mpu 4 and 5 (nw)

This commit is contained in:
Miodrag Milanovic 2016-05-01 18:55:03 +02:00
parent 8aa532b3b0
commit efa918f931
20 changed files with 14052 additions and 14121 deletions

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@ -1199,25 +1199,25 @@ createMAMEProjects(_target, _subtarget, "barcrest")
files {
MAME_DIR .. "src/mame/drivers/mpu2.cpp",
MAME_DIR .. "src/mame/drivers/mpu3.cpp",
MAME_DIR .. "src/mame/drivers/mpu4hw.cpp",
MAME_DIR .. "src/mame/drivers/mpu4sw.cpp",
MAME_DIR .. "src/mame/drivers/mpu4.cpp",
MAME_DIR .. "src/mame/drivers/mpu4sw.inc",
MAME_DIR .. "src/mame/drivers/mpu4.inc",
MAME_DIR .. "src/mame/includes/mpu4.h",
MAME_DIR .. "src/mame/drivers/mpu4mod2sw.cpp",
MAME_DIR .. "src/mame/drivers/mpu4mod4yam.cpp",
MAME_DIR .. "src/mame/drivers/mpu4mod2sw.inc",
MAME_DIR .. "src/mame/drivers/mpu4mod4yam.inc",
MAME_DIR .. "src/mame/drivers/mpu4plasma.cpp",
MAME_DIR .. "src/mame/drivers/mpu4dealem.cpp",
MAME_DIR .. "src/mame/drivers/mpu4vid.cpp",
MAME_DIR .. "src/mame/drivers/mpu4avan.cpp",
MAME_DIR .. "src/mame/drivers/mpu4union.cpp",
MAME_DIR .. "src/mame/drivers/mpu4concept.cpp",
MAME_DIR .. "src/mame/drivers/mpu4empire.cpp",
MAME_DIR .. "src/mame/drivers/mpu4mdm.cpp",
MAME_DIR .. "src/mame/drivers/mpu4crystal.cpp",
MAME_DIR .. "src/mame/drivers/mpu4bwb.cpp",
MAME_DIR .. "src/mame/drivers/mpu4misc.cpp",
MAME_DIR .. "src/mame/drivers/mpu5hw.cpp",
MAME_DIR .. "src/mame/drivers/mpu4avan.inc",
MAME_DIR .. "src/mame/drivers/mpu4union.inc",
MAME_DIR .. "src/mame/drivers/mpu4concept.inc",
MAME_DIR .. "src/mame/drivers/mpu4empire.inc",
MAME_DIR .. "src/mame/drivers/mpu4mdm.inc",
MAME_DIR .. "src/mame/drivers/mpu4crystal.inc",
MAME_DIR .. "src/mame/drivers/mpu4bwb.inc",
MAME_DIR .. "src/mame/drivers/mpu4misc.inc",
MAME_DIR .. "src/mame/drivers/mpu5.cpp",
MAME_DIR .. "src/mame/drivers/mpu5.inc",
MAME_DIR .. "src/mame/video/awpvid.cpp",
MAME_DIR .. "src/mame/video/awpvid.h",
MAME_DIR .. "src/mame/machine/meters.cpp",

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@ -734,19 +734,8 @@ mpu12wbk.cpp
mpu2.cpp
mpu3.cpp
mpu4.cpp
mpu4avan.cpp
mpu4bwb.cpp
mpu4concept.cpp
mpu4crystal.cpp
mpu4dealem.cpp
mpu4empire.cpp
mpu4mdm.cpp
mpu4misc.cpp
mpu4mod2sw.cpp
mpu4mod4yam.cpp
mpu4plasma.cpp
mpu4sw.cpp
mpu4union.cpp
mpu4vid.cpp
mpu5.cpp
mquake.cpp

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2737
src/mame/drivers/mpu4.inc Normal file

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@ -8,14 +8,9 @@
*/
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
#undef GAME_CUSTOM

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@ -21,18 +21,11 @@
*/
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
MACHINE_CONFIG_EXTERN( bwboki );
MACHINE_CONFIG_EXTERN( mod2 );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
#define M4BIGMT_EXTRA_ROMS \
ROM_REGION( 0x180000, "altmsm6376", 0 ) /* this is NOT the same, some samples are changed */ \

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@ -2,15 +2,9 @@
// copyright-holders:David Haywood
/* MPU4 games by 'Concept' */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
#define M4RHFEVC_EXTRA_ROMS \
ROM_REGION( 0x080000, "msm6376", 0 ) \
ROM_LOAD( "rhfs1.bin", 0x0000, 0x03de5e, CRC(0dddd05f) SHA1(908a58752fb1cf76667695a40bcaa7778201c3a2) )

