neogeo: correct link mcu rom label,

wgp: rename World Grand Prix to WGP, make wgp2 a parent set
This commit is contained in:
hap 2025-03-13 11:30:12 +01:00
parent c20ff92ac2
commit f18bde12bc
7 changed files with 67 additions and 64 deletions

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@ -365,7 +365,7 @@ license:CC0-1.0
</dataarea>
<dataarea name="mcu" size="0x2000">
<!-- dumped from a prototype with external ROM, not 100% confirmed as being the same on a final, or other games (lbowling, trally) -->
<rom offset="0x000000" size="0x02000" name="rhcom.bin" crc="e5cd6306" sha1="f6bbb8ae562804d67e137290c765c3589fa334c0" /> <!-- Hitachi HD6301V1 MCU -->
<rom offset="0x000000" size="0x02000" name="hd6301v1p_k78.com" crc="e5cd6306" sha1="f6bbb8ae562804d67e137290c765c3589fa334c0" /> <!-- Hitachi HD6301V1 MCU -->
</dataarea>
<dataarea name="fixed" size="0x040000">
<rom offset="0x000000" size="0x020000" name="006-s1.s1" crc="eb5189f0" sha1="0239c342ea62e73140a2306052f226226461a478" /> <!-- TC531000 -->
@ -408,7 +408,7 @@ license:CC0-1.0
</dataarea>
<dataarea name="mcu" size="0x2000">
<!-- dumped from a prototype with external ROM, not 100% confirmed as being the same on a final, or other games (lbowling, trally) -->
<rom offset="0x000000" size="0x02000" name="rhcom.bin" crc="e5cd6306" sha1="f6bbb8ae562804d67e137290c765c3589fa334c0" /> <!-- Hitachi HD6301V1 MCU -->
<rom offset="0x000000" size="0x02000" name="hd6301v1p_k78.com" crc="e5cd6306" sha1="f6bbb8ae562804d67e137290c765c3589fa334c0" /> <!-- Hitachi HD6301V1 MCU -->
</dataarea>
<dataarea name="fixed" size="0x040000">
<rom offset="0x000000" size="0x020000" name="006-s1.s1" crc="eb5189f0" sha1="0239c342ea62e73140a2306052f226226461a478" /> <!-- TC531000 -->
@ -1123,7 +1123,7 @@ license:CC0-1.0
<rom loadflag="load16_word_swap" name="019-p1.p1" offset="0x000000" size="0x080000" crc="a2de8445" sha1="893d7ae72b4644123469de143fa35fac1cbcd61e" /> <!-- TC534200 -->
</dataarea>
<dataarea name="mcu" size="0x1000">
<!-- <rom name="hd6301v1p.com" offset="0x0000" size="0x1000" crc="" sha1="" status="nodump" /> --> <!-- Hitachi HD6301V1 MCU -->
<!-- <rom name="hd6301v1p_k78.com" offset="0x0000" size="0x1000" crc="" sha1="" status="nodump" /> --> <!-- Hitachi HD6301V1 MCU -->
</dataarea>
<dataarea name="fixed" size="0x040000">
<rom offset="0x000000" size="0x020000" name="019-s1.s1" crc="5fcdc0ed" sha1="86415077e7adc3ba6153eeb4fb0c62cf36e903fa" /> <!-- TC531000 -->
@ -2107,7 +2107,7 @@ license:CC0-1.0
<rom loadflag="load16_word_swap" name="038-p2.p2" offset="0x080000" size="0x080000" crc="a5193e2f" sha1="96803480439e90da23cdca70d59ff519ee85beeb" /> <!-- TC534200 -->
</dataarea>
<dataarea name="mcu" size="0x1000">
<!-- <rom name="hd6301v1p.hd8301v1" offset="0x0000" size="0x1000" crc="" sha1="" status="nodump" /> --> <!-- Hitachi HD6301V1 MCU -->
<!-- <rom name="hd6301v1p_m58_neo-coma" offset="0x0000" size="0x1000" crc="" sha1="" status="nodump" /> --> <!-- Hitachi HD6301V1 MCU -->
</dataarea>
<dataarea name="fixed" size="0x040000">
<rom offset="0x000000" size="0x020000" name="038-s1.s1" crc="fff62ae3" sha1="6510a762ea41557a8938cbfc0557cd5921306061" /> <!-- TC531000 -->

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@ -2612,11 +2612,11 @@ void jaguar_state::init_vcircle()
*
*************************************/
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */
CONS( 1993, jaguar, 0, 0, jaguar, jaguar, jaguar_state, init_jaguar, "Atari", "Jaguar (NTSC)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
CONS( 1995, jaguarcd, jaguar, 0, jaguarcd, jaguar, jaguarcd_state, init_jaguarcd, "Atari", "Jaguar CD (NTSC)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */
CONS( 1993, jaguar, 0, 0, jaguar, jaguar, jaguar_state, init_jaguar, "Atari", "Jaguar (NTSC)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
CONS( 1995, jaguarcd, jaguar, 0, jaguarcd, jaguar, jaguarcd_state, init_jaguarcd, "Atari", "Jaguar CD (NTSC)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
/* YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME */
/* YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME */
GAME( 1996, area51, 0, cojagr3k, area51, jaguar_state, init_area51, ROT0, "Atari Games", "Area 51 (R3000)", 0 )
GAME( 1995, area51t, area51, cojag68k, area51, jaguar_state, init_area51a, ROT0, "Atari Games (Time Warner license)", "Area 51 (Time Warner license, Oct 17, 1996)", 0 )
GAME( 1995, area51ta, area51, cojag68k, area51, jaguar_state, init_area51a, ROT0, "Atari Games (Time Warner license)", "Area 51 (Time Warner license, Nov 27, 1995)", 0 )

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@ -383,11 +383,11 @@ void turrett_state::turrett(machine_config &config)
/*************************************
*
* ROM definition
*
*************************************/
/*************************************
*
* ROM definition
*
*************************************/
ROM_START( turrett )
ROM_REGION( 0x200000, "maincpu", 0 )

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@ -3294,8 +3294,9 @@ ROM_START( ridhero ) /* MVS AND AES VERSION */
ROM_REGION( 0x100000, "cslot1:maincpu", ROMREGION_BE|ROMREGION_16BIT )
ROM_LOAD16_WORD_SWAP( "006-p1.p1", 0x000000, 0x080000, CRC(d4aaf597) SHA1(34d35b71adb5bd06f4f1b50ffd9c58ab9c440a84) ) /* MB834200 */
// dumped from a prototype with external ROM, not 100% confirmed as being the same on a final, or other games (lbowling, trally)
ROM_REGION( 0x2000, "mcu", 0 ) /* Hitachi HD6301V1 MCU */
ROM_LOAD( "rhcom.bin", 0x0000, 0x2000, CRC(e5cd6306) SHA1(f6bbb8ae562804d67e137290c765c3589fa334c0) ) // dumped from a prototype with external ROM, not 100% confirmed as being the same on a final, or other games (lbowling, trally)
ROM_LOAD( "hd6301v1p_k78.com", 0x0000, 0x2000, CRC(e5cd6306) SHA1(f6bbb8ae562804d67e137290c765c3589fa334c0) )
NEO_SFIX_128K( "006-s1.s1", CRC(eb5189f0) SHA1(0239c342ea62e73140a2306052f226226461a478) ) /* TC531000 */
@ -3323,8 +3324,9 @@ ROM_START( ridheroh )
ROM_LOAD16_WORD_SWAP( "006-pg1.p1", 0x000000, 0x080000, BAD_DUMP CRC(52445646) SHA1(647bb31f2f68453c1366cb6e2e867e37d1df7a54) )
/* Chip label p1h does not exist, renamed temporarily to pg1, marked BAD_DUMP. This needs to be verified. */
// dumped from a prototype with external ROM, not 100% confirmed as being the same on a final, or other games (lbowling, trally)
ROM_REGION( 0x2000, "mcu", 0 ) /* Hitachi HD6301V1 MCU */
ROM_LOAD( "rhcom.bin", 0x0000, 0x2000, CRC(e5cd6306) SHA1(f6bbb8ae562804d67e137290c765c3589fa334c0) ) // dumped from a prototype with external ROM, not 100% confirmed as being the same on a final, or other games (lbowling, trally)
ROM_LOAD( "hd6301v1p_k78.com", 0x0000, 0x2000, CRC(e5cd6306) SHA1(f6bbb8ae562804d67e137290c765c3589fa334c0) )
NEO_SFIX_128K( "006-s1.s1", CRC(eb5189f0) SHA1(0239c342ea62e73140a2306052f226226461a478) ) /* TC531000 */
@ -3822,7 +3824,7 @@ ROM_START( lbowling ) /* MVS AND AES VERSION */
ROM_LOAD16_WORD_SWAP( "019-p1.p1", 0x000000, 0x080000, CRC(a2de8445) SHA1(893d7ae72b4644123469de143fa35fac1cbcd61e) ) /* TC534200 */
ROM_REGION( 0x1000, "mcu", 0 ) /* Hitachi HD6301V1 MCU */
ROM_LOAD( "hd6301v1p.com", 0x0000, 0x1000, NO_DUMP )
ROM_LOAD( "hd6301v1p_k78.com", 0x0000, 0x1000, NO_DUMP )
NEO_SFIX_128K( "019-s1.s1", CRC(5fcdc0ed) SHA1(86415077e7adc3ba6153eeb4fb0c62cf36e903fa) ) /* TC531000 */
@ -4485,7 +4487,7 @@ ROM_START( trally ) /* MVS AND AES VERSION */
