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destroy renderer when needed (nw)
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@ -1477,6 +1477,7 @@ LRESULT CALLBACK win_window_info::video_window_proc(HWND wnd, UINT message, WPAR
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// destroy: clean up all attached rendering bits and nullptr out our hwnd
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case WM_DESTROY:
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global_free(window->m_renderer);
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window->m_renderer = nullptr;
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window->m_hwnd = nullptr;
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return DefWindowProc(wnd, message, wparam, lparam);
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