New working machine added (#4625)

* New working machine added
-----------
Game & Watch: Fire (wide screen) [algestam]

* hh_sm510: Moved gnw_fire below mmouse clones and removed stray Enter
This commit is contained in:
algestam 2019-02-10 23:22:33 +01:00 committed by hap
parent 724fd45c71
commit f139bd84e3
2 changed files with 88 additions and 0 deletions

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@ -1147,6 +1147,84 @@ void gnw_mmouse_state::exospace(machine_config &config)
/***************************************************************************
Nintendo Game & Watch: Fire (model FR-27)
* PCB label FR-27
* Sharp SM5A label FR-27 523B (no decap)
* lcd screen with custom segments, 1-bit sound
This is the wide screen version, there's also a silver version.
***************************************************************************/
class gnw_fire_state : public hh_sm510_state
{
public:
gnw_fire_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_sm510_state(mconfig, type, tag)
{
m_inp_lines = 3;
}
void gnw_fire(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_fire )
PORT_START("IN.0") // R2
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
PORT_START("BA")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
PORT_START("B")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_16WAY
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
INPUT_PORTS_END
void gnw_fire_state::gnw_fire(machine_config &config)
{
/* basic machine hardware */
SM5A(config, m_maincpu);
m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
m_maincpu->read_ba().set_ioport("BA");
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_svg_region("svg");
screen.set_refresh_hz(50);
screen.set_size(1624, 1080);
screen.set_visarea(0, 1624-1, 0, 1080-1);
TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
/***************************************************************************
Nintendo Game & Watch: Oil Panic (model OP-51)
@ -7478,6 +7556,14 @@ ROM_START( exospace )
ROM_LOAD( "exospace.svg", 0, 66790, BAD_DUMP CRC(df31043a) SHA1(2d8caf42894df699e469652e5f448beaebbcc1ae) )
ROM_END
ROM_START( gnw_fire )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "fr-27", 0x0000, 0x0740, CRC(f4c53ef0) SHA1(6b57120a0f9d2fd4dcd65ad57a5f32def71d905f) )
ROM_REGION( 163753, "svg", 0)
ROM_LOAD( "gnw_fire.svg", 0, 163753, CRC(d546fa42) SHA1(492c785aa0ed33ff1ac8c84066e5b6d7cb7d1566) )
ROM_END
ROM_START( gnw_opanic )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "op-51", 0x0000, 0x1000, CRC(31c288c9) SHA1(4bfd0fba94a9927cefc925db8196b063c5dd9b19) )
@ -8161,6 +8247,7 @@ CONS( 1981, gnw_mmouse, 0, 0, gnw_mmouse, gnw_mmouse, gnw_mmouse_sta
CONS( 1981, gnw_egg, gnw_mmouse, 0, gnw_egg, gnw_mmouse, gnw_mmouse_state, empty_init, "Nintendo", "Game & Watch: Egg", MACHINE_SUPPORTS_SAVE )
CONS( 1984, nupogodi, gnw_mmouse, 0, nupogodi, gnw_mmouse, gnw_mmouse_state, empty_init, "Elektronika", "Nu, pogodi!", MACHINE_SUPPORTS_SAVE )
CONS( 1989, exospace, gnw_mmouse, 0, exospace, exospace, gnw_mmouse_state, empty_init, "Elektronika", "Explorers of Space", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_fire, 0, 0, gnw_fire, gnw_fire, gnw_fire_state, empty_init, "Nintendo", "Game & Watch: Fire (wide screen)", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: multi screen
CONS( 1982, gnw_opanic, 0, 0, gnw_opanic, gnw_opanic, gnw_opanic_state, empty_init, "Nintendo", "Game & Watch: Oil Panic", MACHINE_SUPPORTS_SAVE)

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@ -15059,6 +15059,7 @@ gnw_dkjr // Nintendo
gnw_dkong // Nintendo
gnw_dkong2 // Nintendo
gnw_egg // Nintendo
gnw_fire // Nintendo
gnw_ghouse // Nintendo
gnw_lboat // Nintendo
gnw_manhole // Nintendo