Game-A-Tron gambling hardware changes [Roberto Fresca]:

- Added siren/alarm input to Pull Tabs, and beeps/alarm input
   to Four In One Poker. All these are present in the Test Mode.
   However, their functions aren't clear.
- Switched the PSG to SN76489, since it's present in the Bingo PCB.
- Added technical notes and more documentation.
This commit is contained in:
RobertoFresca 2015-10-22 22:08:56 -03:00
parent 340409863e
commit ec88ff57f3

View File

@ -7,9 +7,9 @@
Games running on this hardware:
* Poker 4-1, 1983, Game-A-Tron.
* Pull Tabs, 1983, Game-A-Tron.
* Bingo, 1983, Game-A-Tron.
* Four In One Poker, 1983, Game-A-Tron.
* Pull Tabs, 1983, Game-A-Tron.
* Bingo, 1983, Game-A-Tron.
*****************************************************************************************
@ -65,7 +65,8 @@
Identified the unknown writes as a init sequence for 1x PSG sound device.
The type/class is unknown due to almost all devices are plastic covered.
Is a SN76489/496 family device, and can't be identified accurately due to
almost all devices are plastic covered.
* PCB 3: BINGO.
@ -132,10 +133,10 @@
You must to RESET (F3) the machine to initialize the NVRAM properly.
NOTE: These games are intended to be for amusement only.
There is not such a payout system, so...Dont ask about it!
There is not such a payout system, so... Dont ask about it!
* Four in One Poker:
* Four In One Poker:
Pressing SERVICE 1 (key 9) you enter the Test/Settings Mode. You can test
inputs there, and change all the game settings. Press "DISCARD 1" (key Z)
@ -186,6 +187,30 @@
Press "LADY LUCK TICKET" (key X) to play with Lady Luck (center) Ticket.
Press "BIG BAR TICKET" (key C) to play with Big Bar (right) Ticket.
A curiosity...
The Pull Tabs flyer shows the following paytable:
- Super Star - - Lady Luck - - Big Bar -
3x Stars 75 3x Oranges 100 3x Bars 75
3x Hearts 8 3x Watermelons 25 3x Cherries 10
3x Cups 4 3x Horseshoes 10 3x Pears 6
3x Clubs 3 3x Licquors 5 3x Plums 4
3x Crowns 1 3x Bells 2 3x Bananas 2
...but the game seems to have inverted objects importance:
- Super Star - - Lady Luck - - Big Bar -
3x Crowns 75 3x Bells 100 3x Bananas 75
3x Clubs 8 3x Licquors 25 3x Plums 10
3x Cups 4 3x Horseshoes 10 3x Pears 6
3x Hearts 3 3x Watermelons 5 3x Cherries 4
3x Stars 1 3x Oranges 2 3x Bars 2
Can't get an input or combination of them that change this logic.
Maybe the paytable is different in this set, or just the flyer doesn't
reflect the real thing.
* Bingo:
@ -244,10 +269,17 @@
DRIVER UPDATES:
[2015-10-22]
- Added siren/alarm input to Pull Tabs, and beeps/alarm input
to Four In One Poker. All these are present in the Test Mode.
However, their functions aren't clear.
- Switched the PSG to SN76489, since it's present in the Bingo PCB.
- Added technical notes and more documentation.
[2014-02-04]
- Added Bingo (1983). PCB seems bootleg, but the game looks legit.
- Worked from the scratch a whole set of inputs and button-lamps support for this game.
- Changed the poker41 description to Four in One Poker (as seen in the official brochure).
- Changed the poker41 description to Four In One Poker (as seen in the official brochure).
- Added game and technical notes.
[2008-10-14]
@ -415,7 +447,7 @@ static ADDRESS_MAP_START( gat_map, AS_PROGRAM, 8, gatron_state )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x63ff) AM_RAM_WRITE(gat_videoram_w) AM_SHARE("videoram")
AM_RANGE(0x8000, 0x87ff) AM_RAM AM_SHARE("nvram") /* battery backed RAM */
AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("snsnd", sn76496_device, write) /* PSG */
AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("snsnd", sn76489_device, write) /* PSG */
AM_RANGE(0xe000, 0xe000) AM_WRITE(output_port_0_w) /* lamps */
ADDRESS_MAP_END
@ -434,17 +466,17 @@ static INPUT_PORTS_START( poker41 )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Discard 4")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Bet / Ante")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Hit")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_STAND ) PORT_NAME("Free Bonus Draw / Stand")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5 / High / Double Down")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Service 3 (Trigger bips/alarm in Test Mode)") PORT_CODE(KEYCODE_8)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Payout? */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Payout? */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Service 1 (Test/Settings)")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
@ -454,16 +486,16 @@ INPUT_PORTS_END
static INPUT_PORTS_START( pulltabs )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ante") PORT_CODE(KEYCODE_1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ante") PORT_CODE(KEYCODE_1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Big Bar Ticket") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Lady Luck Ticket") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Big Bar Ticket") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Lady Luck Ticket") PORT_CODE(KEYCODE_X)
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Service 3 (Trigger siren/alarm in Test Mode)") PORT_CODE(KEYCODE_8)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)") PORT_CODE(KEYCODE_0)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
@ -478,14 +510,14 @@ static INPUT_PORTS_START( bingo )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ante") PORT_CODE(KEYCODE_1) // bet/ante
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Change Game / High") PORT_CODE(KEYCODE_C) // change game (lucky game X-L-T-C-N-U) / change values in settings.
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) // coin in
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) // coin in
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Change Card / Low") PORT_CODE(KEYCODE_Z) // change card / move down in settings
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Start") PORT_CODE(KEYCODE_X) // start
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Service 3 (Trigger beeps in Test Mode)") PORT_CODE(KEYCODE_8) // beeps in test-settings mode
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Service 3 (Trigger beeps/alarm in Test Mode)") PORT_CODE(KEYCODE_8)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Service 2 (Test Mode Out / Coin Stuck)") PORT_CODE(KEYCODE_0) // exit test-settings mode
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
@ -557,7 +589,7 @@ static MACHINE_CONFIG_START( gat, gatron_state )
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("snsnd", SN76496, MASTER_CLOCK/8 ) /* 2 MHz, guess */
MCFG_SOUND_ADD("snsnd", SN76489, MASTER_CLOCK/8 ) // Present in Bingo PCB. Clock need to be verified.
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 2.00)
MACHINE_CONFIG_END
@ -603,6 +635,6 @@ ROM_END
*************************/
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAMEL( 1983, poker41, 0, gat, poker41, driver_device, 0, ROT0, "Game-A-Tron", "Four in One Poker", 0, layout_poker41 )
GAMEL( 1983, poker41, 0, gat, poker41, driver_device, 0, ROT0, "Game-A-Tron", "Four In One Poker", 0, layout_poker41 )
GAMEL( 1983, pulltabs, 0, gat, pulltabs, driver_device, 0, ROT0, "Game-A-Tron", "Pull Tabs", 0, layout_pulltabs )
GAMEL( 1983, bingo, 0, gat, bingo, driver_device, 0, ROT0, "Game-A-Tron", "Bingo", 0, layout_bingo )