aristmk4, aristmk5, aristmk6 - extra sets and improved documentation [Heihachi_73] (#2300)

This commit is contained in:
DavidHaywood 2017-05-16 15:39:44 +01:00 committed by Vas Crabb
parent 442eddbfed
commit ee6f207375
27 changed files with 2925 additions and 1659 deletions

View File

@ -14,7 +14,7 @@
***************** INITIALISATION *********************************************************************
Method 1 :
* Key in with the Jackpot Key followed by the Audit Key (K+L Keys)
* Key in with the Jackpot Key followed by the Audit Key (F1 then F2 keys)
* Hit UP (W key) twice (for gunnrose only)
* Press PB4, PB5 and PB6 keys simultaneously (Z+X+C keys by default)
* A value (displayed below) will appear next to RF/AMT on the right of the screen
@ -40,7 +40,7 @@
swtht2nz 200
wildone 200
wtigernz 200
gunnrose
gunnrose N/A (no hopper to refill)
Method 2 :
* Key in with the Jackpot Key followed by the Audit Key
@ -62,7 +62,7 @@
'freeze' switch and the games don't accept inputs).
* Key in with the Jackpot Key followed by the Audit Key.
* Press PB4, PB5 and PB6 keys simultaneously (Z+X+C keys by default)
* Press Service (default A) 4 times until you are in the Setup Screen, with Printer Pay Limit.
* Press Service (default A) 4 times until you are in the Setup Screen, showing Printer Pay Limit etc.
* Press Bet 2 (default D) to change the Jackpot Win Limit. A higher value is better (3000 max)
* Key out both the Jackpot and Audit Keys
@ -187,14 +187,14 @@
cause a note acceptor error), the note acceptor works, adding 4 credits ($1?).
This is seemingly a quarter slot (25c). Not sure if other notes are possible.
- Same gameplay as Gone Troppo, one interesting thing about this game is that
the KQJ symbols have actual faces instead of plain letters.
the KQJ symbols have actual faces instead of plain letters. These symbols were also found on some mechanical reel slots.
08/03/2013 - Heihachi_73
Cleaned up comments and erroneous ROM names (e.g. graphics ROMs named after the program ROM).
Caribbean Gold II - copied cgold graphics ROMs u8+u11 (aka u20+u45) to cgold2, game now playable.
Tiles 0x64 and 0x65 are used to show the game's denomination (credit value), however cgold does
not use these tiles (there are seemingly unused line/bet/number tiles in this location), this
causes a minor glitch on the $/c sign. Tiles 0x277-0x288 also differ but are unused.
causes a graphics glitch on the $/cent signs.
Promoted Fortune Hunter and clone to working status, as they were in fact working for quite a while.
Fixed ROM names for kgbird/kgbirda; 5c and 10c variants were mixed up.
@ -202,11 +202,16 @@
Added hopper and meter outputs.
27/03/2014
Added new game: Gun's and Roses Poker - gunnrose
Added new game: Guns and Roses Poker - gunnrose
13/11/2015 - Roberto Fresca
Added new game: Fever Pitch? (2VXEC534, NSW, 90.36%).
Need to confirm the title.
Added new game: Fever Pitch (2VXEC534, NSW, 90.36%).
26/04/2017 - Heihachi_73
Added button labels and layout to gunnrose, position of buttons is guesswork at this stage.
This game does not have a cashout button. Credits are paid out using the jackpot key.
Changed jackpot and audit keys to F1 and F2 respectively.
Renamed nodump program ROM in clkwise as it had the wrong EPROM number.
*************************************************************************************************************
@ -245,13 +250,13 @@
cgold can be set to credit play or coin play by toggling SW1-5. If SW1-5 is on, game is in credit mode; if SW1-5 is off,
wins and remaining credits will be automatically paid out as coins.
Non-US games can enable/disable the double up (gamble) option by toggling the SW1-8 switch. Turning SW1 off will enable
Non-US games can enable/disable the double up (gamble) option by toggling the SW1-8 switch. Turning SW1-8 off will enable
the double up option (default); turning SW1-8 on will disable double up and enable auto-spin on some games (so far, only
eforesta and 3bagflvt allow this; other games simply ignore the buttons). The games respond slightly faster between games
with double up disabled.
3 Bags Full, Fortune Hunter, Caribbean Gold 1 and 2, Gone Troppo and Top Gear do not have a double up option, and US-based
games ignore this switch setting (double up is always enabled on US games which support it).
3 Bags Full, Fortune Hunter, Fever Pitch, Caribbean Gold 1 and 2, Gone Troppo and Top Gear do not have a double up option,
and US-based games ignore this switch setting (double up is always enabled on US games which support it).
TODO:
@ -276,11 +281,13 @@
7. When DIP SW7 is set to off/off, speed is dramatically reduced (noticeable on older Pentium 4-based systems).
8. rewrite video emulation by using custom drawing code.
8. Rewrite video emulation by using custom drawing code.
9. check what type of mc6845 this HW uses on real PCB, and hook it up properly.
9. Check what type of mc6845 this HW uses on real PCB, and hook it up properly.
10. fix 86 Lions (pre-Aristocrat Mk-4 HW, without prom and dunno what else)
10. Fix 86 Lions (pre-Aristocrat Mk-4 HW, without prom and dunno what else).
11. Fix coin input for the US games. Currently, only the note acceptor works. The reverse is true for cgold.
***************** POKER GAMES ************************************************************************
@ -332,13 +339,13 @@
#include "cgold2.lh" // US 25cr without gamble
#include "eforest.lh" // US 45cr with gamble
#include "fhunter.lh" // US 45cr without gamble
#include "fvrpitch.lh" // AU 25cr without gamble
#include "goldenc.lh" // NZ 90cr with double up
#include "kgbird.lh" // NZ 25cr with double up
#include "topgear.lh" // NZ 5 line without gamble
#include "wildone.lh" // Video poker
#include "gunnrose.lh" // Video poker
#include "gldnpkr.lh" // Video poker
#include "fvrpitch.lh" // 5 line without gamble
#include "gunnrose.lh" // Video poker
#include "wildone.lh" // Video poker
uint8_t crtc_cursor_index = 0;
uint8_t crtc_reg = 0;
@ -1070,31 +1077,31 @@ INPUT PORTS
static INPUT_PORTS_START(aristmk4)
PORT_START("via_port_b")
PORT_DIPNAME( 0x10, 0x00, "1" ) // "COIN FAULT"
PORT_DIPNAME( 0x10, 0x00, "Coin Optic 1" ) // "COIN FAULT"
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPLOCATION("AY:1")
PORT_DIPNAME( 0x20, 0x00, "2" ) // "COIN FAULT"
PORT_DIPNAME( 0x20, 0x00, "Coin Optic 2" ) // "COIN FAULT"
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPLOCATION("AY:2")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Hopper Coin Release") PORT_CODE(KEYCODE_BACKSLASH) // "ILLEGAL COIN PAID"
PORT_DIPNAME( 0x80, 0x00, "CBOPT1" )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Coin Release") PORT_CODE(KEYCODE_BACKSLASH) // "ILLEGAL COIN PAID"
PORT_DIPNAME( 0x80, 0x00, "CBOPT1" ) // Cashbox Optic, enable for 3bagflvt and eforesta or they will give a coin divertor error on the 5th coin, turn off for US games
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPLOCATION("AY:4")
PORT_START("5002")
PORT_DIPNAME( 0x01, 0x00, "HOPCO2") // coins out hopper 2 , why triggers logic door ?
PORT_DIPNAME( 0x01, 0x00, "HOPCO2") // coins out hopper 2, why does it trigger logic door?
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:1")
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "CBOPT2") // coin in cash box 2
PORT_DIPSETTING( 0x02, DEF_STR( On ) ) PORT_DIPLOCATION("5002:2")
PORT_DIPNAME( 0x02, 0x02, "CBOPT2") // coin in cash box 2 off = "34 - COIN VALIDATOR FAULT"
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:2")
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "HOPHI2") // hopper 2 full
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:3")
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "DOPTI") // photo optic door DOOR OPEN SENSE SWITCH
PORT_DIPNAME( 0x08, 0x00, "DOPTI") // photo optic door DOOR OPEN SENSE SWITCH
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Audit Key") PORT_TOGGLE PORT_CODE(KEYCODE_K) // AUDTSW
