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Tidy documentation
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@ -83,11 +83,11 @@ is usually behind the term "density".
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A sensor detects when the head is on track 0 and the controller is not
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supposed to try to go past it. In addition physical blocks prevent
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the head from going out of the correct track range. Some systems
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(apple 2, some c64) do not take the track 0 sensor into account and
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(Apple II, some C64) do not take the track 0 sensor into account and
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just wham the head against the track 0 physical block, giving a
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well-known crash noise and eventually damaging the head alignment.
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Also, some systems (apple 2 and c64 again) have direct access to the
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Also, some systems (Apple II and C64 again) have direct access to the
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phases of the head positioning motor, allowing to trick the head into
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going between tracks, in middle or even quarter positions. That was
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not usable to write more tracks, since the head width did not change,
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@ -95,15 +95,15 @@ but since reliable reading was only possible with the correct position
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it was used for some copy protection systems.
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The disk rotates at a fixed speed for a given track. The most usual
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speed is 300rpm for every track, with 360rpm found for HD 5.25"
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floppies and most 8" ones, and a number of different values like 90rpm
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for the earlier floppies or 150rpm for an HD floppy in an amiga.
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speed is 300 rpm for every track, with 360 rpm found for HD 5.25"
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floppies and most 8" ones, and a number of different values like 90 rpm
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for the earlier floppies or 150 rpm for an HD floppy in an Amiga.
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Having a fixed rotational speed for the whole disk is called Constant
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Angular Velocity (CAV, almost everybody) or Zoned Constant Angular
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Velocity (ZCAV, C64) depending on whether the read/write bitrate is
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constant or track-dependant. Some systems (apple 2, mac) varies the
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rotational speed depending on the track (something like 394rpm up to
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590rpm) to end up with a Constant Linear Velocity (CLV). The idea
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constant or track-dependant. Some systems (Apple II, Mac) vary the
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rotational speed depending on the track (something like 394 rpm up to
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590 rpm) to end up with a Constant Linear Velocity (CLV). The idea
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behind ZCAV/CLV is to get more bits out of the media by keeping the
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minimal spacing between magnetic orientation transitions close to the
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best the support can do. It seems that the complexity was not deemed
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@ -158,10 +158,10 @@ is never known.
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2.3 Floppy controller
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The task of the floppy controller is to turn the signals to/from the
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floppy drive into something the main cpu can digest. The level of
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floppy drive into something the main CPU can digest. The level of
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support actually done by the controller is extremely variable from one
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device to the other, from pretty much nothing (apple2, c64) through
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minimal (amiga) to complete (western digital chips, upd765 family).
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device to the other, from pretty much nothing (Apple II, C64) through
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minimal (Amiga) to complete (Western Digital chips, uPD765 family).
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Usual functions include drive selection, motor control, track seeking
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and of course reading and writing data. Of these only the last two
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need to be described, the rest is obvious.
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@ -170,21 +170,21 @@ The data is structured at two levels: how individual bits (or nibbles,
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or bytes) are encoded on the surface, and how these are grouped in
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individually-addressable sectors. Two standards exist for these,
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called FM and MFM, and in addition a number of systems use their
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home-grown variants. Moreover, some systems such as the amiga use a
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standard bit-level encoding (MFM) but an homegrown sector-level
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home-grown variants. Moreover, some systems such as the Amiga use a
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standard bit-level encoding (MFM) but a homegrown sector-level
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organisation.
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2.3.1 Bit-level encodings
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2.3.1.1 Cell organization
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All floppy controllers, even the wonkiest like the apple 2 one, start
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All floppy controllers, even the wonkiest like the Apple II one, start
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by dividing the track in equally-sized cells. They're angular
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sections in the middle of which a magnetic orientation inversion may
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be present. From an hardware point of view the cells are seen as
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be present. From a hardware point of view the cells are seen as
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durations, which combined with the floppy rotation give the section.
