Cleanups and version bump.

This commit is contained in:
Aaron Giles 2009-11-20 06:50:40 +00:00
parent 620a6cbe4b
commit f0cdba5b11
66 changed files with 297 additions and 297 deletions

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@ -1144,12 +1144,12 @@ static void I386OP(enter16)(i386_state *cpustate) // Opcode 0xc8
UINT8 x;
UINT16 frameptr;
PUSH16(cpustate,REG16(BP));
if(!STACK_32BIT)
frameptr = REG16(SP);
else
frameptr = REG32(ESP);
if(level > 0)
{
for(x=1;x<level-1;x++)

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@ -1009,7 +1009,7 @@ static void I386OP(enter32)(i386_state *cpustate) // Opcode 0xc8
frameptr = REG16(SP);
else
frameptr = REG32(ESP);
if(level > 0)
{
for(x=1;x<level-1;x++)

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@ -262,7 +262,7 @@ M68KMAKE_OPCODE_HANDLER_HEADER
#include "mame.h"
extern void m68040_fpu_op0(m68ki_cpu_core *m68k);
extern void m68040_fpu_op1(m68ki_cpu_core *m68k);
extern void m68881_mmu_ops(m68ki_cpu_core *m68k);
extern void m68881_mmu_ops(m68ki_cpu_core *m68k);
/* ======================================================================== */
/* ========================= INSTRUCTION HANDLERS ========================= */

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@ -42,7 +42,7 @@ static const char copyright_notice[] =
extern void m68040_fpu_op0(m68ki_cpu_core *m68k);
extern void m68040_fpu_op1(m68ki_cpu_core *m68k);
extern void m68881_mmu_ops(m68ki_cpu_core *m68k);
extern void m68881_mmu_ops(m68ki_cpu_core *m68k);
/* ======================================================================== */
/* ================================= DATA ================================= */

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@ -233,7 +233,7 @@ static const char *const g_mmuregs[8] =
static const char *const g_mmucond[16] =
{
"bs", "bc", "ls", "lc", "ss", "sc", "as", "ac",
"bs", "bc", "ls", "lc", "ss", "sc", "as", "ac",
"ws", "wc", "is", "ic", "gs", "gc", "cs", "cc"
};
@ -3139,14 +3139,14 @@ static void d68851_pbcc16(void)
{
UINT32 temp_pc = g_cpu_pc;
sprintf(g_dasm_str, "pb%s %x", g_mmucond[g_cpu_ir&0xf], temp_pc + make_int_16(read_imm_16()));
sprintf(g_dasm_str, "pb%s %x", g_mmucond[g_cpu_ir&0xf], temp_pc + make_int_16(read_imm_16()));
}
static void d68851_pbcc32(void)
{
UINT32 temp_pc = g_cpu_pc;
sprintf(g_dasm_str, "pb%s %x", g_mmucond[g_cpu_ir&0xf], temp_pc + make_int_32(read_imm_32()));
sprintf(g_dasm_str, "pb%s %x", g_mmucond[g_cpu_ir&0xf], temp_pc + make_int_32(read_imm_32()));
}
static void d68851_pdbcc(void)
@ -3154,7 +3154,7 @@ static void d68851_pdbcc(void)
UINT32 temp_pc = g_cpu_pc;
UINT16 modes = read_imm_16();
sprintf(g_dasm_str, "pb%s %x", g_mmucond[modes&0xf], temp_pc + make_int_16(read_imm_16()));
sprintf(g_dasm_str, "pb%s %x", g_mmucond[modes&0xf], temp_pc + make_int_16(read_imm_16()));
}
// PScc: 0000000000xxxxxx
@ -3485,7 +3485,7 @@ static const opcode_struct g_opcode_info[] =
{d68000_unlk , 0xfff8, 0x4e58, 0x000},
{d68020_unpk_rr , 0xf1f8, 0x8180, 0x000},
{d68020_unpk_mm , 0xf1f8, 0x8188, 0x000},
{d68851_p000 , 0xffc0, 0xf000, 0x000},
{d68851_p000 , 0xffc0, 0xf000, 0x000},
{d68851_pbcc16 , 0xffc0, 0xf080, 0x000},
{d68851_pbcc32 , 0xffc0, 0xf0c0, 0x000},
{d68851_pdbcc , 0xfff8, 0xf048, 0x000},

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@ -37,7 +37,7 @@ INLINE UINT32 pmmu_translate_addr(m68ki_cpu_core *m68k, UINT32 addr_in)
bbits = (m68k->mmu_tc>>8)&0xf;
cbits = (m68k->mmu_tc>>4)&0xf;
// logerror("PMMU: tcr %08x limit %08x aptr %08x is %x abits %d bbits %d cbits %d\n", m68k->mmu_tc, root_limit, root_aptr, is, abits, bbits, cbits);
// logerror("PMMU: tcr %08x limit %08x aptr %08x is %x abits %d bbits %d cbits %d\n", m68k->mmu_tc, root_limit, root_aptr, is, abits, bbits, cbits);
// get table A offset
tofs = (addr_in<<is)>>(32-abits);
@ -52,19 +52,19 @@ INLINE UINT32 pmmu_translate_addr(m68ki_cpu_core *m68k, UINT32 addr_in)
case 2: // valid 4 byte descriptors
tofs *= 4;
// logerror("PMMU: reading table A entry at %08x\n", tofs + (root_aptr & 0xfffffffc));
// logerror("PMMU: reading table A entry at %08x\n", tofs + (root_aptr & 0xfffffffc));
tbl_entry = memory_read_dword_32be(m68k->program, tofs + (root_aptr & 0xfffffffc));
tamode = tbl_entry & 3;
// logerror("PMMU: addr %08x entry %08x mode %x tofs %x\n", addr_in, tbl_entry, tamode, tofs);
// logerror("PMMU: addr %08x entry %08x mode %x tofs %x\n", addr_in, tbl_entry, tamode, tofs);
break;
case 3: // valid 8 byte descriptors
tofs *= 8;
// logerror("PMMU: reading table A entries at %08x\n", tofs + (root_aptr & 0xfffffffc));
// logerror("PMMU: reading table A entries at %08x\n", tofs + (root_aptr & 0xfffffffc));
tbl_entry2 = memory_read_dword_32be(m68k->program, tofs + (root_aptr & 0xfffffffc));
tbl_entry = memory_read_dword_32be(m68k->program, tofs + (root_aptr & 0xfffffffc)+4);
tamode = tbl_entry2 & 3;
// logerror("PMMU: addr %08x entry %08x entry2 %08x mode %x tofs %x\n", addr_in, tbl_entry, tbl_entry2, tamode, tofs);
// logerror("PMMU: addr %08x entry %08x entry2 %08x mode %x tofs %x\n", addr_in, tbl_entry, tbl_entry2, tamode, tofs);
break;
}
@ -81,19 +81,19 @@ INLINE UINT32 pmmu_translate_addr(m68ki_cpu_core *m68k, UINT32 addr_in)
case 2: // 4-byte table B descriptor
tofs *= 4;
// logerror("PMMU: reading table B entry at %08x\n", tofs + tptr);
// logerror("PMMU: reading table B entry at %08x\n", tofs + tptr);
tbl_entry = memory_read_dword_32be(m68k->program, tofs + tptr);
tbmode = tbl_entry & 3;
// logerror("PMMU: addr %08x entry %08x mode %x tofs %x\n", addr_in, tbl_entry, tbmode, tofs);
// logerror("PMMU: addr %08x entry %08x mode %x tofs %x\n", addr_in, tbl_entry, tbmode, tofs);
break;
case 3: // 8-byte table B descriptor
tofs *= 8;
// logerror("PMMU: reading table B entries at %08x\n", tofs + tptr);
// logerror("PMMU: reading table B entries at %08x\n", tofs + tptr);
tbl_entry2 = memory_read_dword_32be(m68k->program, tofs + tptr);
tbl_entry = memory_read_dword_32be(m68k->program, tofs + tptr + 4);
tbmode = tbl_entry2 & 3;
// logerror("PMMU: addr %08x entry %08x entry2 %08x mode %x tofs %x\n", addr_in, tbl_entry, tbl_entry2, tbmode, tofs);
// logerror("PMMU: addr %08x entry %08x entry2 %08x mode %x tofs %x\n", addr_in, tbl_entry, tbl_entry2, tbmode, tofs);
break;
case 1: // early termination descriptor
@ -120,19 +120,19 @@ INLINE UINT32 pmmu_translate_addr(m68ki_cpu_core *m68k, UINT32 addr_in)
case 2: // 4-byte table C descriptor
tofs *= 4;
// logerror("PMMU: reading table C entry at %08x\n", tofs + tptr);
// logerror("PMMU: reading table C entry at %08x\n", tofs + tptr);
tbl_entry = memory_read_dword_32be(m68k->program, tofs + tptr);
tcmode = tbl_entry & 3;
// logerror("PMMU: addr %08x entry %08x mode %x tofs %x\n", addr_in, tbl_entry, tbmode, tofs);
// logerror("PMMU: addr %08x entry %08x mode %x tofs %x\n", addr_in, tbl_entry, tbmode, tofs);
break;
case 3: // 8-byte table C descriptor
tofs *= 8;
// logerror("PMMU: reading table C entries at %08x\n", tofs + tptr);
// logerror("PMMU: reading table C entries at %08x\n", tofs + tptr);
tbl_entry2 = memory_read_dword_32be(m68k->program, tofs + tptr);
tbl_entry = memory_read_dword_32be(m68k->program, tofs + tptr + 4);
tcmode = tbl_entry2 & 3;
// logerror("PMMU: addr %08x entry %08x entry2 %08x mode %x tofs %x\n", addr_in, tbl_entry, tbl_entry2, tbmode, tofs);
// logerror("PMMU: addr %08x entry %08x entry2 %08x mode %x tofs %x\n", addr_in, tbl_entry, tbl_entry2, tbmode, tofs);
break;
case 1: // termination descriptor
@ -166,13 +166,13 @@ INLINE UINT32 pmmu_translate_addr(m68ki_cpu_core *m68k, UINT32 addr_in)
}
// logerror("PMMU: [%08x] => [%08x]\n", addr_in, addr_out);
// logerror("PMMU: [%08x] => [%08x]\n", addr_in, addr_out);
return addr_out;
}
/*
m68881_mmu_ops: COP 0 MMU opcode handling
m68881_mmu_ops: COP 0 MMU opcode handling
*/
@ -183,7 +183,7 @@ void m68881_mmu_ops(m68ki_cpu_core *m68k)
UINT64 temp64;
// catch the 2 "weird" encodings up front (PBcc)
if ((m68k->ir & 0xffc0) == 0xf0c0)
if ((m68k->ir & 0xffc0) == 0xf0c0)
{
logerror("680x0: unhandled PBcc\n");
return;
@ -316,5 +316,5 @@ void m68881_mmu_ops(m68ki_cpu_core *m68k)
break;
}
}
}
}

