mirror of
https://github.com/holub/mame
synced 2025-05-23 06:08:48 +03:00
metro.c: Corrected and explained the dipswitches in Dharma Doujou. [Brian Troha]
This commit is contained in:
parent
d4fc215182
commit
efb5a45086
@ -2449,13 +2449,10 @@ INPUT_PORTS_END
|
||||
Dharma Doujou
|
||||
***************************************************************************/
|
||||
|
||||
/* I don't really know HOW to describe the effect of IN2 bits 8 and 9.
|
||||
All I can tell is that in "table 2" the values are smaller for the 2
|
||||
first levels (so the game is harder), but they vary less between the
|
||||
levels (so there is almost no increasing difficulty).
|
||||
/* Difficulty refers to how difficult the stack is solve in the given time.
|
||||
The manual calls it "Placement Difficulty" or block placement in the
|
||||
stack when you start the level. */
|
||||
|
||||
Even if there are 4 "tables" the 2 first ones and the 2 last ones
|
||||
contains the same values for the timer. */
|
||||
static INPUT_PORTS_START( dharma )
|
||||
PORT_START("IN0") //$c00000
|
||||
COINS_SOUND
|
||||
@ -2467,16 +2464,16 @@ static INPUT_PORTS_START( dharma )
|
||||
PORT_START("DSW0") //$c00004
|
||||
COINAGE_SERVICE_LOC(SW1)
|
||||
|
||||
PORT_DIPNAME( 0x0300, 0x0300, "Time" ) PORT_DIPLOCATION("SW2:1,2") // Check code at 0x00da0a and see notes
|
||||
PORT_DIPSETTING( 0x0000, "Table 1" ) // Table offset : 0x00e668
|
||||
// PORT_DIPSETTING( 0x0100, "Table 1" ) // Table offset : 0x00e6c0
|
||||
// PORT_DIPSETTING( 0x0200, "Table 2" ) // Table offset : 0x00e718
|
||||
PORT_DIPSETTING( 0x0300, "Table 2" ) // Table offset : 0x00e770
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") // Timer (crab) speed
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) // Slow
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) // Normal
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) // Fast
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // Fastest
|
||||
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") // Check code at 0x00da0a and see notes
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) ) // Table offset : 0x00e718
|
||||
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) // Table offset : 0x00e770
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) // Table offset : 0x00e6c0
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // Table offset : 0x00e668
|
||||
PORT_DIPNAME( 0x0c00, 0x0c00, "Timer" ) PORT_DIPLOCATION("SW2:3,4") // Timer (crab) speed
|
||||
PORT_DIPSETTING( 0x0800, "Slow" )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0400, "Fast" )
|
||||
PORT_DIPSETTING( 0x0000, "Fastest" )
|
||||
PORT_DIPNAME( 0x1000, 0x1000, "2 Players Game" ) PORT_DIPLOCATION("SW2:5")
|
||||
PORT_DIPSETTING( 0x1000, "2 Credits" )
|
||||
PORT_DIPSETTING( 0x0000, "1 Credit" )
|
||||
|
Loading…
Reference in New Issue
Block a user