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vicdual: simulate the gradient in nsub.
figured out how the starfield and gradient get enabled on vicdual hardware. don't exactly know how they work yet, so I added a simulation of the gradient for nsub.
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@ -2245,7 +2245,11 @@ WRITE8_MEMBER(vicdual_state::nsub_io_w)
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{
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if (offset & 0x01) assert_coin_status();
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if (offset & 0x02) { /* nsub_audio_w(0, data) */ }
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if (offset & 0x04) palette_bank_w(space, 0, data);
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if (offset & 0x04)
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{
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palette_bank_w(space, 0, data);
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m_gradient = data & 4;
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}
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}
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@ -57,6 +57,7 @@ public:
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uint8_t m_coin_status;
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uint8_t m_palette_bank;
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uint8_t m_gradient;
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uint8_t m_samurai_protection_data;
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int m_nsub_coin_counter;
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int m_nsub_play_counter;
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@ -112,6 +112,23 @@ uint32_t vicdual_state::screen_update_color(screen_device &screen, bitmap_rgb32
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fore_pen = pens_from_color_prom[(color_prom[offs] >> 5) & 0x07];
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}
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if (m_gradient == 0x04)
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{
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// used by nsub and starrkr (maybe others)
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// bit 4 on palette_bank_w seems to enable/disable the starfield/gradient
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// how exactly those work is unclear right now
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if (x >= 24 && x < 105)
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{
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// nsub - black to blue gradient
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back_pen = rgb_t(0x00, 0x00, (x - 24) * 3);
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}
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if (x >= 105 && x < 233)
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{
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// nsub - blue to cyan gradient
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back_pen = rgb_t(0x00, 0x80 + (x - 105), 0xff);
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}
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}
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/* plot the current pixel */
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pen = (video_data & 0x80) ? fore_pen : back_pen;
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bitmap.pix32(y, x) = pen;
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