Merge pull request #1562 from mamehaze/251016

preliminary magnet system sound + various flag fixes
This commit is contained in:
Vas Crabb 2016-10-26 21:26:05 +11:00 committed by GitHub
commit ee88f4fe04
6 changed files with 91 additions and 37 deletions

View File

@ -791,6 +791,6 @@ DRIVER_INIT_MEMBER(cedar_magnet_state, mag_exzi)
GAME( 1987, cedmag, 0, cedar_magnet, cedar_magnet, driver_device, 0, ROT0, "EFO SA / Cedar", "Magnet System (prototype)", MACHINE_IS_BIOS_ROOT )
GAME( 1987, mag_time, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, mag_time, ROT90, "EFO SA / Cedar", "Time Scanner (TS 2.0, Magnet System, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND ) // original game was by Sega
GAME( 1987, mag_exzi, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, mag_exzi, ROT0, "EFO SA / Cedar", "Exzisus (EX 1.0, Magnet System, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND ) // original game was by Taito
GAME( 1987, mag_xain, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, mag_xain, ROT0, "EFO SA / Cedar", "Xain'd Sleena (SC 3.0, Magnet System, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND ) // original game was by Technos
GAME( 1987, mag_time, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, mag_time, ROT90, "EFO SA / Cedar", "Time Scanner (TS 2.0, Magnet System, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Sega
GAME( 1987, mag_exzi, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, mag_exzi, ROT0, "EFO SA / Cedar", "Exzisus (EX 1.0, Magnet System, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Taito
GAME( 1987, mag_xain, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, mag_xain, ROT0, "EFO SA / Cedar", "Xain'd Sleena (SC 3.0, Magnet System, prototype)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Technos

View File

@ -28,9 +28,10 @@ public:
TIMER_CALLBACK_MEMBER(halt_assert_callback);
TIMER_CALLBACK_MEMBER(halt_clear_callback);
TIMER_CALLBACK_MEMBER(reset_assert_callback);
virtual TIMER_CALLBACK_MEMBER(reset_assert_callback);
TIMER_CALLBACK_MEMBER(reset_clear_callback);
void halt_assert(void);
void halt_clear(void);
void reset_assert(void);
@ -39,7 +40,6 @@ public:
bool m_is_running;
INTERRUPT_GEN_MEMBER(irq);
protected:
virtual void device_start() override;
virtual void device_reset() override;