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Audit Key") PORT_TOGGLE PORT_CODE(KEYCODE_F2) // AUDTSW
PORT_DIPNAME( 0x20, 0x00, "HOPLO1") // hopper 1 low
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5002:6")
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
@ -1108,7 +1115,7 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:1")
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) PORT_NAME("Main Door") PORT_TOGGLE PORT_CODE(KEYCODE_M) // DSWDT
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Jackpot Key") PORT_TOGGLE PORT_CODE(KEYCODE_L) // JKPTSW
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_NAME("Jackpot Key") PORT_TOGGLE PORT_CODE(KEYCODE_F1) // JKPTSW
PORT_DIPNAME( 0x08, 0x08, "HOPHI1") // hopper 1 full
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:4")
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
@ -1121,8 +1128,9 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPNAME( 0x40, 0x00, "PTRTAC") // printer taco
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:7")
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "PTRHOM") // printer home
PORT_DIPSETTING( 0x80, DEF_STR( On ) ) PORT_DIPLOCATION("5003:8")
PORT_DIPNAME( 0x80, 0x80, "PTRHOM") // printer home, must be on
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5003:8")
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("5005")
PORT_DIPNAME( 0x01, 0x01, "CREDIT SELECT 1")
@ -1137,8 +1145,9 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPNAME( 0x08, 0x00, "5005-4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:4")
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "CGDRSW") // Logic Door (Security Cage)
PORT_DIPSETTING( 0x10, DEF_STR( On ) ) PORT_DIPLOCATION("5005:5")
PORT_DIPNAME( 0x10, 0x10, "CGDRSW") // Logic door (Security Cage)
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:5")
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "5005-6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5005:6")
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
@ -1166,7 +1175,7 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:5")
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "5300-6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:6") // bill validator d/c , U.S must be on
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:6") // bill validator d/c, must be on for US games
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "5300-7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("5300:7")
@ -1180,7 +1189,7 @@ static INPUT_PORTS_START(aristmk4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("10 Credits Per Line") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Gamble") PORT_CODE(KEYCODE_U) // auto gamble & gamble
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Gamble") PORT_CODE(KEYCODE_U)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Win") PORT_CODE(KEYCODE_J)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-7 UNUSED")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-8 UNUSED")
@ -1358,15 +1367,15 @@ static INPUT_PORTS_START(aristmk4)
PORT_DIPNAME( 0x20, 0x00, "DSW1 - Link Jackpot - S1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "DSW1 - Link Jackpot - S2" )
PORT_DIPNAME( 0x40, 0x00, "DSW1 - Link Jackpot - S2" ) // Cash credit option in fvrpitch/eforesta
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "DSW1 - Auto spin" )
PORT_DIPNAME( 0x80, 0x00, "DSW1 - Auto spin" ) // Disables double up, only eforesta supports auto spin with double up disabled
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "DSW2 - Maximum credit - S1" )
PORT_DIPNAME( 0x01, 0x00, "DSW2 - Maximum credit - S1" ) // Cash credit option in topgear
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DSW2 - Maximum credit - S2" )
@ -1432,6 +1441,7 @@ static INPUT_PORTS_START(eforest)
PORT_MODIFY("500d")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 7 Lines") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 9 Lines / Black") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Cashout") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_CODE(KEYCODE_A)
PORT_MODIFY("500e")
@ -1451,7 +1461,6 @@ static INPUT_PORTS_START(arcwins)
PORT_MODIFY("500d")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 4 Lines") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines / Black") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Cashout") PORT_CODE(KEYCODE_Q)
PORT_MODIFY("500e")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_E)
@ -1468,6 +1477,11 @@ static INPUT_PORTS_START(cgold2)
PORT_MODIFY("500e")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play 1 Line") PORT_CODE(KEYCODE_W)
PORT_MODIFY("via_port_b")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_GAMBLE_D_UP ) PORT_NAME("Test1") PORT_CODE(KEYCODE_2) // coin optic 1?
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE ) PORT_NAME("Test2") PORT_CODE(KEYCODE_3) // coin optic 2?
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_GAMBLE_HIGH ) PORT_NAME("Test3") PORT_CODE(KEYCODE_4) // coin to cashbox?
INPUT_PORTS_END
static INPUT_PORTS_START(fhunter)
@ -1537,6 +1551,30 @@ static INPUT_PORTS_START(topgear)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_D)
INPUT_PORTS_END
static INPUT_PORTS_START(gunnrose)
PORT_INCLUDE(aristmk4)
PORT_MODIFY("500d")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Red") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Draw") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Bet 2 / Hold 2") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Bet 3 / Hold 3") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-5 UNUSED")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-6 UNUSED")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-7 UNUSED")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-8 UNUSED")
PORT_MODIFY("500e")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Half Gamble") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Full Gamble") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Bet 1 / Hold 1") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Bet 5 / Hold 5") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Bet 4 / Hold 4") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Black") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Win") PORT_CODE(KEYCODE_A)
INPUT_PORTS_END
static INPUT_PORTS_START(wildone)
PORT_INCLUDE(aristmk4)
@ -1580,16 +1618,13 @@ static INPUT_PORTS_START(gldnpkr)
INPUT_PORTS_END
static INPUT_PORTS_START(fvrpitch)
PORT_INCLUDE(arcwins)
PORT_MODIFY("500d")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Reserve") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-5 UNUSED")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_NAME("0-6 UNUSED")
PORT_INCLUDE(3bagflnz)
PORT_MODIFY("500e")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play 1 Line") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play 5 Lines") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play 4 Lines") PORT_CODE(KEYCODE_G)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Play 3 Lines") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Play 2 Lines") PORT_CODE(KEYCODE_D)
INPUT_PORTS_END
@ -2212,7 +2247,7 @@ ROM_START( clkwise ) // MK2.5
ROM_LOAD("3vas003.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406))
/* GAME EPROMs */
ROM_LOAD("1vxec534.u9", 0x08000, 0x8000, NO_DUMP) // dead on arrival or blank chip (0xFFFFFFFF throughout ROM)
ROM_LOAD("clkwise.u9", 0x08000, 0x8000, NO_DUMP) // dead on arrival or blank chip (0xFFFFFFFF throughout ROM)
/* SHAPE EPROMs */
ROM_REGION(0xc000, "tile_gfx", 0 )
@ -2270,6 +2305,9 @@ ROM_START( cgold2 )
ROM_LOAD("3vlsh076_a.u46", 0x08000, 0x2000, CRC(9580c2c2) SHA1(8a010fb9e349c066e1af53ed9aa659dbf7dbf17e))
ROM_LOAD("3vlsh076.u47", 0x0a000, 0x2000, CRC(f3cb845a) SHA1(288f7fe991bb60194a9ef9e8c9b2b18ebbd3b49c)) // matches cgold
