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05316: meikyuh, meikyuha: no sound in demo and in gameplay [Phil Bennett]
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@ -2245,6 +2245,11 @@ static MACHINE_CONFIG_START( ghostb, dec8_state )
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( meikyuh, ghostb )
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MCFG_CPU_REPLACE("audiocpu", M6502, 1500000)
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MCFG_CPU_PROGRAM_MAP(dec8_s_map)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( csilver, dec8_state )
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/* basic machine hardware */
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@ -3599,8 +3604,8 @@ GAME( 1987, garyoret, 0, garyoret, garyoret, dec8_state, garyoret, RO
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GAME( 1987, ghostb, 0, ghostb, ghostb, dec8_state, ghostb, ROT0, "Data East USA", "The Real Ghostbusters (US 2 Players, revision 2)", GAME_SUPPORTS_SAVE )
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GAME( 1987, ghostb2a, ghostb, ghostb, ghostb2a, dec8_state, ghostb, ROT0, "Data East USA", "The Real Ghostbusters (US 2 Players)", GAME_SUPPORTS_SAVE )
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GAME( 1987, ghostb3, ghostb, ghostb, ghostb3, dec8_state, ghostb, ROT0, "Data East USA", "The Real Ghostbusters (US 3 Players)", GAME_SUPPORTS_SAVE )
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GAME( 1987, meikyuh, ghostb, ghostb, meikyuh, dec8_state, meikyuh, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan, set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1987, meikyuha, ghostb, ghostb, meikyuh, dec8_state, meikyuh, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1987, meikyuh, ghostb, meikyuh, meikyuh, dec8_state, meikyuh, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan, set 1)", GAME_SUPPORTS_SAVE )
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GAME( 1987, meikyuha, ghostb, meikyuh, meikyuh, dec8_state, meikyuh, ROT0, "Data East Corporation", "Meikyuu Hunter G (Japan, set 2)", GAME_SUPPORTS_SAVE )
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GAME( 1987, csilver, 0, csilver, csilver, dec8_state, csilver, ROT0, "Data East Corporation", "Captain Silver (World)", GAME_SUPPORTS_SAVE )
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GAME( 1987, csilverj, csilver, csilver, csilverj, dec8_state, csilver, ROT0, "Data East Corporation", "Captain Silver (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1987, oscar, 0, oscar, oscar, dec8_state, oscar, ROT0, "Data East Corporation", "Psycho-Nics Oscar (World revision 0)", GAME_SUPPORTS_SAVE )
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