New working machines

--------------------
Le Pendu (Bilingue, Version 04) [Roberto Fresca, Grull Osgo, Jeff Hamelin]
This commit is contained in:
Roberto Fresca 2022-04-05 00:00:22 +02:00
parent f261d4edd6
commit f06df38709
4 changed files with 730 additions and 0 deletions

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@ -4947,6 +4947,7 @@ files {
MAME_DIR .. "src/mame/drivers/laserbas.cpp",
MAME_DIR .. "src/mame/drivers/laz_aftrshok.cpp",
MAME_DIR .. "src/mame/drivers/laz_ribrac.cpp",
MAME_DIR .. "src/mame/drivers/lependu.cpp",
MAME_DIR .. "src/mame/drivers/lethalj.cpp",
MAME_DIR .. "src/mame/includes/lethalj.h",
MAME_DIR .. "src/mame/video/lethalj.cpp",

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@ -0,0 +1,634 @@
// license:BSD-3-Clause
// copyright-holders: Roberto Fresca, Grull Osgo
/*********************************************************************
Le Pendu.
Voyageur de L'Espace Inc.
Very rare French/English bilingual hangman style game.
Sequel of "Le Super Pendu", with better graphics among other things...
Runs in a heavily modified Bonanza Enterprises hardware.
Driver by Roberto Fresca & Grull Osgo.
**********************************************************************
The "mini-boy" poker games made by Bonanza Enterprises were very popular in Quebec
back in the early '80s. They were everywhere in small restaurants, bars and stores.
Popularity faded away when the slot machines (lucky 7's) were introduced. (many "miniboy"
machines were converted to play lucky 7 slots. A kit was available from a local company).
All independent gambling devices were made illegal in 1993, when the government lottery
company (lotto-Quebec) took over the video-lottery business. 1000's of machines were
stored, destroyed or seized by the police.
To keep them alive, some of these machines were converted to "Le Pendu / Hangman".
A conversion kit was proposed by a local company, developed in Quebec. The kit includes
a in-house modification of the "Bonanza" poker board + a new 5 buttons plate to replace
the traditional 15 poker buttons, since the game has nothing to do with gambling
(Hangman game, you need to guess a word before the character man is hanged).
It was not a great success, so the game is very rare. On top of that, the designer added
copy protection to his work, and the game cannot start when the battery drains.
(part of the modification was to remove the battery memory on/off switch)
There are some critical registers and rerouted subroutines in the battery backed RAM,
hence the game dies once the battery drains.
**********************************************************************
Le Pendu Bilingue (Version 04)
------------------------------
Bonanza Enterpises PCB
BB-03
1x Rockwell R6502AP (R6502-15) CPU.
2x Rockwell R6520P (R6520-11) PIAs.
1x Hitachi HD46505SP CRTC.
2x 2764 program ROMs
1x 2764 GFX ROM.
2x 2732 GFX ROMs.
2x 27C256 French words / data ROMs.
1x 8 DIP switches bank.
1x 10 MHz Xtal.
Discrete circuitry for sound.
*********************************************************************/
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "machine/6821pia.h"
#include "machine/bankdev.h"
#include "machine/nvram.h"
#include "sound/discrete.h"
#include "video/mc6845.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"
#include "lependu.lh"
#define MASTER_CLOCK XTAL(10'000'000)
#define CPU_CLOCK (MASTER_CLOCK/16)
#define PIXEL_CLOCK (MASTER_CLOCK/2)
class lependu_state : public driver_device
{
public:
lependu_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_pia(*this, "pia%u", 0U),
m_screen(*this, "screen"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_discrete(*this, "discrete"),
m_videoram(*this, "videoram"),
m_colorram(*this, "colorram"),
m_lamps(*this, "lamp%u", 0U)
{ }
void lependu(machine_config &config);
void init_lependu();
void lamps_w(uint8_t data);
void sound_w(uint8_t data);
void mux_w(uint8_t data);
uint32_t screen_update_lependu(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
void lependu_videoram_w(offs_t offset, uint8_t data);
void lependu_colorram_w(offs_t offset, uint8_t data);
required_device<cpu_device> m_maincpu;
required_device_array<pia6821_device, 2> m_pia;
required_device<screen_device> m_screen;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
optional_device<discrete_device> m_discrete;
private:
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void lependu_palette(palette_device &palette) const;
void lependu_map(address_map &map);
uint8_t lependu_mux_port_r();
required_shared_ptr<uint8_t> m_videoram;
required_shared_ptr<uint8_t> m_colorram;
output_finder<5> m_lamps;
tilemap_t *m_bg_tilemap = nullptr;
uint8_t m_mux_data = 0;
};
/*********************************************
* Video Hardware *
*********************************************/
void lependu_state::lependu_videoram_w(offs_t offset, uint8_t data)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
void lependu_state::lependu_colorram_w(offs_t offset, uint8_t data)
{
m_colorram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
TILE_GET_INFO_MEMBER(lependu_state::get_bg_tile_info)
{
/* - bits -
7654 3210
---x xxx- Color
-xx- ---- Bank
x--- ---x Unknown/Unused
*/
int attr = m_colorram[tile_index];
int code = m_videoram[tile_index];
int bank = (attr & 0x60) >> 5; // bits 5-6 switch the gfx banks
int color;
if (bank == 3)
color = ((attr & 0x1e) >> 1 );
else
color = ((attr & 0x1e) >> 2 );
tileinfo.set(bank, code, color, 0);
}
void lependu_state::video_start()
{
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(lependu_state::get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
}
uint32_t lependu_state::screen_update_lependu(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
void lependu_state::lependu_palette(palette_device &palette) const
{
/* prom bits
7654 3210
---- ---x red component.