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@ -4,17 +4,10 @@
/* Crystal games tend to have scrambled ROM + a different sound chip */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
MACHINE_CONFIG_EXTERN( mpu4crys );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
#define M4FRKSTN_SOUND \
ROM_REGION( 0x40000, "upd", 0 ) \
ROM_LOAD("fr1snd.bin", 0x00000, 0x40000, CRC(2d77bbde) SHA1(0397ede538e913dc2972e260589022564fcd8fe4) )

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@ -2,15 +2,9 @@
// copyright-holders:David Haywood
/* MPU4 games by 'Empire' */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
ROM_START( m4apachg )
ROM_REGION( 0x020000, "maincpu", 0 )

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@ -2,17 +2,9 @@
// copyright-holders:David Haywood
/* MPU4 games by MDM */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
ROM_START( m42punlm )
ROM_REGION( 0x020000, "maincpu", 0 )
ROM_LOAD( "2pun0-0.bin", 0x0000, 0x020000, CRC(f8fd7b92) SHA1(400a66d0b401b2df2e2fb0f70eae6da7e547a50b) )

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@ -2,15 +2,9 @@
// copyright-holders:David Haywood
/* MPU4 sets from various other manufactuers which appear to be based off unique code / behaviors (no barcrest headers etc.) */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
ROM_START( m4bangin )
ROM_REGION( 0x020000, "maincpu", 0 )

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@ -14,20 +14,13 @@
*/
#include "emu.h"
#include "includes/mpu4.h"
#include "connect4.lh"
MACHINE_CONFIG_EXTERN( mod2 );
INPUT_PORTS_EXTERN( mpu4 );
INPUT_PORTS_EXTERN( mpu4jackpot8tkn );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
DRIVER_INIT_MEMBER( mpu4_state, m4_showstring_mod2 )
{
DRIVER_INIT_CALL( m4default );

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@ -2,13 +2,9 @@
// copyright-holders:David Haywood
/* This is MPU4 MOD4 with a Y2413 instead of an OKI */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4yam );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK)
#include "gamball.lh"

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@ -16,9 +16,6 @@
*/
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4yam );
MACHINE_CONFIG_EXTERN( mod4oki );
MACHINE_CONFIG_EXTERN( mod2 );
@ -27,8 +24,6 @@ INPUT_PORTS_EXTERN( grtecp );
INPUT_PORTS_EXTERN( mpu4jackpot8tkn );
INPUT_PORTS_EXTERN( mpu4jackpot8per );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
DRIVER_INIT_MEMBER(mpu4_state,m4debug)
{
// many original barcrest / bwb sets have identification info around here

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@ -2,16 +2,10 @@
// copyright-holders:David Haywood
/* MPU4 games by 'Union' */
#include "emu.h"
#include "includes/mpu4.h"
MACHINE_CONFIG_EXTERN( mod4oki );
MACHINE_CONFIG_EXTERN( mod2 );
INPUT_PORTS_EXTERN( mpu4 );
#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
ROM_START( m4cwalk )
ROM_REGION( 0x010000, "maincpu", 0 )
ROM_LOAD( "cw1_1.bin", 0x0000, 0x010000, CRC(a1108d79) SHA1(fa2a5510f2bb2d3811550547bad7c3ef0eb0ddc0) )

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8125
src/mame/drivers/mpu5.inc Normal file

