(nw) cassette: cleanup, and fixed a few minor but annoying bugs

- Create new tape, hit Reset: fatal error - internal error
- Load empty file to record onto, same error
- Randomly have to hit Play a number of times before it takes
- Randomly tape "plays" silently with the motor off.
This commit is contained in:
Robbbert 2019-07-21 15:00:45 +10:00
parent 90efe5e074
commit f1e5cfc78b

View File

@ -11,7 +11,6 @@
#include "emu.h" #include "emu.h"
#include "formats/imageutl.h" #include "formats/imageutl.h"
#include "cassette.h" #include "cassette.h"
#include "ui/uimain.h"
#define LOG_WARN (1U<<1) // Warnings #define LOG_WARN (1U<<1) // Warnings
#define LOG_DETAIL (1U<<2) // Details #define LOG_DETAIL (1U<<2) // Details
@ -93,7 +92,8 @@ void cassette_image_device::update()
{ {
double new_position = m_position + (cur_time - m_position_time)*m_speed*m_direction; double new_position = m_position + (cur_time - m_position_time)*m_speed*m_direction;
switch(m_state & CASSETTE_MASK_UISTATE) { switch(m_state & CASSETTE_MASK_UISTATE)
{
case CASSETTE_RECORD: case CASSETTE_RECORD:
cassette_put_sample(m_cassette, m_channel, m_position, new_position - m_position, m_value); cassette_put_sample(m_cassette, m_channel, m_position, new_position - m_position, m_value);
break; break;
@ -124,29 +124,21 @@ void cassette_image_device::update()
void cassette_image_device::change_state(cassette_state state, cassette_state mask) void cassette_image_device::change_state(cassette_state state, cassette_state mask)
{ {
cassette_state new_state; cassette_state new_state = m_state;
new_state = m_state;
new_state = (cassette_state)(new_state & ~mask); new_state = (cassette_state)(new_state & ~mask);
new_state = (cassette_state)(new_state | (state & mask)); new_state = (cassette_state)(new_state | (state & mask));
if ((m_state ^ new_state) & (CASSETTE_MASK_UISTATE | CASSETTE_MASK_MOTOR))
if (new_state != m_state) m_position_time = machine().time().as_double();
{ m_state = new_state;
update();
m_state = new_state;
}
} }
double cassette_image_device::input() double cassette_image_device::input()
{ {
int32_t sample;
double double_value;
update(); update();
sample = m_value; int32_t sample = m_value;
double_value = sample / ((double) 0x7FFFFFFF); double double_value = sample / ((double) 0x7FFFFFFF);
LOGMASKED(LOG_DETAIL, "cassette_input(): time_index=%g value=%g\n", m_position, double_value); LOGMASKED(LOG_DETAIL, "cassette_input(): time_index=%g value=%g\n", m_position, double_value);
@ -171,11 +163,7 @@ void cassette_image_device::output(double value)
double cassette_image_device::get_position() double cassette_image_device::get_position()
{ {
double position = m_position; return m_position;
if (is_motor_on())
position += (machine().time().as_double() - m_position_time)*m_speed*m_direction;
return position;
} }
@ -211,11 +199,7 @@ void cassette_image_device::go_reverse()
void cassette_image_device::seek(double time, int origin) void cassette_image_device::seek(double time, int origin)
{ {
double length; double length = get_length();
update();
length = get_length();
switch(origin) { switch(origin) {
case SEEK_SET: case SEEK_SET:
@ -272,7 +256,7 @@ image_init_result cassette_image_device::internal_load(bool is_create)
device_image_interface *image = nullptr; device_image_interface *image = nullptr;
interface(image); interface(image);
if (is_create) if (is_create || (length()==0)) // empty existing images are fine to write over.
{ {
// creating an image // creating an image
err = cassette_create((void *)image, &image_ioprocs, &wavfile_format, m_create_opts, CASSETTE_FLAG_READWRITE|CASSETTE_FLAG_SAVEONEXIT, &m_cassette); err = cassette_create((void *)image, &image_ioprocs, &wavfile_format, m_create_opts, CASSETTE_FLAG_READWRITE|CASSETTE_FLAG_SAVEONEXIT, &m_cassette);
@ -308,7 +292,8 @@ image_init_result cassette_image_device::internal_load(bool is_create)
