Games added as GAME_NOT_WORKING
------------------------------- Truck Kyosokyoku [Guru, R. Belmont, Mr. Do, Kevin Eshbach, www.techknight.com, ranger_lennier, J. Wilke, hack_mole, Gyrovision, Tauchy, K. Fisher, Rambo, The Dumping Union]
This commit is contained in:
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@ -1,7 +1,7 @@
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/***************************************************************************
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/***************************************************************************
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Namco System 12 - Arcade PSX Hardware
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Namco System 12 - Arcade Playstation-based Hardware
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=====================================
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===================================================
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Driver by smf
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Driver by smf
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Board notes by The Guru
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Board notes by The Guru
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H8/3002 and Golgo13 support by R. Belmont based on work by The_Author and DynaChicken
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H8/3002 and Golgo13 support by R. Belmont based on work by The_Author and DynaChicken
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@ -11,14 +11,19 @@
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graphics are glitchy in some games.
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graphics are glitchy in some games.
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- golgo13 assumes the test switch is a switch, not a button - must hold down F2 to stay in test mode
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- golgo13 assumes the test switch is a switch, not a button - must hold down F2 to stay in test mode
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- truckk doesn't boot: the H8/3002 never enters InitJVSBoards @ 1DE2. 1DE2 is referenced in a table of commands at 4032,
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which is called by the routine at 3FEA. It is not clear how execution is intended to get to 3FEA - there are no direct
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branches to that location, and the bytes 3F EA don't appear at all in the program.
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Namco System 12 - Arcade Playstation-based Hardware
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Namco System 12 - Arcade PSX Hardware
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===================================================
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=====================================
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Game & software revision Company/Year CPU board Mother board Daughter board Keycus
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Game & software revision Company/Year CPU board Mother board Daughter board Keycus
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------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------
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Aqua Rush (AQ1/VER.A1) (C) Namco, 1999 COH-700 SYSTEM12 MOTHER(C) SYSTEM12 M5F2 KC053
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Aqua Rush (AQ1/VER.A1) (C) Namco, 1999 COH-700 SYSTEM12 MOTHER(C) SYSTEM12 M5F2 KC053
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Attack Pla-Rail (C) Tomy/Namco, 199?
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Derby Quiz My Dream Horse (MDH1/VER.A2) (C) Namco, 1998 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M10X64 KC035
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Derby Quiz My Dream Horse (MDH1/VER.A2) (C) Namco, 1998 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M10X64 KC035
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Ehrgeiz (EG2/VER.A) (C) Square/Namco, 1998 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M4F6 KC021
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Ehrgeiz (EG2/VER.A) (C) Square/Namco, 1998 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M4F6 KC021
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Ehrgeiz (EG3/VER.A) (C) Square/Namco, 1998 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M4F6 KC021
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Ehrgeiz (EG3/VER.A) (C) Square/Namco, 1998 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M4F6 KC021
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@ -52,16 +57,13 @@ Tekken 3 (TET3/VER.B) (C) Namco, 1996 COH-700 SYS
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Tekken Tag Tournament (TEG3/VER.B) (C) Namco, 1999 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M8F4 KC044
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Tekken Tag Tournament (TEG3/VER.B) (C) Namco, 1999 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M8F4 KC044
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Tekken Tag Tournament (TEG3/VER.C1) (C) Namco, 1999 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M8F4 KC044
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Tekken Tag Tournament (TEG3/VER.C1) (C) Namco, 1999 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M8F4 KC044
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Toukon Retsuden 3 (TR1/VER.A) (C) Namco, 1997 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M8F2F KC019
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Toukon Retsuden 3 (TR1/VER.A) (C) Namco, 1997 COH-700 SYSTEM12 MOTHER(B) SYSTEM12 M8F2F KC019
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Truck Kyosokyoku (TKK2/VER.A) (C) Namco, 2000 COH-700 SYSTEM12 MOTHER(C) SYSTEM12 M8F6 KC056
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Wanted Games
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Wanted Games
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------------
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------------
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Aerosmith - Quest for Fame (C) Namco, 2001
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Aerosmith - Quest for Fame (C) Namco, 2001
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http://www.bandainamcogames.co.jp/am/vg/questforfame/
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http://www.bandainamcogames.co.jp/am/vg/questforfame/
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Attack Pla-Rail (C) Tomy/Namco, 199?
