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Fixing bug that caused render_manager::is_live() to always return true for
screen 0
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@ -2541,7 +2541,7 @@ bool render_manager::is_live(screen_device &screen) const
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{
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// iterate over all live targets and or together their screen masks
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for (render_target *target = m_targetlist.first(); target != NULL; target = target->next())
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if (target->view_screens(target->view()).contains(screen))
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if (!target->hidden() && target->view_screens(target->view()).contains(screen))
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return true;
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return false;
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}
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