View File

@ -2,7 +2,21 @@
// copyright-holders:David Haywood
/*
THIS IMPLEMENTATION IS ENTIRELY INCORRECT AND SHOULD NOT BE TRUSTED!
how should the ctcs hook up properly?
irq vectors
0xe6 - from ctc0? (would need vector of e0?) probably used to drive MSM5205
0xee - from ctc0? (would need vector of e8?) ^^
0xf6 - drive AY (once per frame?) triggered by ctc1 channel 3? (sets vector to f0, f6 = channel3?)
0xff - read sound latch (triggered by write from master board)
any attempts made to hook up the ctcs end up resulting in it taking an interrupt
with vector 0xf0, which points to 0x0000 and resets the cpu?!
does the device here also need to add daisychain functions in order for the 0xff vector to be used
with the soundlatch writes?
*/
#include "emu.h"
@ -20,20 +34,20 @@ cedar_magnet_sound_device::cedar_magnet_sound_device(const machine_config &mconf
}
READ8_MEMBER(cedar_magnet_sound_device::top_port14_r)
READ8_MEMBER(cedar_magnet_sound_device::soundlatch_r)
{
// uint8_t ret = m_command;
// m_command = 0;
return rand();
return m_command;
}
void cedar_magnet_sound_device::write_command(uint8_t data)
{
m_command = data;
m_cpu->set_input_line(0, HOLD_LINE);
// this interrupt causes it to read the soundlatch at 0x14
m_cpu->set_input_line_and_vector(0, HOLD_LINE,0xff);
}
static ADDRESS_MAP_START( cedar_magnet_sound_map, AS_PROGRAM, 8, cedar_magnet_sound_device )
AM_RANGE(0x0000, 0xffff) AM_RAM AM_SHARE("ram")
ADDRESS_MAP_END
@ -44,16 +58,29 @@ static ADDRESS_MAP_START( cedar_magnet_sound_io, AS_IO, 8, cedar_magnet_sound_de
AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ctc0", z80ctc_device, read, write)
AM_RANGE(0x04, 0x07) AM_DEVREADWRITE("ctc1", z80ctc_device, read, write)
AM_RANGE(0x08, 0x08) AM_WRITE(adpcm_latch_w)
AM_RANGE(0x0c, 0x0c) AM_DEVWRITE("aysnd0", ay8910_device, address_w)
AM_RANGE(0x0d, 0x0d) AM_DEVWRITE("aysnd0", ay8910_device, data_w)
AM_RANGE(0x10, 0x10) AM_DEVWRITE("aysnd1", ay8910_device, address_w)
AM_RANGE(0x11, 0x11) AM_DEVWRITE("aysnd1", ay8910_device, data_w)
AM_RANGE(0x14, 0x14) AM_READ(top_port14_r)
AM_RANGE(0x14, 0x14) AM_READ(soundlatch_r)
ADDRESS_MAP_END
WRITE8_MEMBER(cedar_magnet_sound_device::adpcm_latch_w)
{
// it writes 8-bits of sample data here, to be fed to the msm 4-bits at a time
// probably via other triggers
m_adpcm_data = data;
}
WRITE8_MEMBER(cedar_magnet_sound_device::ay1_porta_w)
{
// unknown but used
}
WRITE_LINE_MEMBER(cedar_magnet_sound_device::ctc0_z0_w)
{
@ -95,17 +122,7 @@ WRITE_LINE_MEMBER(cedar_magnet_sound_device::ctc0_int_w)
WRITE_LINE_MEMBER(cedar_magnet_sound_device::ctc1_int_w)
{
/*
switch (rand()&0x1)
{
case 0x00:
m_ctc0->trg0(rand()&1);
break;
case 0x01:
m_ctc0->trg1(rand()&1);
break;
}
*/
}
#if 0
@ -113,24 +130,49 @@ static const z80_daisy_config daisy_chain[] =
{
{ "ctc1" },
{ "ctc0" },
// soundlatch from main CPU needs to be able to generate a vector too?
{ nullptr }
};
#endif
TIMER_CALLBACK_MEMBER(cedar_magnet_sound_device::reset_assert_callback)
{
cedar_magnet_board_device::reset_assert_callback(ptr,param);
// reset lines go to the ctc as well?
m_ctc0->reset();
m_ctc1->reset();
}
INTERRUPT_GEN_MEMBER(cedar_magnet_sound_device::fake_irq)
{
// these should be coming from the CTC...
// if (m_fake_counter==0) m_cpu->set_input_line_and_vector(0, HOLD_LINE,0xe6);
// if (m_fake_counter==1) m_cpu->set_input_line_and_vector(0, HOLD_LINE,0xee);
if (m_fake_counter==2) m_cpu->set_input_line_and_vector(0, HOLD_LINE,0xf6); // drives the AY, should be from ctc1 4th counter?
m_fake_counter++;
if (m_fake_counter == 4) m_fake_counter = 0;
}
static MACHINE_CONFIG_FRAGMENT( cedar_magnet_sound )
MCFG_CPU_ADD("topcpu", Z80,4000000)
MCFG_CPU_PROGRAM_MAP(cedar_magnet_sound_map)
MCFG_CPU_IO_MAP(cedar_magnet_sound_io)
// MCFG_Z80_DAISY_CHAIN(daisy_chain)
MCFG_CPU_PERIODIC_INT_DRIVER(cedar_magnet_sound_device, fake_irq, 4*60)
MCFG_DEVICE_ADD("ctc0", Z80CTC, 4000000/8 )
// MCFG_Z80CTC_INTR_CB(INPUTLINE("topcpu", INPUT_LINE_IRQ0))
MCFG_Z80CTC_INTR_CB(WRITELINE(cedar_magnet_sound_device, ctc0_int_w))
MCFG_Z80CTC_ZC0_CB(WRITELINE(cedar_magnet_sound_device, ctc0_z0_w))
MCFG_Z80CTC_ZC1_CB(WRITELINE(cedar_magnet_sound_device, ctc0_z1_w))
MCFG_Z80CTC_ZC2_CB(WRITELINE(cedar_magnet_sound_device, ctc0_z2_w))
MCFG_DEVICE_ADD("ctc1", Z80CTC, 4000000/8 )
MCFG_Z80CTC_INTR_CB(INPUTLINE("topcpu", INPUT_LINE_IRQ0))
// MCFG_Z80CTC_INTR_CB(INPUTLINE("topcpu", INPUT_LINE_IRQ0))
// MCFG_Z80CTC_INTR_CB(DEVWRITELINE("ctc0", z80ctc_device, trg0))
MCFG_Z80CTC_INTR_CB(WRITELINE(cedar_magnet_sound_device, ctc1_int_w))
MCFG_Z80CTC_ZC0_CB(WRITELINE(cedar_magnet_sound_device, ctc1_z0_w))
@ -143,6 +185,7 @@ static MACHINE_CONFIG_FRAGMENT( cedar_magnet_sound )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5)
MCFG_SOUND_ADD("aysnd1", AY8910, 4000000/2)
MCFG_AY8910_PORT_A_WRITE_CB(WRITE8(cedar_magnet_sound_device, ay1_porta_w))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5)
MCFG_SOUND_ADD("adpcm", MSM5205, 4000000/16)
@ -164,5 +207,6 @@ void cedar_magnet_sound_device::device_start()
void cedar_magnet_sound_device::device_reset()
{
m_command = 0;
m_fake_counter = 0;
cedar_magnet_board_device::device_reset();
}