File diff suppressed because it is too large Load Diff

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@ -1,402 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:David Haywood
/* MPU5 hardware emulation */
/* This file contains the hardware emulation, the mpu5.c contains the set listings */
/*
Many of the games in here also seem to exist on other hardware.
MPU5
Skeleton Driver
-- there are a wide range of titles running on this hardware
-- the driver does nothing, and currently only serves to act as a placeholder to document what existed on this hardware
-- the main CPU is a 68340, which is a 32-bit 680xx variant with modified opcodes etc. (CPU32 core)
-- Much of the communication is done via a 68681 DUART.
-- The ASIC acts as the main I/O control, including an interface to a Z89321 DSP and a 16bit DAC.
-- Help wanted, the MFME sources (which are based on MAME anyway) should be of some help here, if somebody
in the FM emu community wants to adopt this driver they're welcome to it.
-- As a result of games being on multiple systems, and some of the original sets being a mess there could be one or two
out of position here (eg MPU4 video instead of MPU5) or with missing roms if there was extra hardware (nothing has been
removed from the rom loading comments, so if there were extra roms present they're still commented)
Some duplicate roms have been commented out for now, please don't remove these lines until the sets are properly sorted.
Some games weren't even in the right zips, Eg the Red Hot Fever (MPU4) cotnained a mislabled MPU5 'Raise The Roof' set
with extra roms, probably actually from the MPU4 Red Hot Fever. The game names are usually stored somewhat as plain
ASCII so spotting such problems is easy enough.
In general things have been added here if the rom structure and initial code looks like the MPU5 boot code
15/07/11 - rom loading for most games added, still some missing tho and clones still need sorting out properly.
*/
#include "emu.h"
#include "machine/sec.h"
#include "mpu5.lh"
#include "machine/68340.h"
class mpu5_state : public driver_device
{
public:
mpu5_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
{ }
UINT32* m_cpuregion;
std::unique_ptr<UINT32[]> m_mainram;
SEC sec;
UINT8 m_led_strobe_temp;
UINT8 m_led_strobe;
UINT8 m_pic_clk;
bool m_pic_transfer_in_progress;
UINT8 m_pic_bit1;
UINT8 m_pic_data;
UINT8 m_pic_clocked_bits;
UINT8 m_pic_stored_input;
UINT8 m_pic_output_bit;
UINT8 m_input_strobe;
DECLARE_READ32_MEMBER(mpu5_mem_r);
DECLARE_WRITE32_MEMBER(mpu5_mem_w);
DECLARE_READ32_MEMBER(asic_r32);
DECLARE_READ8_MEMBER(asic_r8);
DECLARE_WRITE32_MEMBER(asic_w32);
DECLARE_WRITE8_MEMBER(asic_w8);
DECLARE_READ32_MEMBER(pic_r);
DECLARE_WRITE32_MEMBER(pic_w);
protected:
// devices
required_device<m68340cpu_device> m_maincpu;
virtual void machine_start() override;
};
READ8_MEMBER(mpu5_state::asic_r8)
{
switch (offset)
{
case 0x01:
{
return 0x99;
}
case 0x02:
{
//send init and ready for now - need to work on full DSP
return 0x85;
}
case 0x0b:
{
return 0;
}
default:
{
int pc = space.device().safe_pc();
logerror("%08x maincpu read from ASIC - offset %01x\n", pc, offset);
return 0;
}
}
}
READ32_MEMBER(mpu5_state::asic_r32)
{
UINT32 retdata = 0;
if (mem_mask&0xff000000) retdata |= asic_r8(space,(offset*4)+0) <<24;
if (mem_mask&0x00ff0000) retdata |= asic_r8(space,(offset*4)+1) <<16;
if (mem_mask&0x0000ff00) retdata |= asic_r8(space,(offset*4)+2) <<8;
if (mem_mask&0x000000ff) retdata |= asic_r8(space,(offset*4)+3) <<0;
return retdata;
}
READ32_MEMBER(mpu5_state::mpu5_mem_r)
{
int pc = space.device().safe_pc();
int addr = offset *4;
int cs = m68340_get_cs(m_maincpu, addr);
switch ( cs )
{
case 2:
{
switch (addr & 0xf0)
{
case 0xd0:
{
logerror("%08x PIC read\n", pc);
break;
}
case 0xe0:
{
logerror("%08x DUART read\n", pc);
break;
}
case 0xf0:
{
return asic_r32(space, offset&3,mem_mask);
}
default:
logerror("%08x maincpu read access offset %08x mem_mask %08x cs %d\n", pc, offset*4, mem_mask, cs);
break;
