Inputs from the scratch for Super Star '95. Also improved

inputs from other games of the driver. Marked program as
bad dump. Added technical notes. [Roberto Fresca]
This commit is contained in:
Roberto Fresca 2014-03-03 23:04:38 +00:00
parent 0f39320814
commit f03fc25c25

View File

@ -26,6 +26,59 @@
- Proper M5M82C255 device emulation.
****************************************************************************************************
Settings:
Pressing F2, you can enter the DIP switches settings.
Here the translated items:
.---------------------------------------.
| DIP Switches Settings |
| |
| Main Game % Double-Up % |
| Clown % Reels Speed |
| Coin Scores Key In Scores |
| Payout Limit Key Out Score |
| Max Bet Min Bet |
| <unknown> <unknown> |
| Bonus Base Max Win Bonus |
| Double-Up Y/N Bonus Scores |
| |
'---------------------------------------'
You also can find the MAME DIP switches menu already translated.
The <unknown> items still need translation.
Press START (key 1) to exit the mode.
Bookkeeping:
Pressing BOOKKEEPING (key 0), you enter the Record Mode.
Here the translated items:
.---------------------------------------.
| Record Menu |
| |
| Play Scores Key In Total |
| Win Scores Key Out Total |
| Play Times Coin In Total |
| Win Times Coin Out Total |
| Bonus Scores Short Total |
| Double Play Special Times |
| Double Win Super Show Up |
| Win Times Power On Times |
| Loss Times Working Time H M |
| |
| Version XXXXX |
'---------------------------------------'
Pressing BOOKKEEPING key again, you can find 2 screens showing
all statistics and the whole historial by winning hand.
Press START (key 1) to exit the mode.
***************************************************************************************************/
@ -567,7 +620,7 @@ static INPUT_PORTS_START( skylncr )
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Option 2 (D-UP)") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
@ -579,7 +632,8 @@ static INPUT_PORTS_START( skylncr )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Option 1 (D-UP)") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Score")
@ -595,7 +649,7 @@ static INPUT_PORTS_START( skylncr )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
PORT_DIPNAME( 0x11, 0x01, "D-UP Percentage" )
PORT_DIPNAME( 0x11, 0x11, "D-UP Percentage" )
PORT_DIPSETTING( 0x11, "60%" )
PORT_DIPSETTING( 0x01, "70%" )
PORT_DIPSETTING( 0x10, "80%" )
@ -616,8 +670,8 @@ static INPUT_PORTS_START( skylncr )
PORT_DIPSETTING( 0x40, "32" )
PORT_DIPSETTING( 0x00, "24" )
PORT_DIPNAME( 0x80, 0x00, "Key Out" )
PORT_DIPSETTING( 0x80, "x100" )
PORT_DIPSETTING( 0x00, "x1" )
PORT_DIPSETTING( 0x80, "x100" )
PORT_START("DSW2") /* $10 (PPI1 port A) */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
@ -631,9 +685,9 @@ static INPUT_PORTS_START( skylncr )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x08, "Payout Limit" )
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x08, "5000" )
PORT_DIPSETTING( 0x10, "2000" )
PORT_DIPSETTING( 0x18, "1000" )
PORT_DIPSETTING( 0x10, "2000" )
PORT_DIPSETTING( 0x08, "5000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -695,6 +749,146 @@ static INPUT_PORTS_START( skylncr )
INPUT_PORTS_END
static INPUT_PORTS_START( sstar97 )
PORT_START("IN1") /* $00 (PPI0 port A) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("IN2") /* $01 (PPI0 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Low") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("IN3") /* $11 (PPI1 port B) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("High") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Score")
PORT_START("IN4") /* $12 (PPI1 port C) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT )
PORT_START("DSW1") /* $02 (PPI0 port C) */
PORT_DIPNAME( 0x11, 0x11, "D-UP Percentage" )
PORT_DIPSETTING( 0x11, "60%" )
PORT_DIPSETTING( 0x01, "70%" )
PORT_DIPSETTING( 0x10, "80%" )
PORT_DIPSETTING( 0x00, "90%" )
PORT_DIPNAME( 0x0e, 0x0e, "Unknown (1st col, 6th row)" )
PORT_DIPSETTING( 0x0e, "5" )
PORT_DIPSETTING( 0x0c, "6" )
PORT_DIPSETTING( 0x0a, "7" )
PORT_DIPSETTING( 0x08, "8" )
PORT_DIPSETTING( 0x06, "9" )
PORT_DIPSETTING( 0x04, "10" )
PORT_DIPSETTING( 0x02, "11" )
PORT_DIPSETTING( 0x00, "12" )
PORT_DIPNAME( 0x20, 0x20, "Reels Speed" )
PORT_DIPSETTING( 0x20, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x40, 0x40, "Bonus Score" )
PORT_DIPSETTING( 0x00, "24" )
PORT_DIPSETTING( 0x40, "32" )
PORT_DIPNAME( 0x80, 0x00, "Key Out" )
PORT_DIPSETTING( 0x00, "x1" )
PORT_DIPSETTING( 0x80, "x100" )
PORT_START("DSW2") /* $10 (PPI1 port A) */
PORT_DIPNAME( 0x03, 0x03, "Main Game Percentage" )
PORT_DIPSETTING( 0x03, "60%" )
PORT_DIPSETTING( 0x02, "70%" )
PORT_DIPSETTING( 0x01, "80%" )
