This commit is contained in:
RobertoFresca 2015-10-23 16:44:20 -03:00
commit f2103c03a9
11 changed files with 7737 additions and 972 deletions

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@ -161,7 +161,7 @@ Interpolation is inhibited (i.e. interpolation at IP frames will not happen
x100aaaa: LOAD ADDRESS (LA) Send a load address command (M0 low M1 high) to VSM with the 4 'a' bits; Note you need to send four or five of these in sequence to actually specify an address to the vsm.
TALK STATUS must be CLEAR for this command to work; otherwise it is treated as a NOP.
x101xxxx: SPEAK (SPK) Begins speaking, pulling spech data from the current address pointer location of the VSM modules.
x101xxxx: SPEAK (SPK) Begins speaking, pulling speech data from the current address pointer location of the VSM modules.
x110xxxx: SPEAK EXTERNAL (SPKEXT) Clears the FIFO using SPKEE line, then sets TALKD (TALKST remains zero) until 8 bytes have been written to the FIFO, at which point it begins speaking, pulling data from the 16 byte fifo.
The patent implies TALK STATUS must be CLEAR for this command to work; otherwise it is treated as a NOP, but the decap shows that this is not true, and is an error on the patent diagram.
@ -575,7 +575,8 @@ void tms5220_device::update_fifo_status_and_ints()
if (!m_buffer_empty)
set_interrupt_state(1);
m_buffer_empty = 1;
m_TALK = m_SPEN = 0; // /BE being active clears the TALK status via TCON, which in turn clears SPEN
if (m_DDIS)
m_TALK = m_SPEN = 0; // /BE being active clears the TALK status via TCON, which in turn clears SPEN, but ONLY if m_DDIS is set! See patent page 16, gate 232b
}
else
m_buffer_empty = 0;
@ -1181,7 +1182,7 @@ void tms5220_device::process_command(unsigned char cmd)
m_data_register = m_speechrom->read(8); /* read one byte from speech ROM... */
m_RDB_flag = TRUE;
}
break;
break;
case 0x00: case 0x20: /* set rate (tms5220c and cd2501ecd only), otherwise NOP */
if (TMS5220_HAS_RATE_CONTROL)
@ -1601,6 +1602,9 @@ void tms5220_device::device_timer(emu_timer &timer, device_timer_id id, int para
/* bring up to date first */
m_stream->update();
m_read_latch = status_read();
#ifdef DEBUG_IO_READY
fprintf(stderr,"Serviced read, returning %02x\n", m_read_latch);
#endif
break;
case 0x03:
/* High Impedance */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -10,149 +10,274 @@
Most of this driver is based on guessing since I do not have access to the actual pcb for this game.
Once we get a pcb, please review the correctness of the code in this driver before deleting this comment.
There's a bunch of memory accesses that are not yet properly understood.