ROM_LOAD16_WORD_SWAP( "038-p2.p2", 0x080000, 0x080000, CRC(a5193e2f) SHA1(96803480439e90da23cdca70d59ff519ee85beeb) ) /* TC534200 */
ROM_REGION( 0x1000, "mcu", 0 ) /* Hitachi HD6301V1 MCU */
ROM_LOAD( "hd6301v1p.hd6301v1", 0x0000, 0x1000, NO_DUMP )
ROM_LOAD( "hd6301v1p_m58_neo-coma", 0x0000, 0x1000, NO_DUMP )
NEO_SFIX_128K( "038-s1.s1", CRC(fff62ae3) SHA1(6510a762ea41557a8938cbfc0557cd5921306061) ) /* TC531000 */

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@ -3,8 +3,8 @@
// thanks-to:Richard Bush
/***************************************************************************
World Grand Prix (c) Taito Corporation 1989
================
WGP (c) Taito Corporation 1989
===
David Graves
@ -17,10 +17,10 @@ any are different from the ones listed below.
*****
World Grand Prix runs on hardware which is pretty different from the
system Taito commonly used for their pseudo-3d racing games of the
time, the Z system. Different screen and sprite hardware is used.
There's also a LAN hookup (for multiple machines).
WGP runs on hardware which is pretty different from the system Taito
commonly used for their pseudo-3d racing games of the time, the Z system.
Different screen and sprite hardware is used. There's also a LAN hookup
(for multiple machines).
As well as a TC0100SCN tilemap generator (two 64x64 layers of 8x8
tiles and a layer of 8x8 tiles with graphics data taken from RAM)
@ -34,8 +34,7 @@ from 16x16 gfx chunks via a sprite mapping area in RAM.
The piv and sprite layers are rotatable (but not individually, only
together).
World Grand Prix has twin 68K CPUs which communicate via $4000 bytes
of shared ram.
WGP has twin 68K CPUs which communicate via $4000 bytes of shared ram.
There is a Z80 as well, which takes over sound duties. Commands are
written to it by the one of the 68000s (the same as Taito F2 games).
@ -71,8 +70,8 @@ Offer fake-dip selectable analogue steer
Is piv/sprite layers rotation control at 0x600000 ?
Verify y-zoom is correct on the stages that use it (including Wgp2
default course). Row zoom may be hard to verify, but Wgp2 course
Verify y-zoom is correct on the stages that use it (including WGP 2
default course). Row zoom may be hard to verify, but WGP 2 course
selection screen is probably a good test.
Implement proper positioning/zoom/rotation for sprites.
@ -84,7 +83,7 @@ and have [int?] timing glitches.)
DIP coinage
Wgp
WGP
---
Analogue brake pedal works but won't register in service mode.
@ -96,8 +95,8 @@ $ac3e sub (called off int4) at $ac78 does three calcs to the six
in service mode as brake.
Wgp2
----
WGP 2
-----
Piv y zoom may be imperfect. Check the up/down hill part of the
default course. The road looks a little odd.
@ -112,7 +111,7 @@ testing that ram. We hack prog for CPUB to disable the writes.]
*****
[Wgp stopped with LAN error. (Looks like CPUB tells CPUA what is wrong
[WGP stopped with LAN error. (Looks like CPUB tells CPUA what is wrong
with LAN in shared ram $142048. Examined at $e57c which prints out
relevant lan error message). Ended up at $e57c from $b14e-xx code
section. CPUA does PEA of $e57c which is the fallback if CPUB doesn't
@ -462,18 +461,18 @@ u16 wgp_state::lan_status_r()
{
logerror("CPU #2 PC %06x: warning - read lan status\n",m_subcpu->pc());
return (0x4 << 8); /* CPUB expects this in code at $104d0 (Wgp) */
return (0x4 << 8); /* CPUB expects this in code at $104d0 (WGP) */
}
void wgp_state::rotate_port_w(offs_t offset, u16 data)
{
/* This port may be for piv/sprite layer rotation.
Wgp2 pokes a single set of values (see 2 routines from
$4e4a), so if this is rotation then Wgp2 *doesn't* use
WGP 2 pokes a single set of values (see 2 routines from
$4e4a), so if this is rotation then WGP 2 *doesn't* use
it.
