aristmk4, aristmk5, aristmk6 - extra sets and improved documentation [Heihachi_73] (#2300)

This commit is contained in:
DavidHaywood 2017-05-16 15:39:44 +01:00 committed by Vas Crabb
parent 442eddbfed
commit ee6f207375
27 changed files with 2925 additions and 1659 deletions

View File

@ -14,7 +14,7 @@
***************** INITIALISATION ********************************************************************* ***************** INITIALISATION *********************************************************************
Method 1 : Method 1 :
* Key in with the Jackpot Key followed by the Audit Key (K+L Keys) * Key in with the Jackpot Key followed by the Audit Key (F1 then F2 keys)
* Hit UP (W key) twice (for gunnrose only) * Hit UP (W key) twice (for gunnrose only)
* Press PB4, PB5 and PB6 keys simultaneously (Z+X+C keys by default) * Press PB4, PB5 and PB6 keys simultaneously (Z+X+C keys by default)
* A value (displayed below) will appear next to RF/AMT on the right of the screen * A value (displayed below) will appear next to RF/AMT on the right of the screen
@ -40,7 +40,7 @@
swtht2nz 200 swtht2nz 200
wildone 200 wildone 200
wtigernz 200 wtigernz 200
gunnrose gunnrose N/A (no hopper to refill)
Method 2 : Method 2 :
* Key in with the Jackpot Key followed by the Audit Key * Key in with the Jackpot Key followed by the Audit Key
@ -62,7 +62,7 @@
'freeze' switch and the games don't accept inputs). 'freeze' switch and the games don't accept inputs).
* Key in with the Jackpot Key followed by the Audit Key. * Key in with the Jackpot Key followed by the Audit Key.
* Press PB4, PB5 and PB6 keys simultaneously (Z+X+C keys by default) * Press PB4, PB5 and PB6 keys simultaneously (Z+X+C keys by default)
* Press Service (default A) 4 times until you are in the Setup Screen, with Printer Pay Limit. * Press Service (default A) 4 times until you are in the Setup Screen, showing Printer Pay Limit etc.
* Press Bet 2 (default D) to change the Jackpot Win Limit. A higher value is better (3000 max) * Press Bet 2 (default D) to change the Jackpot Win Limit. A higher value is better (3000 max)
* Key out both the Jackpot and Audit Keys * Key out both the Jackpot and Audit Keys
@ -187,14 +187,14 @@
cause a note acceptor error), the note acceptor works, adding 4 credits ($1?). cause a note acceptor error), the note acceptor works, adding 4 credits ($1?).
This is seemingly a quarter slot (25c). Not sure if other notes are possible. This is seemingly a quarter slot (25c). Not sure if other notes are possible.
- Same gameplay as Gone Troppo, one interesting thing about this game is that - Same gameplay as Gone Troppo, one interesting thing about this game is that
the KQJ symbols have actual faces instead of plain letters. the KQJ symbols have actual faces instead of plain letters. These symbols were also found on some mechanical reel slots.
08/03/2013 - Heihachi_73 08/03/2013 - Heihachi_73
Cleaned up comments and erroneous ROM names (e.g. graphics ROMs named after the program ROM). Cleaned up comments and erroneous ROM names (e.g. graphics ROMs named after the program ROM).
Caribbean Gold II - copied cgold graphics ROMs u8+u11 (aka u20+u45) to cgold2, game now playable. Caribbean Gold II - copied cgold graphics ROMs u8+u11 (aka u20+u45) to cgold2, game now playable.
Tiles 0x64 and 0x65 are used to show the game's denomination (credit value), however cgold does Tiles 0x64 and 0x65 are used to show the game's denomination (credit value), however cgold does
not use these tiles (there are seemingly unused line/bet/number tiles in this location), this not use these tiles (there are seemingly unused line/bet/number tiles in this location), this
causes a minor glitch on the $/c sign. Tiles 0x277-0x288 also differ but are unused. causes a graphics glitch on the $/cent signs.
Promoted Fortune Hunter and clone to working status, as they were in fact working for quite a while. Promoted Fortune Hunter and clone to working status, as they were in fact working for quite a while.
Fixed ROM names for kgbird/kgbirda; 5c and 10c variants were mixed up. Fixed ROM names for kgbird/kgbirda; 5c and 10c variants were mixed up.
@ -202,11 +202,16 @@
Added hopper and meter outputs. Added hopper and meter outputs.
27/03/2014 27/03/2014
Added new game: Gun's and Roses Poker - gunnrose Added new game: Guns and Roses Poker - gunnrose
13/11/2015 - Roberto Fresca 13/11/2015 - Roberto Fresca
Added new game: Fever Pitch? (2VXEC534, NSW, 90.36%). Added new game: Fever Pitch (2VXEC534, NSW, 90.36%).
Need to confirm the title.
26/04/2017 - Heihachi_73
Added button labels and layout to gunnrose, position of buttons is guesswork at this stage.
This game does not have a cashout button. Credits are paid out using the jackpot key.
Changed jackpot and audit keys to F1 and F2 respectively.
Renamed nodump program ROM in clkwise as it had the wrong EPROM number.
************************************************************************************************************* *************************************************************************************************************
@ -245,13 +250,13 @@
cgold can be set to credit play or coin play by toggling SW1-5. If SW1-5 is on, game is in credit mode; if SW1-5 is off, cgold can be set to credit play or coin play by toggling SW1-5. If SW1-5 is on, game is in credit mode; if SW1-5 is off,
wins and remaining credits will be automatically paid out as coins. wins and remaining credits will be automatically paid out as coins.
Non-US games can enable/disable the double up (gamble) option by toggling the SW1-8 switch. Turning SW1 off will enable Non-US games can enable/disable the double up (gamble) option by toggling the SW1-8 switch. Turning SW1-8 off will enable
the double up option (default); turning SW1-8 on will disable double up and enable auto-spin on some games (so far, only the double up option (default); turning SW1-8 on will disable double up and enable auto-spin on some games (so far, only
eforesta and 3bagflvt allow this; other games simply ignore the buttons). The games respond slightly faster between games eforesta and 3bagflvt allow this; other games simply ignore the buttons). The games respond slightly faster between games
with double up disabled. with double up disabled.
3 Bags Full, Fortune Hunter, Caribbean Gold 1 and 2, Gone Troppo and Top Gear do not have a double up option, and US-based 3 Bags Full, Fortune Hunter, Fever Pitch, Caribbean Gold 1 and 2, Gone Troppo and Top Gear do not have a double up option,
games ignore this switch setting (double up is always enabled on US games which support it). and US-based games ignore this switch setting (double up is always enabled on US games which support it).
TODO: TODO:
@ -276,11 +281,13 @@
7. When DIP SW7 is set to off/off, speed is dramatically reduced (noticeable on older Pentium 4-based systems). 7. When DIP SW7 is set to off/off, speed is dramatically reduced (noticeable on older Pentium 4-based systems).
8. rewrite video emulation by using custom drawing code. 8. Rewrite video emulation by using custom drawing code.
9. check what type of mc6845 this HW uses on real PCB, and hook it up properly. 9. Check what type of mc6845 this HW uses on real PCB, and hook it up properly.
10. fix 86 Lions (pre-Aristocrat Mk-4 HW, without prom and dunno what else) 10. Fix 86 Lions (pre-Aristocrat Mk-4 HW, without prom and dunno what else).
11. Fix coin input for the US games. Currently, only the note acceptor works. The reverse is true for cgold.
***************** POKER GAMES ************************************************************************ ***************** POKER GAMES ************************************************************************
@ -332,13 +339,13 @@
#include "cgold2.lh" // US 25cr without gamble #include "cgold2.lh" // US 25cr without gamble
#include "eforest.lh" // US 45cr with gamble #include "eforest.lh" // US 45cr with gamble
#include "fhunter.lh" // US 45cr without gamble #include "fhunter.lh" // US 45cr without gamble
#include "fvrpitch.lh" // AU 25cr without gamble
#include "goldenc.lh" // NZ 90cr with double up #include "goldenc.lh" // NZ 90cr with double up
#include "kgbird.lh" // NZ 25cr with double up #include "kgbird.lh" // NZ 25cr with double up
#include "topgear.lh" // NZ 5 line without gamble #include "topgear.lh" // NZ 5 line without gamble
#include "wildone.lh" // Video poker
#include "gunnrose.lh" // Video poker
#include "gldnpkr.lh" // Video poker #include "gldnpkr.lh" // Video poker
#include "fvrpitch.lh" // 5 line without gamble #include "gunnrose.lh" // Video poker
#include "wildone.lh" // Video poker
uint8_t crtc_cursor_index = 0; uint8_t crtc_cursor_index = 0;
uint8_t crtc_reg = 0; uint8_t crtc_reg = 0;
@ -1070,31 +1077,31 @@ INPUT PORTS
static INPUT_PORTS_START(aristmk4) static INPUT_PORTS_START(aristmk4)
PORT_START("via_port_b") PORT_START("via_port_b")
PORT_DIPNAME( 0x10, 0x00, "1" ) // "COIN FAULT" PORT_DIPNAME( 0x10, 0x00, "Coin Optic 1" ) // "COIN FAULT"
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPLOCATION("AY:1") PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPLOCATION("AY:1")
PORT_DIPNAME( 0x20, 0x00, "2" ) // "COIN FAULT" PORT_DIPNAME( 0x20, 0x00, "Coin Optic 2" ) // "COIN FAULT"
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPLOCATION("AY:2") PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPLOCATION("AY:2")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hopper Coin Release") PORT_CODE(KEYCODE_BACKSLASH) // "ILLEGAL COIN PAID" PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Coin Release") PORT_CODE(KEYCODE_BACKSLASH) // "ILLEGAL COIN PAID"
PORT_DIPNAME( 0x80, 0x00, "CBOPT1" ) // Cashbox Optic, enable for 3bagflvt and eforesta or they will give a coin divertor error on the 5th coin, turn off for US games
PORT_DIPNAME( 0x80, 0x00, "CBOPT1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPLOCATION("AY:4") PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPLOCATION("AY:4")
PORT_START("5002") PORT_START("5002")
PORT_DIPNAME( 0x01, 0x00, "HOPCO2") // coins out hopper 2 , why triggers logic door ? PORT_DIPNAME( 0x01, 0x00, "HOPCO2") // coins out hopper 2, why does it trigger logic door?
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:1")
PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "CBOPT2") // coin in cash box 2 PORT_DIPNAME( 0x02, 0x02, "CBOPT2") // coin in cash box 2 off = "34 - COIN VALIDATOR FAULT"
PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPLOCATION("5002:2") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:2")
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "HOPHI2") // hopper 2 full PORT_DIPNAME( 0x04, 0x00, "HOPHI2") // hopper 2 full
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:3") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:3")
PORT_DIPSETTING( 0x04, DEF_STR( On ) ) PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "DOPTI") // photo optic door DOOR OPEN SENSE SWITCH PORT_DIPNAME( 0x08, 0x00, "DOPTI") // photo optic door DOOR OPEN SENSE SWITCH
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Audit Key") PORT_TOGGLE PORT_CODE(KEYCODE_K) // AUDTSW PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Audit Key") PORT_TOGGLE PORT_CODE(KEYCODE_F2) // AUDTSW
PORT_DIPNAME( 0x20, 0x00, "HOPLO1") // hopper 1 low PORT_DIPNAME( 0x20, 0x00, "HOPLO1") // hopper 1 low
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:6")
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
@ -1108,7 +1115,7 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:1")
PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) PORT_NAME("Main Door") PORT_TOGGLE PORT_CODE(KEYCODE_M) // DSWDT PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) PORT_NAME("Main Door") PORT_TOGGLE PORT_CODE(KEYCODE_M) // DSWDT
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Jackpot Key") PORT_TOGGLE PORT_CODE(KEYCODE_L) // JKPTSW PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Jackpot Key") PORT_TOGGLE PORT_CODE(KEYCODE_F1) // JKPTSW
PORT_DIPNAME( 0x08, 0x08, "HOPHI1") // hopper 1 full PORT_DIPNAME( 0x08, 0x08, "HOPHI1") // hopper 1 full
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:4")
PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) )
@ -1121,8 +1128,9 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPNAME( 0x40, 0x00, "PTRTAC") // printer taco PORT_DIPNAME( 0x40, 0x00, "PTRTAC") // printer taco
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:7")
PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "PTRHOM") // printer home PORT_DIPNAME( 0x80, 0x80, "PTRHOM") // printer home, must be on