Supposedly these are reponsible for things like:
* controlling playback of samples of the OKI sound chip
* reading the status of the rear & front limit switches for each of the
5 alligators
* reading the hit sensors for the 5 alligators
* reading coin insertion and start button
* flashing lamps in the backglass (apparently there's a total of
20 lamps around the backframe)
* flashing the status lamps to indicate how good was the game of a player
(there are 5 different levels that can be shown inthe end of the game)
* controlling the 7-seg displays with:
- number of times the player successfully hit an alligator
- number of times the player was caught by an alligator
- final score
- highest score
TODO:
- IRQ and NMI sources are unknown
- proper PMM8713 and steppers emulation
*/
#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "machine/i8255.h"
#include "machine/pit8253.h"
#include "machine/ticket.h"
#include "sound/2413intf.h"
#include "sound/msm5205.h"
#include "wackygtr.lh"
class wackygtr_state : public driver_device
{
public:
wackygtr_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_msm(*this, "msm"),
m_maincpu(*this, "maincpu")
m_maincpu(*this, "maincpu"),
m_msm(*this, "msm"),
m_pit8253_0(*this, "pit8253_0"),
m_pit8253_1(*this, "pit8253_1"),
m_ticket(*this, "ticket"),
m_samples(*this, "oki")
{ }
UINT8* m_samples;
int m_adpcm_data;
int m_adpcm_pos;
int m_adpcm_length;
required_device<msm5205_device> m_msm;
required_device<cpu_device> m_maincpu;
DECLARE_DRIVER_INIT(wackygtr);
required_device<msm5205_device> m_msm;
required_device<pit8253_device> m_pit8253_0;
required_device<pit8253_device> m_pit8253_1;
required_device<ticket_dispenser_device> m_ticket;
required_memory_region m_samples;
DECLARE_DRIVER_INIT(wackygtr);
void machine_reset();
INTERRUPT_GEN_MEMBER(wackygtr_interrupt);
DECLARE_WRITE_LINE_MEMBER(adpcm_int);
DECLARE_READ8_MEMBER(_0x6000_r);
DECLARE_READ8_MEMBER(_0x6001_r);
DECLARE_READ8_MEMBER(_0x6002_r);
DECLARE_READ8_MEMBER(_0x71d0_r);
DECLARE_READ8_MEMBER(_0x71d5_r);
DECLARE_WRITE8_MEMBER(sample_pos_w);
DECLARE_WRITE8_MEMBER(sample_length_w);
DECLARE_WRITE8_MEMBER(sample_ctrl_w);
DECLARE_WRITE8_MEMBER(alligators_ctrl1_w);
DECLARE_WRITE8_MEMBER(alligators_ctrl2_w);
DECLARE_CUSTOM_INPUT_MEMBER(alligators_rear_sensors_r);
DECLARE_CUSTOM_INPUT_MEMBER(alligators_front_sensors_r);
void set_lamps(int p, UINT8 value);
DECLARE_WRITE8_MEMBER(status_lamps_w);
DECLARE_WRITE8_MEMBER(timing_lamps_0_w) { set_lamps(8 , data); }
DECLARE_WRITE8_MEMBER(timing_lamps_1_w) { set_lamps(16, data); }
DECLARE_WRITE8_MEMBER(timing_lamps_2_w) { set_lamps(24, data); }
void set_digits(int p, UINT8 value);
DECLARE_WRITE8_MEMBER(disp0_w) { set_digits(0, data); }
DECLARE_WRITE8_MEMBER(disp1_w) { set_digits(2, data); }
DECLARE_WRITE8_MEMBER(disp2_w) { set_digits(4, data); }
DECLARE_WRITE8_MEMBER(disp3_w) { set_digits(6, data); }
void pmm8713_ck(int i, int state);
DECLARE_WRITE_LINE_MEMBER(alligator0_ck) { pmm8713_ck(0, state); }
DECLARE_WRITE_LINE_MEMBER(alligator1_ck) { pmm8713_ck(1, state); }
DECLARE_WRITE_LINE_MEMBER(alligator2_ck) { pmm8713_ck(2, state); }
DECLARE_WRITE_LINE_MEMBER(alligator3_ck) { pmm8713_ck(3, state); }
DECLARE_WRITE_LINE_MEMBER(alligator4_ck) { pmm8713_ck(4, state); }
DECLARE_WRITE8_MEMBER(irq_ack_w) { m_maincpu->set_input_line(M6809_IRQ_LINE, CLEAR_LINE); }
DECLARE_WRITE8_MEMBER(firq_ack_w) { m_maincpu->set_input_line(M6809_FIRQ_LINE, CLEAR_LINE); }
TIMER_DEVICE_CALLBACK_MEMBER(nmi_timer) { m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); }
private:
int m_adpcm_sel;
UINT16 m_adpcm_pos;
UINT8 m_adpcm_ctrl;
UINT8 m_alligators_ctrl;
int m_motors_pos[5];
};
DRIVER_INIT_MEMBER(wackygtr_state, wackygtr)
{
m_adpcm_data = -1;
}
WRITE8_MEMBER(wackygtr_state::status_lamps_w)
{
/*
---x xxxx status lamps
--x- ---- game over lamp
-x-- ---- coin counter
x--- ---- ticket dispenser
*/
set_lamps(0, data & 0x3f);
coin_counter_w(machine(), 0, BIT(data, 6));
m_ticket->write(space, 0, data & 0x80);
}
WRITE8_MEMBER(wackygtr_state::sample_ctrl_w)
{
/*
--xx xxxx sample index
-x-- ---- ???
