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8080bw.cpp: Re-removed cocktail inputs from spaceat2/sinvzen. (#9624)
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@ -606,8 +606,7 @@ static INPUT_PORTS_START( astropal )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 )
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/* Dummy port for cocktail mode (not used) */
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PORT_START(INVADERS_CAB_TYPE_PORT_TAG)
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PORT_START(CABINET_PORT_TAG) /* Dummy port for cocktail mode */
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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INPUT_PORTS_END
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@ -732,6 +731,9 @@ static INPUT_PORTS_START( sinvzen )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_MODIFY(CABINET_PORT_TAG) /* Dummy port for cocktail mode */
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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@ -757,6 +759,9 @@ static INPUT_PORTS_START( spaceat2 )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_MODIFY(CABINET_PORT_TAG) /* Dummy port for cocktail mode */
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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@ -1054,8 +1059,7 @@ static INPUT_PORTS_START( spclaser )
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PORT_DIPSETTING( 0x00, "1 Coin/1 Or 2 Players" )
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PORT_DIPSETTING( 0x80, "1 Coin/1 Player 2 Coins/2 Players" ) /* Irrelevant, causes bugs */
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/* Dummy port for cocktail mode (not used) */
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PORT_START(CABINET_PORT_TAG)
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PORT_START(CABINET_PORT_TAG) /* Dummy port for cocktail mode */
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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INPUT_PORTS_END
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@ -1270,7 +1274,7 @@ static INPUT_PORTS_START( cosmicmo )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
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PORT_MODIFY(CABINET_PORT_TAG)
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PORT_MODIFY(CABINET_PORT_TAG) /* Dummy port for cocktail mode */
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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INPUT_PORTS_END
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