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dynax/dynax.cpp: Corrected DIP switch settings for Ougon no Hai.
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@ -3745,6 +3745,16 @@ static INPUT_PORTS_START( tenkai )
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// SW 3 OFF OFF ON ON ON ON ON ON OFF ON OFF OFF ON ON ON ON ON ON OFF ON
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// SW 4 OFF ON ON ON OFF OFF OFF OFF OFF OFF ON ON ON ON OFF OFF OFF OFF OFF OFF
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// The odds rate table entries correspond to the following hands:
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// * 1ハン 1 han
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// * 2ハン 2 han
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// * 3ハン 3 han
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// * 満 貫 mangan
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// * 跳 満 haneman
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// * 倍 満 baiman
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// * 三倍満 sanbaiman
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// * 役 満 yakuman
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// There is an additional 4-switch bank (SW 5) for selecting the wiring options.
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PORT_START("DSW0")
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@ -3805,15 +3815,15 @@ static INPUT_PORTS_START( tenkai )
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PORT_DIPSETTING( 0x01, "Credit type" ) // クレジット・タイプ
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PORT_DIPSETTING( 0x00, "Hopper type" ) // ホッパー・タイプ
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PORT_DIPNAME( 0x02, 0x02, "Hopper Polarity" ) PORT_DIPLOCATION("SW 3:2") // ホッパー・アクティブ
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PORT_DIPSETTING( 0x02, DEF_STR(Off) )
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PORT_DIPSETTING( 0x00, DEF_STR(On) )
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PORT_DIPSETTING( 0x02, DEF_STR(Normal) ) // 通常
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PORT_DIPSETTING( 0x00, "Inverted" ) // 反転
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PORT_DIPNAME( 0x04, 0x00, "Tenkaigen Day" ) PORT_DIPLOCATION("SW 3:3") // 天開眼の日
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PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x08, 0x00, "Double Up" ) PORT_DIPLOCATION("SW 3:4") // W-BET
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PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x10, 0x00, "Renso Rate" ) PORT_DIPLOCATION("SW 3:5")
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PORT_DIPNAME( 0x10, 0x00, "Renso Rate" ) PORT_DIPLOCATION("SW 3:5") // 連荘レート
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PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x20, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 3:6") // オート・リーチ
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@ -3822,7 +3832,7 @@ static INPUT_PORTS_START( tenkai )
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PORT_DIPNAME( 0x40, 0x00, "Last Chance" ) PORT_DIPLOCATION("SW 3:7") // ラスト・チャンス
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PORT_DIPSETTING( 0x40, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x80, 0x00, "Don Den Key" ) PORT_DIPLOCATION("SW 3:8")
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PORT_DIPNAME( 0x80, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW 3:8") // Don・Den 機能ボタン変更
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PORT_DIPSETTING( 0x80, "Start" ) // スタート・ボタ
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PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン
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@ -3862,25 +3872,25 @@ static INPUT_PORTS_START( tenkai )
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PORT_DIPSETTING( 0x00, "20" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x02)
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PORT_DIPSETTING( 0x00, "50" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x01)
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PORT_DIPSETTING( 0x00, "100" ) PORT_CONDITION("DSW1", 0x03, EQUALS, 0x00)
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW 1:10")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW 1:10") // モニター画面反転
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PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 通常
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 反転
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PORT_DIPNAME( 0x04, 0x00, "Computer Strength" ) PORT_DIPLOCATION("SW 2:9") // コンピューターの強さ
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PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通
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PORT_DIPSETTING( 0x04, "Strong" ) // 強い
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PORT_DIPNAME( 0x08, 0x00, "Service Count" ) PORT_DIPLOCATION("SW 2:10") // サービス・カウント
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PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x10, 0x10, "Don Den Count" ) PORT_DIPLOCATION("SW 3:9")
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PORT_DIPNAME( 0x10, 0x10, "Don Den Count" ) PORT_DIPLOCATION("SW 3:9") // Don・Den 回数
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PORT_DIPSETTING( 0x00, "5 times" ) // 5回
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PORT_DIPSETTING( 0x10, "8 times" ) // 8回
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PORT_DIPNAME( 0x20, 0x00, "Show In-Game Clock" ) PORT_DIPLOCATION("SW 3:10") // ゲーム中の時計表示
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PORT_DIPSETTING( 0x20, DEF_STR(No) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有
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PORT_DIPNAME( 0x40, 0x40, "Game Title" ) PORT_DIPLOCATION("SW 4:9")
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PORT_DIPNAME( 0x40, 0x40, "Game Title" ) PORT_DIPLOCATION("SW 4:9") // OFF固定
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PORT_DIPSETTING( 0x40, "Mahjong Tenkaigen" )
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PORT_DIPSETTING( 0x00, "Mahjong Tenkaigen Part 2" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unknown) ) PORT_DIPLOCATION("SW 4:10") PORT_CONDITION("DSW4", 0x40, EQUALS, 0x40)
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PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unknown) ) PORT_DIPLOCATION("SW 4:10") PORT_CONDITION("DSW4", 0x40, EQUALS, 0x40) // OFF固定
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PORT_DIPSETTING( 0x80, DEF_STR(Off) )
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PORT_DIPSETTING( 0x00, DEF_STR(On) )