x--- ---- 5205 reset
*/
m_adpcm_ctrl = data;
m_adpcm_pos = (data & 0x3f) * 0x400;
m_adpcm_sel = 0;
m_msm->reset_w(BIT(data, 7));
}
WRITE8_MEMBER(wackygtr_state::alligators_ctrl1_w)
{
m_pit8253_0->write_gate0(BIT(data, 0));
m_pit8253_0->write_gate1(BIT(data, 1));
m_pit8253_0->write_gate2(BIT(data, 2));
m_pit8253_1->write_gate1(BIT(data, 3));
m_pit8253_1->write_gate2(BIT(data, 4));
coin_lockout_w(machine(), 0, data & 0x40 ? 0 : 1);
}
WRITE8_MEMBER(wackygtr_state::alligators_ctrl2_w)
{
/*
---- ---x PMM8713 0 U/D
---- --x- PMM8713 1 U/D
---- -x-- PMM8713 2 U/D
---- x--- PMM8713 3 U/D
---x ---- PMM8713 4 U/D
*/
m_alligators_ctrl = data & 0x1f;
}
void wackygtr_state::pmm8713_ck(int i, int state)
{
if (state)
{
m_motors_pos[i] += (BIT(m_alligators_ctrl, i) ? +1 : -1);
int alligator_state = m_motors_pos[i] / 10;
if (alligator_state > 5) alligator_state = 5;
if (alligator_state < 0) alligator_state = 0;
output_set_indexed_value("alligator", i, alligator_state);
}
}
CUSTOM_INPUT_MEMBER(wackygtr_state::alligators_rear_sensors_r)
{
return ((m_motors_pos[0] < 10) ? 0x01 : 0) |
((m_motors_pos[1] < 10) ? 0x02 : 0) |
((m_motors_pos[2] < 10) ? 0x04 : 0) |
((m_motors_pos[3] < 10) ? 0x08 : 0) |
((m_motors_pos[4] < 10) ? 0x10 : 0) |
(m_alligators_ctrl ^ 0x1f);
}
CUSTOM_INPUT_MEMBER(wackygtr_state::alligators_front_sensors_r)
{
return ((m_motors_pos[0] < 5 || m_motors_pos[0] > 55) ? 0x01 : 0) |
((m_motors_pos[1] < 5 || m_motors_pos[1] > 55) ? 0x02 : 0) |
((m_motors_pos[2] < 5 || m_motors_pos[2] > 55) ? 0x04 : 0) |
((m_motors_pos[3] < 5 || m_motors_pos[3] > 55) ? 0x08 : 0) |
((m_motors_pos[4] < 5 || m_motors_pos[4] > 55) ? 0x10 : 0);
}
void wackygtr_state::machine_reset()
{
m_adpcm_pos = 0;
m_adpcm_length = 0;
m_samples = memregion("oki")->base();
m_adpcm_sel = 0;
m_adpcm_ctrl = 0x80;
}
/*
* The read handlers below are only boiler-plate for actual peripheral emulation
* and may be completely wrong, so should not yet be understood as hardware documentation.