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Possibly some kind of redemption game for kids
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Kart Duel (C) Namco, 2000
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Kart Duel (C) Namco, 2000
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http://www.bandainamcogames.co.jp/am/english/aa/kartduel/
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http://www.bandainamcogames.co.jp/am/english/aa/kartduel/
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@ -82,9 +84,6 @@ http://www.bandainamcogames.co.jp/am/em/techno-drive/main/index.php
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Tekno Werk (C) Namco, 1999
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Tekno Werk (C) Namco, 1999
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Some kind of music game similar to Konami's Keyboard Mania series
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Some kind of music game similar to Konami's Keyboard Mania series
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Truck Kyosokyoku (C) Namco, 2000
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http://www.bandainamcogames.co.jp/am/english/aa/truckkyosokyoku/
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Um Jammer Lammy (C) Namco, 1999
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Um Jammer Lammy (C) Namco, 1999
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http://www.wailee.com/sys/lpic/UM_Jammer_Lammy.jpg
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http://www.wailee.com/sys/lpic/UM_Jammer_Lammy.jpg
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@ -102,22 +101,27 @@ ROM PCB - There are nine known revisions of this PCB (so far). They're mostl
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number of ROMs used. Most have a PAL and a CPLD known as a 'KEYCUS'. Some also have an additional CPLD for
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number of ROMs used. Most have a PAL and a CPLD known as a 'KEYCUS'. Some also have an additional CPLD for
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protection.
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protection.
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And 2 game-specific/optional PCBs....
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And 4 game-specific/optional PCBs....
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NETWORK PCB - Used to connect 2 PCBs together using standard USB cables. The board plugs in where the CPU board would
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NETWORK PCB - Used to connect 2 PCBs together using standard USB cables. The board plugs in where the CPU board would
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normally be, and the CPU board plugs into another connector on the Network PCB. Seems to be only used on
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normally be, and the CPU board plugs into another connector on the Network PCB. Seems to be only used on
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Libero Grande, Tekken 3 and Ehrgeiz (so far?)
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Libero Grande, Tekken 3 and Ehrgeiz (so far?)
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GUN I/F PCB - Used to connect and control the light guns. The board plugs in where the CPU board would
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GUN I/F PCB - Used to connect and control the light guns. The board plugs in where the CPU board would
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normally be, and the CPU board plugs into another connector on the GUN I/F PCB. The guns plug into this
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normally be, and the CPU board plugs into another connector on the GUN I/F PCB. The guns plug into this
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PCB directly, no extra gun hardware is needed. Used only on Ghoul Panic and Point Blank 2 so far.
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PCB directly, no extra gun hardware is needed. Used only on Ghoul Panic and Point Blank 2 so far.
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CDXA PCB - Used on Truck Kyosokyoku to control the CDROM drive. The board plugs in where the CPU board would
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normally be, and the CPU board plugs into another connector on the CDXA PCB.
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V233 DECO PCB-This is the I/O board used by Truck Kyosokyoku. It contains a custom Namco C78 (Hitachi H8/3334) and one
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EPROM. A similar board might also be required for Attack Pla-Rail as it will not boot without some kind
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of I/O board.
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Each game has a 3 or 4 digit letter code assigned to it which is printed on a small sticker and placed on the underside
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Each game has a 3 or 4 digit letter code assigned to it which is printed on a small sticker and placed on the underside
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of the main PCB.
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of the main PCB.
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The 4 digit code is then proceeded by a number (generally 1, 2 or 3), then 'Rev.' then A/B/C/D/E which denotes the software
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The 4 digit code is then proceeded by a number (generally 1, 2 or 3), then 'Rev.' then A/B/C/D/E which denotes the software
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revision, and in some cases a sub-revision such as 1 or 2 (usually only listed in the test mode).
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revision, and in some cases a sub-revision such as 1 or 2 (usually only listed in the test mode).
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The first 1 denotes a Japanese version. 2 (and maybe 3) denotes a World version. So far there are no other numbers used
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The first 1 denotes a Japanese version. 2 (and maybe 3) denotes a World version. For general use there are no other numbers
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other than 1, 2, or 3. There is one exception so far. Point Blank 2 was first produced on System 11 hardware. To solve a
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used other than 1, 2, or 3. There is one exception so far. Point Blank 2 was first produced on System 11 hardware. To
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naming conflict, the System 12 version uses a '4' to denote a Japanese version and a '5' to denote a World version.
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solve a naming conflict, the System 12 version uses a '4' to denote a Japanese version and a '5' to denote a World version.
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For World versions, usually only the main program is changed, the rest of the ROMs are the Japanese region code '1' ROMs.
