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cps1.cpp: correct dip-switches for sf2accp2 (MT05277) (nw)
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@ -1914,6 +1914,42 @@ static INPUT_PORTS_START( sf2amf )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( sf2accp2 )
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PORT_INCLUDE( sf2 )
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PORT_MODIFY("DSWA")
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PORT_DIPNAME( 0x80, 0x00, "Shot Type" ) PORT_DIPLOCATION("SW(A):8")
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PORT_DIPSETTING( 0x80, "Directional shots curve up or down" )
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PORT_DIPSETTING( 0x00, "3D wave shots slow-med-fast" )
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PORT_MODIFY("DSWB")
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PORT_DIPNAME( 0x38, 0x20, "Game speed" ) PORT_DIPLOCATION("SW(B):4,5,6") // Manual has some errors here
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PORT_DIPSETTING( 0x38, "Extremely fast" ) // loop counter 30
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PORT_DIPSETTING( 0x30, "Very fast" ) // loop counter 70
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PORT_DIPSETTING( 0x28, "Fast" ) // loop counter 90
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PORT_DIPSETTING( 0x20, "Normal" ) // loop counter 150
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PORT_DIPSETTING( 0x18, "Slow" ) // loop counter 190
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PORT_DIPSETTING( 0x10, "Very slow" ) // loop counter 230
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PORT_DIPSETTING( 0x00, "Slowest" ) // loop counter 310
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PORT_DIPSETTING( 0x08, "Speed test mode" ) // loop counter 1
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// Manual says: we suggest changing the "Special rapid multiple shots feature on a random basis,
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// never turning on more than 1 at any one time, as this feature will prolong the game time.
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PORT_DIPNAME( 0x40, 0x40, "Guile special rapid multiple shots" ) PORT_DIPLOCATION("SW(B):7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Blanka special rapid multiple shots" ) PORT_DIPLOCATION("SW(B):8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_MODIFY("DSWC")
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PORT_DIPNAME( 0x01, 0x01, "Ken special rapid multiple shots" ) PORT_DIPLOCATION("SW(C):1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, "Ryu special rapid multiple shots" ) PORT_DIPLOCATION("SW(C):2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( 3wonders )
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PORT_INCLUDE( cps1_3b )
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@ -12567,7 +12603,7 @@ GAME( 1992, sf2red, sf2ce, cps1_12MHz, sf2, cps_state, cps1,
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GAME( 1992, sf2v004, sf2ce, cps1_12MHz, sf2, cps_state, cps1, ROT0, "bootleg", "Street Fighter II': Champion Edition (V004, bootleg)", MACHINE_SUPPORTS_SAVE ) // 102092 !!! - based on (heavily modified) World version
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GAME( 1992, sf2acc, sf2ce, cps1_12MHz, sf2, cps_state, cps1, ROT0, "bootleg", "Street Fighter II': Champion Edition (Accelerator!, bootleg, set 1)", MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version
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GAME( 1992, sf2acca, sf2ce, cps1_12MHz, sf2, cps_state, cps1, ROT0, "bootleg", "Street Fighter II': Champion Edition (Accelerator!, bootleg, set 2)", MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version
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GAME( 1992, sf2accp2, sf2ce, cps1_12MHz, sf2, cps_state, cps1, ROT0, "bootleg", "Street Fighter II': Champion Edition (Accelerator Pt.II, bootleg)", MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version
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GAME( 1992, sf2accp2, sf2ce, cps1_12MHz, sf2accp2, cps_state, cps1, ROT0, "bootleg (Testron)", "Street Fighter II': Champion Edition (Accelerator Pt.II, bootleg)", MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version
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GAME( 1992, sf2amf, sf2ce, cps1_12MHz, sf2amf, cps_state, sf2hack, ROT0, "bootleg", "Street Fighter II': Champion Edition (Alpha Magic-F, bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version
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GAME( 1992, sf2amf2, sf2ce, cps1_12MHz, sf2hack, cps_state, sf2hack, ROT0, "bootleg", "Street Fighter II': Champion Edition (L735 Test Rom, bootleg)", MACHINE_SUPPORTS_SAVE ) // 920313 - based on World version
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GAME( 1992, sf2dkot2, sf2ce, cps1_12MHz, sf2, cps_state, cps1, ROT0, "bootleg", "Street Fighter II': Champion Edition (Double K.O. Turbo II, bootleg)", MACHINE_SUPPORTS_SAVE ) // 902140 !!! - based on USA version
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