malzak.cpp: convert playfield to tilemap, improve playfield colors, add playfield tile bank, add base mixing and priority, misc cleanups [Angelo Salese]

This commit is contained in:
angelosa 2020-03-27 16:13:42 +01:00
parent d8c098b24d
commit ed55a9d407
3 changed files with 128 additions and 103 deletions

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@ -25,11 +25,14 @@
0x1700 - 0x17ff | Work RAM - contains hiscore table, coin count
0x1800 - 0x1fff | SAA 5050 video RAM
TODO - I/O ports (0x00 for sprite->background collisions)
sound (2x SN76477)
playfield graphics may be banked, tiles above 0x1f are incorrect
sprite->sprite collisions aren't quite perfect
(you can often fly through flying missiles)
TODO:
- implement sprite-playfield collisions;
- sprite-playfield colors are dubious at best;
- Tiles may be flipped for playfield in final stage;
- improve gfx layers superimposing, honor PAL timings;
- sound (2x SN76477)
- sprite->sprite collisions aren't quite perfect
(you can often fly through flying missiles) <- does this still occur -AS?
Notes:
- Test mode in Malzak II should be enabled by setting a POT to position
@ -111,7 +114,7 @@ void malzak_state::malzak_map(address_map &map)
map(0x1400, 0x14ff).mirror(0x6000).rw(m_s2636[0], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x14cb, 0x14cb).mirror(0x6000).r(FUNC(malzak_state::fake_VRLE_r));
map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636[1], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1600, 0x16ff).mirror(0x6000).ram().w(FUNC(malzak_state::malzak_playfield_w));
map(0x1600, 0x16ff).mirror(0x6000).ram().w(FUNC(malzak_state::playfield_w));
map(0x1700, 0x17ff).mirror(0x6000).ram();
map(0x1800, 0x1fff).mirror(0x6000).ram().share("videoram");
map(0x2000, 0x2fff).rom();
@ -133,7 +136,7 @@ void malzak_state::malzak2_map(address_map &map)
map(0x14cb, 0x14cb).mirror(0x6000).r(FUNC(malzak_state::fake_VRLE_r));
map(0x14cc, 0x14cc).mirror(0x6000).r(FUNC(malzak_state::s2636_portA_r));
map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636[1], FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
map(0x1600, 0x16ff).mirror(0x6000).ram().w(FUNC(malzak_state::malzak_playfield_w));
map(0x1600, 0x16ff).mirror(0x6000).ram().w(FUNC(malzak_state::playfield_w));
map(0x1700, 0x17ff).mirror(0x6000).ram().share("nvram");
map(0x1800, 0x1fff).mirror(0x6000).ram().share("videoram");
map(0x2000, 0x2fff).rom();
@ -144,7 +147,7 @@ void malzak_state::malzak2_map(address_map &map)
READ8_MEMBER(malzak_state::s2650_data_r)
{
popmessage("S2650 data port read");
// popmessage("S2650 data port read");
return 0xff;
}
@ -158,22 +161,25 @@ WRITE8_MEMBER(malzak_state::port40_w)
// the selected version
// logerror("%s S2650: port 0x40 write: 0x%02x\n", machine().describe_context(), data);
m_mainbank->set_entry((data & 0x40) >> 6);
}
WRITE8_MEMBER(malzak_state::port60_w)
{
m_malzak_x = data;
// logerror("I/O: port 0x60 write 0x%02x\n", data);
}
WRITE8_MEMBER(malzak_state::portc0_w)
{
m_malzak_y = data;
// logerror("I/O: port 0xc0 write 0x%02x\n", data);
// bit 7 is set at final stage
u8 gfx_bank = ((data & 0x80) >> 7);
if (m_playfield_bank != gfx_bank)
{
m_playfield_bank = gfx_bank;
m_playfield_tilemap->mark_all_dirty();
}
}
READ8_MEMBER(malzak_state::collision_r)
{
// s2636 (0 only?) <-> tilemap collision detection
// yyyy ---- y collision
// 0100 -> upper tilemap border (pixel 160)
// 1101 -> lower (pixel 448)
// pix / 32 = suggested value+1
// ---- xxxx x collision
// TODO: verify scroll offsets
// High 4 bits seem to refer to the row affected.