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPLOCATION("5003:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:8")
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("5005") PORT_START("5005")
PORT_DIPNAME( 0x01, 0x01, "CREDIT SELECT 1") PORT_DIPNAME( 0x01, 0x01, "CREDIT SELECT 1")
@ -1137,8 +1145,9 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPNAME( 0x08, 0x00, "5005-4") PORT_DIPNAME( 0x08, 0x00, "5005-4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:4") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:4")
PORT_DIPSETTING( 0x08, DEF_STR( On ) ) PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "CGDRSW") // Logic Door (Security Cage) PORT_DIPNAME( 0x10, 0x10, "CGDRSW") // Logic door (Security Cage)
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPLOCATION("5005:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:5")
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "5005-6") PORT_DIPNAME( 0x20, 0x00, "5005-6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:6")
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
@ -1166,7 +1175,7 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:5")
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "5300-6") PORT_DIPNAME( 0x20, 0x20, "5300-6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:6") // bill validator d/c , U.S must be on PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:6") // bill validator d/c, must be on for US games
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "5300-7") PORT_DIPNAME( 0x40, 0x00, "5300-7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:7")
@ -1180,7 +1189,7 @@ static INPUT_PORTS_START(aristmk4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("10 Credits Per Line") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("10 Credits Per Line") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") PORT_CODE(KEYCODE_Q) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_A) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Gamble") PORT_CODE(KEYCODE_U) // auto gamble & gamble PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Gamble") PORT_CODE(KEYCODE_U)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Win") PORT_CODE(KEYCODE_J) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Win") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-7 UNUSED") PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-7 UNUSED")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-8 UNUSED") PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-8 UNUSED")
@ -1358,15 +1367,15 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPNAME( 0x20, 0x00, "DSW1 - Link Jackpot - S1" ) PORT_DIPNAME( 0x20, 0x00, "DSW1 - Link Jackpot - S1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "DSW1 - Link Jackpot - S2" ) PORT_DIPNAME( 0x40, 0x00, "DSW1 - Link Jackpot - S2" ) // Cash credit option in fvrpitch/eforesta
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( On ) ) PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "DSW1 - Auto spin" ) PORT_DIPNAME( 0x80, 0x00, "DSW1 - Auto spin" ) // Disables double up, only eforesta supports auto spin with double up disabled
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW2") PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "DSW2 - Maximum credit - S1" ) PORT_DIPNAME( 0x01, 0x00, "DSW2 - Maximum credit - S1" ) // Cash credit option in topgear
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW2:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( On ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DSW2 - Maximum credit - S2" ) PORT_DIPNAME( 0x02, 0x00, "DSW2 - Maximum credit - S2" )
@ -1432,6 +1441,7 @@ static INPUT_PORTS_START(eforest)
PORT_MODIFY("500d") PORT_MODIFY("500d")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 7 Lines") PORT_CODE(KEYCODE_T) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 7 Lines") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 9 Lines / Black") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 9 Lines / Black") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Cashout") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_CODE(KEYCODE_A) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_CODE(KEYCODE_A)
PORT_MODIFY("500e") PORT_MODIFY("500e")
@ -1451,7 +1461,6 @@ static INPUT_PORTS_START(arcwins)
PORT_MODIFY("500d") PORT_MODIFY("500d")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 4 Lines") PORT_CODE(KEYCODE_T) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 4 Lines") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines / Black") PORT_CODE(KEYCODE_Y) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines / Black") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Cashout") PORT_CODE(KEYCODE_Q)
PORT_MODIFY("500e") PORT_MODIFY("500e")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_E) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_E)
@ -1468,6 +1477,11 @@ static INPUT_PORTS_START(cgold2)
PORT_MODIFY("500e") PORT_MODIFY("500e")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play 1 Line") PORT_CODE(KEYCODE_W) PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play 1 Line") PORT_CODE(KEYCODE_W)
PORT_MODIFY("via_port_b")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_GAMBLE_D_UP ) PORT_NAME("Test1") PORT_CODE(KEYCODE_2) // coin optic 1?
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE ) PORT_NAME("Test2") PORT_CODE(KEYCODE_3) // coin optic 2?
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_GAMBLE_HIGH ) PORT_NAME("Test3") PORT_CODE(KEYCODE_4) // coin to cashbox?
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START(fhunter) static INPUT_PORTS_START(fhunter)
@ -1537,6 +1551,30 @@ static INPUT_PORTS_START(topgear)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_D) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_D)
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START(gunnrose)
PORT_INCLUDE(aristmk4)
PORT_MODIFY("500d")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Red") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Draw") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Bet 2 / Hold 2") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Bet 3 / Hold 3") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-5 UNUSED")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-6 UNUSED")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-7 UNUSED")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-8 UNUSED")
PORT_MODIFY("500e")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Half Gamble") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Full Gamble") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Bet 1 / Hold 1") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Bet 5 / Hold 5") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Bet 4 / Hold 4") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Black") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Win") PORT_CODE(KEYCODE_A)
INPUT_PORTS_END
static INPUT_PORTS_START(wildone) static INPUT_PORTS_START(wildone)
PORT_INCLUDE(aristmk4) PORT_INCLUDE(aristmk4)
@ -1580,16 +1618,13 @@ static INPUT_PORTS_START(gldnpkr)
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START(fvrpitch) static INPUT_PORTS_START(fvrpitch)
PORT_INCLUDE(arcwins) PORT_INCLUDE(3bagflnz)
PORT_MODIFY("500d")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-5 UNUSED")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-6 UNUSED")
PORT_MODIFY("500e") PORT_MODIFY("500e")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play 1 Line") PORT_CODE(KEYCODE_W) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 4 Lines") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Play 3 Lines") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_D)
INPUT_PORTS_END INPUT_PORTS_END
@ -2212,7 +2247,7 @@ ROM_START( clkwise ) // MK2.5
ROM_LOAD("3vas003.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406)) ROM_LOAD("3vas003.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406))
/* GAME EPROMs */ /* GAME EPROMs */
ROM_LOAD("1vxec534.u9", 0x08000, 0x8000, NO_DUMP) // dead on arrival or blank chip (0xFFFFFFFF throughout ROM) ROM_LOAD("clkwise.u9", 0x08000, 0x8000, NO_DUMP) // dead on arrival or blank chip (0xFFFFFFFF throughout ROM)
/* SHAPE EPROMs */ /* SHAPE EPROMs */
ROM_REGION(0xc000, "tile_gfx", 0 ) ROM_REGION(0xc000, "tile_gfx", 0 )
@ -2270,6 +2305,9 @@ ROM_START( cgold2 )
ROM_LOAD("3vlsh076_a.u46", 0x08000, 0x2000, CRC(9580c2c2) SHA1(8a010fb9e349c066e1af53ed9aa659dbf7dbf17e)) ROM_LOAD("3vlsh076_a.u46", 0x08000, 0x2000, CRC(9580c2c2) SHA1(8a010fb9e349c066e1af53ed9aa659dbf7dbf17e))
ROM_LOAD("3vlsh076.u47", 0x0a000, 0x2000, CRC(f3cb845a) SHA1(288f7fe991bb60194a9ef9e8c9b2b18ebbd3b49c)) // matches cgold ROM_LOAD("3vlsh076.u47", 0x0a000, 0x2000, CRC(f3cb845a) SHA1(288f7fe991bb60194a9ef9e8c9b2b18ebbd3b49c)) // matches cgold
// Note: cgold tiles are not a perfect match, cgold2 needs dollar and cent signs in tiles 0x64 and 0x65 respectively, which cgold does not have. This causes a garbled graphics in the denomination.
// Tiles 0x27F and 0x280 are cent and dollar signs, but these are unused by the game.
/* COLOR PROM */ /* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) ROM_REGION(0x200, "proms", 0 )
ROM_LOAD("1cm12.u71", 0x0000, 0x0200, BAD_DUMP CRC(918cb0ab) SHA1(2ec37abae2ecae2f0f525daf6fafd03789fca20b)) // Using gtroppo's PROM for now, assuming both games use 1CM12 as they are almost identical ROM_LOAD("1cm12.u71", 0x0000, 0x0200, BAD_DUMP CRC(918cb0ab) SHA1(2ec37abae2ecae2f0f525daf6fafd03789fca20b)) // Using gtroppo's PROM for now, assuming both games use 1CM12 as they are almost identical
@ -2344,6 +2382,31 @@ ROM_START( arcwins )
ROM_LOAD("1cm29.u71", 0x0000, 0x0200, CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67)) ROM_LOAD("1cm29.u71", 0x0000, 0x0200, CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67))
ROM_END ROM_END
/* Fever Pitch (2VXEC534, 90.36%)
Unhandled Mechanical meter 2 pulse: 04 --> Payout pulse.
*/
ROM_START( fvrpitch ) // MK2.5
ROM_REGION(0x10000, "maincpu", 0 )
/* VIDEO AND SOUND EPROM */
ROM_LOAD("3vas003.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406))
/* GAME EPROMS */
ROM_LOAD("2vxec534.u9", 0x08000, 0x8000, CRC(6f8780e8) SHA1(ebf1bfdf2ad727caa2fee34a6ae645ddba42f1cb)) // 90.36%
/* SHAPE EPROMS */
ROM_REGION(0xc000, "tile_gfx", 0 )
ROM_LOAD("1vlbh1299.u8", 0x00000, 0x2000, CRC(8d6294d2) SHA1(819ab872a3ea99801350dd7bdf07011cbc7689e0)) // is it VLBH instead of VLSH or a typo?
ROM_LOAD("1vlbh1299.u10", 0x02000, 0x2000, CRC(939b30af) SHA1(0253c6b1d336ad589322ee9058c1da68ac1e714a))
ROM_LOAD("1vlbh1299.u12", 0x04000, 0x2000, CRC(81913322) SHA1(4ed8b678e38784a41c1a46809a5ecb14256b4c75))
ROM_LOAD("1vlbh1299.u9", 0x06000, 0x2000, CRC(e0937d74) SHA1(19f567620e095b10f1d4f2a524331737bfa628b7))
ROM_LOAD("1vlbh1299.u11", 0x08000, 0x2000, CRC(bfa3bb9e) SHA1(610de284004906af5a5b594256e7d7ec846afff2))
ROM_LOAD("1vlbh1299.u13", 0x0a000, 0x2000, CRC(6d8fb9a6) SHA1(1d8b667eea57f5a4ce173af55f58b9bf56aaa05e))
/* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) // Using kgbird's 1CM29 PROM (colors seems correct) until original PROM is dumped.
ROM_LOAD("1cm29.u40", 0x0000, 0x0200, BAD_DUMP CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67))
ROM_END
/* Video poker games */ /* Video poker games */
ROM_START( wildone ) ROM_START( wildone )
@ -2390,32 +2453,32 @@ ROM_START( gldnpkr ) // MK2.5
ROM_LOAD("2cm07.u40", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed ROM_LOAD("2cm07.u40", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed
ROM_END ROM_END
/* Fever Pitch? (2VXEC534, 90.36%) /* Guns & Roses
Need some proof about the real name. Unhandled Mechanical meter 2 pulse: 04
Unhandled Mechanical meter 2 pulse: 04 --> Payout pulse.
*/ */
ROM_START( fvrpitch ) // MK2.5 ROM_START( gunnrose ) // MK2.5
ROM_REGION(0x10000, "maincpu", 0 ) ROM_REGION(0x10000, "maincpu", 0 )
/* VIDEO AND SOUND EPROM */ /* VIDEO AND SOUND EPROM */
ROM_LOAD("vidsnd.u7", 0x06000, 0x2000, BAD_DUMP CRC(568bd63f) SHA1(128b0b085c8b97d1c90baeab4886c522c0bc9a0e)) // unknown EPROM name ROM_LOAD("gnr.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406)) // 1VL/SH136 RED AND BLACK
/* GAME EPROMS */ /* GAME EPROMS */
ROM_LOAD("2vxec534_fever_pitch_90.36%.u9", 0x08000, 0x8000, CRC(6f8780e8) SHA1(ebf1bfdf2ad727caa2fee34a6ae645ddba42f1cb)) // 90.36% ROM_LOAD("gnr.u9", 0x08000, 0x8000, CRC(4fb5f757) SHA1(a4129bca7e573faac0d11de41a9bf8ea144091ee)) // E/C606191SMP
/* SHAPE EPROMS */ /* SHAPE EPROMS */
ROM_REGION(0xc000, "tile_gfx", 0 ) ROM_REGION(0xc000, "tile_gfx", 0 )