// Note: cgold tiles are not a perfect match, cgold2 needs dollar and cent signs in tiles 0x64 and 0x65 respectively, which cgold does not have. This causes a garbled graphics in the denomination.
// Tiles 0x27F and 0x280 are cent and dollar signs, but these are unused by the game.
/* COLOR PROM */
ROM_REGION(0x200, "proms", 0 )
ROM_LOAD("1cm12.u71", 0x0000, 0x0200, BAD_DUMP CRC(918cb0ab) SHA1(2ec37abae2ecae2f0f525daf6fafd03789fca20b)) // Using gtroppo's PROM for now, assuming both games use 1CM12 as they are almost identical
@ -2344,6 +2382,31 @@ ROM_START( arcwins )
ROM_LOAD("1cm29.u71", 0x0000, 0x0200, CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67))
ROM_END
/* Fever Pitch (2VXEC534, 90.36%)
Unhandled Mechanical meter 2 pulse: 04 --> Payout pulse.
*/
ROM_START( fvrpitch ) // MK2.5
ROM_REGION(0x10000, "maincpu", 0 )
/* VIDEO AND SOUND EPROM */
ROM_LOAD("3vas003.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406))
/* GAME EPROMS */
ROM_LOAD("2vxec534.u9", 0x08000, 0x8000, CRC(6f8780e8) SHA1(ebf1bfdf2ad727caa2fee34a6ae645ddba42f1cb)) // 90.36%
/* SHAPE EPROMS */
ROM_REGION(0xc000, "tile_gfx", 0 )
ROM_LOAD("1vlbh1299.u8", 0x00000, 0x2000, CRC(8d6294d2) SHA1(819ab872a3ea99801350dd7bdf07011cbc7689e0)) // is it VLBH instead of VLSH or a typo?
ROM_LOAD("1vlbh1299.u10", 0x02000, 0x2000, CRC(939b30af) SHA1(0253c6b1d336ad589322ee9058c1da68ac1e714a))
ROM_LOAD("1vlbh1299.u12", 0x04000, 0x2000, CRC(81913322) SHA1(4ed8b678e38784a41c1a46809a5ecb14256b4c75))
ROM_LOAD("1vlbh1299.u9", 0x06000, 0x2000, CRC(e0937d74) SHA1(19f567620e095b10f1d4f2a524331737bfa628b7))
ROM_LOAD("1vlbh1299.u11", 0x08000, 0x2000, CRC(bfa3bb9e) SHA1(610de284004906af5a5b594256e7d7ec846afff2))
ROM_LOAD("1vlbh1299.u13", 0x0a000, 0x2000, CRC(6d8fb9a6) SHA1(1d8b667eea57f5a4ce173af55f58b9bf56aaa05e))
/* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) // Using kgbird's 1CM29 PROM (colors seems correct) until original PROM is dumped.
ROM_LOAD("1cm29.u40", 0x0000, 0x0200, BAD_DUMP CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67))
ROM_END
/* Video poker games */
ROM_START( wildone )
@ -2390,32 +2453,32 @@ ROM_START( gldnpkr ) // MK2.5
ROM_LOAD("2cm07.u40", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed
ROM_END
/* Fever Pitch? (2VXEC534, 90.36%)
Need some proof about the real name.
Unhandled Mechanical meter 2 pulse: 04 --> Payout pulse.
/* Guns & Roses
Unhandled Mechanical meter 2 pulse: 04
*/
ROM_START( fvrpitch ) // MK2.5
ROM_START( gunnrose ) // MK2.5
ROM_REGION(0x10000, "maincpu", 0 )
/* VIDEO AND SOUND EPROM */
ROM_LOAD("vidsnd.u7", 0x06000, 0x2000, BAD_DUMP CRC(568bd63f) SHA1(128b0b085c8b97d1c90baeab4886c522c0bc9a0e)) // unknown EPROM name
ROM_LOAD("gnr.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406)) // 1VL/SH136 RED AND BLACK
/* GAME EPROMS */
ROM_LOAD("2vxec534_fever_pitch_90.36%.u9", 0x08000, 0x8000, CRC(6f8780e8) SHA1(ebf1bfdf2ad727caa2fee34a6ae645ddba42f1cb)) // 90.36%
ROM_LOAD("gnr.u9", 0x08000, 0x8000, CRC(4fb5f757) SHA1(a4129bca7e573faac0d11de41a9bf8ea144091ee)) // E/C606191SMP
/* SHAPE EPROMS */
ROM_REGION(0xc000, "tile_gfx", 0 )
ROM_LOAD("1vlbh1299_fever_pitch.u8", 0x00000, 0x2000, CRC(8d6294d2) SHA1(819ab872a3ea99801350dd7bdf07011cbc7689e0)) // unknown EPROM names, should contain VLSH or VL/SH letters on sticker
ROM_LOAD("1vlbh1299_fever_pitch.u10", 0x02000, 0x2000, CRC(939b30af) SHA1(0253c6b1d336ad589322ee9058c1da68ac1e714a))
ROM_LOAD("1vlbh1299_fever_pitch.u12", 0x04000, 0x2000, CRC(81913322) SHA1(4ed8b678e38784a41c1a46809a5ecb14256b4c75))
ROM_LOAD("1vlbh1299_fever_pitch.u9", 0x06000, 0x2000, CRC(e0937d74) SHA1(19f567620e095b10f1d4f2a524331737bfa628b7))
ROM_LOAD("1vlbh1299_fever_pitch.u11", 0x08000, 0x2000, CRC(bfa3bb9e) SHA1(610de284004906af5a5b594256e7d7ec846afff2))
ROM_LOAD("1vlbh1299_fever_pitch.u13", 0x0a000, 0x2000, CRC(6d8fb9a6) SHA1(1d8b667eea57f5a4ce173af55f58b9bf56aaa05e))
ROM_LOAD("gnr.u8", 0x00000, 0x2000, CRC(dec9e695) SHA1(a596c4243d6d39e0611ff714e19e14188c90b6f1)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u10", 0x02000, 0x2000, CRC(e83b8e79) SHA1(595f41a5f59f938581a57b445370aa716c6b1409)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u12", 0x04000, 0x2000, CRC(9134d029) SHA1(d698fb91d8f5fa78ffd056149421008d3f12c456)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u9t", 0x06000, 0x2000, CRC(73a0c2cd) SHA1(662056d570eaa069483d378b77efcfb42eff6d0d)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u11", 0x08000, 0x2000, CRC(c50adffe) SHA1(a7c4a3cdd4d5d31a1420e47859408caa75ce2636)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u13", 0x0a000, 0x2000, CRC(e0a6bfc5) SHA1(07e4c8191503f0ea2de4f7ce18fe6290d20ef80e)) // 1VL/SH136 RED AND BLACK
/* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) // Using kgbird's 1CM29 PROM (colors seems correct) until original PROM is dumped.
ROM_LOAD("1cm29.u71", 0x0000, 0x0200, BAD_DUMP CRC(ef25f5cc) SHA1(51d12f4b8b8712cbd18ec97ec04e1340cd85fc67))
ROM_END
ROM_REGION(0x200, "proms", 0 ) /* are either of these correct? They are taken from different games */
//ROM_LOAD("2cm07.u40", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed
ROM_LOAD("1cm48.u40", 0x0000, 0x0200, BAD_DUMP CRC(81daeeb0) SHA1(7dfe198c6def5c4ae4ecac488d65c2911fb3a890))
ROM_END
/* 86 Lions */
@ -2435,55 +2498,31 @@ ROM_START( 86lions )
// ROM_LOAD( "prom.x", 0x00, 0x20, NO_DUMP )
ROM_END
ROM_START( gunnrose ) // MK2.5
ROM_REGION(0x10000, "maincpu", 0 )
/* VIDEO AND SOUND EPROM */
ROM_LOAD("gnr.u7", 0x06000, 0x2000, CRC(fe7d0ea4) SHA1(3f3f4809534065c33eca2cfff0d1d2a3e3992406)) // 1VL/SH136 RED AND BLACK
/* GAME EPROMS */
ROM_LOAD("gnr.u9", 0x08000, 0x8000, CRC(4fb5f757) SHA1(a4129bca7e573faac0d11de41a9bf8ea144091ee)) // E/C606191SMP
/* SHAPE EPROMS */
ROM_REGION(0xc000, "tile_gfx", 0 )
ROM_LOAD("gnr.u8", 0x00000, 0x2000, CRC(dec9e695) SHA1(a596c4243d6d39e0611ff714e19e14188c90b6f1)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u10", 0x02000, 0x2000, CRC(e83b8e79) SHA1(595f41a5f59f938581a57b445370aa716c6b1409)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u12", 0x04000, 0x2000, CRC(9134d029) SHA1(d698fb91d8f5fa78ffd056149421008d3f12c456)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u9t", 0x06000, 0x2000, CRC(73a0c2cd) SHA1(662056d570eaa069483d378b77efcfb42eff6d0d)) // E/C606191SMP
ROM_LOAD("gnr.u11", 0x08000, 0x2000, CRC(c50adffe) SHA1(a7c4a3cdd4d5d31a1420e47859408caa75ce2636)) // 1VL/SH136 RED AND BLACK
ROM_LOAD("gnr.u13", 0x0a000, 0x2000, CRC(e0a6bfc5) SHA1(07e4c8191503f0ea2de4f7ce18fe6290d20ef80e)) // 1VL/SH136 RED AND BLACK
/* COLOR PROM */
ROM_REGION(0x200, "proms", 0 ) /* are either of these correct? They are taken from different games */
//ROM_LOAD("2cm07.u71", 0x0000, 0x0200, CRC(1e3f402a) SHA1(f38da1ad6607df38add10c69febf7f5f8cd21744)) // Using 2CM07 until a correct PROM is confirmed
ROM_LOAD("1cm48.u71", 0x0000, 0x0200, BAD_DUMP CRC(81daeeb0) SHA1(7dfe198c6def5c4ae4ecac488d65c2911fb3a890))
ROM_END
GAMEL( 1985, 86lions, 0, 86lions, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "86 Lions", MACHINE_NOT_WORKING, layout_topgear )
GAMEL( 1996, eforest, 0, aristmk4, eforest, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (12XF528902, US)", 0, layout_eforest )
GAMEL( 1995, eforesta, eforest, aristmk4, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (4VXFC818, NSW)", 0, layout_aristmk4 ) // 10c, $1 = 10 credits
GAMEL( 1996, eforestb, eforest, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (3VXFC5343, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits
GAMEL( 1996, 3bagflvt, 0, aristmk4, 3bagflvt, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (5VXFC790, Victoria)", 0, layout_3bagflvt ) // 5c, $1 = 20 credits
GAMEL( 1996, 3bagflnz, 3bagflvt, aristmk4, 3bagflnz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (3VXFC5345, New Zealand)", 0, layout_3bagflnz ) // 5c, $2 = 40 credits
GAMEL( 1996, kgbird, 0, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 5c)", 0, layout_kgbird ) // 5c, $2 = 40 credits