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For World versions usually only the main program is changed, the rest of the ROMs are the Japanese region code '1' ROMs.
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See the Main PCB and ROM Daughterboard PCB texts below for more details on ROM naming specifics.
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See the Main PCB and ROM Daughterboard PCB texts below for more details on ROM naming specifics.
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Main PCB
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Main PCB
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@ -243,7 +247,10 @@ Notes:
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Super World Stadium 2001 SS11 Ver.A SS11/VER.A2 MOTHER(C) (ROMs serialised)
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Super World Stadium 2001 SS11 Ver.A SS11/VER.A2 MOTHER(C) (ROMs serialised)
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Tekken Tag Tournament TEG3 Ver.B TEG3/VER.B MOTHER(B)
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Tekken Tag Tournament TEG3 Ver.B TEG3/VER.B MOTHER(B)
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Tekken Tag Tournament TEG3 Ver.B TEG3/VER.C1 MOTHER(B)
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Tekken Tag Tournament TEG3 Ver.B TEG3/VER.C1 MOTHER(B)
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Truck Kyosokyoku TKK2 Ver.A none MOTHER(C) (ROMs serialised)
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Note: Games with 'none' for S/W Revision have a date in the test menu in the 'OTHER' item
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PRG.2N/PRG.2R: Main program ROMs \ Intel 28F016S5 2M x8 FLASHROM (for 2N, TSOP40)
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PRG.2N/PRG.2R: Main program ROMs \ Intel 28F016S5 2M x8 FLASHROM (for 2N, TSOP40)
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/ Intel 28F008SA 1M x8 FLASHROM (for 2R, TSOP40)
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/ Intel 28F008SA 1M x8 FLASHROM (for 2R, TSOP40)
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These ROMs are not populated on any System12 PCB dumped so far. Probably they are completely
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These ROMs are not populated on any System12 PCB dumped so far. Probably they are completely
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@ -282,7 +289,7 @@ ROM Daughterboard PCB
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This PCB holds the remainder of the ROMs, used for graphics and the 3D geometry.
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This PCB holds the remainder of the ROMs, used for graphics and the 3D geometry.
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There are 8 known types of ROM daughterboards used on S12 games (so far).
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There are 8 known types of ROM daughterboards used on S12 games (so far).
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All of the PCBs are the same size (approx 2" x 7") containing one custom connector and some MASKROMs/FlashROMs, a PLCC
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All of the PCBs are the same size (approx 2" x 7") containing one custom connector and some MASKROMs/FlashROMs, a PLCC
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PAL and a KEYCUS (which is a PLCC CPLD) and in some cases an extra TQFP CPLD.
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PAL and a KEYCUS (which is a PLCC44 CPLD) and in some cases an extra TQFP CPLD.
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The PCBs are named with a special coding. First a letter M, denoting MASKROM (always SOP44), then a number denoting how
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The PCBs are named with a special coding. First a letter M, denoting MASKROM (always SOP44), then a number denoting how
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many ROMs of that type, then another letter F, denoting FLASHROM (always TSOP40/48/56), then a number denoting how many
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many ROMs of that type, then another letter F, denoting FLASHROM (always TSOP40/48/56), then a number denoting how many
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ROMs of that type. That number is always the maximum amount of that ROM type that can be used on the PCB. The actual number
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ROMs of that type. That number is always the maximum amount of that ROM type that can be used on the PCB. The actual number
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@ -665,6 +672,12 @@ Kiseki no Dandou
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GLS1 FL4L, GLS1 FL4U
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GLS1 FL4L, GLS1 FL4U
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GLS1 FL5L, GLS1 FL5U
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GLS1 FL5L, GLS1 FL5U
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Truck none Same PCB but sticker says.... KC056 TKK1 WAVE0 R3
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Kyosokyoku (sticker: 'SYSTEM 12 M8F6-4 PCB 8661962400' TKK1 ROM0L, TKK1 ROM1L
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TKK2 VER.A) TKK1 ROM2L, TKK1 ROM0U
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TKK1 ROM1U, TKK1 ROM2U
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TKK1 FL3L, TKK1 FL3U
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********
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********
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*Type 7*
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*Type 7*
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@ -746,7 +759,7 @@ This PCB is used on:
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Software
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Software
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Game Revision PCB KEYCUS ROMs Populated
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Game Revision PCB KEYCUS ROMs Populated
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-----------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------
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Soul Calibur SOC14/VER.C JO 11-04-98 ----- WAVE0, WAVE1
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Soul Calibur SOC14/VER.C JO 11-04-98 none WAVE0, WAVE1
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ROM0, ROM0-1, ROM1
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ROM0, ROM0-1, ROM1
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ROM1-1, ROM2, ROM2-1
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ROM1-1, ROM2, ROM2-1
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FL3, FL4
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FL3, FL4
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@ -926,6 +939,84 @@ Notes:
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This PCB was found on the following games (so far)....