} }
/* set to default state, but only change the UI state */ /* set to default state, but only change the UI state */
change_state(m_default_state, CASSETTE_MASK_UISTATE); //change_state(m_default_state, CASSETTE_MASK_UISTATE);
m_state = m_default_state;
/* reset the position */ /* reset the position */
m_position = 0.0; m_position = 0.0;
@ -376,18 +361,15 @@ std::string cassette_image_device::call_display()
// only show the image when a cassette is loaded and the motor is on // only show the image when a cassette is loaded and the motor is on
if (exists() && is_motor_on()) if (exists() && is_motor_on())
{ {
int n;
double position, length;
cassette_state uistate;
static char const *const shapes[] = { u8"\u2500", u8"\u2572", u8"\u2502", u8"\u2571" }; static char const *const shapes[] = { u8"\u2500", u8"\u2572", u8"\u2502", u8"\u2571" };
// figure out where we are in the cassette // figure out where we are in the cassette
position = get_position(); double position = get_position();
length = get_length(); double length = get_length();
uistate = (cassette_state)(get_state() & CASSETTE_MASK_UISTATE); cassette_state uistate = cassette_state(get_state() & CASSETTE_MASK_UISTATE);
// choose which frame of the animation we are at // choose which frame of the animation we are at
n = ((int)position / ANIMATION_FPS) % ARRAY_LENGTH(shapes); int n = (int(position) / ANIMATION_FPS) % ARRAY_LENGTH(shapes);
// play or record // play or record
const char *status_icon = (uistate == CASSETTE_PLAY) const char *status_icon = (uistate == CASSETTE_PLAY)
@ -404,18 +386,6 @@ std::string cassette_image_device::call_display()
((int)length / 60), ((int)length / 60),
((int)length % 60), ((int)length % 60),
(int)length); (int)length);
// make sure tape stops at end when playing
if ((m_state & CASSETTE_MASK_UISTATE) == CASSETTE_PLAY)
{
if (m_cassette)
{
if (get_position() > get_length())
{
m_state = (cassette_state)((m_state & ~CASSETTE_MASK_UISTATE) | CASSETTE_STOPPED);
}
}
}
} }
return result; return result;
} }
@ -426,29 +396,25 @@ std::string cassette_image_device::call_display()
void cassette_image_device::sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples) void cassette_image_device::sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples)
{ {
cassette_state state;
double time_index;
double duration;
stream_sample_t *left_buffer = outputs[0]; stream_sample_t *left_buffer = outputs[0];
stream_sample_t *right_buffer = nullptr; stream_sample_t *right_buffer = nullptr;
int i;
if (m_stereo) if (m_stereo)
right_buffer = outputs[1]; right_buffer = outputs[1];
state = (cassette_state)(get_state() & (CASSETTE_MASK_UISTATE | CASSETTE_MASK_MOTOR | CASSETTE_MASK_SPEAKER)); cassette_state state = get_state();
if (exists() && (state == (CASSETTE_PLAY | CASSETTE_MOTOR_ENABLED | CASSETTE_SPEAKER_ENABLED))) if (exists() && (state == (CASSETTE_PLAY | CASSETTE_MOTOR_ENABLED | CASSETTE_SPEAKER_ENABLED)))
{ {
cassette_image *cassette = get_image(); cassette_image *cassette = get_image();
time_index = get_position(); double time_index = get_position();
duration = ((double) samples) / machine().sample_rate(); double duration = ((double) samples) / machine().sample_rate();
cassette_get_samples(cassette, 0, time_index, duration, samples, 2, left_buffer, CASSETTE_WAVEFORM_16BIT); cassette_get_samples(cassette, 0, time_index, duration, samples, 2, left_buffer, CASSETTE_WAVEFORM_16BIT);
if (m_stereo) if (m_stereo)
cassette_get_samples(cassette, 1, time_index, duration, samples, 2, right_buffer, CASSETTE_WAVEFORM_16BIT); cassette_get_samples(cassette, 1, time_index, duration, samples, 2, right_buffer, CASSETTE_WAVEFORM_16BIT);
for (i = samples - 1; i >= 0; i--) for (int i = samples - 1; i >= 0; i--)
{ {
left_buffer[i] = ((int16_t *) left_buffer)[i]; left_buffer[i] = ((int16_t *) left_buffer)[i];
if (m_stereo) if (m_stereo)