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PORT_DIPNAME( 0x80, 0x80, "Show Yakuman Table" ) PORT_DIPLOCATION("SW 4:10") PORT_CONDITION("DSW4", 0x40, EQUALS, 0x00)
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@ -3901,6 +3911,51 @@ static INPUT_PORTS_START( tenkai )
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INPUT_PORTS_END
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INPUT_PORTS_START( ougonhai )
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// The manual provides two sets of standard settings:
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// 標準設定 シングル向け 標準設定 コーナー向け
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// SW 1 OFF OFF OFF ON ON ON OFF ON ON OFF OFF OFF OFF ON ON ON OFF ON ON OFF
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// SW 2 OFF OFF OFF OFF ON ON OFF ON ON ON OFF OFF OFF OFF ON OFF ON ON ON ON
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// SW 3 OFF OFF ON ON ON ON OFF OFF OFF OFF OFF ON ON ON ON OFF
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// SW 4 OFF ON ON OFF OFF OFF OFF OFF ON ON ON OFF OFF OFF OFF OFF
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PORT_INCLUDE( tenkai )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x04, 0x00, "Don Den Button" ) PORT_DIPLOCATION("SW 3:3") // Don・Den 機能ボタン変更
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PORT_DIPSETTING( 0x04, "Start" ) // スタート・ボタ
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PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/F・ボタン
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PORT_DIPNAME( 0x10, 0x00, "Auto Reach" ) PORT_DIPLOCATION("SW 3:5") // オート・リーチ
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PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x20, 0x00, "Slot Last Chance" ) PORT_DIPLOCATION("SW 3:6") // スロット ラスト・チャンス
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PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_DIPNAME( 0x40, 0x40, "Show Yakuman Table" ) PORT_DIPLOCATION("SW 3:7") // 役満ウインポイントの表示
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PORT_DIPSETTING( 0x40, DEF_STR(No) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有
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PORT_DIPNAME( 0x80, 0x80, "Gold Rush Payout Rate" ) PORT_DIPLOCATION("SW 3:8") // GOLD RUSH 出率
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PORT_DIPSETTING( 0x80, DEF_STR(Normal) ) // 普通
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PORT_DIPSETTING( 0x00, DEF_STR(High) ) // 多い
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PORT_MODIFY("DSW3")
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PORT_DIPNAME( 0x04, 0x00, "Show Renso Gal" ) PORT_DIPLOCATION("SW 4:3") // 連荘ギャル表示
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PORT_DIPSETTING( 0x04, DEF_STR(No) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(Yes) ) // 有
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PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW 4:4" ) // OFF固定
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PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW 4:5" ) // OFF固定
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PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW 4:6" ) // OFF固定
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PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW 4:7" ) // OFF固定
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PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW 4:8" ) // OFF固定
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PORT_MODIFY("DSW4")
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PORT_DIPNAME( 0x08, 0x00, "Renso Rate" ) PORT_DIPLOCATION("SW 2:10") // 連荘レート
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PORT_DIPSETTING( 0x08, DEF_STR(Off) ) // 無
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PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( mjreach )
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PORT_START("DSW0")
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PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate" )
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@ -7461,10 +7516,10 @@ GAME( 1991, tenkai2b, tenkai, tenkai, tenkai, dynax_state, empty
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GAME( 1991, tenkaibb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (Japan bootleg b)", MACHINE_SUPPORTS_SAVE ) // FIXME: check if "b" is a PCB rev. letter
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GAME( 1991, tenkaicb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (Japan bootleg c)", MACHINE_SUPPORTS_SAVE ) // FIXME: check if "c" is a PCB rev. letter
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GAME( 1991, tenkaie, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Tenkaigen (Japan set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhai, 0, ougonhai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon no Hai (Japan)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // FIXME: correct TMP90840 hookup, confirm being a medal game as well
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GAME( 1991, ougonhaib1, ougonhai, ougonhaib1, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 1, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib2, ougonhai, ougonhaib1, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 2, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib3, ougonhai, ougonhaib1, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 3, medal)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhai, 0, ougonhai, ougonhai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon no Hai (Japan)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // FIXME: correct TMP90840 hookup, confirm being a medal game as well
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GAME( 1991, ougonhaib1, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 1, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib2, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 2, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib3, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 3, medal)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1994, mjreach, 0, mjreach, mjreach, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Reach (Ver. 1.00)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, mjreachbl, mjreach, mjreach, mjreach, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Reach (Ver. 1.00, bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, mjreachp2, mjreach, mjreachp2, mjreach, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Reach Part II (Ver. D88)", MACHINE_SUPPORTS_SAVE )
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