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@ -86,11 +86,11 @@ void mips3com_init(mips3_state *mips, mips3_flavor flavor, int bigendian, const
mips->icache_size = config->icache;
mips->dcache_size = config->dcache;
mips->system_clock = config->system_clock;
/* configure flavor-specific parameters */
mips->pfnmask = 0x00ffffff;
mips->tlbentries = MIPS3_MAX_TLB_ENTRIES;
/* VR4300 and VR5432 have 4 fewer PFN bits, and only 32 TLB entries */
if (flavor == MIPS3_TYPE_VR4300)
{

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@ -204,7 +204,7 @@ struct _mips3_state
UINT64 count_zero_time;
UINT32 compare_armed;
emu_timer * compare_int_timer;
/* derived info based on flavor */
UINT32 pfnmask;
UINT8 tlbentries;

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@ -214,7 +214,7 @@ INLINE void dma8237_advance( const device_config *device )
static void set_dack(i8237_t *i8237, int channel)
{
int i;
for (i = 0; i < 4; i++)
{
int state = (i == channel) ^ !BIT(i8237->command, 7);

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@ -11,12 +11,12 @@
_I/OW 2 | | 39 A6
_MEMR 3 | | 38 A5
_MEMW 4 | | 37 A4
5 | | 36 _EOP
5 | | 36 _EOP
READY 6 | | 35 A3
HLDA 7 | | 34 A2
ADSTB 8 | | 33 A1
AEN 9 | | 32 A0
HRQ 10 | 8237 | 31 Vcc
HRQ 10 | 8237 | 31 Vcc
_CS 11 | | 30 DB0
CLK 12 | | 29 DB1
RESET 13 | | 28 DB2

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@ -16,7 +16,7 @@
HLDA 7 | | 34 A2
ADSTB 8 | | 33 A1
AEN 9 | | 32 A0
HRQ 10 | 8257 | 31 Vcc
HRQ 10 | 8257 | 31 Vcc
_CS 11 | | 30 D0
CLK 12 | | 29 D1
RESET 13 | | 28 D2

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@ -7,16 +7,16 @@
****************************************************************************
_____ _____
A5 1 |* \_/ | 40 A6
A4 2 | | 39 A7
A3 3 | | 38 IEI
A2 4 | | 37 _INT/_PULSE
A1 5 | | 36 IEO
A0 6 | | 35 D0
CLK 7 | | 34 D1
_WR 8 | | 33 D2
A5 1 |* \_/ | 40 A6
A4 2 | | 39 A7
A3 3 | | 38 IEI
A2 4 | | 37 _INT/_PULSE
A1 5 | | 36 IEO
A0 6 | | 35 D0
CLK 7 | | 34 D1
_WR 8 | | 33 D2
_RD 9 | | 32 D3
_IORQ 10 | Z8410 | 31 D4
_IORQ 10 | Z8410 | 31 D4
+5V 11 | | 30 GND
_MREQ 12 | | 29 D5
_BAO 13 | | 28 D6

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@ -35,7 +35,7 @@
different noise LFSR patttern: taps on bits A and E, output on E
It uses a 15-bit ring buffer for periodic noise/arbitrary duty cycle.
(all this chip's info needs to be verified)
28/03/2005 : Sebastien Chevalier
Update th SN76496Write func, according to SN76489 doc found on SMSPower.
- On write with 0x80 set to 0, when LastRegister is other then TONE,
@ -48,22 +48,22 @@
28/04/2009 : Lord Nightmare
Add READY line readback; cleaned up struct a bit. Cleaned up comments.
Add more TODOs. Fixed some unsaved savestate related stuff.
04/11/2009 : Lord Nightmare
Changed the way that the invert works (it now selects between XOR and XNOR
for the taps), and added R->OldNoise to simulate the extra 0 that is always
output before the noise LFSR contents are after an LFSR reset.
This fixes SN76489/A to match chips. Added SN94624.
14/11/2009 : Lord Nightmare
Removed STEP mess, vastly simplifying the code. Made output bipolar rather
than always above the 0 line, but disabled that code due to pending issues.
16/11/2009 : Lord Nightmare
Fix screeching in regulus: When summing together four equal channels, the
size of the max amplitude per channel should be 1/4 of the max range, not
1/3. Added NCR7496.
18/11/2009 : Lord Nightmare
Modify Init functions to support negating the audio output. The gamegear
psg does this. Change gamegear and sega psgs to use XOR rather than XNOR
@ -269,10 +269,10 @@ static STREAM_UPDATE( SN76496Update )
R->Count[3] = R->Period[3];
}
/* //bipolar output, doesn't seem to work right with sonic 2 on gamegear at least
out = (R->Output[0]?R->Volume[0]:(0-R->Volume[0]))
+(R->Output[1]?R->Volume[1]:(0-R->Volume[1]))
+(R->Output[2]?R->Volume[2]:(0-R->Volume[2]))
+(R->Output[3]?R->Volume[3]:(0-R->Volume[3]));
out = (R->Output[0]?R->Volume[0]:(0-R->Volume[0]))
+(R->Output[1]?R->Volume[1]:(0-R->Volume[1]))
+(R->Output[2]?R->Volume[2]:(0-R->Volume[2]))
+(R->Output[3]?R->Volume[3]:(0-R->Volume[3]));
*/
if (R->Stereo)
{
@ -280,7 +280,7 @@ static STREAM_UPDATE( SN76496Update )
+ (((R->StereoMask&0x20)&&R->Output[1])?R->Volume[1]:0)
+ (((R->StereoMask&0x40)&&R->Output[2])?R->Volume[2]:0)
+ (((R->StereoMask&0x80)&&R->Output[3])?R->Volume[3]:0);
out2 = (((R->StereoMask&0x1)&&R->Output[0])?R->Volume[0]:0)
+ (((R->StereoMask&0x2)&&R->Output[1])?R->Volume[1]:0)
+ (((R->StereoMask&0x4)&&R->Output[2])?R->Volume[2]:0)

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@ -63,7 +63,7 @@ static WRITE8_HANDLER ( aeroboto_1a2_w )
aeroboto_state *state = (aeroboto_state *)space->machine->driver_data;
state->mainram[0x01a2] = data;
if (data)
if (data)
state->disable_irq = 1;
}

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@ -754,8 +754,8 @@ ROM_END
static DRIVER_INIT( spcpostn )
{
spcpostn_decode(machine, "maincpu");
{
spcpostn_decode(machine, "maincpu");
}

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@ -307,9 +307,9 @@ static DRIVER_INIT( battlex )
int bit, col;
bit = (mskd[outcount * 8 + linecount] & bitmask) >> bitcount;
if (bit)
if (bit)
col = (cold[outcount * 8 + (linecount & ~1) + (bitcount / 4)] & 0x0f) << 4;
else
else
col = (cold[outcount * 8 + (linecount & ~1) + (bitcount / 4)] & 0xf0);
dest[outcount * 32 + linecount * 4 + bitcount /2] |= (col >> (4 * (bitcount & 1)));

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@ -317,7 +317,7 @@ static MACHINE_DRIVER_START( blueprnt )
MDRV_MACHINE_START(blueprnt)
MDRV_MACHINE_RESET(blueprnt)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)

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@ -1,20 +1,20 @@
/*******************************************************************************************
Dream 9 Final (c) 1992 Excellent Systems
Dream 9 Final (c) 1992 Excellent Systems
driver by Angelo Salese & David Haywood
driver by Angelo Salese & David Haywood
TODO:
- Don't know where the ES8712 & RTC62421b chips routes;
- A bunch of missing port outputs;
- screen disable? Start-up fading looks horrible;
- Game looks IGS-esque, is there any correlation?
TODO:
- Don't know where the ES8712 & RTC62421b chips routes;
- A bunch of missing port outputs;
- screen disable? Start-up fading looks horrible;
- Game looks IGS-esque, is there any correlation?
============================================================================================
PCB: ES-9112
PCB: ES-9112
Main Chips: Z80, ES8712, 24Mhz OSC, RTC62421B 9262, YM2413, 4x8DSW
Main Chips: Z80, ES8712, 24Mhz OSC, RTC62421B 9262, YM2413, 4x8DSW
*******************************************************************************************/
@ -79,7 +79,7 @@ static WRITE8_HANDLER( d9final_bank_w )
/* game checks this after three attract cycles, otherwise coin inputs stop to work. */
static READ8_HANDLER( prot_latch_r )
{
// printf("PC=%06x\n",cpu_get_pc(space->cpu));
// printf("PC=%06x\n",cpu_get_pc(space->cpu));
return 0x04;
}
@ -99,7 +99,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( d9final_io, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
// AM_RANGE(0x00, 0x00) AM_WRITENOP //bit 0: irq enable? screen enable?
// AM_RANGE(0x00, 0x00) AM_WRITENOP //bit 0: irq enable? screen enable?
AM_RANGE(0x00, 0x00) AM_READ_PORT("DSWA")
AM_RANGE(0x20, 0x20) AM_READ_PORT("DSWB")
AM_RANGE(0x40, 0x40) AM_READ_PORT("DSWC")

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@ -196,7 +196,7 @@ static READ8_HANDLER( drw80pkr_io_r )
{
ret = pkr_io_ram[offset];
}
if (p2 == 0xf7)
{
// unknown
@ -214,7 +214,7 @@ static READ8_HANDLER( drw80pkr_io_r )
switch (kbdin)
{
// The following is very incorrect, but does allow you to
// The following is very incorrect, but does allow you to
// play slightly with very messed up hold buttons etc.
//
// Open/Close the door with 'O'