if(++m_collision_counter > 15)
m_collision_counter = 0;
@ -259,41 +265,22 @@ static const gfx_layout charlayout =
static GFXDECODE_START( gfx_malzak )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 0, 16*16 )
GFXDECODE_END
void malzak_state::malzak_palette(palette_device &palette) const
{
for (int i = 0; i < 8 * 8; i++)
{
palette.set_pen_color(i * 2 + 0, pal1bit(i >> 3), pal1bit(i >> 4), pal1bit(i >> 5));
palette.set_pen_color(i * 2 + 1, pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2));
}
}
READ8_MEMBER(malzak_state::videoram_r)
{
return m_videoram[offset];
}
void malzak_state::machine_start()
{
m_mainbank->configure_entries(0, 2, memregion("user2")->base(), 0x400);
save_item(NAME(m_playfield_code));
save_item(NAME(m_malzak_x));
save_item(NAME(m_malzak_y));
save_item(NAME(m_scrollx));
save_item(NAME(m_scrolly));
save_item(NAME(m_collision_counter));
}
void malzak_state::machine_reset()
{
std::fill(std::begin(m_playfield_code), std::end(m_playfield_code), 0);
m_malzak_x = 0;
m_malzak_y = 0;
}
void malzak_state::malzak(machine_config &config)
@ -307,6 +294,7 @@ void malzak_state::malzak(machine_config &config)
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
// TODO: convert to PAL set_raw
m_screen->set_refresh_hz(50);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500));
m_screen->set_size(480, 512); /* vert size is a guess */
@ -314,7 +302,7 @@ void malzak_state::malzak(machine_config &config)
m_screen->set_screen_update(FUNC(malzak_state::screen_update));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_malzak);
PALETTE(config, m_palette, FUNC(malzak_state::malzak_palette), 128);
PALETTE(config, m_palette, FUNC(malzak_state::palette_init), 128);
S2636(config, m_s2636[0], 0);
m_s2636[0]->set_offsets(0, -16); // -8, -16
@ -415,5 +403,5 @@ ROM_START( malzak2 )
ROM_END
GAME( 19??, malzak, 0, malzak, malzak, malzak_state, empty_init, ROT0, "Kitronix", "Malzak", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 19??, malzak2, malzak, malzak2, malzak2, malzak_state, empty_init, ROT0, "Kitronix", "Malzak II", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 19??, malzak, 0, malzak, malzak, malzak_state, empty_init, ROT0, "Kitronix", "Malzak", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 19??, malzak2, malzak, malzak2, malzak2, malzak_state, empty_init, ROT0, "Kitronix", "Malzak II", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )

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@ -15,6 +15,7 @@
#include "video/saa5050.h"
#include "emupal.h"
#include "screen.h"
#include "tilemap.h"
class malzak_state : public driver_device
{
@ -48,13 +49,6 @@ private:
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_memory_bank m_mainbank;
/* misc */
// int playfield_x[256];
// int playfield_y[256];
int m_playfield_code[256];
int m_malzak_x;
int m_malzak_y;
int m_collision_counter;
DECLARE_READ8_MEMBER(fake_VRLE_r);
DECLARE_READ8_MEMBER(s2636_portA_r);
@ -63,16 +57,27 @@ private:
DECLARE_WRITE8_MEMBER(port60_w);
DECLARE_WRITE8_MEMBER(portc0_w);
DECLARE_READ8_MEMBER(collision_r);
DECLARE_WRITE8_MEMBER(malzak_playfield_w);
DECLARE_WRITE8_MEMBER(playfield_w);
DECLARE_READ8_MEMBER(videoram_r);
void malzak_palette(palette_device &palette) const;
void palette_init(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
virtual void video_start() override;
void malzak2_map(address_map &map);
void malzak_data_map(address_map &map);
void malzak_io_map(address_map &map);
void malzak_map(address_map &map);
TILE_GET_INFO_MEMBER(get_tile_info);
std::unique_ptr<bitmap_rgb32> m_trom_bitmap;
std::unique_ptr<bitmap_rgb32> m_playfield_bitmap;
tilemap_t *m_playfield_tilemap;
int m_playfield_code[256];
int m_scrollx;
int m_scrolly;
int m_collision_counter;
u8 m_playfield_bank;
};
#endif // MAME_INCLUDES_MALZAK_H

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@ -17,68 +17,100 @@
#include "emu.h"
#include "includes/malzak.h"
void malzak_state::palette_init(palette_device &palette) const
{
for (int i = 0; i < 8 * 8; i++)
{
palette.set_pen_color(i * 2 + 0, pal1bit(i >> 3), pal1bit(i >> 4), pal1bit(i >> 5));
palette.set_pen_color(i * 2 + 1, pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2));
}
}
READ8_MEMBER(malzak_state::videoram_r)
{
return m_videoram[offset];
}
WRITE8_MEMBER(malzak_state::port60_w)
{
m_scrollx = data;
// logerror("I/O: port 0x60 write 0x%02x\n", data);
m_playfield_tilemap->set_scrollx(0, m_scrollx + 48);
}
WRITE8_MEMBER(malzak_state::portc0_w)
{
m_scrolly = data;
// logerror("I/O: port 0xc0 write 0x%02x\n", data);
m_playfield_tilemap->set_scrolly(0, m_scrolly);
}
//TODO: how readback works with this arrangement? Never occurs in-game
WRITE8_MEMBER(malzak_state::playfield_w)
{
int tile = ((m_scrollx / 16) * 16) + (offset / 16);
// m_playfield_x[tile] = m_malzak_x / 16;
// m_playfield_y[tile] = m_malzak_y;
m_playfield_code[tile] = data;
m_playfield_tilemap->mark_tile_dirty(tile);
// POST only, adds to the scrollx base address?
