Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'dambustr' and clones.

This commit is contained in:
stephh 2010-02-11 23:22:31 +00:00
parent ce85c7f748
commit f09bcbeec3

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@ -8,6 +8,41 @@ Reverse-engineering and MAME Driver by Norbert Kehrer (August 2006)
2008-08
Dip locations verified with manual
Stephh's notes (based on the games Z80 code and some tests) :
1) 'dambustr'
- This seems to be a bugfixed version as only the 3 "fire" buttons are
tested while entering the initials (code at 0x1e59).
- The "Initials Reset" button only affects the initials, not the scores !
- The "Disable Background Collision" Dip Switch only prevents you to lose
"lives" if you touch the background : you can still be hit by enemies'
bullets and be stalled if speed is too low.
- There is a setting which is only available in the "test mode", it's the
maximum game time. If you don't set it, the game considers it's illimited
time (full doesn't decrease). But once you set it to a value, it is not
possible to turn the value back to 0 even by reseting the game.
- If you go too far without dying, background becomes complete garbage,
but it then appears again correctly. Is there a bad dumped ROM or is
emulation bugged somewhere ? Verification against real PCB is needed !
2) 'dambustra'
- There is sort of bug at 0x1e59 : you can't enter a letter in the
initials screen while pressing one of the system buttons (SERVICE,
"Initials Reset", START1 or START2), and even COIN2.
This is because 8 bytes are checked instead of 3 in 'dambustr'.
- Same as 'dambustr' otherwise.
3) 'dambustruk'
- This set is based on 'dambustr' as there is no initials bug (code at 0x1e0f).
- The differences with 'dambustr' are :
* coinage for 2nd slot
* currency and price (but it's still 2 credits to start a game)
* score is divided by 10
***************************************************************************/
@ -67,44 +102,59 @@ static ADDRESS_MAP_START( dambustr_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0xf800, 0xffff) AM_READ(watchdog_reset_r)
ADDRESS_MAP_END
/* verified from Z80 code */
static INPUT_PORTS_START( dambustr )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_DIPNAME( 0x20, 0x00, "Clear Swear Words" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Initials Reset") PORT_CODE(KEYCODE_0)
PORT_SERVICE_NO_TOGGLE( 0x40, IP_ACTIVE_HIGH )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_DIPNAME( 0x40, 0x00, "2nd Coin Counter" ) PORT_DIPLOCATION("SW:!1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2")
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_DIPNAME( 0x40, 0x40, "Coin Counters" ) PORT_DIPLOCATION("SW:!1")
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2")
PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x80, "A 1/1 B 1/2" ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x40)
PORT_DIPSETTING( 0x00, "A 1/2 B 1/6" ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x40)
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:!3,!4")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x04, 0x00, "Game Test Mode" ) PORT_DIPLOCATION("SW:!5") /* Manual says must be OFF */
PORT_DIPNAME( 0x04, 0x00, "Disable Background Collision (Cheat)" ) PORT_DIPLOCATION("SW:!5") /* see notes - manual says must be OFF */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Union Jack" ) PORT_DIPLOCATION("SW:!6")
PORT_DIPNAME( 0x08, 0x00, "Union Jack Flag" ) PORT_DIPLOCATION("SW:!6")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
/* verified from Z80 code */
static INPUT_PORTS_START( dambustruk )
PORT_INCLUDE(dambustr)
PORT_MODIFY("IN1")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2")
PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x80, "A 1/1 B 1/6" ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x40)
PORT_DIPSETTING( 0x00, "A 1/2 B 1/12" ) PORT_CONDITION("IN1", 0x40, PORTCOND_EQUALS, 0x40)
INPUT_PORTS_END
@ -295,6 +345,6 @@ ROM_START( dambustruk )
ROM_END
GAME( 1981, dambustr, 0, dambustr, dambustr, dambustr, ROT90, "South West Research", "Dambusters (US, set 1)", 0 )
GAME( 1981, dambustra, dambustr, dambustr, dambustr, dambustr, ROT90, "South West Research", "Dambusters (US, set 2)", 0 )
GAME( 1981, dambustruk,dambustr, dambustr, dambustr, dambustr, ROT90, "South West Research", "Dambusters (UK)", 0 )
GAME( 1981, dambustr, 0, dambustr, dambustr, dambustr, ROT90, "South West Research", "Dambusters (US, set 1)", 0 )
GAME( 1981, dambustra, dambustr, dambustr, dambustr, dambustr, ROT90, "South West Research", "Dambusters (US, set 2)", 0 )
GAME( 1981, dambustruk, dambustr, dambustr, dambustruk, dambustr, ROT90, "South West Research", "Dambusters (UK)", 0 )