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@ -86,15 +86,15 @@ static WRITE8_DEVICE_HANDLER( ayporta_w )
logerror("AY port A write %02x\n",data);
/*
lamps for POST?
0x01: RAM test d000-d7ff
0x02: VRAM test d800-ffff
0x04: Video SYNC test
0x08: ROM check
0x10: NVRAM check
0x20: IRQ test
0x40: Stack RAM check
*/
lamps for POST?
0x01: RAM test d000-d7ff
0x02: VRAM test d800-ffff
0x04: Video SYNC test
0x08: ROM check
0x10: NVRAM check
0x20: IRQ test
0x40: Stack RAM check
*/
}
/* lamps? */
@ -127,7 +127,7 @@ static ADDRESS_MAP_START( fortecar_ports, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x40, 0x40) AM_DEVREAD("aysnd", ay8910_r)
AM_RANGE(0x40, 0x41) AM_DEVWRITE("aysnd", ay8910_address_data_w)
AM_RANGE(0x60, 0x63) AM_DEVREADWRITE("fcppi0", ppi8255_r, ppi8255_w)//M5L8255AP
// AM_RANGE(0x80, 0x81) //8251A UART
// AM_RANGE(0x80, 0x81) //8251A UART
AM_RANGE(0xa0, 0xa0) AM_READ_PORT("IN0") //written too,multiplexer?
AM_RANGE(0xa1, 0xa1) AM_READ_PORT("IN1")
ADDRESS_MAP_END

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@ -102,7 +102,7 @@ static WRITE8_HANDLER( gei_bitmap_w )
for (i = 0; i < 8; i++)
*BITMAP_ADDR16(tmpbitmap, sy, sx+i) = color[8-i-1];
*BITMAP_ADDR16(tmpbitmap, sy, sx+i) = color[8-i-1];
}
static PALETTE_INIT(gei)

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@ -209,7 +209,7 @@ static WRITE16_HANDLER( igs011_layers_w )
/***************************************************************************
Palette (r5g5b5)
offset + 0x000: xRRRRRGG
offset + 0x800: GGGBBBBB
@ -576,14 +576,14 @@ static void lhb2_decrypt(running_machine *machine)
// To be done (similar to lhb2?)
static void nkishusp_decrypt(running_machine *machine)
{
// lhb_decrypt(machine);
// dbc_decrypt(machine);
// lhb2_decrypt(machine);
// drgnwrld_type1_decrypt(machine);
// drgnwrld_type2_decrypt(machine);
// drgnwrld_type3_decrypt(machine);
// wlcc_decrypt(machine);
// vbowlj_decrypt(machine);
// lhb_decrypt(machine);
// dbc_decrypt(machine);
// lhb2_decrypt(machine);
// drgnwrld_type1_decrypt(machine);
// drgnwrld_type2_decrypt(machine);
// drgnwrld_type3_decrypt(machine);
// wlcc_decrypt(machine);
// vbowlj_decrypt(machine);
int i,j;
int rom_size = 0x80000;
@ -597,8 +597,8 @@ static void nkishusp_decrypt(running_machine *machine)
if ((i & 0x0054) != 0x0000 && (i & 0x0056) != 0x0010)
x ^= 0x0004;
// if ((i & 0x0204) == 0x0000)
// x ^= 0x0008;
// if ((i & 0x0204) == 0x0000)
// x ^= 0x0008;
if ((i & 0x3080) != 0x3080 && (i & 0x3090) != 0x3010)
x ^= 0x0020;

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@ -61,7 +61,7 @@ static WRITE8_HANDLER( video_disable_w )
video_disable = data & 1;
if (data & (~1))
logerror("PC %06X: unknown bits of video_disable written = %02x\n",cpu_get_pc(space->cpu),data);
// popmessage("VIDEO %02X",data);
// popmessage("VIDEO %02X",data);
}
static WRITE16_HANDLER( video_disable_lsb_w )
{
@ -670,7 +670,7 @@ static DRIVER_INIT( starzan )
x ^= 0x80;
//if ( (i & 0xffff) < 0x20 )
// x ^= 0x80;
// x ^= 0x80;
#else
// by iq_132
if ((i & 0x00011) == 0x00011) x ^= 0x01;
@ -2713,7 +2713,7 @@ IGS PCB NO-0230-1
| |----------------| |----------------------| (---) \ |
|----------------------------------------------------------|
U1,U5,U6 ULN2004A SW4 1pos switch for reset
U1,U5,U6 ULN2004A SW4 1pos switch for reset
U2 TBM TB27C4096 Sw1-2-3 8x2 DSW
U4 IGS025 (protection?)
U8 IGS S2102 SP V102 1P1327A6 C000538

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@ -102,7 +102,7 @@ static READ16_HANDLER( jackpool_io_r )
case 0x20: return 0xff; //hopper motor
case 0x2c: return eeprom_read_bit();
case 0x2e: return eeprom_read_bit();
// default: printf("R %02x\n",offset*2); break;
// default: printf("R %02x\n",offset*2); break;
}
// printf("R %02x\n",offset*2);
@ -131,10 +131,10 @@ static WRITE16_HANDLER( jackpool_io_w )
case 0x50: eeprom_set_cs_line((data & 1) ? CLEAR_LINE : ASSERT_LINE ); break;
case 0x52: eeprom_set_clock_line((data & 1) ? ASSERT_LINE : CLEAR_LINE ); break;
case 0x54: eeprom_write_bit(data & 1); break;
// case 0x5a: eeprom_set_cs_line((data & 1) ? CLEAR_LINE : ASSERT_LINE ); break;
// case 0x5c: eeprom_set_cs_line((data & 1) ? CLEAR_LINE : ASSERT_LINE ); break;
// case 0x5a: eeprom_set_cs_line((data & 1) ? CLEAR_LINE : ASSERT_LINE ); break;
// case 0x5c: eeprom_set_cs_line((data & 1) ? CLEAR_LINE : ASSERT_LINE ); break;
case 0x60: break;
// default: printf("[%02x] <- %02x W\n",offset*2,data); break;
// default: printf("[%02x] <- %02x W\n",offset*2,data); break;
}
#if 0

View File

@ -715,7 +715,7 @@ static INTERRUPT_GEN(konamigx_vbinterrupt_type4)
// maybe this interupt should only be every 30fps, or maybe there are flags to prevent the game running too fast
// the real hardware should output the display for each screen on alternate frames
// if(video_screen_get_frame_number(device->machine->primary_screen) & 1)
// if(video_screen_get_frame_number(device->machine->primary_screen) & 1)
if (1) // gx_syncen & 0x20)
{
gx_syncen &= ~0x20;
@ -840,19 +840,19 @@ static READ32_HANDLER( sound020_r )
break;
case 13: // Soccer Superstars
//if(cpu_get_pc(space->cpu) != 0x236dce && cpu_get_pc(space->cpu) != 0x236d8a && cpu_get_pc(space->cpu) != 0x236d8a)
// printf("Read 68k @ %x (PC=%x)\n", reg, cpu_get_pc(space->cpu));
// printf("Read 68k @ %x (PC=%x)\n", reg, cpu_get_pc(space->cpu));
if (cpu_get_pc(space->cpu) == 0x0236e04) rv = 0xffffffff;
if (cpu_get_pc(space->cpu) == 0x0236e12) rv = 0xffffffff;
break;
case 14: // Soccer Superstars ver. JAC
//if(cpu_get_pc(space->cpu) != 0x2367b4)
// printf("Read 68k @ %x (PC=%x)\n", reg, cpu_get_pc(space->cpu));
// printf("Read 68k @ %x (PC=%x)\n", reg, cpu_get_pc(space->cpu));
if (cpu_get_pc(space->cpu) == 0x02367ea) rv = 0xffffffff;
if (cpu_get_pc(space->cpu) == 0x02367f8) rv = 0xffffffff;
break;
case 15: // Soccer Superstars ver. JAA
//if(cpu_get_pc(space->cpu) != 0x23670a)
// printf("Read 68k @ %x (PC=%x)\n", reg, cpu_get_pc(space->cpu));
// printf("Read 68k @ %x (PC=%x)\n", reg, cpu_get_pc(space->cpu));
if (cpu_get_pc(space->cpu) == 0x0236740) rv = 0xffffffff;
if (cpu_get_pc(space->cpu) == 0x023674e) rv = 0xffffffff;
break;
@ -997,10 +997,10 @@ static READ32_HANDLER( type1_roz_r2 )
static READ32_HANDLER( type3_sync_r )
{
if(konamigx_current_frame==0)
return -1; // return 0xfffffffe | 1;
return -1; // return 0xfffffffe | 1;
else
return 0;// return 0xfffffffe | 0;
}
return 0;// return 0xfffffffe | 0;
}
static int last_prot_op, last_prot_clk;
/*
@ -1284,7 +1284,7 @@ static ADDRESS_MAP_START( gx_type4_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0xea0000, 0xea7fff) AM_RAM AM_BASE(&gx_subpaletteram32) // 5G/7G/9G (sub screen palette RAM)
AM_RANGE(0xec0000, 0xec0003) AM_READ(type3_sync_r) // type 4 polls this too
AM_RANGE(0xf00000, 0xf07fff) AM_RAM_WRITE(konamigx_t4_psacmap_w) AM_BASE(&gx_psacram) // PSAC2 tilemap
// AM_RANGE(0xf00000, 0xf07fff) AM_RAM
// AM_RANGE(0xf00000, 0xf07fff) AM_RAM
AM_IMPORT_FROM(gx_base_memmap)
ADDRESS_MAP_END

View File

@ -156,9 +156,9 @@ static READ8_HANDLER( input_buttons_r )
{
m14_state *state = (m14_state *)space->machine->driver_data;
if (state->hop_mux)
{
state->hop_mux = 0;
if (state->hop_mux)
{
state->hop_mux = 0;
return 0; //0x43 status bits
}
else

View File

@ -122,7 +122,7 @@ static WRITE8_HANDLER( ldrun2_bankswitch_w )
if (state->bankcontrol[0] == 0x01 && data == 0x0d)
/* special case for service mode */
state->ldrun2_bankswap = 2;
else
else
state->ldrun2_bankswap = 0;
}
}