---- --x- green component.
---- -x-- blue component.
---- x--- intensity.
xxxx ---- unused.
*/
// 0000IBGR
uint8_t const *const color_prom = memregion("proms")->base();
if (!color_prom)
return;
for (int i = 0; i < palette.entries(); i++)
{
constexpr int intenmin = 0xe0;
constexpr int intenmax = 0xff; // 3.3 Volts (the whole range)
// intensity component
int const inten = BIT(color_prom[i], 3);
// red component
int const r = BIT(color_prom[i], 0) * (inten ? intenmax : intenmin);
// green component
int const g = BIT(color_prom[i], 1) * (inten ? intenmax : intenmin);
// blue component
int const b = BIT(color_prom[i], 2) * (inten ? intenmax : intenmin);
palette.set_pen_color(i, rgb_t(r, g, b));
}
}
/*******************************************
* R/W Handlers *
*******************************************/
uint8_t lependu_state::lependu_mux_port_r()
{
switch( m_mux_data & 0xf0 ) // bits 4-7
{
// normal selector writes 7F-BF-DF-EF
case 0x10: return ioport("IN0-0")->read();
case 0x20: return ioport("IN0-1")->read();
case 0x40: return ioport("IN0-2")->read();
case 0x80: return ioport("IN0-3")->read();
}
return 0xff;
}
void lependu_state::mux_w(uint8_t data)
{
m_mux_data = data ^ 0xff; // inverted
membank("bank1")->set_entry(data & 0x03);
membank("bank2")->set_entry(data & 0x03);
}
/*******************************************
* Lamps and Outputs *
*******************************************/
void lependu_state::lamps_w(uint8_t data)
{
/********** General Lamps wiring ***********
7654 3210
---- ---x Unused.
---- --x- Unused.
---- -x-- Unused.
---- x--- Button 5.
---x ---- Button 2.
--x- ---- Button 3.
-x-- ---- Button 1.
x--- ---- Button 4.
*/
data = data ^ 0xff;
m_lamps[0] = BIT(data, 3);
m_lamps[1] = BIT(data, 4);
m_lamps[2] = BIT(data, 5);
m_lamps[3] = BIT(data, 6);
m_lamps[4] = BIT(data, 7);
}
void lependu_state::sound_w(uint8_t data)
{
// 555 voltage controlled
logerror("Sound Data: %2x\n",data & 0x0f);
// discrete sound is connected to PIA1, portA: bits 0-3
m_discrete->write(NODE_01, data >> 3 & 0x01);
m_discrete->write(NODE_10, data & 0x07);
}
/*********************************************
* Memory Map Information *
*********************************************/
void lependu_state::lependu_map(address_map &map)
{
map(0x0000, 0x07ff).ram().share("nvram");
map(0x10b0, 0x10b0).w("crtc", FUNC(mc6845_device::address_w));
map(0x10b1, 0x10b1).rw("crtc", FUNC(mc6845_device::register_r), FUNC(mc6845_device::register_w));
map(0x10f4, 0x10f7).rw("pia0", FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x10f8, 0x10fb).rw("pia1", FUNC(pia6821_device::read), FUNC(pia6821_device::write));
map(0x0800, 0x0bff).ram().w(FUNC(lependu_state::lependu_videoram_w)).share("videoram");
map(0x0c00, 0x0fff).ram().w(FUNC(lependu_state::lependu_colorram_w)).share("colorram");
map(0x8000, 0x9fff).bankr("bank1");
map(0xa000, 0xbfff).bankr("bank2");
map(0xc000, 0xffff).rom();
}
/*********************************************
* Input Ports *
*********************************************/
static INPUT_PORTS_START(lependu)
// Multiplexed - 4x5bits
PORT_START("IN0-0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Stats / Meters") PORT_CODE(KEYCODE_0) // stats
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Button 4 / Stats Input Test") PORT_CODE(KEYCODE_V) // button 4 / stats test mode
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Button 1") PORT_CODE(KEYCODE_Z) // button 1
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN0-1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Button 5 / Stats exit") PORT_CODE(KEYCODE_B) // button 5 / Stats exit
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Button 2") PORT_CODE(KEYCODE_X) // button 2
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Button 3") PORT_CODE(KEYCODE_C) // button 3
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN0-2")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN0-3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Audit") PORT_CODE(KEYCODE_9) // audit? (inside the game) to check...