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This PCB was found on the following games (so far)....
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Ghoul Panic (OB2/VER.A)
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Ghoul Panic (OB2/VER.A)
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Point Blank 2 (GNB5/VER.A)
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Point Blank 2 (GNB5/VER.A)
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CDXA PCB
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--------
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SYSTEM12 CDXA PCB 8661962101 (8661972101)
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|---------------------------------------------------|
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| J8 J9 |
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| 6734 4556 3121 |
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| J2 MB87078 |
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| |-| IS61C256 |
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| | | IS61C256 LC78836M |
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| | | |--------| |
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| | | | | |------| TC558128 |
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| | | | C448 | | SH2 | |
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| | | | | |------| TC558128 |
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| | | |--------| |
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| |-| |
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| 2061ASC-1 |------| |
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| |ALTERA| |
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| 14.7456MHz |MAX | |
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| |EPM7128 |
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| |------| |
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| J3 J4 |
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|---------------------------------------------------|
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Notes:
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6734 : Texas Instruments TPS6734 Fixed 12V 120mA Boost-Converter Supply compatible with MAX734 (SOIC8)
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4556 : NJM4556 Dual High Current Operational Amplifier (SOIC8)
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3121 : Rohm BA3121 Ground Isolation Amplifier (SOIC8)
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C448 : Namco Custom C448 (QFP160)
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SH2 : Hitachi SH2 HD6417014F28 CPU (QFP112)
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2061ASC-1: IC Designs 2061ASC-1 programmable clock generator (SOIC16)
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TC558128 : Toshiba TC558128BFT-15 128k x8 SRAM (x2, SOJ32)
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IS61C256 : ISSI IS61C256AH-12T 32k x8 SRAM (x2, TSOP28)
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EPM7128 : Altera Max EPM7128 CPLD with sticker 'S12C DX0A' (QFP100)
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LC78836 : Sanyo LC78836 2-Channel 16-Bit D/A Converter with On-Chip 8X Oversampling Digital Filters (SOIC24)
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MB87078 : Fujitsu MB87078 6-bit, 4-channel Electronic Volume Controller (SOIC24)
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J2 : Custom Namco connector for plug-in CPU PCB
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J3 : 40 pin connector for IDE CDROM data cable
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J4 : 6 pin connector (possibly to re-program the CPLD)
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J8 : 4 pin connector (left/right audio output)
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J9 : 3 pin connector (possibly mono audio output or another audio output)
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This PCB was found on the following games (so far)....
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Truck Kyosokyoku (TKK2/VER.A)
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A CDROM drive and CDROM disc is also required
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The disc is labelled 'TKK2-A'
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I/O Board (for use with Truck Kyosokyoku)
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---------
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V233 DECO PCB
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2532960102 (2532970102)
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|-------------------------------------------|
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| DSW(2) JP1 14.7456MHz |