Wgp pokes a wide variety of values here, which appear
WGP pokes a wide variety of values here, which appear
to move up and down as rotation control words might.
See $ae06-d8 which pokes piv ctrl words, then pokes
values to this port.
@ -593,7 +592,7 @@ void wgp_state::main_map(address_map &map)
map(0x320000, 0x32000f).rw(m_tc0100scn, FUNC(tc0100scn_device::ctrl_r), FUNC(tc0100scn_device::ctrl_w));
map(0x400000, 0x40bfff).ram().share("spritemap"); /* sprite tilemaps */
map(0x40c000, 0x40dfff).ram().share("spriteram"); /* sprite ram */
map(0x40fff0, 0x40fff1).nopw(); /* ?? (writes 0x8000 and 0 alternately - Wgp2 just 0) */
map(0x40fff0, 0x40fff1).nopw(); /* ?? (writes 0x8000 and 0 alternately - WGP 2 just 0) */
map(0x500000, 0x501fff).ram(); /* unknown/unused */
map(0x502000, 0x517fff).ram().w(FUNC(wgp_state::pivram_word_w)).share("pivram"); /* piv tilemaps */
map(0x520000, 0x52001f).ram().w(FUNC(wgp_state::piv_ctrl_word_w)).share("piv_ctrlram");
@ -810,9 +809,10 @@ GFXDECODE_END
/***********************************************************
MACHINE DRIVERS
Wgp has high interleaving to prevent "common ram error".
WGP has high interleaving to prevent "common ram error".
However sync to vblank is lacking, which is causing the
graphics glitches.
***********************************************************/
void wgp_state::device_post_load()
@ -1170,7 +1170,7 @@ ROM_START( wgp2 )
ROM_REGION( 0x80000, "ymsnd:adpcmb", 0 ) /* delta-t samples */
ROM_LOAD( "c32-12.7", 0x00000, 0x80000, CRC(df48a37b) SHA1(c0c191f4b8a5f55c0f1e52dac9cd3f7d15adace6) )
// WGP2 security board (has TC0190FMC)
// WGP 2 security board (has TC0190FMC)
// ROM_LOAD( "c73-06", 0x00000, 0x00???, NO_DUMP )
ROM_END
@ -1195,9 +1195,10 @@ void wgp_state::init_wgp2()
/* Working Games with some graphics problems - e.g. missing rotation */
GAME( 1989, wgp, 0, wgp, wgp, wgp_state, init_wgp, ROT0, "Taito Corporation Japan", "World Grand Prix (World)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpu, wgp, wgp, wgpu, wgp_state, init_wgp, ROT0, "Taito America Corporation", "World Grand Prix (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpj, wgp, wgp, wgpj, wgp_state, init_wgp, ROT0, "Taito Corporation", "World Grand Prix (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpjoy, wgp, wgp, wgpjoy, wgp_state, init_wgp, ROT0, "Taito Corporation", "World Grand Prix (joystick version) (Japan, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpjoya, wgp, wgp, wgpjoy, wgp_state, init_wgp, ROT0, "Taito Corporation", "World Grand Prix (joystick version) (Japan, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1990, wgp2, wgp, wgp2, wgp2, wgp_state, init_wgp2, ROT0, "Taito Corporation", "World Grand Prix 2 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgp, 0, wgp, wgp, wgp_state, init_wgp, ROT0, "Taito Corporation Japan", "WGP: Real Race Feeling (World)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpu, wgp, wgp, wgpu, wgp_state, init_wgp, ROT0, "Taito America Corporation", "WGP: Real Race Feeling (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpj, wgp, wgp, wgpj, wgp_state, init_wgp, ROT0, "Taito Corporation", "WGP: Real Race Feeling (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpjoy, wgp, wgp, wgpjoy, wgp_state, init_wgp, ROT0, "Taito Corporation", "WGP: Real Race Feeling (joystick version) (Japan, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1989, wgpjoya, wgp, wgp, wgpjoy, wgp_state, init_wgp, ROT0, "Taito Corporation", "WGP: Real Race Feeling (joystick version) (Japan, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1990, wgp, 0, wgp2, wgp2, wgp_state, init_wgp2, ROT0, "Taito Corporation", "WGP 2: Real Race Feeling (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )

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@ -2,7 +2,7 @@
// copyright-holders:David Graves
/*************************************************************************
World Grand Prix
Taito WGP
*************************************************************************/
#ifndef MAME_TAITO_WGP_H

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@ -181,13 +181,13 @@ void wgp_state::piv_ctrl_word_w(offs_t offset, u16 data, u16 mem_mask)
case 0x09:
/* piv 1 y zoom (0x7f = normal, values 0 &
0xff7f-ffbc in Wgp2) */
0xff7f-ffbc in WGP 2) */
m_piv_zoom[1] = data;
break;
case 0x0a:
/* piv 2 y zoom (0x7f = normal, values 0 &
0xff7f-ffbc in Wgp2, 0-0x98 in Wgp round 4/5) */
0xff7f-ffbc in WGP 2, 0-0x98 in Wgp round 4/5) */
m_piv_zoom[2] = data;
break;
}
@ -206,14 +206,14 @@ Implement rotation/zoom properly.