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) // 25c coin
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/*********************************************
* Graphics Layouts *
*********************************************/
static const gfx_layout tilelayout =
{
8, 8,
0x100,
3,
{ 0, RGN_FRAC(1,3), RGN_FRAC(2,3) },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
/**************************************************
* Graphics Decode Information *
**************************************************/
static GFXDECODE_START( gfx_lependu )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0x0800, tilelayout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0x1000, tilelayout, 0, 16 )
GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 16 )
GFXDECODE_END
/**********************************************************
* Discrete Sound Routines *
***********************************************************
Pendu discrete sound circuitry.
-------------------------------
+12V .--------+---------------. +5V
| | | | |
.--+ | Z +-------+
| | 8| Z 1K | PC617 |
Z Z +----+----+ Z +-------+
330K Z Z 47K | VCC |3 | 20K 1uF | |
Z Z 1.7uF | Q|---|--ZZZZZ--||---+ Z 1uF 6|\
| | .-||-- GND | |7 | | 1K Z<--||--+--------| \
| | 30K | 4| DIS|---+ Z Z | LM380| \ 220uF
PA0 ---|--|--ZZZZZ--. | .-----|R | | 2.2K Z | Z | 8>--||----> Audio Out.
| | | | | | 555 | Z Z -+- 10K Z 7+-| /
| | 15K | | | 5| | Z 10K | GND Z 3+-| /-.1 .---> Audio Out.
PA1 ---+--|--ZZZZZ--+--+------|-----|CV | Z | | 2+-|/ | |
| | | 2| |6 | | | | | |
| 7.5K | | .--|TR THR|---+---||---------+-------------+ +-||--' |
PA2 ------+--ZZZZZ--' |\ | | | GND | | | | |
| \ | | +----+----+ | .1uF | | 10uF |
9| \ | | 1| | -+- | |
PA3 -------------------| 8>--' | -+- | GND +----------'
4069 | / | GND | |
| / | | -+-
|/ '----------------' GND
*/
static const discrete_555_desc lependu_555_vco_desc =
{DISC_555_OUT_DC | DISC_555_OUT_ENERGY, 5, DEFAULT_555_VALUES};
static const discrete_dac_r1_ladder dac_lependu_ladder =
{
3, // size of ladder
{RES_K(30), RES_K(15), RES_K(7.5)}, // elements
/* external vBias doesn't seems to be accurate.
using the 555 internal values sound better.
*/
5, // voltage Bias resistor is tied to
RES_K(5), // additional resistor tied to vBias
RES_K(10), // resistor tied to ground
CAP_U(4.7) // filtering cap tied to ground
};
static DISCRETE_SOUND_START( lependu_discrete )
/*
- bits -
76543210
--------
.....xxx --> sound data.
....x... --> enable/disable.