ROM_LOAD("1vlbh1299_fever_pitch.u8", 0x00000, 0x2000, CRC(8d6294d2) SHA1(819ab872a3ea99801350dd7bdf07011cbc7689e0)) // unknown EPROM names, should contain VLSH or VL/SH letters on sticker ROM_LOAD("gnr.u8", 0x00000, 0x2000, CRC(dec9e695) SHA1(a596c4243d6d39e0611ff714e19e14188c90b6f1)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("1vlbh1299_fever_pitch.u10", 0x02000, 0x2000, CRC(939b30af) SHA1(0253c6b1d336ad589322ee9058c1da68ac1e714a)) ROM_LOAD("gnr.u10", 0x02000, 0x2000, CRC(e83b8e79) SHA1(595f41a5f59f938581a57b445370aa716c6b1409)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("1vlbh1299_fever_pitch.u12", 0x04000, 0x2000, CRC(81913322) SHA1(4ed8b678e38784a41c1a46809a5ecb14256b4c75)) ROM_LOAD("gnr.u12", 0x04000, 0x2000, CRC(9134d029) SHA1(d698fb91d8f5fa78ffd056149421008d3f12c456)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("1vlbh1299_fever_pitch.u9", 0x06000, 0x2000, CRC(e0937d74) SHA1(19f567620e095b10f1d4f2a524331737bfa628b7)) ROM_LOAD("gnr.u9t", 0x06000, 0x2000, CRC(73a0c2cd) SHA1(662056d570eaa069483d378b77efcfb42eff6d0d)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("1vlbh1299_fever_pitch.u11", 0x08000, 0x2000, CRC(bfa3bb9e) SHA1(610de284004906af5a5b594256e7d7ec846afff2)) ROM_LOAD("gnr.u11", 0x08000, 0x2000, CRC(c50adffe) SHA1(a7c4a3cdd4d5d31a1420e47859408caa75ce2636)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("1vlbh1299_fever_pitch.u13", 0x0a000, 0x2000, CRC(6d8fb9a6) SHA1(1d8b667eea57f5a4ce173af55f58b9bf56aaa05e)) ROM_LOAD("gnr.u13", 0x0a000, 0x2000, CRC(e0a6bfc5) SHA1(07e4c8191503f0ea2de4f7ce18fe6290d20ef80e)) // 1VL/SH136 RED AND BLACK
/* COLOR PROM */ /* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) // Using kgbird's 1CM29 PROM (colors seems correct) until original PROM is dumped. ROM_REGION(0x200, "proms", 0 ) /* are either of these correct? They are taken from different games */
ROM_LOAD("1cm29.u71", 0x0000, 0x0200, BAD_DUMP CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67)) //ROM_LOAD("2cm07.u40", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed
ROM_END ROM_LOAD("1cm48.u40", 0x0000, 0x0200, BAD_DUMP CRC(81daeeb0) SHA1(7dfe198c6def5c4ae4ecac488d65c2911fb3a890))
ROM_END
/* 86 Lions */ /* 86 Lions */
@ -2435,55 +2498,31 @@ ROM_START( 86lions )
// ROM_LOAD( "prom.x", 0x00, 0x20, NO_DUMP ) // ROM_LOAD( "prom.x", 0x00, 0x20, NO_DUMP )
ROM_END ROM_END
ROM_START( gunnrose ) // MK2.5
ROM_REGION(0x10000, "maincpu", 0 )
/* VIDEO AND SOUND EPROM */
ROM_LOAD("gnr.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406)) // 1VL/SH136 RED AND BLACK
/* GAME EPROMS */
ROM_LOAD("gnr.u9", 0x08000, 0x8000, CRC(4fb5f757) SHA1(a4129bca7e573faac0d11de41a9bf8ea144091ee)) // E/C606191SMP
/* SHAPE EPROMS */
ROM_REGION(0xc000, "tile_gfx", 0 )
ROM_LOAD("gnr.u8", 0x00000, 0x2000, CRC(dec9e695) SHA1(a596c4243d6d39e0611ff714e19e14188c90b6f1)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u10", 0x02000, 0x2000, CRC(e83b8e79) SHA1(595f41a5f59f938581a57b445370aa716c6b1409)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u12", 0x04000, 0x2000, CRC(9134d029) SHA1(d698fb91d8f5fa78ffd056149421008d3f12c456)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u9t", 0x06000, 0x2000, CRC(73a0c2cd) SHA1(662056d570eaa069483d378b77efcfb42eff6d0d)) // E/C606191SMP
ROM_LOAD("gnr.u11", 0x08000, 0x2000, CRC(c50adffe) SHA1(a7c4a3cdd4d5d31a1420e47859408caa75ce2636)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u13", 0x0a000, 0x2000, CRC(e0a6bfc5) SHA1(07e4c8191503f0ea2de4f7ce18fe6290d20ef80e)) // 1VL/SH136 RED AND BLACK
/* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) /* are either of these correct? They are taken from different games */
//ROM_LOAD("2cm07.u71", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed
ROM_LOAD("1cm48.u71", 0x0000, 0x0200, BAD_DUMP CRC(81daeeb0) SHA1(7dfe198c6def5c4ae4ecac488d65c2911fb3a890))
ROM_END
GAMEL( 1985, 86lions, 0, 86lions, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "86 Lions", MACHINE_NOT_WORKING, layout_topgear ) GAMEL( 1985, 86lions, 0, 86lions, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "86 Lions", MACHINE_NOT_WORKING, layout_topgear )
GAMEL( 1996, eforest, 0, aristmk4, eforest, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (12XF528902, US)", 0, layout_eforest ) GAMEL( 1996, eforest, 0, aristmk4, eforest, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (12XF528902, US)", 0, layout_eforest ) // 92.778%
GAMEL( 1995, eforesta, eforest, aristmk4, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (4VXFC818, NSW)", 0, layout_aristmk4 ) // 10c, $1 = 10 credits GAMEL( 1995, eforesta, eforest, aristmk4, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (4VXFC818, NSW)", 0, layout_aristmk4 ) // 10c, $1 = 10 credits, 90.483%
GAMEL( 1996, eforestb, eforest, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (3VXFC5343, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits GAMEL( 1996, eforestb, eforest, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (3VXFC5343, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 88.43%
GAMEL( 1996, 3bagflvt, 0, aristmk4, 3bagflvt, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (5VXFC790, Victoria)", 0, layout_3bagflvt ) // 5c, $1 = 20 credits GAMEL( 1996, 3bagflvt, 0, aristmk4, 3bagflvt, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (5VXFC790, Victoria)", 0, layout_3bagflvt ) // 5c, $1 = 20 credits, 90.018%
GAMEL( 1996, 3bagflnz, 3bagflvt, aristmk4, 3bagflnz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (3VXFC5345, New Zealand)", 0, layout_3bagflnz ) // 5c, $2 = 40 credits GAMEL( 1996, 3bagflnz, 3bagflvt, aristmk4, 3bagflnz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (3VXFC5345, New Zealand)", 0, layout_3bagflnz ) // 5c, $2 = 40 credits, 88.22%
GAMEL( 1996, kgbird, 0, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 5c)", 0, layout_kgbird ) // 5c, $2 = 40 credits GAMEL( 1996, kgbird, 0, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 5c)", 0, layout_kgbird ) // 5c, $2 = 40 credits, 87.98%
GAMEL( 1996, kgbirda, kgbird, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 10c)", 0, layout_kgbird ) // 10c, $2 = 20 credits GAMEL( 1996, kgbirda, kgbird, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 10c)", 0, layout_kgbird ) // 10c, $2 = 20 credits, 91.97%
GAMEL( 1996, blkrhino, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Black Rhino (3VXFC5344, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits GAMEL( 1996, blkrhino, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Black Rhino (3VXFC5344, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 91.96%
GAMEL( 1996, topgear, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Top Gear (4VXFC969, New Zealand)", 0, layout_topgear ) // 10c, 1 coin = 1 credit GAMEL( 1996, topgear, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Top Gear (4VXFC969, New Zealand)", 0, layout_topgear ) // 10c, 10c = 1 credit, 87.471%
GAMEL( 1996, wtigernz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "White Tiger (3VXFC5342, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits GAMEL( 1996, wtigernz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "White Tiger (3VXFC5342, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 91.99%
GAMEL( 1998, phantomp, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Phantom Pays (4VXFC5431, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits GAMEL( 1998, phantomp, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Phantom Pays (4VXFC5431, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 91.95%
GAMEL( 1998, ffortune, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fantasy Fortune (1VXFC5460, New Zealand)", 0, layout_goldenc ) // 5c, $2 = 40 credits GAMEL( 1998, ffortune, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fantasy Fortune (1VXFC5460, New Zealand)", 0, layout_goldenc ) // 5c, $2 = 40 credits, 87.90%
GAMEL( 1998, swtht2nz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Sweet Hearts II (1VXFC5461, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits GAMEL( 1998, swtht2nz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Sweethearts II (1VXFC5461, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 87.13%
GAMEL( 1996, goldenc, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Golden Canaries (1VXFC5462, New Zealand)", 0, layout_goldenc ) // 2c, $2 = 100 credits GAMEL( 1996, goldenc, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Golden Canaries (1VXFC5462, New Zealand)", 0, layout_goldenc ) // 2c, $2 = 100 credits, 87.30%
GAMEL( 1999, autmoon, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Autumn Moon (1VXFC5488, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits GAMEL( 1999, autmoon, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Autumn Moon (1VXFC5488, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 87.27%
GAMEL( 2000, coralr2, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Coral Riches II (1VXFC5472, New Zealand)", 0, layout_arimk4nz ) // 2c, $2 = 100 credits GAMEL( 2000, coralr2, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Coral Riches II (1VXFC5472, New Zealand)", 0, layout_arimk4nz ) // 2c, $2 = 100 credits, 87.13%
GAMEL( 1995, cgold2, 0, aristmk4, cgold2, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Caribbean Gold II (3XF5182H04, USA)", 0, layout_cgold2 ) GAMEL( 1995, cgold2, 0, aristmk4, cgold2, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Caribbean Gold II (3XF5182H04, USA)", 0, layout_cgold2 ) // 92.858%
GAMEL( 1996, fhunter, 0, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I01, USA)", 0, layout_fhunter ) GAMEL( 1996, fhunter, 0, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I01, USA)", 0, layout_fhunter ) // 90.018%
GAMEL( 1996, fhuntera, fhunter, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I02, USA)", 0, layout_fhunter ) GAMEL( 1996, fhuntera, fhunter, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I02, USA)", 0, layout_fhunter ) // 92.047%
GAMEL( 1996, arcwins, 0, aristmk4, arcwins, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Arctic Wins (4XF5227H03, USA)", 0, layout_arcwins ) GAMEL( 1996, arcwins, 0, aristmk4, arcwins, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Arctic Wins (4XF5227H03, USA)", 0, layout_arcwins ) // 90.361%
GAMEL( 1997, wildone, 0, aristmk4_poker, wildone, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Wild One (4VXEC5357, New Zealand)", 0, layout_wildone ) // 20c, $2 = 10 credits, video poker GAMEL( 1997, wildone, 0, aristmk4_poker, wildone, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Wild One (4VXEC5357, New Zealand)", 0, layout_wildone ) // 20c, $2 = 10 credits, video poker, 88.00%
GAMEL( 1993, gunnrose, 0, aristmk4_poker, wildone, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Guns and Roses (C606191SMP, Australia)", MACHINE_WRONG_COLORS, layout_topgear ) GAMEL( 1993, gunnrose, 0, aristmk4_poker, gunnrose, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Guns and Roses (C606191SMP, NSW)", MACHINE_WRONG_COLORS, layout_gunnrose ) // 20c, $1 = 5 credits
GAMEL( 1986, gldnpkr, 0, aristmk4_poker, gldnpkr, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Golden Poker (8VXEC037, New Zealand)", 0, layout_gldnpkr ) // possibly 20c, 1 coin = 1 credit, video poker GAMEL( 1986, gldnpkr, 0, aristmk4_poker, gldnpkr, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Golden Poker (8VXEC037, New Zealand)", 0, layout_gldnpkr ) // 20c, 20c = 1 credit, video poker
GAMEL( 1986, gtroppo, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Gone Troppo (1VXEC542, New Zealand)", 0, layout_topgear ) // possibly 20c, 1 coin = 1 credit GAMEL( 1986, gtroppo, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Gone Troppo (1VXEC542, New Zealand)", 0, layout_topgear ) // 20c, 20c = 1 credit, 87.138%
GAMEL( 1986, clkwise, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Clockwise (1VXEC534, New Zealand)", MACHINE_NOT_WORKING, layout_topgear ) // 20c, 1 coin = 1 credit GAMEL( 1986, clkwise, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Clockwise (1VXEC534, New Zealand)", MACHINE_NOT_WORKING, layout_topgear )
GAMEL( 1986, cgold, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Caribbean Gold (3VXEC449, USA)", 0, layout_topgear ) // 25c, 1 coin = 1 credit GAMEL( 1986, cgold, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Caribbean Gold (3VXEC449, USA)", 0, layout_topgear ) // 25c, 25c = 1 credit
GAMEL( 1986, fvrpitch, 0, aristmk4, fvrpitch, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Fever Pitch? (2VXEC534, NSW, 90.36%)", 0, layout_fvrpitch ) // 5c, $1 = 20 credits GAMEL( 1986, fvrpitch, 0, aristmk4, fvrpitch, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Fever Pitch (2VXEC534, NSW)", 0, layout_fvrpitch ) // 5c, $1 = 20 credits, 90.360%