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For instance the standard MFM cell size for a 3" double-density floppy
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is 2us, which combined with the also standard 300rpm rotational speed
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is 2us, which combined with the also standard 300 rpm rotational speed
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gives an angular size of 1/100000th of a turn. Another way of saying
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it is that there are 100K cells in a 3" DD track.
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@ -234,7 +234,7 @@ Modulation encoding, which can cram exactly twice as much data on the
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same surface, hence its other name of "double density". The cell size
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is set at slightly over half the physical limit, e.g. 2us usually.
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The constraint means that two '1' cells must be separated by at least
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one '0' cell. Each bit is once again encoded on two cells:
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one '0' cell. Each bit is once again encoded on two cells:
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- the first cell, called the clock bit, is '1' if both the previous
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and current data bits are 0, '0' otherwise
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@ -252,7 +252,7 @@ maximum of three zeroes.
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Group Coded Recording, or GCR, encodings are a class of encodings
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where strings of bits at least nibble-size are encoded into a given
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cell stream given by a table. It has been used in particular by the
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apple 2, the mac and the c64, and each system has its own table, or
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Apple II, the Mac and the C64, and each system has its own table, or
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tables.
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2.3.1.5 Other encodings
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@ -342,7 +342,7 @@ usually start at 1 and size code is 0 for 128 bytes, 1 for 256, 2 for
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The crc is a cyclic redundancy check of the data bits starting with
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the mark just after the pulse train using polynom 0x11021.
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The western digital-based controllers usually get rid of everything
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The Western Digital-based controllers usually get rid of everything
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but some 0xff before the first sector and allow a better use of space
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as a result.
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@ -365,19 +365,19 @@ Then for each sector:
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- MFM-encoded 0xfb, sector data followed by two bytes of crc
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- A number of MFM-encoded 0x4e (usually 84, very variable)
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The the track is finished with a stream of MFM-encoded 0x4e.
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The track is finished with a stream of MFM-encoded 0x4e.
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The 250KHz pulse trains are used to lock the PLL to the signal
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correctly. The cell pattern 4489 does not appear in normal
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MFM-encoded data and is used for clock/data separation.
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As for FM, the western digital-based controllers usually get rid of
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As for FM, the Western Digital-based controllers usually get rid of
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everything but some 0x4e before the first sector and allow a better
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use of space as a result.
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2.3.2.3 Formatting and write splices
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To be usable a floppy must have the sector headers and default sector
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To be usable, a floppy must have the sector headers and default sector
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data written on every track before using it. The controller starts
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writing at a given place, often the index pulse but on some systems
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whenever the command is sent, and writes until a complete turn is
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@ -417,7 +417,7 @@ position of the start of the cell (not the size), and bits
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- 3, MG_D -> Damaged zone, reads as neutral but cannot be changed by writing
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The position is in angular units of 1/200,000,000th of a turn. It
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corresponds to one nanosecond when the drive rotates at 300rpm.
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corresponds to one nanosecond when the drive rotates at 300 rpm.
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The last cell implicit end position is of course 200,000,000.
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@ -523,7 +523,7 @@ extract_sectors_from_bitstream_fm_pc(const UINT8 *cell stream,
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int sectdata_size)
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Extract standard mfm or fm sectors from a regenerated
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cell stream. Sectors must point to an array of 256 desc_xs.
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cell stream. Sectors must point to an array of 256 desc_xs.
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An existing sector is recognizable by having ->data non-null.
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Sector data is written in sectdata up to sectdata_size bytes.
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@ -563,8 +563,8 @@ the current time is the same for all devices.
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3.3.1 Control signals
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Due to the way they're usually connected to cpus (e.g. directly on an
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i/o port) the controls signals work with physical instead of logical
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Due to the way they're usually connected to CPUs (e.g. directly on an
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I/O port), the control signals work with physical instead of logical
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values. Which means than in general 0 means active, 1 means inactive.
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Some signals also have a callback associated called when they change.
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