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demote Panic Road (panicr) to MACHINE_NOT_WORKING
playtesting shows that the collisions aren't right, broken collisions = broken game logic = MACHINE_NOT_WORKING flag, we have higher standards.
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@ -5,7 +5,7 @@ Panic Road
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TODO:
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- are collisions 100%, need to find reference videos of game being played properly to check things look ok (I think they are..)
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- collisions don't always work, you can hit the ball out of the playfield quite easily if you know how, hence MACHINE_NOT_WORKING
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- are priorities with sprites 100%, sprite-sprite priorities are ugly in many places, maybe the SEI0010BU are 3 sprite chips?
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--
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@ -830,5 +830,5 @@ DRIVER_INIT_MEMBER(panicr_state,panicr)
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}
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GAME( 1986, panicr, 0, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
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GAME( 1986, panicr, 0, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Taito license)", "Panic Road (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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GAME( 1986, panicrg, panicr, panicr, panicr, panicr_state, panicr, ROT270, "Seibu Kaihatsu (Tuning license)", "Panic Road (Germany)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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