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<bounds x="1.91" y="3.02" width="0.31" height="0.24" /> <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp12" element="BET5" inputtag="500d" inputmask="0x01">
<bezel name="lamp12" element="bet5" inputtag="500d" inputmask="0x01">
<bounds x="2.31" y="3.02" width="0.31" height="0.24" /> <bounds x="2.31" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp7" element="BET10" inputtag="500d" inputmask="0x02">
<bezel name="lamp7" element="bet10" inputtag="500d" inputmask="0x02">
<bounds x="2.72" y="3.02" width="0.31" height="0.24" /> <bounds x="2.72" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp18" element="MAXBET" inputtag="500d" inputmask="0x10">
<bezel name="lamp18" element="max bet" inputtag="500d" inputmask="0x10">
<bounds x="3.13" y="3.02" width="0.31" height="0.24" /> <bounds x="3.13" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp10" element="reserve" inputtag="500d" inputmask="0x08"> <bezel name="lamp10" element="RESERVE" inputtag="500d" inputmask="0x08">
<bounds x="0.67" y="3.28" width="0.31" height="0.24" /> <bounds x="0.67" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp1" element="1LINE" inputtag="500e" inputmask="0x02">
<bezel name="lamp1" element="1 line" inputtag="500e" inputmask="0x02">
<bounds x="1.08" y="3.28" width="0.31" height="0.24" /> <bounds x="1.08" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp2" element="3LINES" inputtag="500e" inputmask="0x80">
<bezel name="lamp2" element="3 lines" inputtag="500e" inputmask="0x80">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="5LINES" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="5 lines" inputtag="500e" inputmask="0x40">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="7LINES" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="7 lines" inputtag="500e" inputmask="0x20">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="9LINES" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="9 lines" inputtag="500e" inputmask="0x08">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp13" element="AUTOPLAY" inputtag="500d" inputmask="0x20">
<bezel name="lamp13" element="auto play" inputtag="500d" inputmask="0x20">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" /> <bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10"> <bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04"> <bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="cashout"> <element name="CASHOUT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="1 line"> <element name="1LINE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="2 lines"> <element name="2LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="4 lines"> <element name="4LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -65,7 +65,7 @@
</text> </text>
</element> </element>
<element name="5 lines"> <element name="5LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="gamble"> <element name="GAMBLE">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="service"> <element name="SERVICE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="bet1"> <element name="BET1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="bet2"> <element name="BET2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="bet3"> <element name="BET3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -144,7 +144,7 @@
</text> </text>
</element> </element>
<element name="bet4"> <element name="BET4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -157,7 +157,7 @@
</text> </text>
</element> </element>
<element name="bet5"> <element name="BET5">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -170,7 +170,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -235,7 +235,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="CASHOUT" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="cashout">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp6" element="1LINE" inputtag="500e" inputmask="0x01">
<bezel name="lamp6" element="1 line">
<bounds x="1.08" y="3.02" width="0.31" height="0.24" /> <bounds x="1.08" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp5" element="2LINES" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="2 lines">
<bounds x="1.49" y="3.02" width="0.31" height="0.24" /> <bounds x="1.49" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp8" element="3LINES" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="3 lines">
<bounds x="1.91" y="3.02" width="0.31" height="0.24" /> <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp12" element="4LINES" inputtag="500d" inputmask="0x01">
<bezel name="lamp12" element="4 lines">
<bounds x="2.31" y="3.02" width="0.31" height="0.24" /> <bounds x="2.31" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp7" element="5LINES" inputtag="500d" inputmask="0x02">
<bezel name="lamp7" element="5 lines">
<bounds x="2.72" y="3.02" width="0.31" height="0.24" /> <bounds x="2.72" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp18" element="GAMBLE" inputtag="500d" inputmask="0x10">
<bezel name="lamp18" element="gamble">
<bounds x="3.13" y="3.02" width="0.31" height="0.24" /> <bounds x="3.13" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp10" element="service"> <bezel name="lamp10" element="SERVICE" inputtag="500d" inputmask="0x08">
<bounds x="0.67" y="3.28" width="0.31" height="0.24" /> <bounds x="0.67" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp1" element="BET1" inputtag="500e" inputmask="0x02">
<bezel name="lamp1" element="bet1">
<bounds x="1.08" y="3.28" width="0.31" height="0.24" /> <bounds x="1.08" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp2" element="BET2" inputtag="500e" inputmask="0x80">
<bezel name="lamp2" element="bet2">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="BET3" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="bet3">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="BET4" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="bet4">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="BET5" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="bet5">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp13" element="TAKEWIN" inputtag="500d" inputmask="0x20">
<bezel name="lamp13" element="take win">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" /> <bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="bet1"> <element name="BET1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="bet2"> <element name="BET2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="bet3"> <element name="BET3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="bet4"> <element name="BET4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -65,7 +65,7 @@
</text> </text>
</element> </element>
<element name="bet5"> <element name="BET5">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="double up"> <element name="DOUBLEUP">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="reserve"> <element name="RESERVE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="1 line"> <element name="1LINE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="5 lines"> <element name="5LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -144,7 +144,7 @@
</text> </text>
</element> </element>
<element name="7 lines"> <element name="7LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -157,7 +157,7 @@
</text> </text>
</element> </element>
<element name="9 lines"> <element name="9LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -170,7 +170,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -235,7 +235,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="collect">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp6" element="BET1" inputtag="500e" inputmask="0x01">
<bezel name="lamp6" element="bet1">
<bounds x="1.08" y="3.02" width="0.31" height="0.24" /> <bounds x="1.08" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp5" element="BET2" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="bet2">
<bounds x="1.49" y="3.02" width="0.31" height="0.24" /> <bounds x="1.49" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp8" element="BET3" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="bet3">
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<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
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<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
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View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="bet1"> <element name="BET1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="bet2"> <element name="BET2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="bet3"> <element name="BET3">
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<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="bet5"> <element name="BET5">
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<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -65,7 +65,7 @@
</text> </text>
</element> </element>
<element name="bet10"> <element name="BET10">
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<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="gamble"> <element name="GAMBLE">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="reserve"> <element name="RESERVE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="1 line"> <element name="1LINE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="5 lines"> <element name="5LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -144,7 +144,7 @@
</text> </text>
</element> </element>
<element name="7 lines"> <element name="7LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -157,7 +157,7 @@
</text> </text>
</element> </element>
<element name="9 lines"> <element name="9LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -170,7 +170,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -235,7 +235,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
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<bezel name="lamp6" element="BET1" inputtag="500e" inputmask="0x01">
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</mamelayout> </mamelayout>

