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A better fix for 02991...
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@ -37,8 +37,9 @@ WRITE8_HANDLER( polyplay_characterram_w )
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{
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if (polyplay_characterram[offset] != data)
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{
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gfx_element_mark_dirty(space->machine->gfx[1], (offset >> 3) & 0x7f);
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polyplay_characterram[offset] = data;
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gfx_element_decode(space->machine->gfx[1], (offset >> 3) & 0x7f);
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}
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}
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