View File

@ -47,7 +47,7 @@ static MACHINE_RESET( marineb )
state->palette_bank = 0;
state->column_scroll = 0;
state->flipscreen_x = 0;
state->flipscreen_x = 0;
state->flipscreen_y = 0;
state->marineb_active_low_flipscreen = 0;
MACHINE_RESET_CALL(espial);
@ -59,7 +59,7 @@ static MACHINE_RESET( springer )
state->palette_bank = 0;
state->column_scroll = 0;
state->flipscreen_x = 0;
state->flipscreen_x = 0;
state->flipscreen_y = 0;
state->marineb_active_low_flipscreen = 1;
MACHINE_RESET_CALL(espial);

View File

@ -86,7 +86,7 @@ Fix Anything Else (Palette etc.)
Not sure about the main "global brightness" control register, I don't think it can make the palette
completely black because of kirarast attract mode, so I'm making it cut by 50% at most.
- brightness control also breaks other games in various places, eg gametngk everything going dark
when bomb is used, p47 aces intro?
when bomb is used, p47 aces intro?
gametngk seems to need some kind of shadow sprites but the only difference in the sprite attributes is one of the
priority bits, forcing sprites of that priority to be shadows doesn't work
@ -129,7 +129,7 @@ Not Working Games
f1superb - the road is always rendered as straight.
- the game has a road layer and extra roms for it
- there is an unknown maths DSP for protection
- there is an unknown maths DSP for protection
Jaleco Megasystem 32 Game List - thanks to Yasuhiro
---------------------------------------------------
@ -149,7 +149,7 @@ Ryuusei Janshi Kirara Star (kirarast)
Mahjong Angel Kiss
Vs. Janshi Brand New Stars
Hayaoshi Quiz Nettou Namahousou ( hayaosi3 )
Hayaoshi Quiz Grand Champion Taikai (hayaosi2)
@ -281,7 +281,7 @@ static WRITE32_HANDLER( pip_w )
static ADDRESS_MAP_START( ms32_map, ADDRESS_SPACE_PROGRAM, 32 )
/* RAM areas verified by testing on real hw - usually accessed at the 0xfc000000 + mirror */
/* RAM areas verified by testing on real hw - usually accessed at the 0xfc000000 + mirror */
AM_RANGE(0xc0000000, 0xc0007fff) AM_READWRITE8 (ms32_nvram_r8, ms32_nvram_w8, 0x000000ff) AM_MIRROR(0x3c1fe000) // nvram is 8-bit wide, 0x2000 in size */
/* AM_RANGE(0xc0008000, 0xc01fffff) // mirrors of nvramram, handled above */
AM_RANGE(0xc1180000, 0xc1187fff) AM_READWRITE8 (ms32_priram_r8, ms32_priram_w8, 0x000000ff) AM_MIRROR(0x3c038000) /* priram is 8-bit wide, 0x2000 in size */
@ -289,17 +289,17 @@ static ADDRESS_MAP_START( ms32_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0xc1400000, 0xc143ffff) AM_READWRITE16(ms32_palram_r16, ms32_palram_w16, 0x0000ffff) AM_MIRROR(0x3c1c0000) /* palram is 16-bit wide, 0x20000 in size */
/* AM_RANGE(0xc1440000, 0xc145ffff) // mirrors of palram, handled above */
AM_RANGE(0xc2000000, 0xc201ffff) AM_READWRITE16(ms32_rozram_r16, ms32_rozram_w16, 0x0000ffff) AM_MIRROR(0x3c1e0000) /* rozram is 16-bit wide, 0x10000 in size */
/* AM_RANGE(0xc2020000, 0xc21fffff) // mirrors of rozram, handled above */
/* AM_RANGE(0xc2020000, 0xc21fffff) // mirrors of rozram, handled above */
AM_RANGE(0xc2200000, 0xc2201fff) AM_READWRITE16(ms32_lineram_r16,ms32_lineram_w16,0x0000ffff) AM_MIRROR(0x3c1fe000) /* lineram is 16-bit wide, 0x1000 in size */
/* AM_RANGE(0xc2202000, 0xc23fffff) // mirrors of lineram, handled above */
/* AM_RANGE(0xc2202000, 0xc23fffff) // mirrors of lineram, handled above */
AM_RANGE(0xc2800000, 0xc283ffff) AM_READWRITE16(ms32_sprram_r16, ms32_sprram_w16, 0x0000ffff) AM_MIRROR(0x3c1c0000) /* spriteram is 16-bit wide, 0x20000 in size */
/* AM_RANGE(0xc2840000, 0xc29fffff) // mirrors of sprram, handled above */
/* AM_RANGE(0xc2840000, 0xc29fffff) // mirrors of sprram, handled above */
AM_RANGE(0xc2c00000, 0xc2c07fff) AM_READWRITE16(ms32_txram_r16, ms32_txram_w16, 0x0000ffff) AM_MIRROR(0x3c1f0000) /* txram is 16-bit wide, 0x4000 in size */
AM_RANGE(0xc2c08000, 0xc2c0ffff) AM_READWRITE16(ms32_bgram_r16, ms32_bgram_w16, 0x0000ffff) AM_MIRROR(0x3c1f0000) /* bgram is 16-bit wide, 0x4000 in size */
/* AM_RANGE(0xc2c10000, 0xc2dfffff) // mirrors of txram / bg, handled above */
/* AM_RANGE(0xc2c10000, 0xc2dfffff) // mirrors of txram / bg, handled above */
AM_RANGE(0xc2e00000, 0xc2e1ffff) AM_RAM AM_BASE(&ms32_mainram) AM_MIRROR(0x3c0e0000) /* mainram is 32-bit wide, 0x20000 in size */
AM_RANGE(0xc3e00000, 0xc3ffffff) AM_ROMBANK(1) AM_MIRROR(0x3c000000) // ROM is 32-bit wide, 0x200000 in size */
/* todo: clean up the mapping of these */
AM_RANGE(0xfc800000, 0xfc800003) AM_READNOP /* sound? */
AM_RANGE(0xfc800000, 0xfc800003) AM_WRITE(ms32_sound_w) /* sound? */
@ -350,7 +350,7 @@ static ADDRESS_MAP_START( f1superb_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0xfce00800, 0xfce0085f) AM_RAM // regs?
/* these two are almost certainly wrong, they just let you see what
happens if you generate the FPU ints without breaking other games */
happens if you generate the FPU ints without breaking other games */
AM_RANGE(0xfce00e00, 0xfce00e03) AM_WRITE(ms32_irq5_guess_w)
AM_RANGE(0xfd0f0000, 0xfd0f0003) AM_WRITE(ms32_irq2_guess_w)
@ -420,7 +420,7 @@ tried halving the frequency it runs at, no effect. irq_11 can be
pretty much confirmed as comms by the code there and the use of
MOVT/MOVZ to i/o with 16 bit device based at FEE00000, so that leaves
the ones that do the sprite info loading, this is where it starts to
look less promising :(
look less promising :(
Between irqs 2,3,4,5,7 the only unused strings in the ROM are the four "fpu
* interrupt" and the "option 1".
@ -473,7 +473,7 @@ what the operations might be, my maths isn't up to much though...
///**/AM_RANGE(0xfdc00000, 0xfdc006ff) AM_RAM /* f1superb */
///**/AM_RANGE(0xfde00000, 0xfde01fff) AM_RAM /* f1superb lineram #2? */
///**/AM_RANGE(0xfe202000, 0xfe2fffff) AM_RAM /* f1superb vram */
// AM_RANGE(0xfd0e0000, 0xfd0e0003) AM_READ(ms32_read_inputs3) /* analog controls in f1superb? */
// AM_RANGE(0xfd0e0000, 0xfd0e0003) AM_READ(ms32_read_inputs3) /* analog controls in f1superb? */
/*************************************
*
@ -2539,7 +2539,7 @@ GAME( 1994, f1superb, 0, f1superb, f1superb, f1superb, ROT0, "Jaleco",
D0 : Dot clock control (1= 24 KHz?, 0= 15 KHz)
$FCE00004 : Horizontal timing
$FCE00004 : Horizontal timing
$FCE00008 : Horizontal timing
$FCE0000C : Horizontal timing
$FCE00010 : Horizontal viewport start

View File

@ -84,7 +84,7 @@ static DRIVER_INIT( ohpaipee )
nb1413m3_type = NB1413M3_OHPAIPEE;
// init_nb1413m3(machine);
// init_nb1413m3(machine);
}
static DRIVER_INIT( togenkyo )
@ -110,13 +110,13 @@ static DRIVER_INIT( togenkyo )
ROM[0x010c] = 0x00;
ROM[0x010d] = 0x00;
// Program ROM SUM check skip
// ROM[0x025c] = 0x00;
// ROM[0x025d] = 0x00;
// ROM[0x025c] = 0x00;
// ROM[0x025d] = 0x00;
#endif
nb1413m3_type = NB1413M3_TOGENKYO;
//S init_nb1413m3(machine);
//S init_nb1413m3(machine);
}

View File

@ -57,7 +57,7 @@ static WRITE8_HANDLER( pandoras_int_control_w )
switch (offset)
{
case 0x00: if (!data)
case 0x00: if (!data)
cputag_set_input_line(space->machine, "maincpu", M6809_IRQ_LINE, CLEAR_LINE);
state->irq_enable_a = data;
break;
@ -67,7 +67,7 @@ static WRITE8_HANDLER( pandoras_int_control_w )
break;
case 0x05: pandoras_flipscreen_w(space, 0, data);
break;
case 0x06: if (!data)
case 0x06: if (!data)
cputag_set_input_line(space->machine, "sub", M6809_IRQ_LINE, CLEAR_LINE);
state->irq_enable_b = data;
break;

View File

@ -763,7 +763,7 @@ static DRIVER_INIT(polygonet)
/* The dsp56k occasionally executes out of mapped memory */
dsp56k_update_handler = memory_set_direct_update_handler(cputag_get_address_space(machine, "dsp", ADDRESS_SPACE_PROGRAM), plygonet_dsp56k_direct_handler);
/* save states */
state_save_register_global(machine, init_eeprom_count);
state_save_register_global_pointer(machine, dsp56k_bank00_ram, 2 * 8 * dsp56k_bank00_size);