*/
DISCRETE_INPUT_NOT (NODE_01) // bit 3: enable/disable
DISCRETE_INPUT_DATA (NODE_10) // bits 0-2: sound data
DISCRETE_DAC_R1(NODE_20, NODE_10, 5, &dac_lependu_ladder)
DISCRETE_555_ASTABLE_CV(NODE_30, NODE_01, RES_K(1), RES_K(10), CAP_U(.1), NODE_20, &lependu_555_vco_desc)
DISCRETE_OUTPUT(NODE_30, 3000)
DISCRETE_SOUND_END
/******************************************
* Machine Start & Reset *
******************************************/
void lependu_state::machine_start()
{
m_lamps.resolve();
uint8_t *ROM1 = memregion("data1")->base();
uint8_t *ROM2 = memregion("data2")->base();
membank("bank1")->configure_entries(0, 4, &ROM1[0], 0x2000);
membank("bank2")->configure_entries(0, 4, &ROM2[0], 0x2000);
}
void lependu_state::machine_reset()
{
membank("bank1")->set_entry(0);
membank("bank2")->set_entry(0);
}
/*********************************************
* Machine Drivers *
*********************************************/
void lependu_state::lependu(machine_config &config)
{
// basic machine hardware
M6502(config, m_maincpu, CPU_CLOCK);
m_maincpu->set_addrmap(AS_PROGRAM, &lependu_state::lependu_map);
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
PIA6821(config, m_pia[0], 0);
m_pia[0]->readpa_handler().set(FUNC(lependu_state::lependu_mux_port_r));
m_pia[0]->writepb_handler().set(FUNC(lependu_state::lamps_w));
PIA6821(config, m_pia[1], 0);
m_pia[1]->readpa_handler().set_ioport("SW1");
m_pia[1]->readpb_handler().set_ioport("SW2");
m_pia[1]->writepa_handler().set(FUNC(lependu_state::sound_w));
m_pia[1]->writepb_handler().set(FUNC(lependu_state::mux_w)); // mux + bankswitch
// video hardware
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
m_screen->set_raw(PIXEL_CLOCK, (39 + 1) * 8, 0, 32 * 8, ((31 + 1) * 8) + 4, 0, 29 * 8); // from MC6845 parameters
m_screen->set_screen_update(FUNC(lependu_state::screen_update_lependu));
mc6845_device &crtc(HD6845S(config, "crtc", CPU_CLOCK)); // Hitachi HD46505SP
crtc.set_screen("screen");
crtc.set_show_border_area(false);
crtc.set_char_width(8);
crtc.out_vsync_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0);
GFXDECODE(config, m_gfxdecode, m_palette, gfx_lependu);
PALETTE(config, m_palette, FUNC(lependu_state::lependu_palette), 256);
// sound hardware
SPEAKER(config, "mono").front_center();
DISCRETE(config, m_discrete, lependu_discrete).add_route(ALL_OUTPUTS, "mono", 1.0);
}
/*********************************************
* Rom Load *
*********************************************/
ROM_START( lependu )
ROM_REGION( 0x10000, "maincpu", 0 ) // program ROMs
ROM_LOAD( "000401.11a", 0xc000, 0x2000, CRC(8f6a5d0c) SHA1(a139796dce307bb50994edc20ea4ea3534fe79ff) )
ROM_LOAD( "000402.10a", 0xe000, 0x2000, CRC(79fb6a44) SHA1(1d95c77c4169925530c4313cf37c3b6633911737) )
ROM_REGION( 0x08000, "data1", 0 ) // banked data
ROM_LOAD( "fra_04.12a", 0x0000, 0x8000, CRC(60b9a387) SHA1(b455f7e955869308dcc5709db34a478f08dc69bb) )
ROM_REGION( 0x08000, "data2", 0 ) // banked data
ROM_LOAD( "fra_05.14a", 0x0000, 0x8000, CRC(5834b8e3) SHA1(f4377b54761ae934ff2c09c2808424e2b4a44898) )
ROM_REGION( 0x6000, "gfx1", 0 )
ROM_FILL( 0x0000, 0x4000, 0x0000 ) // filling the R-G bitplanes
ROM_LOAD( "1y.3a", 0x4000, 0x2000, CRC(ae0e37f8) SHA1(2e3404c55b92a7f9ec72d7b96bbea95ee028026c) ) // chars / multicolor tiles, bitplane 3
ROM_REGION( 0x1800, "gfx2", 0 )
ROM_LOAD( "3y.1a", 0x0000, 0x0800, CRC(ea868221) SHA1(fcf9a840537feb28c9fb65b58b9a41b2412aa4ef) ) // multicolor tiles, bitplane2
ROM_CONTINUE( 0x0000, 0x0800) // discarding 1st half
ROM_LOAD( "2y.2a", 0x0800, 0x0800, CRC(6d1da4bb) SHA1(dc8c70faa301e2f7e9089d38e0ef618e8352e569) ) // multicolor tiles, bitplane1
ROM_CONTINUE( 0x0800, 0x0800) // discarding 1st half
ROM_COPY( "gfx1", 0x5800, 0x1000, 0x0800 ) // multicolor tiles, bitplane3. found in the 3rd quarter of the chars rom
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "mini.5d", 0x0000, 0x0100, CRC(7f31066b) SHA1(15420780ec6b2870fc4539ec3afe4f0c58eedf12) )
ROM_END
/*********************************************
* Driver Init *
*********************************************/
void lependu_state::init_lependu()
{
uint8_t *ROM = memregion("maincpu")->base();
/* break the loop at $cc53 that prevents to start a game
$cc53 lda $01c4
$cc56 bne $cc53
*/
ROM[0xcc56] = 0xea;
ROM[0xcc57] = 0xea;
// patch to allow a second game...