// if (offset & 0xf)
// popmessage("GFX: 0x16%02x write 0x%02x\n", offset, data);
}
TILE_GET_INFO_MEMBER(malzak_state::get_tile_info)
{
u8 code = (m_playfield_code[tile_index] & 0x1f) | (m_playfield_bank << 5);
u8 color = ((m_playfield_code[tile_index] & 0xe0) >> 5);
tileinfo.set(0, code, color, 0);
}
void malzak_state::video_start()
{
int width = m_screen->width();
int height = m_screen->height();
m_trom_bitmap = std::make_unique<bitmap_rgb32>(width, height);
m_playfield_bitmap = std::make_unique<bitmap_rgb32>(width, height);
m_playfield_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(malzak_state::get_tile_info)), TILEMAP_SCAN_COLS, 16, 16, 16, 16);
}
uint32_t malzak_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
const rgb_t *palette = m_palette->palette()->entry_list_raw();
bitmap.fill(rgb_t::black(), cliprect);
m_trom->screen_update(screen, bitmap, cliprect);
// playfield - not sure exactly how this works...
for (int x = 0; x < 16; x++)
for (int y = 0; y < 16; y++)
{
int sx = ((x * 16 - 48) - m_malzak_x) * 2;
int sy = ((y * 16) - m_malzak_y) * 2;
if (sx < -271*2)
sx += 512*2;
if (sx < -15*2)
sx += 256*2;
m_gfxdecode->gfx(0)->zoom_transpen(bitmap,cliprect, m_playfield_code[x * 16 + y], 2, 0, 0, sx, sy, 0x20000, 0x20000, 0);
}
/* update the S2636 chips */
// prepare bitmaps
m_trom->screen_update(screen, *m_trom_bitmap, cliprect);
m_playfield_tilemap->draw(screen, *m_playfield_bitmap, cliprect, 0, 0);
bitmap_ind16 const &s2636_0_bitmap = m_s2636[0]->update(cliprect);
bitmap_ind16 const &s2636_1_bitmap = m_s2636[1]->update(cliprect);
/* copy the S2636 images into the main bitmap */
// Superimpose
// TODO: update for PAL size
for (int y = cliprect.min_y; y <= cliprect.max_y; ++y)
{
for (int y = cliprect.min_y; y <= cliprect.max_y / 2; y++)
int sy = y / 2;
for (int x = cliprect.min_x; x <= cliprect.max_x; ++x)
{
for (int x = cliprect.min_x; x <= cliprect.max_x / 2; x++)
{
int pixel0 = s2636_0_bitmap.pix16(y, x);
int pixel1 = s2636_1_bitmap.pix16(y, x);
if (S2636_IS_PIXEL_DRAWN(pixel0)) {
bitmap.pix32(y*2, x*2) = palette[S2636_PIXEL_COLOR(pixel0)];
bitmap.pix32(y*2+1, x*2) = palette[S2636_PIXEL_COLOR(pixel0)];
bitmap.pix32(y*2, x*2+1) = palette[S2636_PIXEL_COLOR(pixel0)];
bitmap.pix32(y*2+1, x*2+1) = palette[S2636_PIXEL_COLOR(pixel0)];
}
if (S2636_IS_PIXEL_DRAWN(pixel1)) {
bitmap.pix32(y*2, x*2) = palette[S2636_PIXEL_COLOR(pixel1)];
bitmap.pix32(y*2+1, x*2) = palette[S2636_PIXEL_COLOR(pixel1)];
bitmap.pix32(y*2, x*2+1) = palette[S2636_PIXEL_COLOR(pixel1)];
bitmap.pix32(y*2+1, x*2+1) = palette[S2636_PIXEL_COLOR(pixel1)];
}
}
int sx = x / 2;
int s2636_pix_0 = s2636_0_bitmap.pix16(sy, sx);
int s2636_pix_1 = s2636_1_bitmap.pix16(sy, sx);
rgb_t trom_pix = m_trom_bitmap->pix32(y, x);
rgb_t play_pix = m_playfield_bitmap->pix32(sy, sx);
// SAA5050 > s2636[1] > s2636[0] > playfield
if (trom_pix != rgb_t::black())
bitmap.pix32(y, x) = trom_pix;
else if (S2636_IS_PIXEL_DRAWN(s2636_pix_1))
bitmap.pix32(y, x) = palette[S2636_PIXEL_COLOR(s2636_pix_1)];
else if (S2636_IS_PIXEL_DRAWN(s2636_pix_0))
bitmap.pix32(y, x) = palette[S2636_PIXEL_COLOR(s2636_pix_0)];
else
bitmap.pix32(y, x) = play_pix;
}
}
return 0;
}
WRITE8_MEMBER(malzak_state::malzak_playfield_w)
{
int tile = ((m_malzak_x / 16) * 16) + (offset / 16);
// m_playfield_x[tile] = m_malzak_x / 16;
// m_playfield_y[tile] = m_malzak_y;
m_playfield_code[tile] = (data & 0x1f);
logerror("GFX: 0x16%02x write 0x%02x\n", offset, data);
}