View File

@ -83,8 +83,7 @@
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</rect> </rect>
<text string="GAMBLE"> <text string="GAMBLE">
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View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
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<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
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</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
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</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
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</rect> </rect>
@ -52,7 +52,7 @@
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</element> </element>
<element name="4 lines"> <element name="4LINES">
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</rect> </rect>
@ -65,7 +65,7 @@
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<element name="5 lines"> <element name="5LINES">
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</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="service"> <element name="SERVICE">
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@ -91,7 +91,7 @@
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@ -104,7 +104,7 @@
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@ -117,7 +117,7 @@
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@ -130,7 +130,7 @@
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@ -143,7 +143,7 @@
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@ -208,7 +208,6 @@
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@ -239,78 +238,60 @@
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@ -33,7 +33,7 @@
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@ -1,19 +1,19 @@
<?xml version="1.0"?> <?xml version="1.0"?>
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@ -52,7 +52,7 @@
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@ -78,7 +78,7 @@
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@ -92,7 +92,7 @@
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@ -105,7 +105,7 @@
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@ -118,7 +118,7 @@
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@ -131,7 +131,7 @@
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@ -157,7 +157,7 @@
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@ -170,7 +170,7 @@
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@ -235,7 +235,6 @@
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@ -266,86 +265,66 @@
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View File