PORT_DIPSETTING( 0x00, "90%" )
PORT_DIPNAME( 0x04, 0x04, "Double-Up" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x18, "Payout Limit" )
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x18, "1000" )
PORT_DIPSETTING( 0x10, "2000" )
PORT_DIPSETTING( 0x08, "5000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "Clown Percentage" )
PORT_DIPSETTING( 0xc0, "60%" )
PORT_DIPSETTING( 0x80, "70%" )
PORT_DIPSETTING( 0x40, "80%" )
PORT_DIPSETTING( 0x00, "90%" )
PORT_START("DSW3") /* AY8910 port A */
PORT_DIPNAME( 0x07, 0x07, "Coinage A, B & C" )
PORT_DIPSETTING( 0x00, "1 Coin / 1 Credit" )
PORT_DIPSETTING( 0x01, "1 Coin / 5 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin / 30 Credits" )
PORT_DIPSETTING( 0x05, "1 Coin / 40 Credits" )
PORT_DIPSETTING( 0x06, "1 Coin / 50 Credits" )
PORT_DIPSETTING( 0x07, "1 Coin / 100 Credit" )
PORT_DIPNAME( 0x18, 0x18, "Base Bonus (Bonus Bottom)" )
PORT_DIPSETTING( 0x18, "200" )
PORT_DIPSETTING( 0x10, "400" )
PORT_DIPSETTING( 0x08, "600" )
PORT_DIPSETTING( 0x00, "800" )
PORT_DIPNAME( 0x20, 0x20, "Max Win Bonus" )
PORT_DIPSETTING( 0x20, "10000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPNAME( 0xc0, 0xc0, "Minimum Bet" )
PORT_DIPSETTING( 0xc0, "0" )
PORT_DIPSETTING( 0x80, "8" )
PORT_DIPSETTING( 0x40, "16" )
PORT_DIPSETTING( 0x00, "32" )
PORT_START("DSW4") /* AY8910 port B */
PORT_DIPNAME( 0x07, 0x07, "Remote Credits" )
PORT_DIPSETTING( 0x00, "1 Pulse / 100 Credits" )
PORT_DIPSETTING( 0x01, "1 Pulse / 110 Credits" )
PORT_DIPSETTING( 0x02, "1 Pulse / 120 Credits" )
PORT_DIPSETTING( 0x03, "1 Pulse / 130 Credits" )
PORT_DIPSETTING( 0x04, "1 Pulse / 200 Credits" )
PORT_DIPSETTING( 0x05, "1 Pulse / 400 Credits" )
PORT_DIPSETTING( 0x06, "1 Pulse / 500 Credits" )
PORT_DIPSETTING( 0x07, "1 Pulse / 1000 Credits" )
PORT_DIPNAME( 0x18, 0x18, "Max Bet" )
PORT_DIPSETTING( 0x18, "32" )
PORT_DIPSETTING( 0x10, "64" )
PORT_DIPSETTING( 0x08, "72" )
PORT_DIPSETTING( 0x00, "80" )
PORT_DIPNAME( 0xe0, 0xe0, "Unknown (2nd col, 6th row)" )
PORT_DIPSETTING( 0xe0, "6" )
PORT_DIPSETTING( 0xc0, "8" )
PORT_DIPSETTING( 0xa0, "10" )
PORT_DIPSETTING( 0x80, "12" )
PORT_DIPSETTING( 0x60, "14" )
PORT_DIPSETTING( 0x40, "16" )
PORT_DIPSETTING( 0x20, "18" )
PORT_DIPSETTING( 0x00, "20" )
INPUT_PORTS_END
/**************************************
* PPI 8255 (x2) Interface *
**************************************/
@ -913,9 +1107,11 @@ ROM_START( leader )
ROM_END
/*
Unknown Bordun International game...
Super Star '97
Bordun International.
PCB looks similar to Sky Lancer.
1x M5M82C255ASP for I/O,
1x daughterboard with Z80 CPU,
1x AY-3-8910A
@ -927,23 +1123,19 @@ ROM_END
2x UM70C171-66
1x HM6116LP-4
5x HM6116L-120
Graphics set is for a game like Gold Star or Lucky 8.
Title is in japanese plus -'97-
(seeing the decoded tiles)
One extra ROM (u48) is blank.
Sure is the one that store the palette at offset $C000.
Also suspect that graphics ROMs are underdumped since
they lack of at least 4 extra big girl pictures.
BP 170 to see the palette registers...
*/
ROM_START( sstar97 )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD( "27256.u15", 0x0000, 0x8000, CRC(a5da4f92) SHA1(82ac70bd379649f130db017aa226d0247db0f3cd) )
ROM_LOAD( "27256.u15", 0x0000, 0x8000, BAD_DUMP CRC(a5da4f92) SHA1(82ac70bd379649f130db017aa226d0247db0f3cd) ) // underdump?
ROM_LOAD( "unknown.u48", 0x8000, 0x8000, BAD_DUMP CRC(9f4c02e3) SHA1(05975184130ea7dd3bb5d32eff77b585bd53e6b5) ) // palette borrowed from other game
ROM_REGION( 0x40000, "gfx1", 0 )
@ -975,9 +1167,9 @@ DRIVER_INIT_MEMBER(skylncr_state,skylncr)
* Game Drivers *
****************************************************/
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, ver.U450C)", 0 )
GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Butterfly Video Game (ver.U350C)", 0 )
GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Mad Zoo (ver.U450C)", 0 )
GAME( 1995, leader, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "bootleg", "Leader", GAME_NOT_WORKING )
GAME( 199?, sstar97, 0, sstar97, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Super Star '97", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS )
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, version U450C)", 0 )
GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Butterfly Video Game (version U350C)", 0 )
GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Mad Zoo (version U450C)", 0 )
GAME( 1995, leader, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "bootleg", "Leader", GAME_NOT_WORKING )
GAME( 199?, sstar97, 0, sstar97, sstar97, skylncr_state, skylncr, ROT0, "Bordun International", "Super Star '97 (version V153B)", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS )