SDL: link properly on OS X for SDL2. [R. Belmont]

This commit is contained in:
R. Belmont 2014-09-03 01:20:39 +00:00
parent b90ee5ed31
commit eea0414478

View File

@ -59,7 +59,7 @@ USE_DISPATCH_GL = 1
# active development on sdlmame or SDL.
# uncomment the next line to compile and link against SDL2.0
#SDL_LIBVER = sdl2
# SDL_LIBVER = sdl2
# uncomment the next line to use couriersud's multi-keyboard patch for SDL 2.1? (this API was removed prior to the 2.0 release)
# SDL2_MULTIAPI = 1
@ -477,7 +477,11 @@ SDLOS_TARGETOS = macosx
ifndef MACOSX_USE_LIBSDL
# Compile using framework (compile using libSDL is the exception)
ifeq ($(SDL_LIBVER),sdl2)
LIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL2 -framework Cocoa -framework OpenGL -lpthread
else
LIBS += -F$(SDL_FRAMEWORK_PATH) -framework SDL -framework Cocoa -framework OpenGL -lpthread
endif
INCPATH += -F$(SDL_FRAMEWORK_PATH)
else
# Compile using installed libSDL (Fink or MacPorts):