View File

@ -1576,13 +1576,13 @@ ROM_END
/* Top Racer (bootleg without MB8841 / MB8842)
CPU Lower Board (label "1081-C")
CPU Lower Board (label "1081-C")
2x ZILOG Z8002PS (DIP40)
1x NEC D708C-1 (DIP40)
Upper Board (label "1080-C")
1x oscillator 24.576 MHz
ROMs Lower Board (label "1081-C")
1x oscillator 24.576 MHz
ROMs Lower Board (label "1081-C")
7x HN482764G (1a,a2,a3,a4,a5,a,b)
1x HN482732G (a6)
1x PROM 82S129
@ -1595,15 +1595,15 @@ Upper Board (label "1080-C")
4x TMS2732JL (12,13,14,15)
8x PROM 24S10
2x PROM 7603
2x PROM 7643
Note Lower Board (label "1081-C")
2x PROM 7643
Note Lower Board (label "1081-C")
1x flat cable connector to upper
1x 18x2 edge connector
Upper Board (label "1080-C")
1x flat cable connector to lower
1x 18x2 edge connector
*/
ROM_START( topracern )

View File

@ -2999,8 +2999,8 @@ static INPUT_PORTS_START( mjvegasa )
PORT_DIPSETTING( 0x40, "500" )
PORT_DIPSETTING( 0x30, "700" )
PORT_DIPSETTING( 0x20, "1000" )
// PORT_DIPSETTING( 0x10, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
// PORT_DIPSETTING( 0x10, "1000" )
// PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )

View File

@ -6,17 +6,17 @@
Top Board:
68EC030-40
(MSM6295 + Crystal) * 4
68EC030-40
(MSM6295 + Crystal) * 4
Bottom Board:
Bottom Board:
68EC030-40
TMS34010-50
68EC030-40
TMS34010-50
Video hardware:
- Blitter that supports rotation and zoom (background and sprites)
- Blitter that supports rotation and zoom (background and sprites)
- TMS34010 (text, score)
Notes:
@ -28,9 +28,9 @@
chopped off. This is most noticeable for distant thin objects (falgs, poles of the start banner).
See maincpu routine at 387B8, specifically the jump at 3880E throws 4 horizontal pixels away.
- The player often disappears (when she's too slow?). Is this normal ?
- The player often disappears (when she's too slow?). Is this normal ?
- Are button 2 and analog input "Y" used ?
- Are button 2 and analog input "Y" used ?
*****************************************************************************************************/
@ -114,7 +114,7 @@ static READ32_HANDLER( skimaxx_blitter_r )
else
*dst = (*dst & 0xffff0000) | pen;
}
skimaxx_blitter_src_x = (skimaxx_blitter_src_x & 0x10000) | ((skimaxx_blitter_src_x + skimaxx_blitter_src_dx) & 0xffff);
skimaxx_blitter_src_y = (skimaxx_blitter_src_y & 0xffff0000) | ((skimaxx_blitter_src_y + skimaxx_blitter_src_dy) & 0xffff);
@ -136,7 +136,7 @@ static VIDEO_START( skimaxx )
static VIDEO_UPDATE( skimaxx )
{
// popmessage("%02x %02x", input_port_read(screen->machine, "X"), input_port_read(screen->machine, "Y") );
// popmessage("%02x %02x", input_port_read(screen->machine, "X"), input_port_read(screen->machine, "Y") );
VIDEO_UPDATE_CALL(tms340x0);
@ -282,13 +282,13 @@ static WRITE32_HANDLER( skimaxx_sub_ctrl_w )
}
/*
00 left max again
00 left max again
01 right max
..
10 center
..
1f left max
01 right max
..
10 center
..
1f left max
*/
static READ32_HANDLER( skimaxx_analog_r )
{
@ -305,7 +305,7 @@ static ADDRESS_MAP_START( 68030_1_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0x00000000, 0x001fffff) AM_ROM
AM_RANGE(0x10000000, 0x10000003) AM_WRITE( skimaxx_sub_ctrl_w )
AM_RANGE(0x10100000, 0x1010000f) AM_READWRITE(m68k_tms_r, m68k_tms_w)//AM_NOP
// AM_RANGE(0x10180000, 0x10187fff) AM_RAM AM_SHARE(1)
// AM_RANGE(0x10180000, 0x10187fff) AM_RAM AM_SHARE(1)
AM_RANGE(0x10180000, 0x1018ffff) AM_RAM AM_SHARE(1) // above 10188000 accessed at level end (game bug?)
AM_RANGE(0x20000000, 0x20000003) AM_READNOP // watchdog_r?
@ -343,9 +343,9 @@ static ADDRESS_MAP_START( 68030_2_map, ADDRESS_SPACE_PROGRAM, 32 )
AM_RANGE(0x40000000, 0x40000003) AM_WRITE( skimaxx_fpga_ctrl_w ) AM_BASE( &skimaxx_fpga_ctrl )
AM_RANGE(0x50000000, 0x5007ffff) AM_RAMBANK(1) // background ram allocated here at video_start (skimaxx_bg_buffer_back/front)
// AM_RANGE(0xfffc0000, 0xfffc7fff) AM_RAM AM_SHARE(1)
// AM_RANGE(0xfffc0000, 0xfffc7fff) AM_RAM AM_SHARE(1)
AM_RANGE(0xfffc0000, 0xfffcffff) AM_RAM AM_SHARE(1)
// AM_RANGE(0xfffe0000, 0xffffffff) AM_RAM // I think this is banked with the shared RAM? (see CPU sync routines)
// AM_RANGE(0xfffe0000, 0xffffffff) AM_RAM // I think this is banked with the shared RAM? (see CPU sync routines)
AM_RANGE(0xfffe0010, 0xfffeffff) AM_RAM // HACK
AM_RANGE(0xfffe0000, 0xfffeffff) AM_RAM AM_SHARE(1) // HACK
AM_RANGE(0xffff0000, 0xffffffff) AM_RAM
@ -457,7 +457,7 @@ static INPUT_PORTS_START( skimaxx )
PORT_START("Y")
PORT_BIT( 0x1f, 0x10, IPT_AD_STICK_Y ) PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_MINMAX(0x00,0x1e) PORT_INVERT
// PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(35) PORT_KEYDELTA(5)
// PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(35) PORT_KEYDELTA(5)
INPUT_PORTS_END
@ -520,17 +520,17 @@ static MACHINE_DRIVER_START( skimaxx )
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
// MDRV_SCREEN_RAW_PARAMS(40000000/4, 156*4, 0, 100*4, 328, 0, 300) // TODO - Wrong but TMS overrides it anyway
// MDRV_SCREEN_RAW_PARAMS(40000000/4, 156*4, 0, 100*4, 328, 0, 300) // TODO - Wrong but TMS overrides it anyway
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MDRV_SCREEN_SIZE(0x400, 0x100)
MDRV_SCREEN_VISIBLE_AREA(0, 0x280-1, 0, 0xf0-1)
MDRV_VIDEO_START(skimaxx)
// MDRV_VIDEO_UPDATE(tms340x0)
// MDRV_VIDEO_UPDATE(tms340x0)
MDRV_VIDEO_UPDATE(skimaxx)
// MDRV_GFXDECODE( skimaxx )
// MDRV_GFXDECODE( skimaxx )
MDRV_PALETTE_INIT(RRRRR_GGGGG_BBBBB)
MDRV_PALETTE_LENGTH(32768)

View File

@ -952,7 +952,7 @@ static ADDRESS_MAP_START( madcrush_cpuA_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0xfe00, 0xfe00) AM_WRITE(snk_sprite_split_point_w)
AM_RANGE(0xff00, 0xff00) AM_WRITE(marvins_scroll_msb_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( madcrush_cpuB_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x9fff) AM_ROM
AM_RANGE(0xa000, 0xa000) AM_WRITE(snk_cpuB_nmi_ack_w)
@ -3668,11 +3668,11 @@ static MACHINE_DRIVER_START( vangrd2 )
MDRV_CPU_MODIFY("sub")
MDRV_CPU_PROGRAM_MAP(madcrash_cpuB_map)
MACHINE_DRIVER_END
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( madcrush )
MDRV_IMPORT_FROM(marvins)
/* basic machine hardware */

View File

@ -223,7 +223,7 @@ static WRITE8_HANDLER( zvideoram_w )
col = state->unkram[0x400];
if (col > 0x0f)
if (col > 0x0f)
popmessage("color > 0x0f = %2d", col);
col &= 0x0f;