GAMEL( 1996, kgbirda, kgbird, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 10c)", 0, layout_kgbird ) // 10c, $2 = 20 credits
GAMEL( 1996, blkrhino, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Black Rhino (3VXFC5344, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits
GAMEL( 1996, topgear, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Top Gear (4VXFC969, New Zealand)", 0, layout_topgear ) // 10c, 1 coin = 1 credit
GAMEL( 1996, wtigernz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "White Tiger (3VXFC5342, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits
GAMEL( 1998, phantomp, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Phantom Pays (4VXFC5431, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits
GAMEL( 1998, ffortune, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fantasy Fortune (1VXFC5460, New Zealand)", 0, layout_goldenc ) // 5c, $2 = 40 credits
GAMEL( 1998, swtht2nz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Sweet Hearts II (1VXFC5461, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits
GAMEL( 1996, goldenc, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Golden Canaries (1VXFC5462, New Zealand)", 0, layout_goldenc ) // 2c, $2 = 100 credits
GAMEL( 1999, autmoon, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Autumn Moon (1VXFC5488, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits
GAMEL( 2000, coralr2, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Coral Riches II (1VXFC5472, New Zealand)", 0, layout_arimk4nz ) // 2c, $2 = 100 credits
GAMEL( 1995, cgold2, 0, aristmk4, cgold2, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Caribbean Gold II (3XF5182H04, USA)", 0, layout_cgold2 )
GAMEL( 1996, fhunter, 0, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I01, USA)", 0, layout_fhunter )
GAMEL( 1996, fhuntera, fhunter, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I02, USA)", 0, layout_fhunter )
GAMEL( 1996, arcwins, 0, aristmk4, arcwins, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Arctic Wins (4XF5227H03, USA)", 0, layout_arcwins )
GAMEL( 1997, wildone, 0, aristmk4_poker, wildone, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Wild One (4VXEC5357, New Zealand)", 0, layout_wildone ) // 20c, $2 = 10 credits, video poker
GAMEL( 1993, gunnrose, 0, aristmk4_poker, wildone, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Guns and Roses (C606191SMP, Australia)", MACHINE_WRONG_COLORS, layout_topgear )
GAMEL( 1986, gldnpkr, 0, aristmk4_poker, gldnpkr, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Golden Poker (8VXEC037, New Zealand)", 0, layout_gldnpkr ) // possibly 20c, 1 coin = 1 credit, video poker
GAMEL( 1986, gtroppo, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Gone Troppo (1VXEC542, New Zealand)", 0, layout_topgear ) // possibly 20c, 1 coin = 1 credit
GAMEL( 1986, clkwise, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Clockwise (1VXEC534, New Zealand)", MACHINE_NOT_WORKING, layout_topgear ) // 20c, 1 coin = 1 credit
GAMEL( 1986, cgold, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Caribbean Gold (3VXEC449, USA)", 0, layout_topgear ) // 25c, 1 coin = 1 credit
GAMEL( 1986, fvrpitch, 0, aristmk4, fvrpitch, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Fever Pitch? (2VXEC534, NSW, 90.36%)", 0, layout_fvrpitch ) // 5c, $1 = 20 credits
GAMEL( 1996, eforest, 0, aristmk4, eforest, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (12XF528902, US)", 0, layout_eforest ) // 92.778%
GAMEL( 1995, eforesta, eforest, aristmk4, aristmk4, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (4VXFC818, NSW)", 0, layout_aristmk4 ) // 10c, $1 = 10 credits, 90.483%
GAMEL( 1996, eforestb, eforest, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Enchanted Forest (3VXFC5343, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 88.43%
GAMEL( 1996, 3bagflvt, 0, aristmk4, 3bagflvt, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (5VXFC790, Victoria)", 0, layout_3bagflvt ) // 5c, $1 = 20 credits, 90.018%
GAMEL( 1996, 3bagflnz, 3bagflvt, aristmk4, 3bagflnz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "3 Bags Full (3VXFC5345, New Zealand)", 0, layout_3bagflnz ) // 5c, $2 = 40 credits, 88.22%
GAMEL( 1996, kgbird, 0, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 5c)", 0, layout_kgbird ) // 5c, $2 = 40 credits, 87.98%
GAMEL( 1996, kgbirda, kgbird, aristmk4, kgbird, aristmk4_state, aristmk4, ROT0, "Aristocrat", "K.G. Bird (4VXFC5341, New Zealand, 10c)", 0, layout_kgbird ) // 10c, $2 = 20 credits, 91.97%
GAMEL( 1996, blkrhino, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Black Rhino (3VXFC5344, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 91.96%
GAMEL( 1996, topgear, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Top Gear (4VXFC969, New Zealand)", 0, layout_topgear ) // 10c, 10c = 1 credit, 87.471%
GAMEL( 1996, wtigernz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "White Tiger (3VXFC5342, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 91.99%
GAMEL( 1998, phantomp, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Phantom Pays (4VXFC5431, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 91.95%
GAMEL( 1998, ffortune, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fantasy Fortune (1VXFC5460, New Zealand)", 0, layout_goldenc ) // 5c, $2 = 40 credits, 87.90%
GAMEL( 1998, swtht2nz, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Sweethearts II (1VXFC5461, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 87.13%
GAMEL( 1996, goldenc, 0, aristmk4, goldenc, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Golden Canaries (1VXFC5462, New Zealand)", 0, layout_goldenc ) // 2c, $2 = 100 credits, 87.30%
GAMEL( 1999, autmoon, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Autumn Moon (1VXFC5488, New Zealand)", 0, layout_arimk4nz ) // 5c, $2 = 40 credits, 87.27%
GAMEL( 2000, coralr2, 0, aristmk4, arimk4nz, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Coral Riches II (1VXFC5472, New Zealand)", 0, layout_arimk4nz ) // 2c, $2 = 100 credits, 87.13%
GAMEL( 1995, cgold2, 0, aristmk4, cgold2, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Caribbean Gold II (3XF5182H04, USA)", 0, layout_cgold2 ) // 92.858%
GAMEL( 1996, fhunter, 0, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I01, USA)", 0, layout_fhunter ) // 90.018%
GAMEL( 1996, fhuntera, fhunter, aristmk4, fhunter, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Fortune Hunter (2XF5196I02, USA)", 0, layout_fhunter ) // 92.047%
GAMEL( 1996, arcwins, 0, aristmk4, arcwins, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Arctic Wins (4XF5227H03, USA)", 0, layout_arcwins ) // 90.361%
GAMEL( 1997, wildone, 0, aristmk4_poker, wildone, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Wild One (4VXEC5357, New Zealand)", 0, layout_wildone ) // 20c, $2 = 10 credits, video poker, 88.00%
GAMEL( 1993, gunnrose, 0, aristmk4_poker, gunnrose, aristmk4_state, aristmk4, ROT0, "Aristocrat", "Guns and Roses (C606191SMP, NSW)", MACHINE_WRONG_COLORS, layout_gunnrose ) // 20c, $1 = 5 credits
GAMEL( 1986, gldnpkr, 0, aristmk4_poker, gldnpkr, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Golden Poker (8VXEC037, New Zealand)", 0, layout_gldnpkr ) // 20c, 20c = 1 credit, video poker
GAMEL( 1986, gtroppo, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Gone Troppo (1VXEC542, New Zealand)", 0, layout_topgear ) // 20c, 20c = 1 credit, 87.138%
GAMEL( 1986, clkwise, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Clockwise (1VXEC534, New Zealand)", MACHINE_NOT_WORKING, layout_topgear )
GAMEL( 1986, cgold, 0, aristmk4, topgear, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Caribbean Gold (3VXEC449, USA)", 0, layout_topgear ) // 25c, 25c = 1 credit
GAMEL( 1986, fvrpitch, 0, aristmk4, fvrpitch, aristmk4_state, aristmk4, ROT0, "Ainsworth Nominees P.L.", "Fever Pitch (2VXEC534, NSW)", 0, layout_fvrpitch ) // 5c, $1 = 20 credits, 90.360%