*/
READ8_MEMBER(wackygtr_state::_0x6000_r){
return 0x00;
void wackygtr_state::set_digits(int p, UINT8 value)
{
static UINT8 bcd2hex[] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // not accurate
output_set_digit_value(p + 0, bcd2hex[value & 0x0f]);
output_set_digit_value(p + 1, bcd2hex[(value >> 4) & 0x0f]);
}
READ8_MEMBER(wackygtr_state::_0x6001_r){
return 0x00;
}
READ8_MEMBER(wackygtr_state::_0x6002_r){
return 0x00;
}
READ8_MEMBER(wackygtr_state::_0x71d0_r){
return 0;
}
READ8_MEMBER(wackygtr_state::_0x71d5_r){
return 0xFF;
}
/* The handling of sample playback is also guessed.
* Someone with access to the actual hardware could help
* better understand how this is actually hooked up on the original boards;
*/
WRITE8_MEMBER(wackygtr_state::sample_pos_w){
m_adpcm_pos = (m_adpcm_pos & 0xFF) << 8 | (data & 0xFF);
}
WRITE8_MEMBER(wackygtr_state::sample_length_w){
m_adpcm_length = (m_adpcm_length & 0xFF) << 8 | (data & 0xFF);
void wackygtr_state::set_lamps(int p, UINT8 value)
{
for(int i=0; i<8; i++)
output_set_lamp_value(p + i, BIT(value, i));
}
static INPUT_PORTS_START( wackygtr )
PORT_START("INP0")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN0")
PORT_BIT(0x1f, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_CUSTOM_MEMBER(DEVICE_SELF, wackygtr_state, alligators_rear_sensors_r, NULL)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_SERVICE)
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_SERVICE1)
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_COIN1)
PORT_START("IN1")
PORT_BIT(0x1f, IP_ACTIVE_LOW, IPT_SPECIAL) PORT_CUSTOM_MEMBER(DEVICE_SELF, wackygtr_state, alligators_front_sensors_r, NULL)
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW:1,2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) )
PORT_START("IN2")
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1)
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2)
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3)
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4)
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5)
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Test ) ) PORT_DIPLOCATION("SW:4") // For factory Test use ONLY! Do not change
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:5")
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Test ) ) PORT_DIPLOCATION("SW:6") // For factory Test use ONLY! Do not change
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
INPUT_PORTS_END
WRITE_LINE_MEMBER(wackygtr_state::adpcm_int)
{
/* This looks almost correct, but I am not yet completely sure. */
if (m_adpcm_length > 0)
if (!(m_adpcm_ctrl & 0x80))
{
m_adpcm_length--;
if (m_adpcm_data == -1)
{
/* transferring 1st nibble */
m_adpcm_data = m_samples[m_adpcm_pos];
m_adpcm_pos = (m_adpcm_pos + 1) & 0xffff;
m_msm->data_w((m_adpcm_data >> 4) & 0xf);
}
else
{
/* transferring 2nd nibble */
m_msm->data_w(m_adpcm_data & 0x0f);
m_adpcm_data = -1;
}
UINT8 data = m_samples->base()[m_adpcm_pos & 0xffff];
m_msm->data_w((m_adpcm_sel ? data : (data >> 4)) & 0x0f);
m_adpcm_pos += m_adpcm_sel;