View File

@ -265,8 +265,8 @@ To Do / Unknowns:
/**************** Machine stuff ******************/
//#define USE_HD64x180 /* Define if CPU support is available */
//#define USE_ENCRYPTED_V25S /* Define to enable V25 even on games where it is encrypted */
//#define USE_HD64x180 /* Define if CPU support is available */
//#define USE_ENCRYPTED_V25S /* Define to enable V25 even on games where it is encrypted */
#define CPU_2_NONE 0x00
#define CPU_2_Z80 0x5a
@ -1962,7 +1962,7 @@ ADDRESS_MAP_END
/* this seems to be the map for the ROM based game, Knuckle Bash */
static ADDRESS_MAP_START( V25_kbash_mem, ADDRESS_SPACE_PROGRAM, 8 )
// AM_RANGE(0x00000, 0x03fff) AM_ROM
// AM_RANGE(0x00000, 0x03fff) AM_ROM
// AM_RANGE(0x00000, 0x007ff) AM_RAM /* External shared RAM (Banked) */
AM_RANGE(0x04000, 0x04001) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w)
AM_RANGE(0x04002, 0x04002) AM_DEVREADWRITE("oki", okim6295_r, okim6295_w)
@ -1993,10 +1993,10 @@ ADDRESS_MAP_END
*/
#ifdef USE_ENCRYPTED_V25S
/*
AM_RANGE(0x21f000, 0x21f001) AM_READWRITE(toaplan2_snd_cpu_r, batsugun_snd_cpu_w) ;V25+ Command/Status port
AM_RANGE(0x21f004, 0x21f005) AM_READ_PORT("DSWA")
AM_RANGE(0x21f006, 0x21f007) AM_READ_PORT("DSWB")
AM_RANGE(0x21f008, 0x21f009) AM_READ_PORT("JMPR")
AM_RANGE(0x21f000, 0x21f001) AM_READWRITE(toaplan2_snd_cpu_r, batsugun_snd_cpu_w) ;V25+ Command/Status port
AM_RANGE(0x21f004, 0x21f005) AM_READ_PORT("DSWA")
AM_RANGE(0x21f006, 0x21f007) AM_READ_PORT("DSWB")
AM_RANGE(0x21f008, 0x21f009) AM_READ_PORT("JMPR")
*/
/* FIXME: These should be moved into the CPU core files, putted here for simplicity. */
@ -2006,7 +2006,7 @@ static READ8_HANDLER( v25s_internal_io_r )
{
case 0xf00: return input_port_read(space->machine, "DSWB"); //port 0
case 0xf08: return input_port_read(space->machine, "JMPR"); //port 1
// case 0xf10: //port 2
// case 0xf10: //port 2
case 0xf38: return input_port_read(space->machine, "DSWA"); //port T
}
@ -2031,7 +2031,7 @@ static ADDRESS_MAP_START( V25_rambased_mem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x00000, 0x00001) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w)
AM_RANGE(0x00000, 0x07fff) AM_RAM AM_SHARE(6) AM_BASE(&batsugun_share)
// AM_RANGE(0x40000, 0x477ff) AM_RAM AM_SHARE(7)
// AM_RANGE(0x40000, 0x477ff) AM_RAM AM_SHARE(7)
AM_RANGE(0x40e00, 0x40eff) AM_RAM //internal V25 RAM
#ifdef USE_ENCRYPTED_V25S
AM_RANGE(0x40f00, 0x40fff) AM_READWRITE(v25s_internal_io_r,v25s_internal_io_w)
@ -3894,7 +3894,7 @@ static MACHINE_DRIVER_START( fixeight )
//MDRV_CPU_IO_MAP(V25_port)
MDRV_MACHINE_RESET(batsugun)
// MDRV_MACHINE_RESET(toaplan2)
// MDRV_MACHINE_RESET(toaplan2)
// MDRV_NVRAM_HANDLER(fixeight) /* See 37B6 code */
@ -3963,7 +3963,7 @@ MACHINE_DRIVER_END
for Batsugun??
- note, the basic startup code remapping seems identical between all games, so they
probably use a common remap with some per-game changes which supports the above theory
probably use a common remap with some per-game changes which supports the above theory
*/
const UINT8 ts007spy_vfive_decryption_table[256] = {
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07, 0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f, /* 00 */

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@ -1,6 +1,6 @@
/*************************************************************************
4enraya
4enraya
*************************************************************************/

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@ -1,6 +1,6 @@
/*************************************************************************
Ambush
Ambush
*************************************************************************/

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@ -1,6 +1,6 @@
/*************************************************************************
Angel Kids
Angel Kids
*************************************************************************/

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@ -12,7 +12,7 @@ struct _bionicc_state
UINT16 * fgvideoram;
UINT16 * txvideoram;
UINT16 * paletteram16;
// UINT16 * spriteram16; // needed for EOF, but currently handled through buffer_spriteram16
// UINT16 * spriteram16; // needed for EOF, but currently handled through buffer_spriteram16
/* video-related */
tilemap *tx_tilemap, *bg_tilemap, *fg_tilemap;

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@ -1,6 +1,6 @@
/*************************************************************************
Pandora's Palace
Pandora's Palace
*************************************************************************/

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@ -13,10 +13,10 @@ struct _popper_state
UINT8 * attribram;
UINT8 * ol_attribram;
UINT8 * spriteram;
// size_t spriteram_size;
// size_t spriteram_size;
/* video-related */
tilemap *p123_tilemap, *p0_tilemap;
tilemap *p123_tilemap, *p0_tilemap;
tilemap *ol_p123_tilemap, *ol_p0_tilemap;
INT32 flipscreen, e002, gfx_bank;
rectangle tilemap_clip;

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@ -67,11 +67,11 @@ READ8_HANDLER( arkanoid_68705_port_c_r )
int res = 0;
/* bit 0 is high on a write strobe; clear it once we've detected it */
if (state->z80write)
if (state->z80write)
res |= 0x01;
/* bit 1 is high if the previous write has been read */
if (!state->m68705write)
if (!state->m68705write)
res |= 0x02;
return (state->port_c_out & state->ddr_c) | (res & ~state->ddr_c);
@ -110,11 +110,11 @@ CUSTOM_INPUT( arkanoid_68705_input_r )
int res = 0;
/* bit 0x40 of comes from the sticky bit */
if (!state->z80write)
if (!state->z80write)
res |= 0x01;
/* bit 0x80 comes from a write latch */
if (!state->m68705write)
if (!state->m68705write)
res |= 0x02;
return res;

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@ -8,7 +8,7 @@
#include "bsktball.h"
/***************************************************************************
bsktball_nmion_w
bsktball_nmion_w
***************************************************************************/
WRITE8_HANDLER( bsktball_nmion_w )
{
@ -17,7 +17,7 @@ WRITE8_HANDLER( bsktball_nmion_w )
}
/***************************************************************************
bsktball_interrupt
bsktball_interrupt
***************************************************************************/
/* NMI every 32V, IRQ every VBLANK */
INTERRUPT_GEN( bsktball_interrupt )
@ -34,7 +34,7 @@ INTERRUPT_GEN( bsktball_interrupt )
}
/***************************************************************************
bsktball_ld_w
bsktball_ld_w
***************************************************************************/
WRITE8_HANDLER( bsktball_ld1_w )
@ -51,7 +51,7 @@ WRITE8_HANDLER( bsktball_ld2_w )
/***************************************************************************
bsktball_in0_r
bsktball_in0_r
***************************************************************************/
READ8_HANDLER( bsktball_in0_r )
@ -73,64 +73,64 @@ READ8_HANDLER( bsktball_in0_r )
/* P1 H DIR */
if (p1_horiz > state->last_p1_horiz)
{
if ((p1_horiz - state->last_p1_horiz) > 128)
if ((p1_horiz - state->last_p1_horiz) > 128)
state->dir2 = 0x40;
else
else
state->dir2 = 0;
}
else if (p1_horiz < state->last_p1_horiz)
{
if ((state->last_p1_horiz - p1_horiz) > 128)
if ((state->last_p1_horiz - p1_horiz) > 128)
state->dir2 = 0;
else
else
state->dir2 = 0x40;
}
/* P1 V DIR */
if (p1_vert > state->last_p1_vert)
{
if ((p1_vert - state->last_p1_vert) > 128)
if ((p1_vert - state->last_p1_vert) > 128)
state->dir3 = 0;
else
else
state->dir3 = 0x80;
}
else if (p1_vert < state->last_p1_vert)
{
if ((state->last_p1_vert - p1_vert) > 128)
if ((state->last_p1_vert - p1_vert) > 128)
state->dir3 = 0x80;
else
else
state->dir3 = 0;
}
/* P2 H DIR */
if (p2_horiz > state->last_p2_horiz)
{
if ((p2_horiz - state->last_p2_horiz) > 128)
if ((p2_horiz - state->last_p2_horiz) > 128)
state->dir0 = 0x10;
else
else
state->dir0 = 0;
}
else if (p2_horiz < state->last_p2_horiz)
{
if ((state->last_p2_horiz - p2_horiz) > 128)
if ((state->last_p2_horiz - p2_horiz) > 128)
state->dir0 = 0;
else
else
state->dir0 = 0x10;
}
/* P2 V DIR */
if (p2_vert > state->last_p2_vert)
{
if ((p2_vert - state->last_p2_vert) > 128)
if ((p2_vert - state->last_p2_vert) > 128)
state->dir1 = 0;
else
else
state->dir1 = 0x20;
}
else if (p2_vert < state->last_p2_vert)
{
if ((state->last_p2_vert - p2_vert) > 128)
if ((state->last_p2_vert - p2_vert) > 128)
state->dir1 = 0x20;
else
else
state->dir1 = 0;
}
@ -158,7 +158,7 @@ READ8_HANDLER( bsktball_in0_r )
}
/***************************************************************************
bsktball_led_w
bsktball_led_w
***************************************************************************/
WRITE8_HANDLER( bsktball_led1_w )
{

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@ -8650,7 +8650,7 @@ Other Sun games
DRIVER( sextriv2 ) /* (c) 1985 Kinky Kit and Game Co. */
DRIVER( geimulti ) /* (c) 1992 Grayhound Electronics */
DRIVER( sprtauth ) /* (c) 1982 Classic Games */
DRIVER( suprpokr )
DRIVER( suprpokr )
DRIVER( dribling ) /* (c) 1983 Model Racing */
DRIVER( driblingo ) /* (c) 1983 Olympia */
DRIVER( ace ) /* [1976 Allied Leisure] */

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@ -225,7 +225,7 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap, const rect
/* handle double / quadruple height */
i = (state->spriteram[offs + 1] & 0xc0) >> 6;
if (i == 2)
if (i == 2)
i = 3;
do

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@ -269,16 +269,16 @@ VIDEO_UPDATE( 1943 )
else
bitmap_fill(bitmap, cliprect, get_black_pen(screen->machine));
if (state->obj_on)
if (state->obj_on)
draw_sprites(screen->machine, bitmap, cliprect, 0);
if (state->bg1_on)
if (state->bg1_on)
tilemap_draw(bitmap, cliprect, state->bg_tilemap, 0, 0);
if (state->obj_on)
if (state->obj_on)
draw_sprites(screen->machine, bitmap, cliprect, 1);
if (state->char_on)
if (state->char_on)
tilemap_draw(bitmap, cliprect, state->fg_tilemap, 0, 0);
return 0;