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="collect">
<element name="COLLECT">
<rect state="1">
<color red="1.0" green="1.0" blue="0.0" />
</rect>
@ -13,7 +13,7 @@
</text>
</element>
<element name="bet1">
<element name="BET1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -26,7 +26,7 @@
</text>
</element>
<element name="bet2">
<element name="BET2">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -39,7 +39,7 @@
</text>
</element>
<element name="bet3">
<element name="BET3">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -52,7 +52,7 @@
</text>
</element>
<element name="bet4">
<element name="BET4">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -65,7 +65,7 @@
</text>
</element>
<element name="bet5">
<element name="BET5">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -78,7 +78,7 @@
</text>
</element>
<element name="reserve">
<element name="RESERVE">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
@ -91,7 +91,7 @@
</text>
</element>
<element name="1 line">
<element name="1LINE">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -104,7 +104,7 @@
</text>
</element>
<element name="3 lines">
<element name="3LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -117,7 +117,7 @@
</text>
</element>
<element name="5 lines">
<element name="5LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -130,7 +130,7 @@
</text>
</element>
<element name="7 lines">
<element name="7LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -143,7 +143,7 @@
</text>
</element>
<element name="9 lines">
<element name="9LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -208,7 +208,6 @@
</text>
</element>
<element name="auditkey">
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
@ -239,78 +238,60 @@
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<bezel name="lamp11" element="collect" inputtag="500d" inputmask="0x04">
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
<bounds x="0.67" y="3.02" width="0.31" height="0.24" />
</bezel>
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View File