View File

@ -28,7 +28,11 @@ public:
required_device<z80ctc_device> m_ctc0;
required_device<z80ctc_device> m_ctc1;
DECLARE_READ8_MEMBER(top_port14_r);
DECLARE_READ8_MEMBER(soundlatch_r);
DECLARE_WRITE8_MEMBER(adpcm_latch_w);
DECLARE_WRITE8_MEMBER(ay1_porta_w);
uint8_t m_adpcm_data;
void write_command(uint8_t data);
uint8_t m_command;
@ -42,6 +46,11 @@ public:
DECLARE_WRITE_LINE_MEMBER(ctc0_int_w);
DECLARE_WRITE_LINE_MEMBER(ctc1_int_w);
TIMER_CALLBACK_MEMBER(reset_assert_callback) override;
int m_fake_counter;
INTERRUPT_GEN_MEMBER(fake_irq);
protected:
virtual machine_config_constructor device_mconfig_additions() const override;
virtual void device_start() override;

View File

@ -2809,7 +2809,8 @@ GAMEL(1988, pdrift, 0, yboard, pdrift, segaybd_state, pdrift,
GAMEL(1988, pdrifta, pdrift, yboard, pdrift, segaybd_state, pdrift, ROT0, "Sega", "Power Drift (World)", MACHINE_SUPPORTS_SAVE, layout_pdrift )
GAMEL(1988, pdrifte, pdrift, yboard, pdrifte, segaybd_state, pdrift, ROT0, "Sega", "Power Drift (World, Earlier)", MACHINE_SUPPORTS_SAVE, layout_pdrift )
GAMEL(1988, pdriftj, pdrift, yboard, pdriftj, segaybd_state, pdrift, ROT0, "Sega", "Power Drift (Japan)", MACHINE_SUPPORTS_SAVE, layout_pdrift )
GAMEL(1988, pdriftl, pdrift, yboard_link, pdriftl, segaybd_state, pdrift, ROT0, "Sega", "Power Drift (Japan, Link Version)", MACHINE_SUPPORTS_SAVE, layout_pdrift)
GAMEL(1988, pdriftl, 0, yboard_link, pdriftl, segaybd_state, pdrift, ROT0, "Sega", "Power Drift - Link Version (Japan, Rev A)", MACHINE_SUPPORTS_SAVE, layout_pdrift)
GAME( 1991, rchase, 0, yboard, rchase, segaybd_state, rchase, ROT0, "Sega", "Rail Chase (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1991, rchasej, rchase, yboard, rchase, segaybd_state, rchase, ROT0, "Sega", "Rail Chase (Japan)", MACHINE_SUPPORTS_SAVE )

View File

@ -2948,5 +2948,5 @@ GAME( 1996, multi96, twinadv, twinadv, twinadv, driver_device, 0, ROT0, "Bar
// these use an MCU to drive the sound
GAME( 2002, snowbro3, 0, snowbro3, snowbroj, snowbros_state, snowbro3, ROT0, "Syrmex", "Snow Brothers 3 - Magical Adventure", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // hacked from SnowBros code but released as an original game
GAME( 2003, ballboy, snowbro3, snowbro3, snowbroj, snowbros_state, snowbro3, ROT0, "bootleg", "Ball Boy", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1999, yutnori, 0, yutnori, yutnori, snowbros_state, yutnori, ROT0, "Nunal", "Puzzle Yutnori (Korea)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // Nunal is apparently Korean slang for Eyeball, hence the logo. Some places report 'JCC Soft' as the manufacturer
// protection appears to handle the sound, should check if it's just a block of code that is conditionally executed like some of the Semicom titles.
GAME( 1999, yutnori, 0, yutnori, yutnori, snowbros_state, yutnori, ROT0, "Nunal", "Puzzle Yutnori (Korea)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NO_SOUND ) // Nunal is apparently Korean slang for Eyeball, hence the logo. Some places report 'JCC Soft' as the manufacturer