@ -1,6 +1,6 @@
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</bezel> </bezel>
<bezel name="lamp3" element="BET3" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="bet3">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="BET4" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="bet4">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="BET5" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="bet5">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,97 +1,19 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="cashout"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
<rect state="0"> <rect state="0">
<color red="0.5" green="0.5" blue="0.0" /> <color red="0.5" green="0.5" blue="0.0" />
</rect> </rect>
<text string="CASHOUT"> <text string="COLLECT">
<color red="0.0" green="0.0" blue="0.0" /> <color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
</element> </element>
<element name="1 line"> <element name="BET1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="1 LINE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="2 lines">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="2 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="3 lines">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="3 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="4 lines">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="4 LINES">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="5 lines">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="5 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="reserve">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.5" blue="0.0" />
</rect>
<text string="RESERVE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="bet1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -104,7 +26,7 @@
</text> </text>
</element> </element>
<element name="bet2"> <element name="BET2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -117,7 +39,7 @@
</text> </text>
</element> </element>
<element name="bet3"> <element name="BET3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -130,7 +52,7 @@
</text> </text>
</element> </element>
<element name="bet4"> <element name="BET4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -143,7 +65,7 @@
</text> </text>
</element> </element>
<element name="bet5"> <element name="BET5">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -156,6 +78,84 @@
</text> </text>
</element> </element>
<element name="RESERVE">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.5" blue="0.0" />
</rect>
<text string="RESERVE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="1LINE">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="1 LINE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="2LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="2 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="3LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="3 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="4LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="4 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="5LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="5 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="light tower1"> <element name="light tower1">
<disk state="1"> <disk state="1">
<color red="1.0" green="0.0" blue="0.0" /> <color red="1.0" green="0.0" blue="0.0" />
@ -208,7 +208,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -239,78 +238,60 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="cashout">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp6" element="BET1" inputtag="500e" inputmask="0x01">
<bezel name="lamp6" element="1 line">
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</bezel> </bezel>
<bezel name="lamp5" element="BET2" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="2 lines">
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</bezel> </bezel>
<bezel name="lamp8" element="BET3" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="3 lines">
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</bezel> </bezel>
<bezel name="lamp12" element="BET4" inputtag="500d" inputmask="0x01">
<bezel name="lamp12" element="4 lines">
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</bezel> </bezel>
<bezel name="lamp7" element="BET5" inputtag="500d" inputmask="0x02">
<bezel name="lamp7" element="5 lines">
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</bezel> </bezel>
<bezel name="lamp10" element="reserve"> <bezel name="lamp10" element="RESERVE" inputtag="500d" inputmask="0x08">
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</bezel> </bezel>
<bezel name="lamp1" element="1LINE" inputtag="500e" inputmask="0x02">
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</bezel> </bezel>
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<bezel name="lamp9" element="4LINES" inputtag="500e" inputmask="0x20">
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</bezel> </bezel>
<bezel name="lamp4" element="5LINES" inputtag="500e" inputmask="0x08">
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</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
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</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
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</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
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</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
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</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
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</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
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</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="bet"> <element name="BET">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="draw"> <element name="DRAW">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="double up"> <element name="DOUBLEUP">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -53,7 +53,7 @@
</text> </text>
</element> </element>
<element name="change"> <element name="CHANGE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -66,7 +66,7 @@
</text> </text>
</element> </element>
<element name="hold1"> <element name="HOLD1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -79,7 +79,7 @@
</text> </text>
</element> </element>
<element name="hold2"> <element name="HOLD2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="hold3"> <element name="HOLD3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="hold4"> <element name="HOLD4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="hold5"> <element name="HOLD5">
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</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -226,74 +226,57 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp6" element="COLLECT" inputtag="500e" inputmask="0x01">
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<bezel name="lamp9" element="HOLD4" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="hold4">
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</bezel> </bezel>
<bezel name="lamp8" element="HOLD5" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="hold5">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="TAKEWIN" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="take win">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" /> <bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="bet1"> <element name="BET1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="bet2"> <element name="BET2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="bet3"> <element name="BET3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="bet5"> <element name="BET5">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -65,7 +65,7 @@
</text> </text>
</element> </element>
<element name="bet10"> <element name="BET10">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="double up"> <element name="DOUBLEUP">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="reserve"> <element name="RESERVE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="1 line"> <element name="1LINE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="5 lines"> <element name="5LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -144,7 +144,7 @@
</text> </text>
</element> </element>
<element name="7 lines"> <element name="7LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -157,7 +157,7 @@
</text> </text>
</element> </element>
<element name="9 lines"> <element name="9LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -170,7 +170,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -235,7 +235,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="collect">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp6" element="BET1" inputtag="500e" inputmask="0x01">
<bezel name="lamp6" element="bet1">
<bounds x="1.08" y="3.02" width="0.31" height="0.24" /> <bounds x="1.08" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp5" element="BET2" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="bet2">
<bounds x="1.49" y="3.02" width="0.31" height="0.24" /> <bounds x="1.49" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp8" element="BET3" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="bet3">
<bounds x="1.91" y="3.02" width="0.31" height="0.24" /> <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp12" element="BET5" inputtag="500d" inputmask="0x01">
<bezel name="lamp12" element="bet5">
<bounds x="2.31" y="3.02" width="0.31" height="0.24" /> <bounds x="2.31" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp7" element="BET10" inputtag="500d" inputmask="0x02">
<bezel name="lamp7" element="bet10">
<bounds x="2.72" y="3.02" width="0.31" height="0.24" /> <bounds x="2.72" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp18" element="DOUBLEUP" inputtag="500d" inputmask="0x10">
<bezel name="lamp18" element="double up">
<bounds x="3.13" y="3.02" width="0.31" height="0.24" /> <bounds x="3.13" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp10" element="reserve"> <bezel name="lamp10" element="RESERVE" inputtag="500d" inputmask="0x08">
<bounds x="0.67" y="3.28" width="0.31" height="0.24" /> <bounds x="0.67" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp1" element="1LINE" inputtag="500e" inputmask="0x02">
<bezel name="lamp1" element="1 line">
<bounds x="1.08" y="3.28" width="0.31" height="0.24" /> <bounds x="1.08" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp2" element="3LINES" inputtag="500e" inputmask="0x80">
<bezel name="lamp2" element="3 lines">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="5LINES" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="5 lines">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="7LINES" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="7 lines">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="9LINES" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="9 lines">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp13" element="TAKEWIN" inputtag="500d" inputmask="0x20">
<bezel name="lamp13" element="take win">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" /> <bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
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</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
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</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
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</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,19 +1,46 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="RESERVE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
<rect state="0"> <rect state="0">
<color red="0.5" green="0.5" blue="0.0" /> <color red="0.0" green="0.5" blue="0.0" />
</rect> </rect>
<text string="COLLECT"> <text string="RESERVE">
<color red="0.0" green="0.0" blue="0.0" /> <color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
</element> </element>
<element name="red"> <element name="FULL">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.0" blue="0.0" />
</rect>
<text string="FULL GAMBLE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="HALF">
<rect state="1">
<color red="0.0" green="0.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.0" blue="0.75" />
</rect>
<text string="HALF GAMBLE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="RED">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,20 +53,7 @@
</text> </text>
</element> </element>
<element name="draw"> <element name="BLACK">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="DRAW">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="black">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,34 +66,20 @@
</text> </text>
</element> </element>
<element name="double up"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
<rect state="0"> <rect state="0">
<color red="0.25" green="0.0" blue="0.35" /> <color red="0.5" green="0.35" blue="0.0" />
</rect> </rect>
<text string="DOUBLE UP"> <text string="TAKE WIN">
<color red="0.0" green="0.0" blue="0.0" /> <color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
</element> </element>
<element name="service"> <element name="HOLD1">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.5" blue="0.0" />
</rect>
<text string="SERVICE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hold1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="hold2"> <element name="HOLD2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="hold3"> <element name="HOLD3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,40 +118,40 @@
</text> </text>
</element> </element>
<element name="hold4"> <element name="HOLD4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
<rect state="0"> <rect state="0">
<color red="0.5" green="0.5" blue="0.5" /> <color red="0.5" green="0.5" blue="0.5" />
</rect> </rect>
<text string="BIG 5/HOLD 4"> <text string="BET 4/HOLD 4">
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<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
</element> </element>
<element name="hold5"> <element name="HOLD5">
<rect state="1"> <rect state="1">
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</rect> </rect>
<rect state="0"> <rect state="0">
<color red="0.5" green="0.5" blue="0.5" /> <color red="0.5" green="0.5" blue="0.5" />
</rect> </rect>
<text string="HIGH 5/HOLD 5"> <text string="BET 5/HOLD 5">
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<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
</element> </element>
<element name="take win"> <element name="DRAW">
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</rect> </rect>
<rect state="0"> <rect state="0">
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</rect> </rect>
<text string="TAKE WIN"> <text string="DRAW">
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<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
@ -239,78 +239,60 @@
<screen index="0"> <screen index="0">
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</screen> </screen>
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<bounds x="2.72" y="3.02" width="0.31" height="0.24" /> <bounds x="2.72" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp7" element="double up"> <bezel name="lamp2" element="TAKEWIN" inputtag="500e" inputmask="0x80">
<bounds x="3.13" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp12" element="service">
<bounds x="0.67" y="3.28" width="0.31" height="0.24" /> <bounds x="0.67" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="HOLD1" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="hold1">
<bounds x="1.08" y="3.28" width="0.31" height="0.24" /> <bounds x="1.08" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp11" element="HOLD2" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="hold2">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp10" element="HOLD3" inputtag="500d" inputmask="0x08">
<bezel name="lamp10" element="hold3">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="HOLD4" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="hold4">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp8" element="HOLD5" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="hold5">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="take win">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="bet1"> <element name="BET1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="bet2"> <element name="BET2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="bet3"> <element name="BET3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="bet4"> <element name="BET4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -65,7 +65,7 @@
</text> </text>
</element> </element>
<element name="bet5"> <element name="BET5">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="double up"> <element name="DOUBLEUP">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="reserve"> <element name="RESERVE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="1 line"> <element name="1LINE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="2 lines"> <element name="2LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -144,7 +144,7 @@
</text> </text>
</element> </element>
<element name="4 lines"> <element name="4LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -157,7 +157,7 @@
</text> </text>
</element> </element>
<element name="5 lines"> <element name="5LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -170,7 +170,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -235,7 +235,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="collect">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp6" element="BET1" inputtag="500e" inputmask="0x01">
<bezel name="lamp6" element="bet1">
<bounds x="1.08" y="3.02" width="0.31" height="0.24" /> <bounds x="1.08" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp5" element="BET2" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="bet2">
<bounds x="1.49" y="3.02" width="0.31" height="0.24" /> <bounds x="1.49" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp8" element="BET3" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="bet3">
<bounds x="1.91" y="3.02" width="0.31" height="0.24" /> <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp12" element="BET4" inputtag="500d" inputmask="0x01">
<bezel name="lamp12" element="bet4">
<bounds x="2.31" y="3.02" width="0.31" height="0.24" /> <bounds x="2.31" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp7" element="BET5" inputtag="500d" inputmask="0x02">
<bezel name="lamp7" element="bet5">
<bounds x="2.72" y="3.02" width="0.31" height="0.24" /> <bounds x="2.72" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp18" element="DOUBLEUP" inputtag="500d" inputmask="0x10">
<bezel name="lamp18" element="double up">
<bounds x="3.13" y="3.02" width="0.31" height="0.24" /> <bounds x="3.13" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp10" element="reserve"> <bezel name="lamp10" element="RESERVE" inputtag="500d" inputmask="0x08">
<bounds x="0.67" y="3.28" width="0.31" height="0.24" /> <bounds x="0.67" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp1" element="1LINE" inputtag="500e" inputmask="0x02">
<bezel name="lamp1" element="1 line">
<bounds x="1.08" y="3.28" width="0.31" height="0.24" /> <bounds x="1.08" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp2" element="2LINES" inputtag="500e" inputmask="0x80">
<bezel name="lamp2" element="2 lines">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="3LINES" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="3 lines">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="4LINES" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="4 lines">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="5LINES" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="5 lines">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp13" element="TAKEWIN" inputtag="500d" inputmask="0x20">
<bezel name="lamp13" element="take win">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" /> <bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -33,7 +33,7 @@
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<color red="0.5" green="0.5" blue="0.5" /> <color red="0.5" green="0.5" blue="0.5" />
</rect> </rect>
<text string="5 LINES"> <text string="3 LINES">
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<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>