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="collect">
<element name="COLLECT">
<rect state="1">
<color red="1.0" green="1.0" blue="0.0" />
</rect>
@ -13,7 +13,7 @@
</text>
</element>
<element name="bet1">
<element name="BET1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -26,7 +26,7 @@
</text>
</element>
<element name="bet2">
<element name="BET2">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -39,7 +39,7 @@
</text>
</element>
<element name="bet3">
<element name="BET3">
<rect state="1">
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</rect>
@ -52,7 +52,7 @@
</text>
</element>
<element name="bet5">
<element name="BET5">
<rect state="1">
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</rect>
@ -65,7 +65,7 @@
</text>
</element>
<element name="bet10">
<element name="BET10">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -78,7 +78,7 @@
</text>
</element>
<element name="max bet">
<element name="MAXBET">
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</rect>
@ -92,7 +92,7 @@
</text>
</element>
<element name="reserve">
<element name="RESERVE">
<rect state="1">
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</rect>
@ -105,7 +105,7 @@
</text>
</element>
<element name="1 line">
<element name="1LINE">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -118,7 +118,7 @@
</text>
</element>
<element name="3 lines">
<element name="3LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -131,7 +131,7 @@
</text>
</element>
<element name="5 lines">
<element name="5LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -144,7 +144,7 @@
</text>
</element>
<element name="7 lines">
<element name="7LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -157,7 +157,7 @@
</text>
</element>
<element name="9 lines">
<element name="9LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -170,7 +170,7 @@
</text>
</element>
<element name="auto play">
<element name="AUTOPLAY">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -235,7 +235,6 @@
</text>
</element>
<element name="auditkey">
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<bezel name="lamp11" element="collect" inputtag="500d" inputmask="0x04">
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<bezel name="lamp14" element="light tower1">
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</view>
</mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="cashout">
<element name="CASHOUT">
<rect state="1">
<color red="1.0" green="1.0" blue="0.0" />
</rect>
@ -13,7 +13,7 @@
</text>
</element>
<element name="1 line">
<element name="1LINE">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -26,7 +26,7 @@
</text>
</element>
<element name="2 lines">
<element name="2LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -39,7 +39,7 @@
</text>
</element>
<element name="3 lines">
<element name="3LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -52,7 +52,7 @@
</text>
</element>
<element name="4 lines">
<element name="4LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -65,7 +65,7 @@
</text>
</element>
<element name="5 lines">
<element name="5LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -78,7 +78,7 @@
</text>
</element>
<element name="gamble">
<element name="GAMBLE">
<rect state="1">
<color red="0.5" green="0.0" blue="0.7" />
</rect>
@ -92,7 +92,7 @@
</text>
</element>
<element name="service">
<element name="SERVICE">
<rect state="1">
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@ -105,7 +105,7 @@
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</element>
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@ -118,7 +118,7 @@
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</element>
<element name="bet2">
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@ -131,7 +131,7 @@
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</element>
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@ -144,7 +144,7 @@
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</element>
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@ -157,7 +157,7 @@
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@ -170,7 +170,7 @@
</text>
</element>
<element name="take win">
<element name="TAKEWIN">
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<color red="1.0" green="0.7" blue="0.0" />
</rect>
@ -235,7 +235,6 @@
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</element>
<element name="auditkey">
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@ -266,86 +265,66 @@
<screen index="0">
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</mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<mamelayout version="2">
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@ -13,7 +13,7 @@
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@ -26,7 +26,7 @@
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@ -39,7 +39,7 @@
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@ -52,7 +52,7 @@
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@ -65,7 +65,7 @@
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@ -78,7 +78,7 @@
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@ -92,7 +92,7 @@
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@ -105,7 +105,7 @@
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@ -118,7 +118,7 @@
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@ -131,7 +131,7 @@
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@ -144,7 +144,7 @@
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@ -157,7 +157,7 @@
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@ -170,7 +170,7 @@
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@ -235,7 +235,6 @@
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@ -266,86 +265,66 @@
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View File

@ -1,6 +1,6 @@
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@ -13,7 +13,7 @@
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@ -26,7 +26,7 @@
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@ -39,7 +39,7 @@
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@ -52,7 +52,7 @@
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@ -65,7 +65,7 @@
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@ -78,7 +78,7 @@
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@ -92,7 +92,7 @@
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@ -105,7 +105,7 @@
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@ -118,7 +118,7 @@
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@ -131,7 +131,7 @@
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@ -144,7 +144,7 @@
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@ -157,7 +157,7 @@
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@ -170,7 +170,7 @@
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@ -235,7 +235,6 @@
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@ -266,86 +265,66 @@
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View File

@ -83,8 +83,7 @@
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View File

@ -1,6 +1,6 @@
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<mamelayout version="2">
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@ -13,7 +13,7 @@
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@ -26,7 +26,7 @@
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@ -39,7 +39,7 @@
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@ -52,7 +52,7 @@
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@ -65,7 +65,7 @@
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@ -78,7 +78,7 @@
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@ -91,7 +91,7 @@
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@ -104,7 +104,7 @@
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@ -117,7 +117,7 @@
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@ -130,7 +130,7 @@
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@ -143,7 +143,7 @@
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@ -208,7 +208,6 @@
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@ -239,78 +238,60 @@
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View File