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|LED |
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| C78 MB3771 |
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|J8 TKK1PRG0.IC7 |
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| SLA4031 SLA4031 SLA4031 SLA4031 SLA4031|
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|J9 J1 J2 J3 |
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|-------------------------------------------|
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Notes:
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TKK1PRG0.IC7 - 27C1001 EPROM (DIP28)
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SLA4031 - Sanken SLA4031 Quad High-Voltage, High-Current NPN Darlington transistor
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array for sink drive with built-in flywheel diode (SIL12)
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C78 - Hitachi H8/3334 Micro-controller (PLCC84)
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JP1 - Jumper to configure the H8/3334 for internal or external ROM usage. Set to 2-3 (EXT)
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J1/2/3/8 - Multi-pin connectors joining to controls and main PCB
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J9 - Power input connector
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*/
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*/
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#include "emu.h"
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#include "emu.h"
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@ -1307,6 +1398,7 @@ static MACHINE_RESET( namcos12 )
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strcmp( machine->gamedrv->name, "ptblank2" ) == 0 ||
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strcmp( machine->gamedrv->name, "ptblank2" ) == 0 ||
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strcmp( machine->gamedrv->name, "sws2000" ) == 0 ||
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strcmp( machine->gamedrv->name, "sws2000" ) == 0 ||
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strcmp( machine->gamedrv->name, "sws2001" ) == 0 ||
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strcmp( machine->gamedrv->name, "sws2001" ) == 0 ||
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strcmp( machine->gamedrv->name, "truckk" ) == 0 ||
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strcmp( machine->gamedrv->name, "ghlpanic" ) == 0 )
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strcmp( machine->gamedrv->name, "ghlpanic" ) == 0 )
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{
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{
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/* this is based on guesswork, it might not even be keycus. */
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/* this is based on guesswork, it might not even be keycus. */
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@ -2485,6 +2577,34 @@ ROM_START( toukon3 )
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ROM_LOAD( "tr1wave1.4", 0x0400000, 0x400000, CRC(34539cdd) SHA1(afb7079c0f447fbda285a5b97a37c04baf26db75) )
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ROM_LOAD( "tr1wave1.4", 0x0400000, 0x400000, CRC(34539cdd) SHA1(afb7079c0f447fbda285a5b97a37c04baf26db75) )
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ROM_END
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ROM_END
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ROM_START( truckk )
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ROM_REGION32_LE( 0x00400000, "user1", 0 ) /* main prg */
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ROM_LOAD16_BYTE( "tkk2vera.2l", 0x000000, 0x200000, CRC(321344e0) SHA1(0273284d05707b76ca38fd160ef6f17572314a8b) )
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ROM_LOAD16_BYTE( "tkk2vera.2p", 0x000001, 0x200000, CRC(a7b5e4ea) SHA1(f11eefd80559b4d42318a920088b77bd67b70cc3) )
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ROM_REGION32_LE( 0x3400000, "user2", 0 ) /* main data */
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ROM_LOAD16_BYTE( "tkk1rom0l.ic10", 0x0000000, 0x800000, CRC(5e1c8660) SHA1(05fcfa9cc834f85c38e41610a32624464d67ee21) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1rom0u.ic14", 0x0000001, 0x800000, CRC(ee4e6566) SHA1(f3c7e227681003a3491a3996a90887e1091c0eed) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1rom1l.ic11", 0x1000000, 0x800000, CRC(fde2863c) SHA1(a01141df8c84730974c9f37fa2ee911e2f4e45f9) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1rom1u.ic15", 0x1000001, 0x800000, CRC(e51a56d7) SHA1(c5bad8df8edd5a5f352e5bf3bb93133503ca4ba0) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1rom2l.ic12", 0x2000000, 0x800000, CRC(029cf107) SHA1(30cbcf00ffb9c379c64718914874936ff32ed186) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1rom2u.ic16", 0x2000001, 0x800000, CRC(30c426dd) SHA1(2dae3d415715c779251c79006ea18e3bd14a1f51) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1fl3l.ic4", 0x3000000, 0x200000, CRC(b0e98cb2) SHA1(8c53037b8e20410a395db8d9bb9229b550ebf228) )