ROM[0xcc18] = 0x00;
// fix checksum to avoid RAM clear
ROM[0xdd79] = 0xb7;
}
/*********************************************
* Game Drivers *
*********************************************/
// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT
GAMEL( 198?, lependu, 0, lependu, lependu, lependu_state, init_lependu, ROT0, "Voyageur de L'Espace Inc.", "Le Pendu (Bilingue, Version 04)", 0, layout_lependu )

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<!--
license:CC0
-->
<mamelayout version="2">
<element name="BUTTON1" defstate="0">
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /></rect>
<rect state="0"><color red="0.3" green="0.0" blue="0.0" /></rect>
<text string="BUTTON 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.15" width="0.8" height="0.7" />
</text>
</element>
<element name="BUTTON2" defstate="0">
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /></rect>
<rect state="0"><color red="0.3" green="0.0" blue="0.0" /></rect>
<text string="BUTTON 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.15" width="0.8" height="0.7" />
</text>
</element>
<element name="BUTTON3" defstate="0">
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /></rect>
<rect state="0"><color red="0.3" green="0.0" blue="0.0" /></rect>
<text string="BUTTON 3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.15" width="0.8" height="0.7" />
</text>
</element>
<element name="BUTTON4" defstate="0">
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /></rect>
<rect state="0"><color red="0.3" green="0.0" blue="0.0" /></rect>
<text string="BUTTON 4">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.15" width="0.8" height="0.7" />
</text>
</element>
<element name="BUTTON5" defstate="0">
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /></rect>
<rect state="0"><color red="0.3" green="0.0" blue="0.0" /></rect>
<text string="BUTTON 5">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.15" width="0.8" height="0.7" />
</text>
</element>
<element name="BUTTON6" defstate="0">
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /></rect>
<rect state="0"><color red="0.3" green="0.0" blue="0.0" /></rect>
<text string="BUTTON 6">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0.1" y="0.15" width="0.8" height="0.7" />
</text>
</element>
<element name="cpanel">
<rect>
<color red="0.00" green="0.00" blue="0.00" />
</rect>
</element>
<view name="Button Lamps">
<screen index="0">
<bounds left="0" top="0" right="4" bottom="3" />
</screen>
<element ref="cpanel"><bounds left="0" right="4" top="3" bottom="3.40" /></element>
<element name="lamp3" ref="BUTTON1" inputtag="IN0-0" inputmask="0x10">
<bounds x="0.15" y="3.05" width="0.58" height="0.3" />
</element>
<element name="lamp1" ref="BUTTON2" inputtag="IN0-1" inputmask="0x08">
<bounds x="0.90" y="3.05" width="0.58" height="0.3" />
</element>
<element name="lamp2" ref="BUTTON3" inputtag="IN0-1" inputmask="0x10">
<bounds x="1.65" y="3.05" width="0.58" height="0.3" />
</element>
<element name="lamp4" ref="BUTTON4" inputtag="IN0-0" inputmask="0x04">
<bounds x="2.40" y="3.05" width="0.58" height="0.3" />
</element>
<element name="lamp0" ref="BUTTON5" inputtag="IN0-1" inputmask="0x04">
<bounds x="3.15" y="3.05" width="0.58" height="0.3" />
</element>
</view>
</mamelayout>

View File

@ -20166,6 +20166,9 @@ wsf3 // (c) 1990 Leland
@source:lemmings.cpp
lemmings // prototype (c) 1991 Data East USA (US)
@source:lependu.cpp
lependu // 198? Voyageur de L'Espace Inc.
@source:lethal.cpp
lethalen // GX191 (c) 1992
lethaleneaa // GX191 (c) 1992