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@ -63,7 +63,7 @@ VIDEO_START( aeroboto )
temp = alloc_array_or_die(UINT8, state->stars_length);
memcpy(temp, state->stars_rom, state->stars_length);
for (i = 0; i < state->stars_length; i++)
for (i = 0; i < state->stars_length; i++)
state->stars_rom[(i & ~0xff) + (i << 5 & 0xe0) + (i >> 3 & 0x1f)] = temp[i];
free(temp);
@ -168,10 +168,10 @@ VIDEO_UPDATE( aeroboto )
// the star field is supposed to be seen through tile pen 0 when active
if (!state->starsoff)
{
if (star_color < 0xd0)
{
star_color = 0xd0;
sky_color = 0;
if (star_color < 0xd0)
{
star_color = 0xd0;
sky_color = 0;
}
star_color += 2;
@ -183,7 +183,7 @@ VIDEO_UPDATE( aeroboto )
state->ox = *state->starx;
x = state->sx / SCROLL_SPEED;
if (*state->vscroll != 0xff)
if (*state->vscroll != 0xff)
state->sy += (char)(*state->stary - state->oy);
state->oy = *state->stary;
y = state->sy / SCROLL_SPEED;
@ -201,7 +201,7 @@ VIDEO_UPDATE( aeroboto )
for (j = 0; j < 256; j++)
{
src_rowptr = src_colptr + (((y + j) & 0xff) << 5 );
if (!((unsigned)*src_rowptr & src_colmask))
if (!((unsigned)*src_rowptr & src_colmask))
*BITMAP_ADDR16(bitmap, j, i) = pen;
}
}

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@ -64,7 +64,7 @@ static void draw_chars( running_machine *machine, bitmap_t *bitmap, const rectan
col = state->colorram[((sy & 0x1c) << 3) + sx];
if ((col & 0x10) != priority)
if ((col & 0x10) != priority)
continue;
scroll = ~state->scrollram[sx];
@ -109,7 +109,7 @@ VIDEO_UPDATE( ambush )
if ( (sy == 0) ||
(sy == 0xff) ||
((sx < 0x40) && ( state->spriteram[offs + 2] & 0x10)) ||
((sx >= 0xc0) && (!(state->spriteram[offs + 2] & 0x10))))
((sx >= 0xc0) && (!(state->spriteram[offs + 2] & 0x10))))
continue; /* prevent wraparound */

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@ -176,7 +176,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
UINT8 bank = attr & 0x08;
UINT8 color = attr & 0x03;
if (bank)
if (bank)
tile_no += 0x100;
ypos = 0xff - ypos;
@ -286,12 +286,12 @@ VIDEO_UPDATE( angelkds )
clip.min_y = visarea->min_y;
clip.max_y = visarea->max_y;
if ((state->layer_ctrl & 0x80) == 0x00)
if ((state->layer_ctrl & 0x80) == 0x00)
tilemap_draw(bitmap, &clip, state->bgtop_tilemap, 0, 0);
draw_sprites(screen->machine, bitmap, &clip, 0x80);
if ((state->layer_ctrl & 0x20) == 0x00)
if ((state->layer_ctrl & 0x20) == 0x00)
tilemap_draw(bitmap, &clip, state->tx_tilemap, 0, 0);
/* draw bottom of screen */
@ -300,12 +300,12 @@ VIDEO_UPDATE( angelkds )
clip.min_y = visarea->min_y;
clip.max_y = visarea->max_y;
if ((state->layer_ctrl & 0x40) == 0x00)
if ((state->layer_ctrl & 0x40) == 0x00)
tilemap_draw(bitmap, &clip, state->bgbot_tilemap, 0, 0);
draw_sprites(screen->machine, bitmap, &clip, 0x40);
if ((state->layer_ctrl & 0x20) == 0x00)
if ((state->layer_ctrl & 0x20) == 0x00)
tilemap_draw(bitmap, &clip, state->tx_tilemap, 0, 0);
return 0;

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@ -251,7 +251,7 @@ static void robowres_draw_sprites( bitmap_t *dest_bmp, const rectangle *cliprect
int sx = sprite[offs + 3];
int flipx = sprite[offs + 1] & 0x01;
if(sx >= 248)
if(sx >= 248)
sx -= 256;
if (flipy)

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@ -148,9 +148,9 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap, const rect
sx = state->spriteram[offs];
sy = 248 - state->spriteram[offs + 1];
if (flip_screen_x_get(machine))
if (flip_screen_x_get(machine))
sx = 248 - sx;
if (flip_screen_y_get(machine))
if (flip_screen_y_get(machine))
sy = 248 - sy;
code = state->spriteram[offs + 3] + ((state->spriteram[offs + 2] & 0x03) << 8) + 1024 * state->gfxbank;

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@ -136,7 +136,7 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap, const rect
int shade = 0;
sy = 255 - state->spriteram[obj * 2 + 1];
if (sy == 255)
if (sy == 255)
continue;
charcode = state->spriteram[obj * 2] & 0x3f;

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@ -209,7 +209,7 @@ WRITE16_HANDLER( bionicc_gfxctrl_w )
static void draw_sprites( running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect )
{
// bionicc_state *state = (bionicc_state *)machine->driver_data;
// bionicc_state *state = (bionicc_state *)machine->driver_data;
int offs;
const gfx_element *gfx = machine->gfx[3];
@ -225,7 +225,7 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap, const rect
int sx = (INT16)buffered_spriteram16[offs + 3]; /* signed */
int sy = (INT16)buffered_spriteram16[offs + 2]; /* signed */
if (sy > 512 - 16)
if (sy > 512 - 16)
sy -= 512;
if (flip_screen_get(machine))

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@ -196,7 +196,7 @@ static void draw_sprites( running_machine *machine, bitmap_t *bitmap, const rect
int sx, sy, code, color;
sx = 240 - state->spriteram[offs + 3];
if (sx < -7)
if (sx < -7)
sx += 256;
sy = 240 - state->spriteram[offs + 2];

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@ -1,6 +1,6 @@
/*
* video/konamigx.c - Konami GX video hardware (here there be dragons, and achocode)
*
*
*/
#include "driver.h"
@ -245,7 +245,7 @@ INLINE void K053936GP_copyroz32clip( running_machine *machine,
if (srcx < src_minx || srcx > src_maxx || srcy < src_miny || srcy > src_maxy)
continue;
pixel = src_base[offs];
if (!(pixel & cmask))
continue;
@ -650,8 +650,8 @@ INLINE void zdrawgfxzoom32GP(
eax = dst_ptr[ecx];
szbuf_ptr[ecx*2] = z8;
szbuf_ptr[ecx*2+1] = p8;
// the shadow tables are 15-bit lookup tables which accept RGB15... lossy, nasty, yuck!
// the shadow tables are 15-bit lookup tables which accept RGB15... lossy, nasty, yuck!
dst_ptr[ecx] = shd_base[rgb_to_rgb15(eax)];
//dst_ptr[ecx] =(eax>>3&0x001f);lend_r32( eax, 0x00000000, 128);
}
@ -787,8 +787,8 @@ INLINE void zdrawgfxzoom32GP(
eax = dst_ptr[ecx];
szbuf_ptr[ecx*2] = z8;
szbuf_ptr[ecx*2+1] = p8;
// the shadow tables are 15-bit lookup tables which accept RGB15... lossy, nasty, yuck!
// the shadow tables are 15-bit lookup tables which accept RGB15... lossy, nasty, yuck!
dst_ptr[ecx] = shd_base[rgb_to_rgb15(eax)];
}
while (++ecx);
@ -1171,7 +1171,7 @@ void konamigx_mixer(running_machine *machine, bitmap_t *bitmap, const rectangle
disp = K055555_read_register(K55_INPUT_ENABLES);
if (!disp) return;
cltc_shdpri = K054338_read_register(K338_REG_CONTROL);
if (!rushingheroes_hack) // Slam Dunk 2 never sets this. It's either part of the protection, or type4 doesn't use it
{
if (!(cltc_shdpri & K338_CTL_KILL)) return;
@ -1549,7 +1549,7 @@ void konamigx_mixer(running_machine *machine, bitmap_t *bitmap, const rectangle
}
l = sub1flags & 0xf;
if (offs == -2)
{
K053936GP_0_zoom_draw(machine, bitmap, cliprect, sub1, l, k, alpha);
@ -1818,12 +1818,12 @@ WRITE32_HANDLER( konamigx_type3_psac2_bank_w )
konamigx_type3_psac2_actual_bank = (konamigx_type3_psac2_bank[0] & 0x10000000) >> 28;
/* handle this by creating 2 roz tilemaps instead, otherwise performance dies completely on dual screen mode
if (konamigx_type3_psac2_actual_bank!=konamigx_type3_psac2_actual_last_bank)
{
tilemap_mark_all_tiles_dirty (gx_psac_tilemap);
konamigx_type3_psac2_actual_last_bank = konamigx_type3_psac2_actual_bank;
}
*/
if (konamigx_type3_psac2_actual_bank!=konamigx_type3_psac2_actual_last_bank)
{
tilemap_mark_all_tiles_dirty (gx_psac_tilemap);
konamigx_type3_psac2_actual_last_bank = konamigx_type3_psac2_actual_bank;
}
*/
}
@ -1836,8 +1836,8 @@ WRITE32_HANDLER( konamigx_type3_psac2_bank_w )
int base_index = tile_index;
// if (konamigx_type3_psac2_actual_bank)
// base_index+=0x20000/2;
// if (konamigx_type3_psac2_actual_bank)
// base_index+=0x20000/2;
tileno = tmap[base_index*2] | ((tmap[(base_index*2)+1] & 0x0f)<<8);
@ -1857,8 +1857,8 @@ WRITE32_HANDLER( konamigx_type3_psac2_bank_w )
int base_index = tile_index;
// if (konamigx_type3_psac2_actual_bank)
// base_index+=0x20000/2;
// if (konamigx_type3_psac2_actual_bank)
// base_index+=0x20000/2;
tileno = tmap[base_index*2] | ((tmap[(base_index*2)+1] & 0x0f)<<8);
@ -2134,7 +2134,7 @@ VIDEO_START(konamigx_type3)
//tilemap_set_flip(gx_psac_tilemap, TILEMAP_FLIPX| TILEMAP_FLIPY);
K053936_wraparound_enable(0, 1);
// K053936GP_set_offset(0, -30, -1);
// K053936GP_set_offset(0, -30, -1);
K053936_set_offset(0, -30, +1);
K056832_set_LayerOffset(0, -52, 0);
@ -2164,7 +2164,7 @@ VIDEO_START(konamigx_type4)
gx_specialrozenable = 3;
K056832_set_LayerOffset(0, -27, 0);
K056832_set_LayerOffset(1, -25, 0);
K056832_set_LayerOffset(1, -25, 0);
K056832_set_LayerOffset(2, -24, 0);
K056832_set_LayerOffset(3, -22, 0);
@ -2196,7 +2196,7 @@ VIDEO_START(konamigx_type4_sd2)
K056832_set_LayerOffset(0, -29, -1);
K056832_set_LayerOffset(1, -27, -1);
K056832_set_LayerOffset(1, -27, -1);
K056832_set_LayerOffset(2, -26, -1);
K056832_set_LayerOffset(3, -24, -1);
@ -2328,7 +2328,7 @@ VIDEO_UPDATE(konamigx)
if (konamigx_current_frame==1)
{
int offset=0;
if (konamigx_palformat==1)
{
for (offset=0;offset<0x4000/4;offset++)
@ -2373,7 +2373,7 @@ VIDEO_UPDATE(konamigx)
}
else
{
int offset=0;
if (konamigx_palformat==1)
@ -2480,8 +2480,8 @@ VIDEO_UPDATE(konamigx)
if (konamigx_type3_psac2_actual_bank == 1) K053936_0_zoom_draw(type3_roz_temp_bitmap, &temprect,gx_psac_tilemap_alt, 0,0,0); // soccerss playfield
else K053936_0_zoom_draw(type3_roz_temp_bitmap, &temprect,gx_psac_tilemap, 0,0,0); // soccerss playfield
konamigx_mixer(screen->machine, bitmap, cliprect, 0, 0, 0, 0, 0, type3_roz_temp_bitmap, gx_rushingheroes_hack);
}
else