|
||||||
|
ROM_LOAD16_BYTE( "tkk1fl3u.ic5", 0x3000001, 0x200000, CRC(16d9ede7) SHA1(e989e0a6afbfca5e7ef81bf7c24e8e6b38a11eca) )
|
||||||
|
|
||||||
|
ROM_REGION( 0x0080000, "sub", 0 ) /* sound prg */
|
||||||
|
ROM_LOAD16_WORD_SWAP( "tkk2vera.11s", 0x000000, 0x080000, CRC(d3d0a46a) SHA1(20569462df49ad93ff1118b587d6d32edf9d851e) )
|
||||||
|
|
||||||
|
ROM_REGION( 0x1000000, "c352", 0 ) /* samples */
|
||||||
|
ROM_LOAD( "tkk1wave0.ic1", 0x000000, 0x800000, CRC(037d3095) SHA1(cc343bdd45d023c133964321e2df5cb1c91525ef) )
|
||||||
|
|
||||||
|
ROM_REGION( 0x20000, "ioboard", 0) /* Truck K. I/O board */
|
||||||
|
ROM_LOAD( "tkk1prg0.ic7", 0x000000, 0x020000, CRC(11fd9c31) SHA1(068b8364ec0eb1e88f9f85f40b8b322876f6f3e2) )
|
||||||
|
|
||||||
|
DISK_REGION( "cdrom" )
|
||||||
|
DISK_IMAGE( "tkk2-a", 0, SHA1(6b7c3686b22a508c44f67295b188504b757dd482) )
|
||||||
|
ROM_END
|
||||||
|
|
||||||
GAME( 1996, tekken3, 0, coh700, namcos12, namcos12, ROT0, "Namco", "Tekken 3 (Japan, TET1/VER.E1)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC006 */
|
GAME( 1996, tekken3, 0, coh700, namcos12, namcos12, ROT0, "Namco", "Tekken 3 (Japan, TET1/VER.E1)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC006 */
|
||||||
GAME( 1996, tekken3a, tekken3, coh700, namcos12, namcos12, ROT0, "Namco", "Tekken 3 (TET2/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC006 */
|
GAME( 1996, tekken3a, tekken3, coh700, namcos12, namcos12, ROT0, "Namco", "Tekken 3 (TET2/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC006 */
|
||||||
GAME( 1996, tekken3b, tekken3, coh700, namcos12, namcos12, ROT0, "Namco", "Tekken 3 (TET3/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC006 */
|
GAME( 1996, tekken3b, tekken3, coh700, namcos12, namcos12, ROT0, "Namco", "Tekken 3 (TET3/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC006 */
|
||||||
@ -2521,4 +2641,5 @@ GAME( 1999, aquarush, 0, coh700, namcos12, namcos12, ROT0, "Namco",
|
|||||||
GAME( 1999, golgo13, 0, coh700, golgo13, namcos12, ROT0, "Eighting / Raizing / Namco", "Golgo 13 (Japan, GLG1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC054 */
|
GAME( 1999, golgo13, 0, coh700, golgo13, namcos12, ROT0, "Eighting / Raizing / Namco", "Golgo 13 (Japan, GLG1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC054 */
|
||||||
GAME( 1999, g13knd, 0, coh700, golgo13, namcos12, ROT0, "Eighting / Raizing / Namco", "Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC059 */
|
GAME( 1999, g13knd, 0, coh700, golgo13, namcos12, ROT0, "Eighting / Raizing / Namco", "Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) /* KC059 */
|
||||||
GAME( 2000, sws2000, 0, coh700, namcos12, namcos12, ROT0, "Namco", "Super World Stadium 2000 (Japan, SS01/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) /* KC055 */
|
GAME( 2000, sws2000, 0, coh700, namcos12, namcos12, ROT0, "Namco", "Super World Stadium 2000 (Japan, SS01/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) /* KC055 */
|
||||||
|
GAME( 2000, truckk, 0, coh700, namcos12, namcos12, ROT0, "Metro / Namco", "Truck Kyosokyoku (Japan, TKK2/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) /* KC056 */
|
||||||
GAME( 2001, sws2001, sws2000, coh700, namcos12, namcos12, ROT0, "Namco", "Super World Stadium 2001 (Japan, SS11/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) /* KC061 */
|
GAME( 2001, sws2001, sws2000, coh700, namcos12, namcos12, ROT0, "Namco", "Super World Stadium 2001 (Japan, SS11/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NOT_WORKING ) /* KC061 */
|
||||||
|
@ -3367,7 +3367,7 @@ V-V TP-027
|
|||||||
DRIVER( aquarush ) /* 2000.02 Aqua Rush (AQ1/VER.A1, Japan) */
|
DRIVER( aquarush ) /* 2000.02 Aqua Rush (AQ1/VER.A1, Japan) */
|
||||||
DRIVER( golgo13 ) /* 2000.03 Golgo 13 (GLG1/VER.A, Japan) */
|
DRIVER( golgo13 ) /* 2000.03 Golgo 13 (GLG1/VER.A, Japan) */
|
||||||
DRIVER( sws2000 ) /* 2000.03 Super World Stadium 2000 (SS01/VER.A, Japan) */
|
DRIVER( sws2000 ) /* 2000.03 Super World Stadium 2000 (SS01/VER.A, Japan) */
|
||||||
// DRIVER( truckk ) /* 2000.06 Truck Kyousoukyoku (Metro) */
|
DRIVER( truckk ) /* 2000.06 Truck Kyousoukyoku (Metro) */
|
||||||
/* 2000.07 Kart Duel */
|
/* 2000.07 Kart Duel */
|
||||||
/* 2000.08 Teknowerk */
|
/* 2000.08 Teknowerk */
|
||||||
DRIVER( g13knd ) /* 2000.10 Golgo 13 Kiseki no Dandou (GLS1/VER.A, Japan) */
|
DRIVER( g13knd ) /* 2000.10 Golgo 13 Kiseki no Dandou (GLS1/VER.A, Japan) */
|
||||||
|
Loading…
Reference in New Issue
Block a user