Sprite/piv priority: sprites always over?
Wgp round 1 had some junky brown mud bank sprites in-game.
WGP round 1 had some junky brown mud bank sprites in-game.
They are indexed 0xe720-e790. 0x2720*4 => +0x9c80-9e80 in
the spritemap area. They should be 2x2 not 4x4 tiles. We
kludge this. Round 2 +0x9d40-9f40 contains the 2x2 sprites.
What REALLY controls number of tiles in a sprite?
Sprite colors: dust after crash in Wgp2 is odd; some
black/grey barrels on late Wgp circuit also look strange -
Sprite colors: dust after crash in WGP 2 is odd; some
black/grey barrels on late WGP circuit also look strange -
possibly the same wrong color.
@ -223,13 +223,13 @@ Memory Map
400000 - 40bfff : Sprite tile mapping area
Tile numbers (0-0x3fff) alternate with word containing tile
color/unknown bits. I'm _not_ 100% sure that only Wgp2 uses
color/unknown bits. I'm _not_ 100% sure that only WGP 2 uses
the unknown bits.
xxxxxxxx x....... unused ??
........ .x...... unknown (Wgp2 only: Taito tyre bridge on default course)
........ ..x..... unknown (Wgp2 only)
........ ...x.... unknown (Wgp2 only: Direction signs just before hill # 1)
........ .x...... unknown (WGP 2 only: Taito tyre bridge on default course)
........ ..x..... unknown (WGP 2 only)
........ ...x.... unknown (WGP 2 only: Direction signs just before hill # 1)
........ ....cccc color (0-15)
Tile map for each standard big sprite is 64 bytes (16 tiles).
@ -278,10 +278,10 @@ Memory Map
(No longer used entries typically have 0xfff6 in +0x06 and +0x08.)
Only 2 rotation examples (i) at 0x40c000 when Taito
logo displayed (Wgp only). (ii) stage 5 (rain).
logo displayed (WGP only). (ii) stage 5 (rain).
Other in-game sprites are simply using +0x06 and +0x0c,
So the sprite rotation in Wgp screenshots must be a *blanket*
So the sprite rotation in WGP screenshots must be a *blanket*
rotate effect, identical to the one applied to piv layers.
This explains why sprite/piv positions are basically okay
despite failure to implement rotation.
@ -290,13 +290,13 @@ Memory Map
Each word is a sprite number, 0x0 through 0x1bf. If !=0
a word makes active the 0x10 bytes of sprite data at
(40c000 + sprite_num * 0x10). (Wgp2 fills this in reverse).
(40c000 + sprite_num * 0x10). (WGP 2 fills this in reverse).
40fff0: Unknown (sprite control word?)
Wgp alternates 0x8000 and 0. Wgp2 only pokes 0.
WGP alternates 0x8000 and 0. WGP 2 only pokes 0.
Could this be some frame buffer control that would help to
reduce the sprite timing glitches in Wgp?
reduce the sprite timing glitches in WGP?
****************************************************************/
@ -502,11 +502,11 @@ void wgp_state::piv_layer_draw(screen_device &screen, bitmap_ind16 &bitmap, cons
const u32 zoomx = 0x10000; /* No overall X zoom, unlike TC0480SCP */
/* Y-axis zoom offers expansion/compression: 0x7f = no zoom, 0xff = max ???
In WGP see: stage 4 (big spectator stand)
stage 5 (cloud layer)
stage 7 (two bits of background scenery)
stage 8 (unknown - surely something should be appearing here...)
In WGP2 see: road at big hill (default course) */
In WGP see: stage 4 (big spectator stand)
stage 5 (cloud layer)
stage 7 (two bits of background scenery)
stage 8 (unknown - surely something should be appearing here...)
In WGP 2 see: road at big hill (default course) */
/* This calculation may be wrong, the y_index one too */
const u32 zoomy = 0x10000 - (((m_piv_ctrlram[0x08 + layer] & 0xff) - 0x7f) * 512);