@ -33,7 +33,7 @@
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View File

@ -1,19 +1,19 @@
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@ -26,7 +26,7 @@
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@ -39,7 +39,7 @@
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@ -52,7 +52,7 @@
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@ -65,7 +65,7 @@
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@ -78,7 +78,7 @@
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@ -92,7 +92,7 @@
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@ -105,7 +105,7 @@
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@ -118,7 +118,7 @@
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@ -131,7 +131,7 @@
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@ -144,7 +144,7 @@
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@ -157,7 +157,7 @@
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@ -170,7 +170,7 @@
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@ -235,7 +235,6 @@
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@ -266,86 +265,66 @@
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View File

@ -1,6 +1,6 @@
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<mamelayout version="2">
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@ -13,7 +13,7 @@
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@ -26,7 +26,7 @@
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@ -39,7 +39,7 @@
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@ -52,7 +52,7 @@
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@ -65,7 +65,7 @@
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@ -78,7 +78,7 @@
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@ -91,7 +91,7 @@
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@ -104,7 +104,7 @@
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@ -117,7 +117,7 @@
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@ -130,7 +130,7 @@
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@ -143,7 +143,7 @@
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@ -208,7 +208,6 @@
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@ -239,78 +238,60 @@
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View File

@ -1,97 +1,19 @@
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@ -104,7 +26,7 @@
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@ -117,7 +39,7 @@
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@ -130,7 +52,7 @@
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@ -143,7 +65,7 @@
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@ -156,6 +78,84 @@
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@ -208,7 +208,6 @@
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@ -239,78 +238,60 @@
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View File

@ -1,6 +1,6 @@
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@ -13,7 +13,7 @@
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@ -26,7 +26,7 @@
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@ -39,7 +39,7 @@
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@ -53,7 +53,7 @@
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<element name="CHANGE">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
@ -66,7 +66,7 @@
</text>
</element>
<element name="hold1">
<element name="HOLD1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -79,7 +79,7 @@
</text>
</element>
<element name="hold2">
<element name="HOLD2">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -92,7 +92,7 @@
</text>
</element>
<element name="hold3">
<element name="HOLD3">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -105,7 +105,7 @@
</text>
</element>
<element name="hold4">
<element name="HOLD4">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -118,7 +118,7 @@
</text>
</element>
<element name="hold5">
<element name="HOLD5">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -131,7 +131,7 @@
</text>
</element>
<element name="take win">
<element name="TAKEWIN">
<rect state="1">
<color red="1.0" green="0.7" blue="0.0" />
</rect>
@ -226,74 +226,57 @@
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<bezel name="lamp6" element="collect">
<bezel name="lamp6" element="COLLECT" inputtag="500e" inputmask="0x01">
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<bezel name="lamp3" element="take win">
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<bezel name="lamp14" element="light tower1">
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</view>
</mamelayout>

View File

@ -1,6 +1,6 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="collect">
<element name="COLLECT">
<rect state="1">
<color red="1.0" green="1.0" blue="0.0" />
</rect>
@ -13,7 +13,7 @@
</text>
</element>
<element name="bet1">
<element name="BET1">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -26,7 +26,7 @@
</text>
</element>
<element name="bet2">
<element name="BET2">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -39,7 +39,7 @@
</text>
</element>
<element name="bet3">
<element name="BET3">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -52,7 +52,7 @@
</text>
</element>
<element name="bet5">
<element name="BET5">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -65,7 +65,7 @@
</text>
</element>
<element name="bet10">
<element name="BET10">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -78,7 +78,7 @@
</text>
</element>
<element name="double up">
<element name="DOUBLEUP">
<rect state="1">
<color red="0.5" green="0.0" blue="0.7" />
</rect>
@ -92,7 +92,7 @@
</text>
</element>
<element name="reserve">
<element name="RESERVE">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
@ -105,7 +105,7 @@
</text>
</element>
<element name="1 line">
<element name="1LINE">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -118,7 +118,7 @@
</text>
</element>
<element name="3 lines">
<element name="3LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -131,7 +131,7 @@
</text>
</element>
<element name="5 lines">
<element name="5LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -144,7 +144,7 @@
</text>
</element>
<element name="7 lines">
<element name="7LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -157,7 +157,7 @@
</text>
</element>
<element name="9 lines">
<element name="9LINES">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -170,7 +170,7 @@
</text>
</element>
<element name="take win">
<element name="TAKEWIN">
<rect state="1">
<color red="1.0" green="0.7" blue="0.0" />
</rect>
@ -235,7 +235,6 @@
</text>
</element>
<element name="auditkey">
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
@ -266,86 +265,66 @@
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<bezel name="lamp11" element="collect">
<bezel name="lamp11" element="COLLECT" inputtag="500d" inputmask="0x04">
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</mamelayout>

View File

@ -1,19 +1,46 @@
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<mamelayout version="2">
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<text string="FULL GAMBLE">
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</text>
</element>
<element name="HALF">
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<text string="HALF GAMBLE">
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</element>
<element name="RED">
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -26,20 +53,7 @@
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</element>
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<color red="1.0" green="1.0" blue="1.0" />
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<color red="0.5" green="0.5" blue="0.5" />
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</element>
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<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
@ -52,34 +66,20 @@
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</element>
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<text string="DOUBLE UP">
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</element>
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<rect state="1">
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</rect>
@ -92,7 +92,7 @@
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</element>
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<element name="HOLD2">
<rect state="1">
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@ -105,7 +105,7 @@
</text>
</element>
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<rect state="1">
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</rect>
@ -118,40 +118,40 @@
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<text string="BIG 5/HOLD 4">
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<text string="HIGH 5/HOLD 5">
<text string="BET 5/HOLD 5">
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<text string="TAKE WIN">
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<bounds x="0" y="0.1" width="1" height="0.8" />
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@ -239,78 +239,60 @@
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</screen>
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</view>
</mamelayout>

View File

@ -1,6 +1,6 @@
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@ -13,7 +13,7 @@
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@ -26,7 +26,7 @@
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<element name="BET2">
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@ -39,7 +39,7 @@
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</element>
<element name="bet3">
<element name="BET3">
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@ -52,7 +52,7 @@
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</element>
<element name="bet4">
<element name="BET4">
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@ -65,7 +65,7 @@
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</element>
<element name="bet5">
<element name="BET5">
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@ -78,7 +78,7 @@
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</element>
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<element name="DOUBLEUP">
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@ -92,7 +92,7 @@
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<element name="RESERVE">
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@ -105,7 +105,7 @@
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@ -118,7 +118,7 @@
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@ -131,7 +131,7 @@
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@ -144,7 +144,7 @@
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<element name="4 lines">
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@ -157,7 +157,7 @@
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<element name="5 lines">
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@ -170,7 +170,7 @@
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<element name="take win">
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@ -235,7 +235,6 @@
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@ -266,86 +265,66 @@
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<bounds left="0" top="0" right="4" bottom="3" />
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View File

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343
src/mame/layout/one4all.lay Normal file
View File

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<disk state="0">
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View File

@ -33,7 +33,7 @@
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265
src/mame/layout/qnilenl.lay Normal file
View File

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View File

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View File

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View File

@ -1,6 +1,6 @@
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<mamelayout version="2">
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<element name="COLLECT">
<rect state="1">
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@ -13,7 +13,7 @@
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</element>
<element name="red">
<element name="RED">
<rect state="1">
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@ -26,7 +26,7 @@
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<element name="draw">
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<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
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@ -39,7 +39,7 @@
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@ -52,7 +52,7 @@
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@ -66,7 +66,7 @@
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@ -79,7 +79,7 @@
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@ -92,7 +92,7 @@
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@ -105,7 +105,7 @@
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@ -118,7 +118,7 @@
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@ -131,7 +131,7 @@
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@ -144,7 +144,7 @@
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@ -239,78 +239,60 @@
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View File