}
}
break;
case 3:
case 4:
offset &=0x3fff;
return (m_mainram[offset]);
case 1:if (offset < 0x100000) // make sure to log an error instead of crashing when reading beyond end of region
return m_cpuregion[offset];
default:
logerror("%08x maincpu read access offset %08x mem_mask %08x cs %d\n", pc, offset*4, mem_mask, cs);
}
return 0x0000;
}
// Each board is fitted with an ASIC that does most of the heavy lifting, including sound playback.
WRITE8_MEMBER(mpu5_state::asic_w8)
{
switch (offset)
{
case 0x03:
{
if (m_led_strobe_temp != data)
{
m_led_strobe_temp = data;
switch (m_led_strobe_temp)
{
case 0x00:
m_led_strobe = 0;
break;
case 0x01:
m_led_strobe = 1;
break;
case 0x02:
m_led_strobe = 2;
break;
case 0x04:
m_led_strobe = 3;
break;
case 0x08:
m_led_strobe = 4;
break;
case 0x10:
m_led_strobe = 5;
break;
case 0x20:
m_led_strobe = 6;
break;
case 0x40:
m_led_strobe = 7;
break;
case 0x80:
m_led_strobe = 8;
break;
}
}
break;
}
case 0x09:
{
//Assume SEC fitted for now
sec.write_data_line(~data&0x01);
sec.write_clock_line(~data&0x02);
sec.write_cs_line(~data&0x04);
}
case 0x0b:
{
output().set_value("statuslamp1", ((data&0x10) != 0));
output().set_value("statuslamp2", ((data&0x20) != 0));
if (data & 0x40)
{
// m_dsp_pin =1;
}
}
break;
default:
{
int pc = space.device().safe_pc();
logerror("%08x maincpu write to ASIC - offset %01x data %02x\n", pc, offset, data);
}
}
}
WRITE32_MEMBER(mpu5_state::asic_w32)
{
if (mem_mask&0xff000000) asic_w8(space,(offset*4)+0, (data>>24)&0xff);
if (mem_mask&0x00ff0000) asic_w8(space,(offset*4)+1, (data>>16)&0xff);
if (mem_mask&0x0000ff00) asic_w8(space,(offset*4)+2, (data>>8) &0xff);
if (mem_mask&0x000000ff) asic_w8(space,(offset*4)+3, (data>>0) &0xff);
}
READ32_MEMBER(mpu5_state::pic_r)
{
int pc = space.device().safe_pc();
logerror("%08x maincpu read from PIC - offset %01x\n", pc, offset);
return m_pic_output_bit;
}
WRITE32_MEMBER(mpu5_state::pic_w)
{
switch (offset)
{
case 0x04:
{
if (m_pic_clk)
{
m_pic_transfer_in_progress = true;
}
m_pic_bit1 = (data & 0x01);
break;
}
case 0x06:
case 0x07:
{
if ( (!data) && (m_pic_transfer_in_progress) && (m_pic_clk))
{
//clock in the stored bit (rudimentary protection here)
m_pic_data = (m_pic_data << 1);
m_pic_data |= m_pic_bit1;
m_pic_stored_input <<= 1;
m_pic_clocked_bits ++;
if (m_pic_clocked_bits >=8)
{
m_pic_data =0;
m_pic_clocked_bits =0;
if (m_input_strobe <4)
{
m_input_strobe +=1;
}
}
}
else
{
m_pic_output_bit = BIT(m_pic_stored_input,7);
}
m_pic_transfer_in_progress = false;
m_pic_clk = (data != 0);
break;
}
default:
{
int pc = space.device().safe_pc();
logerror("%08x maincpu write to PIC - offset %01x data %02x\n", pc, offset, data);
break;
}
}
}
WRITE32_MEMBER(mpu5_state::mpu5_mem_w)
{
int pc = space.device().safe_pc();
int addr = offset *4;
int cs = m68340_get_cs(m_maincpu, addr);
switch ( cs )
{
case 2:
{
switch (addr & 0xf0)
{
case 0xd0:
{
pic_w(space, (addr& 0x0f),data,mem_mask);
break;
}
case 0xe0:
{
logerror("%08x DUART write\n", pc);
break;
}
case 0xf0:
{
asic_w32(space, offset&3,data,mem_mask);
break;
}
default:
logerror("%08x maincpu write access offset %08x data %08x mem_mask %08x cs %d\n", pc, offset*4, data, mem_mask, cs);
break;
}
}
break;
case 3:
case 4:
offset &=0x3fff;
COMBINE_DATA(&m_mainram[offset]);
break;
default:
logerror("%08x maincpu write access offset %08x data %08x mem_mask %08x cs %d\n", pc, offset*4, data, mem_mask, cs);
}
}
static ADDRESS_MAP_START( mpu5_map, AS_PROGRAM, 32, mpu5_state )
AM_RANGE(0x00000000, 0xffffffff) AM_READWRITE(mpu5_mem_r, mpu5_mem_w)
ADDRESS_MAP_END
INPUT_PORTS_START( mpu5 )
INPUT_PORTS_END
void mpu5_state::machine_start()
{
m_cpuregion = (UINT32*)memregion( "maincpu" )->base();
m_mainram = make_unique_clear<UINT32[]>(0x10000);
m_pic_output_bit =0;
}
MACHINE_CONFIG_START( mpu5, mpu5_state )
MCFG_CPU_ADD("maincpu", M68340, 16000000) // ?
MCFG_CPU_PROGRAM_MAP(mpu5_map)
MCFG_DEFAULT_LAYOUT(layout_mpu5)
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
/* unknown sound */
MACHINE_CONFIG_END