343
src/mame/layout/one4all.lay Normal file
View File

@ -0,0 +1,343 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="COLLECT">
<rect state="0">
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</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.0" />
</rect>
<text string="COLLECT">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="1LINE">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="1 LINE/RED">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="5LINES">
<rect state="0">
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</rect>
<rect state="1">
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<text string="5 LINES">
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<element name="10LINES">
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<rect state="1">
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<text string="10 LINES">
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<bounds x="0" y="0.1" width="1" height="0.8" />
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</element>
<element name="15LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
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<rect state="1">
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<text string="15 LINES">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="AUTOPLAY">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="AUTOPLAY">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
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</element>
<element name="20LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
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</rect>
<text string="20 LINES/BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="GAMBLE">
<rect state="0">
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</rect>
<rect state="1">
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<text string="GAMBLE">
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<rect state="1">
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<text string="RESERVE">
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<bounds x="0" y="0.1" width="1" height="0.8" />
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</element>
<element name="BET1">
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</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 1/HEART">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET2">
<rect state="0">
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</rect>
<rect state="1">
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</rect>
<text string="BET 2/DIAMOND">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET3">
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</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 3">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET5">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 5/CLUB">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET6">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 6/SPADE">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="TAKE_WIN">
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</rect>
<rect state="1">
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</rect>
<text string="TAKE WIN/START FEATURE">
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<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="REDLAMP">
<disk state="1">
<color red="0.2" green="0.0" blue="0.0" />
</disk>
<disk state="0">
<color red="1.0" green="0.0" blue="0.0" />
</disk>
</element>
<view name="Button Lamps - Standard">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<!-- Buttons lamps -->
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<bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
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<bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
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<bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
<bounds x="3.14" y="3.28" width="0.31" height="0.24" />
</bezel>
<!-- Tower lamps -->
<bezel name="lamp32" element="REDLAMP">
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</bezel>
<bezel name="lamp33" element="REDLAMP">
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<bezel name="lamp34" element="REDLAMP">
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</bezel>
<bezel name="lamp35" element="REDLAMP">
<bounds x="3.68" y="3.36" width="0.10" height="0.10" />
</bezel>
</view>
<view name="Button Lamps - Autoplay">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<!-- Buttons lamps -->
<bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
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<bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
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</bezel>
<bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
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<bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
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</bezel>
<bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="AUTOPLAY" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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<bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
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<bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
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<bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
<bounds x="3.14" y="3.28" width="0.31" height="0.24" />
</bezel>
<!-- Tower lamps -->
<bezel name="lamp32" element="REDLAMP">
<bounds x="3.58" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp33" element="REDLAMP">
<bounds x="3.58" y="3.36" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp34" element="REDLAMP">
<bounds x="3.68" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp35" element="REDLAMP">
<bounds x="3.68" y="3.36" width="0.10" height="0.10" />
</bezel>
</view>
<view name="Screen">
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</screen>
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View File

@ -33,7 +33,7 @@
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<text string="5 LINES"> <text string="3 LINES">
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265
src/mame/layout/qnilenl.lay Normal file
View File

@ -0,0 +1,265 @@
<?xml version="1.0"?>
<mamelayout version="2">
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<rect state="1">
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</element>
<element name="1LINE">
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<text string="1 LINE/RED">
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<element name="5LINES">
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<text string="5 LINES">
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</text>
</element>
<element name="7LINES">
<rect state="0">
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</rect>
<rect state="1">
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<text string="7 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="9LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="9 LINES/BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="GAMBLE">
<rect state="0">
<color red="0.5" green="0.0" blue="0.7" />
</rect>
<rect state="1">
<color red="0.25" green="0.0" blue="0.35" />
</rect>
<text string="GAMBLE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="SERVICE">
<rect state="0">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="1">
<color red="0.0" green="0.5" blue="0.0" />
</rect>
<text string="SERVICE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET1">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET2">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET3">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET5">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 5">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET10">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 10">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="TAKE_WIN">
<rect state="0">
<color red="1.0" green="0.7" blue="0.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
</rect>
<text string="TAKE WIN/START FEATURE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="REDLAMP">
<disk state="1">
<color red="0.2" green="0.0" blue="0.0" />
</disk>
<disk state="0">
<color red="1.0" green="0.0" blue="0.0" />
</disk>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<!-- Buttons lamps -->
<bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
<bounds x="0.27" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
<bounds x="0.68" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
<bounds x="1.09" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
<bounds x="1.51" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
<bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
<bounds x="2.32" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
<bounds x="0.27" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
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</bezel>
<bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
<bounds x="1.09" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
<bounds x="2.32" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
<bounds x="2.73" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
<bounds x="3.14" y="3.28" width="0.31" height="0.24" />
</bezel>
<!-- Tower lamps -->
<bezel name="lamp32" element="REDLAMP">
<bounds x="3.58" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp33" element="REDLAMP">
<bounds x="3.58" y="3.36" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp34" element="REDLAMP">
<bounds x="3.68" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp35" element="REDLAMP">
<bounds x="3.68" y="3.36" width="0.10" height="0.10" />
</bezel>
</view>
<view name="Screen">
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<bounds left="0" top="0" right="4" bottom="3" />
</screen>
</view>
</mamelayout>

View File

@ -65,14 +65,14 @@
</text> </text>
</element> </element>
<element name="BET5/BLACK"> <element name="BET5">
<rect state="0"> <rect state="0">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
<rect state="1"> <rect state="1">
<color red="0.5" green="0.5" blue="0.5" /> <color red="0.5" green="0.5" blue="0.5" />
</rect> </rect>
<text string="BET 5"> <text string="BET 5/BLACK">
<color red="0.0" green="0.0" blue="0.0" /> <color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" /> <bounds x="0" y="0.1" width="1" height="0.8" />
</text> </text>
@ -168,7 +168,7 @@
<bounds x="0.68" y="3.28" width="0.31" height="0.24" /> <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20"> <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
<bounds x="1.19" y="3.28" width="0.31" height="0.24" /> <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10"> <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
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View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="max bet"> <element name="MAXBET">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="change"> <element name="CHANGE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="1 line"> <element name="1LINE">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
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@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="2 lines"> <element name="2LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -65,7 +65,7 @@
</text> </text>
</element> </element>
<element name="3 lines"> <element name="3LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -78,7 +78,7 @@
</text> </text>
</element> </element>
<element name="4 lines"> <element name="4LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
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@ -91,7 +91,7 @@
</text> </text>
</element> </element>
<element name="5 lines"> <element name="5LINES">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -156,7 +156,6 @@
</text> </text>
</element> </element>
<element name="auditkey"> <element name="auditkey">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.35" blue="0.0" /> <color red="0.5" green="0.35" blue="0.0" />
@ -187,62 +186,48 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="collect">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
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<bezel name="lamp5" element="MAXBET" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="max bet">
<bounds x="1.49" y="3.02" width="0.31" height="0.24" /> <bounds x="1.49" y="3.02" width="0.31" height="0.24" />
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<bezel name="lamp10" element="change"> <bezel name="lamp10" element="CHANGE" inputtag="500d" inputmask="0x08">
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</bezel> </bezel>
<bezel name="lamp2" element="2LINES" inputtag="500e" inputmask="0x80">
<bezel name="lamp2" element="2 lines">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="3LINES" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="3 lines">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp9" element="4LINES" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="4 lines">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="5LINES" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="5 lines">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
</bezel> </bezel>
<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
<bounds x="0.26" y="3.09" width="0.31" height="0.12" /> <bounds x="0.26" y="3.09" width="0.31" height="0.12" />
</bezel> </bezel>
<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
<bounds x="0.26" y="3.34" width="0.31" height="0.12" /> <bounds x="0.26" y="3.34" width="0.31" height="0.12" />
</bezel> </bezel>
</view> </view>
</mamelayout> </mamelayout>

View File

@ -0,0 +1,265 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="COLLECT">
<rect state="0">
<color red="1.0" green="1.0" blue="0.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.0" />
</rect>
<text string="COLLECT">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="1LINE">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="1 LINE/RED">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="3LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="3 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="5LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="5 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="7LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="7 LINES">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="9LINES">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="9 LINES/BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="GAMBLE">
<rect state="0">
<color red="0.5" green="0.0" blue="0.7" />
</rect>
<rect state="1">
<color red="0.25" green="0.0" blue="0.35" />
</rect>
<text string="GAMBLE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="SERVICE">
<rect state="0">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="1">
<color red="0.0" green="0.5" blue="0.0" />
</rect>
<text string="SERVICE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET1">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET2">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET3">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET5">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 5">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="BET10">
<rect state="0">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<text string="BET 10">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="TAKE_WIN">
<rect state="0">
<color red="1.0" green="0.7" blue="0.0" />
</rect>
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
</rect>
<text string="TAKE WIN">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="REDLAMP">
<disk state="1">
<color red="0.2" green="0.0" blue="0.0" />
</disk>
<disk state="0">
<color red="1.0" green="0.0" blue="0.0" />
</disk>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<!-- Buttons lamps -->
<bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
<bounds x="0.27" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
<bounds x="0.68" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
<bounds x="1.09" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
<bounds x="1.51" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
<bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
<bounds x="2.32" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
<bounds x="0.27" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
<bounds x="0.68" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
<bounds x="1.09" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
<bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
<bounds x="2.32" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
<bounds x="2.73" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
<bounds x="3.14" y="3.28" width="0.31" height="0.24" />
</bezel>
<!-- Tower lamps -->
<bezel name="lamp32" element="REDLAMP">
<bounds x="3.58" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp33" element="REDLAMP">
<bounds x="3.58" y="3.36" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp34" element="REDLAMP">
<bounds x="3.68" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp35" element="REDLAMP">
<bounds x="3.68" y="3.36" width="0.10" height="0.10" />
</bezel>
</view>
<view name="Screen">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
</view>
</mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<mamelayout version="2"> <mamelayout version="2">
<element name="collect"> <element name="COLLECT">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="0.0" /> <color red="1.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -13,7 +13,7 @@
</text> </text>
</element> </element>
<element name="red"> <element name="RED">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -26,7 +26,7 @@
</text> </text>
</element> </element>
<element name="draw"> <element name="DRAW">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -39,7 +39,7 @@
</text> </text>
</element> </element>
<element name="black"> <element name="BLACK">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -52,7 +52,7 @@
</text> </text>
</element> </element>
<element name="double up"> <element name="DOUBLEUP">
<rect state="1"> <rect state="1">
<color red="0.5" green="0.0" blue="0.7" /> <color red="0.5" green="0.0" blue="0.7" />
</rect> </rect>
@ -66,7 +66,7 @@
</text> </text>
</element> </element>
<element name="service"> <element name="SERVICE">
<rect state="1"> <rect state="1">
<color red="0.0" green="1.0" blue="0.0" /> <color red="0.0" green="1.0" blue="0.0" />
</rect> </rect>
@ -79,7 +79,7 @@
</text> </text>
</element> </element>
<element name="hold1"> <element name="HOLD1">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -92,7 +92,7 @@
</text> </text>
</element> </element>
<element name="hold2"> <element name="HOLD2">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -105,7 +105,7 @@
</text> </text>
</element> </element>
<element name="hold3"> <element name="HOLD3">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -118,7 +118,7 @@
</text> </text>
</element> </element>
<element name="hold4"> <element name="HOLD4">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -131,7 +131,7 @@
</text> </text>
</element> </element>
<element name="hold5"> <element name="HOLD5">
<rect state="1"> <rect state="1">
<color red="1.0" green="1.0" blue="1.0" /> <color red="1.0" green="1.0" blue="1.0" />
</rect> </rect>
@ -144,7 +144,7 @@
</text> </text>
</element> </element>
<element name="take win"> <element name="TAKEWIN">
<rect state="1"> <rect state="1">
<color red="1.0" green="0.7" blue="0.0" /> <color red="1.0" green="0.7" blue="0.0" />
</rect> </rect>
@ -239,78 +239,60 @@
<screen index="0"> <screen index="0">
<bounds left="0" top="0" right="4" bottom="3" /> <bounds left="0" top="0" right="4" bottom="3" />
</screen> </screen>
<bezel name="lamp6" element="COLLECT" inputtag="500e" inputmask="0x01">
<bezel name="lamp6" element="collect">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" /> <bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp5" element="RED" inputtag="500e" inputmask="0x04">
<bezel name="lamp5" element="red">
<bounds x="1.08" y="3.02" width="0.31" height="0.24" /> <bounds x="1.08" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp2" element="DRAW" inputtag="500e" inputmask="0x80">
<bezel name="lamp2" element="draw">
<bounds x="1.91" y="3.02" width="0.31" height="0.24" /> <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp1" element="BLACK" inputtag="500e" inputmask="0x02">
<bezel name="lamp1" element="black">
<bounds x="2.72" y="3.02" width="0.31" height="0.24" /> <bounds x="2.72" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp7" element="DOUBLEUP" inputtag="500d" inputmask="0x02">
<bezel name="lamp7" element="double up">
<bounds x="3.13" y="3.02" width="0.31" height="0.24" /> <bounds x="3.13" y="3.02" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp12" element="service"> <bezel name="lamp12" element="SERVICE" inputtag="500d" inputmask="0x01">
<bounds x="0.67" y="3.28" width="0.31" height="0.24" /> <bounds x="0.67" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp4" element="HOLD1" inputtag="500e" inputmask="0x08">
<bezel name="lamp4" element="hold1">
<bounds x="1.08" y="3.28" width="0.31" height="0.24" /> <bounds x="1.08" y="3.28" width="0.31" height="0.24" />
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<bezel name="lamp11" element="HOLD2" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="hold2">
<bounds x="1.49" y="3.28" width="0.31" height="0.24" /> <bounds x="1.49" y="3.28" width="0.31" height="0.24" />
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<bezel name="lamp10" element="HOLD3" inputtag="500d" inputmask="0x08">
<bezel name="lamp10" element="hold3">
<bounds x="1.91" y="3.28" width="0.31" height="0.24" /> <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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<bezel name="lamp9" element="HOLD4" inputtag="500e" inputmask="0x20">
<bezel name="lamp9" element="hold4">
<bounds x="2.31" y="3.28" width="0.31" height="0.24" /> <bounds x="2.31" y="3.28" width="0.31" height="0.24" />
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<bezel name="lamp8" element="HOLD5" inputtag="500e" inputmask="0x10">
<bezel name="lamp8" element="hold5">
<bounds x="2.72" y="3.28" width="0.31" height="0.24" /> <bounds x="2.72" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp3" element="TAKEWIN" inputtag="500e" inputmask="0x40">
<bezel name="lamp3" element="take win">
<bounds x="3.13" y="3.28" width="0.31" height="0.24" /> <bounds x="3.13" y="3.28" width="0.31" height="0.24" />
</bezel> </bezel>
<bezel name="lamp14" element="light tower1"> <bezel name="lamp14" element="light tower1">
<bounds x="3.70" y="3.28" width="0.10" height="0.10" /> <bounds x="3.70" y="3.28" width="0.10" height="0.10" />
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<bezel name="lamp15" element="light tower2"> <bezel name="lamp15" element="light tower2">
<bounds x="3.80" y="3.28" width="0.10" height="0.10" /> <bounds x="3.80" y="3.28" width="0.10" height="0.10" />
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<bezel name="lamp16" element="light tower3"> <bezel name="lamp16" element="light tower3">
<bounds x="3.70" y="3.38" width="0.10" height="0.10" /> <bounds x="3.70" y="3.38" width="0.10" height="0.10" />
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<bezel name="lamp17" element="light tower4"> <bezel name="lamp17" element="light tower4">
<bounds x="3.80" y="3.38" width="0.10" height="0.10" /> <bounds x="3.80" y="3.38" width="0.10" height="0.10" />
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<bezel name="lamp19" element="auditkey" inputtag="5002" inputmask="0x10">
<bezel name="lamp19" element="auditkey">
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<bezel name="lamp20" element="jackpotkey" inputtag="5003" inputmask="0x04">
<bezel name="lamp20" element="jackpotkey">
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</view> </view>
</mamelayout> </mamelayout>