@ -1354,8 +1354,8 @@ butasanj // (c) 1987 Jaleco
valtric // (c) 1986 Jaleco
@source:aristmk4.cpp
3bagflnz // (c) 1994
3bagflvt // (c) 1994
3bagflnz // (c) 1996
3bagflvt // (c) 1996
86lions // (c) 1985?
arcwins // (c) 1996
autmoon // (c) 1999
@ -1363,8 +1363,8 @@ blkrhino // (c) 1996
cgold // (c) 1986 Ainsworth Nominees P.L.
cgold2 // (c) 1995
clkwise // (c) 1986 Ainsworth Nominees P.L.
coralr2 // (c) 2002
eforest // (c) 1994
coralr2 // (c) 2000
eforest // (c) 1996
eforesta // (c) 1995
eforestb // (c) 1996
ffortune // (c) 1998
@ -1396,10 +1396,12 @@ bootsctn // (c) 1998
bootsctnu // (c) 1999
bootsctnua // (c) 1999
bparty // (c) 2000
bpartya // (c) 2000
bumblbug // (c) 1996
bumblbugql // (c) 1996
bumblbugu // (c) 1997
buttdeli // (c) 1995
canrose // (c) 1996
cashcat // (c) 1998
cashcata // (c) 1997
cashcatnz // (c) 1999
@ -1408,6 +1410,7 @@ cashchamu // (c) 1996
cashchama // (c) 1998
cashchamnz // (c) 1998
cashcra5 // (c) 1997
cashcra5a // (c) 1997
chariotc // (c) 1998
chariotcv // (c) 1998
checkma5 // (c) 2001
@ -1419,6 +1422,7 @@ cuckoo // (c) 1998
cuckoou // (c) 2000
dstbloom // (c) 1995
dstblooma // (c) 1995
diamdest // (c) 2000
diamdove // (c) 1999
dmdfever // (c) 1996
dimtouch // (c) 1997
@ -1432,11 +1436,14 @@ dolphntrceb // (c) 1999
dreamwv // (c) 1997
drgneye // (c) 1997
dynajack // (c) 2000
dynajacku // (c) 2001
eldorda5 // (c) 1998
eforsta5 // (c) 1995
eforsta5ce // (c) 2000
eforsta5u // (c) 1997
fastfort // (c) 1998
fortellr // (c) 2000
fortfvr // (c) 2001
gambler // (c) 1998
geisha // (c) 2001
genmagi // (c) 1999
@ -1449,17 +1456,21 @@ incasun // (c) 1999
incasunsp // (c) 1999
incasunnz // (c) 2000
incasunu // (c) 2000
incasunua // (c) 2000
indrema5 // (c) 1998
jumpbean // (c) 1996
jumpjoey // (c) 1996
jungjuic // (c) 1996
kgalah // (c) 1995
kgalaha // (c) 1995
kgbirda5 // (c) 1994
koalamnt // (c) 2001
koalamnta // (c) 2001
kookabuk // (c) 1998
locoloot // (c) 1997
locoloota // (c) 1997
locolootnz // (c) 1998
locolootu // (c) 2001
lonewolf // (c) 1997
luckyclo // (c) 1995
mgarden // (c) 1997
@ -1472,6 +1483,7 @@ mammothm // (c) 1997
marmagic // (c) 2000
marmagicu // (c) 2000
marmagicua // (c) 2000
marmagicub // (c) 2000
minemine // (c) 1996
minemineu // (c) 1996
monmouse // (c) 1997
@ -1479,8 +1491,11 @@ monmousea // (c) 1997
montree // (c) 2001
mountmon // (c) 1996
mountmona // (c) 1996
mountmonce // (c) 2001
mountmonu // (c) 2001
multidrw // (c) 2000
mystgard // (c) 1996
one4all // (c) 2001
orchidms // (c) 1999
orchidmsa // (c) 1999
oscara5 // (c) 1996
@ -1489,11 +1504,13 @@ pantmag // (c) 1999
pantmaga // (c) 1999
partygrs // (c) 2001
partygrsa // (c) 2001
partygrsb // (c) 2001
peaflut // (c) 2000
pengpay // (c) 1997
pengpaya // (c) 1996
pengpayb // (c) 1997
pengpayc // (c) 1995
pengpayd // (c) 1995
pengpayu // (c) 1997
pengpuck // (c) 2001
penpir // (c) 1998
@ -1512,6 +1529,7 @@ qnilec // (c) 1997
qnilece // (c) 2001
qnilecea // (c) 2001
qniled // (c) 1999
qnilenl // (c) 2000
qnileu // (c) 1997
qnilev // (c) 1997
qnilemax // (c) 1999
@ -1524,8 +1542,10 @@ retrsama // (c) 1997
retrsamb // (c) 1997
rushrst // (c) 1997
sbuk2 // (c) 1999
sbuk2a // (c) 1995
sbuk3 // (c) 1998
sbuk3a // (c) 1998
sldeluxe // (c) 2001
slvrwolf // (c) 1998
snowcat // (c) 1996
sumospin // (c) 1997
@ -1538,6 +1558,7 @@ thndha // (c) 1996
thor // (c) 1996
topbana // (c) 1997
toutango // (c) 1998
toutangonl // (c) 1999
trstrove // (c) 2000
tritreat // (c) 2002
trojhors // (c) 2001
@ -1546,6 +1567,7 @@ trpdlghtu // (c) 1997
unicornd // (c) 1998
unicornda // (c) 1998
unicorndnz // (c) 2000
unicorndu // (c) 2001
wamazon // (c) 1996
wamazona // (c) 1996
wamazonv // (c) 1996
@ -1554,253 +1576,268 @@ wildbill // (c) 1996
wldangel // (c) 1996
wcougar // (c) 1996
wcougaru // (c) 1997
wcoyote // (c) 2001
wizways // (c) 1996
wnpost // (c) 1997
wthing // (c) 1999
wthinga // (c) 2000
wtiger // (c) 1999
yukongl5 // (c) 2000
@source:aristmk6.cpp
aristmk6 //
5drag
5dragsp
5dragce
5koipp
aristmk6 // (c) 2000
5drag // (c) 2004
5dragsp // (c) 2004
5dragce // (c) 2007
5koipp // (c) 2007
50lions // (c) 2002
50lionsm // (c) 2003
50lionrr
100lions
adonisa6
adustcm
afterhrs
alchemy
atkgld
amzqueen
amztempl
antcleo
50lionrr // (c) 2012
100lions // (c) 2006
adonisa6 // (c) 2005
aduskcm // (c) 2001
afterhrs // (c) 2004
alchemy // (c) 2003
atkgld // (c) 2007
amzqueen // (c) 2001
amztempl // (c) 2009
antcleo // (c) 2004
antcleom // (c) 2004
apocof
arabnga6
arabnga6u
arwincm
arish
asnprinc
beavbuk
bigben
bigheart
bigred
bigred2
blkbrum
blkmust
bluetigr
bobdolly
brazil
bucaneer
buckstop
buffalo
buffalou
bmbugs
bushrngr
cactusco
callwld
calyking
canaryrc
cmtonig
cinhell
csd
csdsp
csdm // (c) 2003
csdce
csret
corrida
cryspri
apocof // (c) 2003
arabnga6 // (c) 2001
arabnga6u // (c) 2004
arwincm // (c) 2003
arish // (c) 2003
asnprinc // (c) 2004
beavbuk // (c) 2008
betzoo // (c) 2003
bigben // (c) 2003
bigbena // (c) 2003
bigheart // (c) 1999
bigred // (c) 2002
bigreda // (c) 2002
bigred2 // (c) 2005
blkbrum // (c) 2002
blkmust // (c) 200?
bluetigr // (c) 2007
bobdolly // (c) 2007
brazil // (c) 2005
bucaneer // (c) 2004
bucaneeru // (c) 2005
buckstop // (c) 2010
buffalo // (c) 2006
buffalou // (c) 2006
bmbugs // (c) 2005
bushrngr // (c) 2001
cactusco // (c) 2007
callwld // (c) 2007
calyking // (c) 2005
canaryrc // (c) 2006
cmtonig // (c) 2005
cinhell // (c) 2004
csd // (c) 2002
csdsp // (c) 2002
csdm // (c) 2003
csdce // (c) 2003
csret // (c) 2006
corrida // (c) 2005
cryspri // (c) 2003
crysprim // (c) 2003
cryspriu
deepfrz
deepfrzu
deltabel
deltaqn
dimeye
dimeyece
di4ever
dinosa6
dblagent
dbldolph
drgnlord
drgnmgic
drmcatch
drmred
eaglrock
estrike
eastland
eggsrccm
efce
encspell
enchantr
eott
firednc
flamoljc
flamolce
followst
fortath
frogwld
gambjack
gwnn
geishaa6
goape
gogreen
goldarch
gldnflc
gldgong
goldinc
goldincu
goldpym
goldsam
gbmoney
grizzly
heartgld
heartveg
hlntroy
highnoon
holdrma
househrt
incachf
indream
indremce
indremll
indrem2c
cryspriu // (c) 2006
deepfrz // (c) 2009
deepfrzu // (c) 2009
deltabel // (c) 2005
deltaqn // (c) 2004
dimeye // (c) 2004
dimeyece // (c) 2004
di4ever // (c) 2002
dinosa6 // (c) 2003
dblagent // (c) 2005
dbldolph // (c) 2000
drgnlord // (c) 2004
drgnmgic // (c) 2006
drmcatch // (c) 2003
drmred // (c) 2008
eaglrock // (c) 2004
estrike // (c) 2010
eastland // (c) 2004
eggsrccm // (c) 2005
efce // (c) 200?
encspell // (c) 2007
enchantr // (c) 2000
eott // (c) 2000
firednc // (c) 2004
flamolce // (c) 2002
flamoljc // (c) 2002
followst // (c) 2000
fortath // (c) 2007
frogwld // (c) 2004
gambjack // (c) 2005
gwnn // (c) 2004
geishaa6 // (c) 2000
geishajc // (c) 2001
goape // (c) 2001
gogreen // (c) 2001
goldarch // (c) 2005
gldnflc // (c) 2003
gldgong // (c) 2005
goldinc // (c) 2004
goldincu // (c) 2005
goldpym // (c) 2002
goldsam // (c) 2007
gbmoney // (c) 2002
grizzly // (c) 2006
heartgld // (c) 2003
heartveg // (c) 2006
hlntroy // (c) 2002
hlntroyu // (c) 2004
highnoon // (c) 2001
holdrma // (c) 2002
househrt // (c) 2004
incachf // (c) 2005
indream // (c) 2001
indremce // (c) 2002
indremll // (c) 2003
indrem2c // (c) 2003
indremmm // (c) 2003
indgldcm
indprncs
jailbrk
jefffox
jewelcm
kingnep
kingnile
kingnilea
kingpeng
koalama6
kohinoor
lgfish
lemrol
lineking
lordleo
lougcm
lovestrk
luigibal
lucky88
magforst
magmerm
metestrm
milkin
mskitty
mnytree
moonwalt
mchilli
mrwoo
mystarr
mysteycm
mysteycmu
mystmerm
nerdwild
opsesam
orbeaut
outbackj
owlcap
pandpays
parislgt
parislgtu
pcockmag
pelipete
pelipeteu
pennyar
pengpyce
pharfor
phxfant
pirata6
pcfavor
pcbydem
pcmostw
pcgold
pcplat
pcorig
pwsuper
pompeia6
pompeia6u
prideaf
prophecy
qnilea6
qnilese
qnilejc
qnilejcsp
qsheeba
raprichs
redbara6
roadtrip
ruprup
rubymag
rumbreel
scatmag2
scatmag2sa
sealdeal
shorthng
shamnmg
shamnmgu
smtma6
silkrda6
silgola6
skydnca6
spgcarn
stardrft
stardrftu
starqst
statsymb
sunmoon
sunmonbb
sunqndol
sbuk5
swhr2a6
swh2ld
tahitim
thaiprnc
thaiprncm // (c) 2003
thndrhrt
tigress
tikitalk
tiktorch
timbwolf
topshta6
torgods
toprdice
trsking
turtreas
venetian
venice
werewild
indgldcm // (c) 2001
indprncs // (c) 2004
jailbrk // (c) 2002
jefffox // (c) 2003
jewelcm // (c) 2003
kingnep // (c) 2005
kingnile // (c) 2003
kingnilea // (c) 2002
kingpeng // (c) 2002
kingpengsp // (c) 2002
koalama6 // (c) 2000
kohinoor // (c) 2003
lgfish // (c) 2006
lemrol // (c) 2004
lineking // (c) 2005
lordleo // (c) 2002
lougcm // (c) 2001
lovestuk // (c) 200?
luigibal // (c) 2007
lucky88 // (c) 2007
magforst // (c) 2005
magmerm // (c) 2003
metestrm // (c) 2007
milkin // (c) 2007
mskitty // (c) 2005
mnytree // (c) 2000
moonwalt // (c) 2007
mchilli // (c) 2008
mrwoo // (c) 200?
mystarr // (c) 2002
mysteycm // (c) 2001
mysteycmu // (c) 2002
mystmerm // (c) 2002
nerdwild // (c) 2005
opsesam // (c) 200?
orbeaut // (c) 2006
outbackj // (c) 2005
owlcap // (c) 2001
pandpays // (c) 2004
parislgt // (c) 2001
parislgtu // (c) 2002
pcockmag // (c) 2002
pcockmagu // (c) 2004
pelipete // (c) 2004
pelipeteu // (c) 2005
pennyar // (c) 2005
pengpyce // (c) 2003
pharfor // (c) 2000
phxfant // (c) 2005
pirata6 // (c) 2000
pcbydem // (c) 2006
pcfavor // (c) 2004
pcgold // (c) 2010
pcmostw // (c) 2006
pcorig // (c) 2004
pcplat // (c) 2009
pwsuper // (c) 200?
pompeia6 // (c) 2001
pompeia6u // (c) 2005
pompeia6ua // (c) 2002
prideaf // (c) 2005
prophecy // (c) 2004
qnilea6 // (c) 2005
qnilese // (c) 2001
qnilesea // (c) 2001
qnilejc // (c) 2002
qnilejcsp // (c) 2002
qsheba // (c) 2003
raprichs // (c) 2005
redbara6 // (c) 2002
retsama6 // (c) 2002
roadtrip // (c) 2005
ruprup // (c) 2002
rubymag // (c) 2002
rumbreel // (c) 2010
scatmag2 // (c) 2000
scatmag2sa // (c) 2001
scatmag3 // (c) 2006
sealdeal // (c) 2002
shorthng // (c) 2004
shamnmg // (c) 2006
shamnmgu // (c) 200?
smtma6 // (c) 2001
silkrda6 // (c) 2006
silgola6 // (c) 2002
skydnca6 // (c) 2008
spgcarn // (c) 1999
stardrft // (c) 2003
stardrftu // (c) 2004
starqst // (c) 2001
statsymb // (c) 2005
sunmoon // (c) 2003
sunmoona // (c) 2003
sunmonbb // (c) 200?
sunqndol // (c) 2003
sbuk5 // (c) 2005
swhr2a6 // (c) 2005
swh2ld // (c) 2002
tahitim // (c) 2006
thaiprnc // (c) 2002
thaiprncm // (c) 2003
thndrhrt // (c) 2004
tigress // (c) 2007
tikitalk // (c) 2007
tiktorch // (c) 2001
timbwolf // (c) 200?
topshta6 // (c) 2002
torgods // (c) 2000
toprdice // (c) 2001
trsking // (c) 200?
turtreas // (c) 2006
venetian // (c) 2002
venice // (c) 2004
werewild // (c) 2009
whalecsh // (c) 2002
whalecshu
whalecshua
wheregld
wheregldsp
wheregldm // (c) 2004
whtwater
wikwin2
wldafr
wldcata6
wldgoos
wgorilla
wldpanda
wldpanth
wldstall
wtepee
wwaratah
wwaratahsp
wways
wwaysm // (c) 2003
wzwaysll
wingoly
zorroa6
zorroa6u
whalecshu // (c) 2003
whalecshua // (c) 2005
wheregld // (c) 2004
wheregldsp // (c) 2004
wheregldm // (c) 2004
whtwater // (c) 2003
wikwin2 // (c) 2006
wldafr // (c) 2002
wldcata6 // (c) 2006
wldgoos // (c) 2003
wgorilla // (c) 2009
wldpanda // (c) 2006
wldpanth // (c) 2004
wldstall // (c) 2006
wtepee // (c) 2007
wwaratah // (c) 2006
wwaratahsp // (c) 2006
wways // (c) 2002
wwaysm // (c) 2003
wzwaysll // (c) 2003
wingoly // (c) 2005
zorroa6 // (c) 2003
zorroa6u // (c) 2005
@source:arkanoid.cpp
ark1ball // bootleg