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@ -20680,7 +20680,7 @@ m4wnud // Unknown MPU4 'W Nudge'
m4zill // Zillionare's Challenge (Pure Leisure)
m4zilla //
@source:mpu4avan.cpp
//@source:mpu4avan.inc
m4abeaut //
m4abeaut_1 //
m4abeaut_2 //
@ -21182,7 +21182,7 @@ m4trg__x //
m4trg__y //
m4trg__z //
@source:mpu4bwb.cpp
//@source:mpu4bwb.inc
m4abra // Abracadabra (Bwb)
m4abra__a //
m4abra__b //
@ -21644,7 +21644,7 @@ m4xtrm // X-treme (Bwb)
m4xtrm__a //
m4xtrm__b //
@source:mpu4concept.cpp
//@source:mpu4concept.inc
m4nudgwc // Nudge a Win (Concept)
m4nudgwc__a //
m4nudgwc__b //
@ -21716,7 +21716,7 @@ m4spnwnc // Spin-A-Win (Concept)
m4spnwnc__a //
m4spnwnc__b //
@source:mpu4crystal.cpp
//@source:mpu4crystal.inc
m4aladn // Aladdin's Cave (Crystal)
m4aladna //
m4aladnb //
@ -21819,10 +21819,7 @@ m4twstrd //
m4tylb // Thank Your Lucky Bars (Crystal)
m4tylba //
@source:mpu4dealem.cpp
v4dealem // Deal 'Em
@source:mpu4empire.cpp
//@source:mpu4empire.inc
m4apachg // Apache Gold (Empire)
m4apachga //
m4apachgb //
@ -21905,7 +21902,7 @@ m4ttrail // Treasure Trail (Empire)
m4ttraila //
m4ttrailb //
@source:mpu4mdm.cpp
//@source:mpu4mdm.inc
m42punlm // 2p Unlimited (Mdm)
m4bigapl // The Big Apple (Mdm)
m4bigapla //
@ -21951,7 +21948,7 @@ m4themob // The Mob (Mdm)
m4themoba //
m4themobb //
@source:mpu4misc.cpp
//@source:mpu4misc.inc
m4bangin // Bangin' Away (Global)
m4bangina //
m4banginb //
@ -22090,7 +22087,7 @@ m4wwc // Wacky Weekend Club (Global)
m4wwca //
m4wwcb //
@source:mpu4mod2sw.cpp
//@source:mpu4mod2sw.inc
m421 // Twenty One (Barcrest)
m421club // 21 Club (Barcrest)
m4actbnka //
@ -22335,7 +22332,7 @@ m4wayin // Way In (Barcrest)
m4wayina //
m4wildms // Wild Mystery (Barcrest)
@source:mpu4mod4yam.cpp
//@source:mpu4mod4yam.inc
m4acechs // Ace Chase (Bwb)
m4acechs__a //
m4acechs__b //
@ -22618,16 +22615,7 @@ m4vivalv__y //
m4vivalv__z //
m4voodoo // Voodoo 1000 (Barcrest)
@source:mpu4plasma.cpp
m4apach // Apache (Barcrest)
m4bigchf // Big Chief (Barcrest)
m4bigchfa //
m4bigchfb //
m4bigchfc //
m4click // Clickity Click (Barcrest)
m4elite // Elite (Barcrest)
@source:mpu4sw.cpp
//@source:mpu4sw.inc
m4actbnk // Action Bank (Barcrest)
m4actbnk__a //
m4actbnk__b //
@ -26007,7 +25995,7 @@ m4wta__x //
m4wta__y //
m4wta__z //
@source:mpu4union.cpp
//@source:mpu4union.inc
m4crzbn // Crazy Bingo
m4cwalk // Cake Walk (Union)
m4eezee // Eezee Fruits (Union)
@ -26041,6 +26029,18 @@ m4uniboxa //
m4unique // Unique (Union)
m4uniquep //
@source:mpu4dealem.cpp
v4dealem // Deal 'Em
@source:mpu4plasma.cpp
m4apach // Apache (Barcrest)
m4bigchf // Big Chief (Barcrest)
m4bigchfa //
m4bigchfb //
m4bigchfc //
m4click // Clickity Click (Barcrest)
m4elite // Elite (Barcrest)
@source:mpu4vid.cpp
v4addlad // Adders and Ladders
v4addlad20 //