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@ -6821,7 +6821,7 @@ void K056832_tilemap_draw(running_machine *machine, bitmap_t *bitmap, const rect
drawrect.min_x = (dminx < cminx ) ? cminx : dminx;
drawrect.max_x = (dmaxx > cmaxx ) ? cmaxx : dmaxx;
// soccer superstars visible area is >512 pixels, this causes problems with the logic because
// the tilemaps are 512 pixels across. Assume that if the limits were set as below that we
// want the tilemap to be drawn on the right hand side.. this is probably not the correct

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@ -121,7 +121,7 @@ WRITE8_HANDLER( yard_scroll_panel_w )
sx = ( offset % 16 );
sy = ( offset / 16 );
if (sx < 1 || sx > 14)
if (sx < 1 || sx > 14)
return;
sx = 4 * (sx - 1);

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@ -162,7 +162,7 @@ VIDEO_UPDATE( marineb )
{
int gfx, sx, sy, code, col, flipx, flipy, offs2;
if ((offs == 0) || (offs == 2))
if ((offs == 0) || (offs == 2))
continue; /* no sprites here */
if (offs < 8)
@ -303,7 +303,7 @@ VIDEO_UPDATE( springer )
{
int gfx, sx, sy, code, col, flipx, flipy, offs2;
if ((offs == 0) || (offs == 2))
if ((offs == 0) || (offs == 2))
continue; /* no sprites here */
offs2 = 0x0010 + offs;
@ -407,7 +407,7 @@ VIDEO_UPDATE( hopprobo )
{
int gfx, sx, sy, code, col, flipx, flipy, offs2;
if ((offs == 0) || (offs == 2))
if ((offs == 0) || (offs == 2))
continue; /* no sprites here */
offs2 = 0x0010 + offs;

View File

@ -196,8 +196,8 @@ WRITE32_HANDLER( ms32_brightness_w )
brt_g = 0x100 - ((brt[0] & 0x00ff) >> 0);
brt_b = 0x100 - ((brt[1] & 0x00ff) >> 0);
// for (i = 0;i < 0x3000;i++) // colors 0x3000-0x3fff are not used
// update_color(space->machine, i);
// for (i = 0;i < 0x3000;i++) // colors 0x3000-0x3fff are not used
// update_color(space->machine, i);
}
}
@ -359,14 +359,14 @@ VIDEO_UPDATE( ms32 )
/* TODO: 0 is correct for gametngk, but break f1superb scrolling grid (text at
top and bottom of the screen becomes black on black) */
bitmap_fill(temp_bitmap_tilemaps,cliprect,0); /* bg color */
/* clear our sprite bitmaps */
bitmap_fill(temp_bitmap_sprites,cliprect,0);
bitmap_fill(temp_bitmap_sprites_pri,cliprect,0);
tetrisp2_draw_sprites(screen->machine, temp_bitmap_sprites, temp_bitmap_sprites_pri, cliprect, NULL, ms32_sprram_16, 0x20000, 0, ms32_reverse_sprite_order, 0, 1 );
asc_pri = scr_pri = rot_pri = 0;
@ -430,8 +430,8 @@ VIDEO_UPDATE( ms32 )
/* MIX it! */
/* this mixing isn't 100% accurate, it should be using ALL the data in
the priority ram, probably for per-pixel / pen mixing, or more levels
than are supported here.. I don't know, it will need hw tests I think */
the priority ram, probably for per-pixel / pen mixing, or more levels
than are supported here.. I don't know, it will need hw tests I think */
{
int xx, yy;
int width = video_screen_get_width(screen);
@ -442,7 +442,7 @@ VIDEO_UPDATE( ms32 )
UINT8* srcptr_tilepri;
UINT16* srcptr_spri;
//UINT8* srcptr_spripri;
UINT32* dstptr_bitmap;
bitmap_fill(bitmap,cliprect,0);
@ -477,7 +477,7 @@ VIDEO_UPDATE( ms32 )
if (primask == 0x00)
{
if (src_tilepri==0x00)
{
if (spridat & 0xff)
@ -543,7 +543,7 @@ VIDEO_UPDATE( ms32 )
}
else if (primask == 0xf0)
{
// dstptr_bitmap[xx] = paldata[spridat];
// dstptr_bitmap[xx] = paldata[spridat];
if (src_tilepri==0x00)
{
if (spridat & 0xff)
@ -595,14 +595,14 @@ VIDEO_UPDATE( ms32 )
{
if (spridat & 0xff)
dstptr_bitmap[xx] = paldata[spridat]; // tetrisp intro text
else
else
dstptr_bitmap[xx] = paldata[src_tile];
}
else if (src_tilepri==0x01)
{
if (spridat & 0xff)
dstptr_bitmap[xx] = paldata[spridat]; // tetrisp intro text
else
else
dstptr_bitmap[xx] = paldata[src_tile];
}
else if (src_tilepri==0x02)
@ -629,7 +629,7 @@ VIDEO_UPDATE( ms32 )
else if (src_tilepri==0x07)
{
//dstptr_bitmap[xx] = paldata[mame_rand(screen->machine)&0xfff];
dstptr_bitmap[xx] = paldata[src_tile]; // assumed
dstptr_bitmap[xx] = paldata[src_tile]; // assumed
}
}
else if (primask == 0xfe)
@ -638,7 +638,7 @@ VIDEO_UPDATE( ms32 )
{
if (spridat & 0xff)
dstptr_bitmap[xx] = paldata[spridat]; // screens in gametngk intro
else
else
dstptr_bitmap[xx] = paldata[src_tile];
}
else if (src_tilepri==0x01)
@ -675,9 +675,9 @@ VIDEO_UPDATE( ms32 )
{
fatalerror("unhandled priority type %02x\n",primask);
}
}
}

View File

@ -393,7 +393,7 @@ VIDEO_START( nbmj8900_2layer )
nbmj8900_clut = auto_alloc_array(machine, UINT8, 0x800);
memset(nbmj8900_videoram0, 0xff, (screen_width * screen_height * sizeof(UINT8)));
memset(nbmj8900_videoram1, 0xff, (screen_width * screen_height * sizeof(UINT8)));
// machine->pens[0x07f] = 0xff; /* palette_transparent_pen */
// machine->pens[0x07f] = 0xff; /* palette_transparent_pen */
gfxdraw_mode = 1;
}

View File

@ -709,16 +709,16 @@ void skns_draw_sprites(running_machine *machine, bitmap_t *bitmap, const rectang
{
// sengekis uses this on sprites which are shrinking as they head towards the ground
// it's also used on the input test of Gals Panic S2
//
//
// it appears to offer a higher precision 'shrink' mode (although I'm not entirely
// convinced this implementation is correct because we simply end up ignoring
// part of the data)
// part of the data)
zoomx_m = 0;
zoomx_s = (source[2] >> 24)&0x00fc;
zoomy_m = 0;
zoomy_s = (source[3] >> 24)&0x00fc;
}

View File

@ -273,7 +273,7 @@ VIDEO_START( tetrisp2 )
tilemap_set_transparent_pen(tilemap_bg,0);
tilemap_set_transparent_pen(tilemap_fg,0);
tilemap_set_transparent_pen(tilemap_rot,0);
// should be smaller and mirrored like m32 I guess
tetrisp2_priority = auto_alloc_array(machine, UINT8, 0x40000);
ms32_rearrange_sprites(machine, "gfx1");
@ -392,7 +392,7 @@ void tetrisp2_draw_sprites(running_machine *machine, bitmap_t *bitmap, bitmap_t
UINT16 *source = sprram_top;
UINT16 *finish = sprram_top + (sprram_size - 0x10) / 2;
flipscreen = flip;
if (reverseorder == 1)
@ -405,7 +405,7 @@ void tetrisp2_draw_sprites(running_machine *machine, bitmap_t *bitmap, bitmap_t
for (;reverseorder ? (source>=finish) : (source<finish); reverseorder ? (source-=8) : (source+=8))
{
{
attr = source[ 0 ];
pri = (attr & 0x00f0);
@ -453,10 +453,10 @@ void tetrisp2_draw_sprites(running_machine *machine, bitmap_t *bitmap, bitmap_t
xzoom = 0x10000;
yzoom = 0x10000;
}
gfx_element_set_source_clip(gfx, tx, xsize, ty, ysize);
if (priority_ram == NULL)
{
// passes the priority as the upper bits of the colour
@ -489,7 +489,7 @@ void tetrisp2_draw_sprites(running_machine *machine, bitmap_t *bitmap, bitmap_t
xzoom, yzoom, bitmap_pri,primask, 0);
}
} /* end sprite loop */
}

View File

@ -10,4 +10,4 @@
***************************************************************************/
extern const char build_version[];
const char build_version[] = "0.135 ("__DATE__")";
const char build_version[] = "0.135u1 ("__DATE__")";