View File

@ -1354,8 +1354,8 @@ butasanj // (c) 1987 Jaleco
valtric // (c) 1986 Jaleco valtric // (c) 1986 Jaleco
@source:aristmk4.cpp @source:aristmk4.cpp
3bagflnz // (c) 1994 3bagflnz // (c) 1996
3bagflvt // (c) 1994 3bagflvt // (c) 1996
86lions // (c) 1985? 86lions // (c) 1985?
arcwins // (c) 1996 arcwins // (c) 1996
autmoon // (c) 1999 autmoon // (c) 1999
@ -1363,8 +1363,8 @@ blkrhino // (c) 1996
cgold // (c) 1986 Ainsworth Nominees P.L. cgold // (c) 1986 Ainsworth Nominees P.L.
cgold2 // (c) 1995 cgold2 // (c) 1995
clkwise // (c) 1986 Ainsworth Nominees P.L. clkwise // (c) 1986 Ainsworth Nominees P.L.
coralr2 // (c) 2002 coralr2 // (c) 2000
eforest // (c) 1994 eforest // (c) 1996
eforesta // (c) 1995 eforesta // (c) 1995
eforestb // (c) 1996 eforestb // (c) 1996
ffortune // (c) 1998 ffortune // (c) 1998
@ -1396,10 +1396,12 @@ bootsctn // (c) 1998
bootsctnu // (c) 1999 bootsctnu // (c) 1999
bootsctnua // (c) 1999 bootsctnua // (c) 1999
bparty // (c) 2000 bparty // (c) 2000
bpartya // (c) 2000
bumblbug // (c) 1996 bumblbug // (c) 1996
bumblbugql // (c) 1996 bumblbugql // (c) 1996
bumblbugu // (c) 1997 bumblbugu // (c) 1997
buttdeli // (c) 1995 buttdeli // (c) 1995
canrose // (c) 1996
cashcat // (c) 1998 cashcat // (c) 1998
cashcata // (c) 1997 cashcata // (c) 1997
cashcatnz // (c) 1999 cashcatnz // (c) 1999
@ -1408,6 +1410,7 @@ cashchamu // (c) 1996
cashchama // (c) 1998 cashchama // (c) 1998
cashchamnz // (c) 1998 cashchamnz // (c) 1998
cashcra5 // (c) 1997 cashcra5 // (c) 1997
cashcra5a // (c) 1997
chariotc // (c) 1998 chariotc // (c) 1998
chariotcv // (c) 1998 chariotcv // (c) 1998
checkma5 // (c) 2001 checkma5 // (c) 2001
@ -1419,6 +1422,7 @@ cuckoo // (c) 1998
cuckoou // (c) 2000 cuckoou // (c) 2000
dstbloom // (c) 1995 dstbloom // (c) 1995
dstblooma // (c) 1995 dstblooma // (c) 1995
diamdest // (c) 2000
diamdove // (c) 1999 diamdove // (c) 1999
dmdfever // (c) 1996 dmdfever // (c) 1996
dimtouch // (c) 1997 dimtouch // (c) 1997
@ -1432,11 +1436,14 @@ dolphntrceb // (c) 1999
dreamwv // (c) 1997 dreamwv // (c) 1997
drgneye // (c) 1997 drgneye // (c) 1997
dynajack // (c) 2000 dynajack // (c) 2000
dynajacku // (c) 2001
eldorda5 // (c) 1998 eldorda5 // (c) 1998
eforsta5 // (c) 1995 eforsta5 // (c) 1995
eforsta5ce // (c) 2000
eforsta5u // (c) 1997 eforsta5u // (c) 1997
fastfort // (c) 1998 fastfort // (c) 1998
fortellr // (c) 2000 fortellr // (c) 2000
fortfvr // (c) 2001
gambler // (c) 1998 gambler // (c) 1998
geisha // (c) 2001 geisha // (c) 2001
genmagi // (c) 1999 genmagi // (c) 1999
@ -1449,17 +1456,21 @@ incasun // (c) 1999
incasunsp // (c) 1999 incasunsp // (c) 1999
incasunnz // (c) 2000 incasunnz // (c) 2000
incasunu // (c) 2000 incasunu // (c) 2000
incasunua // (c) 2000
indrema5 // (c) 1998 indrema5 // (c) 1998
jumpbean // (c) 1996
jumpjoey // (c) 1996 jumpjoey // (c) 1996
jungjuic // (c) 1996 jungjuic // (c) 1996
kgalah // (c) 1995 kgalah // (c) 1995
kgalaha // (c) 1995 kgalaha // (c) 1995
kgbirda5 // (c) 1994 kgbirda5 // (c) 1994
koalamnt // (c) 2001 koalamnt // (c) 2001
koalamnta // (c) 2001
kookabuk // (c) 1998 kookabuk // (c) 1998
locoloot // (c) 1997 locoloot // (c) 1997
locoloota // (c) 1997 locoloota // (c) 1997
locolootnz // (c) 1998 locolootnz // (c) 1998
locolootu // (c) 2001
lonewolf // (c) 1997 lonewolf // (c) 1997
luckyclo // (c) 1995 luckyclo // (c) 1995
mgarden // (c) 1997 mgarden // (c) 1997
@ -1472,6 +1483,7 @@ mammothm // (c) 1997
marmagic // (c) 2000 marmagic // (c) 2000
marmagicu // (c) 2000 marmagicu // (c) 2000
marmagicua // (c) 2000 marmagicua // (c) 2000
marmagicub // (c) 2000
minemine // (c) 1996 minemine // (c) 1996
minemineu // (c) 1996 minemineu // (c) 1996
monmouse // (c) 1997 monmouse // (c) 1997
@ -1479,8 +1491,11 @@ monmousea // (c) 1997
montree // (c) 2001 montree // (c) 2001
mountmon // (c) 1996 mountmon // (c) 1996
mountmona // (c) 1996 mountmona // (c) 1996
mountmonce // (c) 2001
mountmonu // (c) 2001
multidrw // (c) 2000 multidrw // (c) 2000
mystgard // (c) 1996 mystgard // (c) 1996
one4all // (c) 2001
orchidms // (c) 1999 orchidms // (c) 1999
orchidmsa // (c) 1999 orchidmsa // (c) 1999
oscara5 // (c) 1996 oscara5 // (c) 1996
@ -1489,11 +1504,13 @@ pantmag // (c) 1999
pantmaga // (c) 1999 pantmaga // (c) 1999
partygrs // (c) 2001 partygrs // (c) 2001
partygrsa // (c) 2001 partygrsa // (c) 2001
partygrsb // (c) 2001
peaflut // (c) 2000 peaflut // (c) 2000
pengpay // (c) 1997 pengpay // (c) 1997
pengpaya // (c) 1996 pengpaya // (c) 1996
pengpayb // (c) 1997 pengpayb // (c) 1997
pengpayc // (c) 1995 pengpayc // (c) 1995
pengpayd // (c) 1995
pengpayu // (c) 1997 pengpayu // (c) 1997
pengpuck // (c) 2001 pengpuck // (c) 2001
penpir // (c) 1998 penpir // (c) 1998
@ -1512,6 +1529,7 @@ qnilec // (c) 1997
qnilece // (c) 2001 qnilece // (c) 2001
qnilecea // (c) 2001 qnilecea // (c) 2001
qniled // (c) 1999 qniled // (c) 1999
qnilenl // (c) 2000
qnileu // (c) 1997 qnileu // (c) 1997
qnilev // (c) 1997 qnilev // (c) 1997
qnilemax // (c) 1999 qnilemax // (c) 1999
@ -1524,8 +1542,10 @@ retrsama // (c) 1997
retrsamb // (c) 1997 retrsamb // (c) 1997
rushrst // (c) 1997 rushrst // (c) 1997
sbuk2 // (c) 1999 sbuk2 // (c) 1999
sbuk2a // (c) 1995
sbuk3 // (c) 1998 sbuk3 // (c) 1998
sbuk3a // (c) 1998 sbuk3a // (c) 1998
sldeluxe // (c) 2001
slvrwolf // (c) 1998 slvrwolf // (c) 1998
snowcat // (c) 1996 snowcat // (c) 1996
sumospin // (c) 1997 sumospin // (c) 1997
@ -1538,6 +1558,7 @@ thndha // (c) 1996
thor // (c) 1996 thor // (c) 1996
topbana // (c) 1997 topbana // (c) 1997
toutango // (c) 1998 toutango // (c) 1998
toutangonl // (c) 1999
trstrove // (c) 2000 trstrove // (c) 2000
tritreat // (c) 2002 tritreat // (c) 2002
trojhors // (c) 2001 trojhors // (c) 2001
@ -1546,6 +1567,7 @@ trpdlghtu // (c) 1997
unicornd // (c) 1998 unicornd // (c) 1998
unicornda // (c) 1998 unicornda // (c) 1998
unicorndnz // (c) 2000 unicorndnz // (c) 2000
unicorndu // (c) 2001
wamazon // (c) 1996 wamazon // (c) 1996
wamazona // (c) 1996 wamazona // (c) 1996
wamazonv // (c) 1996 wamazonv // (c) 1996
@ -1554,253 +1576,268 @@ wildbill // (c) 1996
wldangel // (c) 1996 wldangel // (c) 1996
wcougar // (c) 1996 wcougar // (c) 1996
wcougaru // (c) 1997 wcougaru // (c) 1997
wcoyote // (c) 2001
wizways // (c) 1996 wizways // (c) 1996
wnpost // (c) 1997 wnpost // (c) 1997
wthing // (c) 1999 wthing // (c) 1999
wthinga // (c) 2000
wtiger // (c) 1999 wtiger // (c) 1999
yukongl5 // (c) 2000 yukongl5 // (c) 2000
@source:aristmk6.cpp @source:aristmk6.cpp
aristmk6 // aristmk6 // (c) 2000
5drag 5drag // (c) 2004
5dragsp 5dragsp // (c) 2004
5dragce 5dragce // (c) 2007
5koipp 5koipp // (c) 2007
50lions // (c) 2002 50lions // (c) 2002
50lionsm // (c) 2003 50lionsm // (c) 2003
50lionrr 50lionrr // (c) 2012
100lions 100lions // (c) 2006
adonisa6 adonisa6 // (c) 2005
adustcm aduskcm // (c) 2001
afterhrs afterhrs // (c) 2004
alchemy alchemy // (c) 2003
atkgld atkgld // (c) 2007
amzqueen amzqueen // (c) 2001
amztempl amztempl // (c) 2009
antcleo antcleo // (c) 2004
antcleom // (c) 2004 antcleom // (c) 2004
apocof apocof // (c) 2003
arabnga6 arabnga6 // (c) 2001
arabnga6u arabnga6u // (c) 2004
arwincm arwincm // (c) 2003
arish arish // (c) 2003
asnprinc asnprinc // (c) 2004
beavbuk beavbuk // (c) 2008
bigben betzoo // (c) 2003
bigheart bigben // (c) 2003
bigred bigbena // (c) 2003
bigred2 bigheart // (c) 1999
blkbrum bigred // (c) 2002
blkmust bigreda // (c) 2002
bluetigr bigred2 // (c) 2005
bobdolly blkbrum // (c) 2002
brazil blkmust // (c) 200?
bucaneer bluetigr // (c) 2007
buckstop bobdolly // (c) 2007
buffalo brazil // (c) 2005
buffalou bucaneer // (c) 2004
bmbugs bucaneeru // (c) 2005
bushrngr buckstop // (c) 2010
cactusco buffalo // (c) 2006
callwld buffalou // (c) 2006
calyking bmbugs // (c) 2005
canaryrc bushrngr // (c) 2001
cmtonig cactusco // (c) 2007
cinhell callwld // (c) 2007
csd calyking // (c) 2005
csdsp canaryrc // (c) 2006
csdm // (c) 2003 cmtonig // (c) 2005
csdce cinhell // (c) 2004
csret csd // (c) 2002
corrida csdsp // (c) 2002
cryspri csdm // (c) 2003
csdce // (c) 2003
csret // (c) 2006
corrida // (c) 2005
cryspri // (c) 2003
crysprim // (c) 2003 crysprim // (c) 2003
cryspriu cryspriu // (c) 2006
deepfrz deepfrz // (c) 2009
deepfrzu deepfrzu // (c) 2009
deltabel deltabel // (c) 2005
deltaqn deltaqn // (c) 2004
dimeye dimeye // (c) 2004
dimeyece dimeyece // (c) 2004
di4ever di4ever // (c) 2002
dinosa6 dinosa6 // (c) 2003
dblagent dblagent // (c) 2005
dbldolph dbldolph // (c) 2000
drgnlord drgnlord // (c) 2004
drgnmgic drgnmgic // (c) 2006
drmcatch drmcatch // (c) 2003
drmred drmred // (c) 2008
eaglrock eaglrock // (c) 2004
estrike estrike // (c) 2010
eastland eastland // (c) 2004
eggsrccm eggsrccm // (c) 2005
efce efce // (c) 200?
encspell encspell // (c) 2007
enchantr enchantr // (c) 2000
eott eott // (c) 2000
firednc firednc // (c) 2004
flamoljc flamolce // (c) 2002
flamolce flamoljc // (c) 2002
followst followst // (c) 2000
fortath fortath // (c) 2007
frogwld frogwld // (c) 2004
gambjack gambjack // (c) 2005
gwnn gwnn // (c) 2004
geishaa6 geishaa6 // (c) 2000
goape geishajc // (c) 2001
gogreen goape // (c) 2001
goldarch gogreen // (c) 2001
gldnflc goldarch // (c) 2005
gldgong gldnflc // (c) 2003
goldinc gldgong // (c) 2005
goldincu goldinc // (c) 2004
goldpym goldincu // (c) 2005
goldsam goldpym // (c) 2002
gbmoney goldsam // (c) 2007
grizzly gbmoney // (c) 2002
heartgld grizzly // (c) 2006
heartveg heartgld // (c) 2003
hlntroy heartveg // (c) 2006
highnoon hlntroy // (c) 2002
holdrma hlntroyu // (c) 2004
househrt highnoon // (c) 2001
incachf holdrma // (c) 2002
indream househrt // (c) 2004
indremce incachf // (c) 2005
indremll indream // (c) 2001
indrem2c indremce // (c) 2002
indremll // (c) 2003
indrem2c // (c) 2003
indremmm // (c) 2003 indremmm // (c) 2003
indgldcm indgldcm // (c) 2001
indprncs indprncs // (c) 2004
jailbrk jailbrk // (c) 2002
jefffox jefffox // (c) 2003
jewelcm jewelcm // (c) 2003
kingnep kingnep // (c) 2005
kingnile kingnile // (c) 2003
kingnilea kingnilea // (c) 2002
kingpeng kingpeng // (c) 2002
koalama6 kingpengsp // (c) 2002
kohinoor koalama6 // (c) 2000
lgfish kohinoor // (c) 2003
lemrol lgfish // (c) 2006
lineking lemrol // (c) 2004
lordleo lineking // (c) 2005
lougcm lordleo // (c) 2002
lovestrk lougcm // (c) 2001
luigibal lovestuk // (c) 200?
lucky88 luigibal // (c) 2007
magforst lucky88 // (c) 2007
magmerm magforst // (c) 2005
metestrm magmerm // (c) 2003
milkin metestrm // (c) 2007
mskitty milkin // (c) 2007
mnytree mskitty // (c) 2005
moonwalt mnytree // (c) 2000
mchilli moonwalt // (c) 2007
mrwoo mchilli // (c) 2008
mystarr mrwoo // (c) 200?
mysteycm mystarr // (c) 2002
mysteycmu mysteycm // (c) 2001
mystmerm mysteycmu // (c) 2002
nerdwild mystmerm // (c) 2002
opsesam nerdwild // (c) 2005
orbeaut opsesam // (c) 200?
outbackj orbeaut // (c) 2006
owlcap outbackj // (c) 2005
pandpays owlcap // (c) 2001
parislgt pandpays // (c) 2004
parislgtu parislgt // (c) 2001
pcockmag parislgtu // (c) 2002
pelipete pcockmag // (c) 2002
pelipeteu pcockmagu // (c) 2004
pennyar pelipete // (c) 2004
pengpyce pelipeteu // (c) 2005
pharfor pennyar // (c) 2005
phxfant pengpyce // (c) 2003
pirata6 pharfor // (c) 2000
pcfavor phxfant // (c) 2005
pcbydem pirata6 // (c) 2000
pcmostw pcbydem // (c) 2006
pcgold pcfavor // (c) 2004
pcplat pcgold // (c) 2010
pcorig pcmostw // (c) 2006
pwsuper pcorig // (c) 2004
pompeia6 pcplat // (c) 2009
pompeia6u pwsuper // (c) 200?
prideaf pompeia6 // (c) 2001
prophecy pompeia6u // (c) 2005
qnilea6 pompeia6ua // (c) 2002
qnilese prideaf // (c) 2005
qnilejc prophecy // (c) 2004
qnilejcsp qnilea6 // (c) 2005
qsheeba qnilese // (c) 2001
raprichs qnilesea // (c) 2001
redbara6 qnilejc // (c) 2002
roadtrip qnilejcsp // (c) 2002
ruprup qsheba // (c) 2003
rubymag raprichs // (c) 2005
rumbreel redbara6 // (c) 2002
scatmag2 retsama6 // (c) 2002
scatmag2sa roadtrip // (c) 2005
sealdeal ruprup // (c) 2002
shorthng rubymag // (c) 2002
shamnmg rumbreel // (c) 2010
shamnmgu scatmag2 // (c) 2000
smtma6 scatmag2sa // (c) 2001
silkrda6 scatmag3 // (c) 2006
silgola6 sealdeal // (c) 2002
skydnca6 shorthng // (c) 2004
spgcarn shamnmg // (c) 2006
stardrft shamnmgu // (c) 200?
stardrftu smtma6 // (c) 2001
starqst silkrda6 // (c) 2006
statsymb silgola6 // (c) 2002
sunmoon skydnca6 // (c) 2008
sunmonbb spgcarn // (c) 1999
sunqndol stardrft // (c) 2003
sbuk5 stardrftu // (c) 2004
swhr2a6 starqst // (c) 2001
swh2ld statsymb // (c) 2005
tahitim sunmoon // (c) 2003
thaiprnc sunmoona // (c) 2003
thaiprncm // (c) 2003 sunmonbb // (c) 200?
thndrhrt sunqndol // (c) 2003
tigress sbuk5 // (c) 2005
tikitalk swhr2a6 // (c) 2005
tiktorch swh2ld // (c) 2002
timbwolf tahitim // (c) 2006
topshta6 thaiprnc // (c) 2002
torgods thaiprncm // (c) 2003
toprdice thndrhrt // (c) 2004
trsking tigress // (c) 2007
turtreas tikitalk // (c) 2007
venetian tiktorch // (c) 2001
venice timbwolf // (c) 200?
werewild topshta6 // (c) 2002
torgods // (c) 2000
toprdice // (c) 2001
trsking // (c) 200?
turtreas // (c) 2006
venetian // (c) 2002
venice // (c) 2004
werewild // (c) 2009
whalecsh // (c) 2002 whalecsh // (c) 2002
whalecshu whalecshu // (c) 2003
whalecshua whalecshua // (c) 2005
wheregld wheregld // (c) 2004
wheregldsp wheregldsp // (c) 2004
wheregldm // (c) 2004 wheregldm // (c) 2004
whtwater whtwater // (c) 2003
wikwin2 wikwin2 // (c) 2006
wldafr wldafr // (c) 2002
wldcata6 wldcata6 // (c) 2006
wldgoos wldgoos // (c) 2003
wgorilla wgorilla // (c) 2009
wldpanda wldpanda // (c) 2006
wldpanth wldpanth // (c) 2004
wldstall wldstall // (c) 2006
wtepee wtepee // (c) 2007
wwaratah wwaratah // (c) 2006
wwaratahsp wwaratahsp // (c) 2006
wways wways // (c) 2002
wwaysm // (c) 2003 wwaysm // (c) 2003
wzwaysll wzwaysll // (c) 2003
wingoly wingoly // (c) 2005
zorroa6 zorroa6 // (c) 2003
zorroa6u zorroa6u // (c) 2005
@source:arkanoid.cpp @source:arkanoid.cpp
ark1ball // bootleg ark1ball // bootleg