deco32.cpp: added raw_params and fixed second oki frequency for locked n'loaded, matching other games in the driver (nw)

This commit is contained in:
angelosa 2017-08-12 14:10:44 +02:00
parent 6b30899f07
commit f08c4a156e

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@ -2276,9 +2276,10 @@ static MACHINE_CONFIG_START( lockload )
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_SIZE(42*8, 32*8+22)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(60)
// MCFG_SCREEN_SIZE(42*8, 32*8+22)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(28000000/4,442,0,40*8,274,8,31*8)
MCFG_SCREEN_UPDATE_DRIVER(dragngun_state, screen_update_dragngun)
MCFG_BUFFERED_SPRITERAM32_ADD("spriteram")
@ -2340,7 +2341,7 @@ static MACHINE_CONFIG_START( lockload )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MCFG_OKIM6295_ADD("oki2", 32220000/32, PIN7_HIGH)
MCFG_OKIM6295_ADD("oki2", 32220000/16, PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.35)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.35)
MACHINE_CONFIG_END