m_adpcm_sel ^= 1;
}
}
static ADDRESS_MAP_START( program_map, AS_PROGRAM, 8, wackygtr_state )
AM_RANGE(0x3000, 0x3000) AM_WRITE(sample_length_w)
AM_RANGE(0x3001, 0x3001) AM_WRITE(sample_pos_w)
AM_RANGE(0x6000, 0x6000) AM_READ(_0x6000_r) /* guessed hw peripheral address */
AM_RANGE(0x6001, 0x6001) AM_READ(_0x6001_r) /* guessed hw peripheral address */
AM_RANGE(0x6002, 0x6002) AM_READ(_0x6002_r) /* guessed hw peripheral address */
AM_RANGE(0x71d0, 0x71d0) AM_READ(_0x71d0_r) /* guessed hw peripheral address */
AM_RANGE(0x71d5, 0x71d5) AM_READ(_0x71d5_r) /* guessed hw peripheral address */
AM_RANGE(0x0200, 0x0200) AM_READNOP AM_WRITE(irq_ack_w)
AM_RANGE(0x0400, 0x0400) AM_READNOP AM_WRITE(firq_ack_w)
AM_RANGE(0x0600, 0x0600) AM_WRITE(disp0_w)
AM_RANGE(0x0800, 0x0800) AM_WRITE(disp1_w)
AM_RANGE(0x0a00, 0x0a00) AM_WRITE(disp2_w)
AM_RANGE(0x0c00, 0x0c00) AM_WRITE(disp3_w)
AM_RANGE(0x0e00, 0x0e00) AM_WRITE(sample_ctrl_w)
AM_RANGE(0x1000, 0x1001) AM_DEVWRITE("ymsnd", ym2413_device, write)
AM_RANGE(0x2000, 0x2003) AM_DEVREADWRITE("pit8253_0", pit8253_device, read, write)
AM_RANGE(0x3000, 0x3003) AM_DEVREADWRITE("pit8253_1", pit8253_device, read, write)
AM_RANGE(0x4000, 0x4003) AM_DEVREADWRITE("i8255_0", i8255_device, read, write)
AM_RANGE(0x5000, 0x5003) AM_DEVREADWRITE("i8255_1", i8255_device, read, write)
AM_RANGE(0x6000, 0x6003) AM_DEVREADWRITE("i8255_2", i8255_device, read, write)
AM_RANGE(0x7000, 0x7fff) AM_RAM
AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END
static MACHINE_CONFIG_START( wackygtr, wackygtr_state )
MCFG_CPU_ADD("maincpu", M6809E, XTAL_8MHz)
MCFG_CPU_ADD("maincpu", M6809E, XTAL_3_579545MHz) // HD68B09P
MCFG_CPU_PROGRAM_MAP(program_map)
MCFG_CPU_PERIODIC_INT_DRIVER(wackygtr_state, irq0_line_assert, 50) // FIXME
MCFG_TIMER_DRIVER_ADD_PERIODIC("nmi_timer", wackygtr_state, nmi_timer, attotime::from_hz(100)) // FIXME
/* Video */
// MCFG_DEFAULT_LAYOUT(layout_wackygtr)
MCFG_DEFAULT_LAYOUT(layout_wackygtr)
/* Sound */
MCFG_SPEAKER_STANDARD_MONO("mono")
@ -161,9 +286,41 @@ static MACHINE_CONFIG_START( wackygtr, wackygtr_state )
MCFG_MSM5205_PRESCALER_SELECTOR(MSM5205_S48_4B) /* 8 KHz, 4 Bits */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* I have a hunch that this board may also
* contain a YM2151 sound chip for background music...
*/
MCFG_SOUND_ADD("ymsnd", YM2413, XTAL_3_579545MHz )
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("i8255_0", I8255, 0)
MCFG_I8255_OUT_PORTA_CB(WRITE8(wackygtr_state, status_lamps_w))
MCFG_I8255_OUT_PORTB_CB(WRITE8(wackygtr_state, alligators_ctrl1_w))
MCFG_I8255_OUT_PORTC_CB(WRITE8(wackygtr_state, alligators_ctrl2_w))
MCFG_DEVICE_ADD("i8255_1", I8255, 0)
MCFG_I8255_OUT_PORTA_CB(WRITE8(wackygtr_state, timing_lamps_0_w))
MCFG_I8255_OUT_PORTB_CB(WRITE8(wackygtr_state, timing_lamps_1_w))
MCFG_I8255_OUT_PORTC_CB(WRITE8(wackygtr_state, timing_lamps_2_w))
MCFG_DEVICE_ADD("i8255_2", I8255, 0)
MCFG_I8255_IN_PORTA_CB(IOPORT("IN0"))
MCFG_I8255_IN_PORTB_CB(IOPORT("IN1"))
MCFG_I8255_IN_PORTC_CB(IOPORT("IN2"))
MCFG_DEVICE_ADD("pit8253_0", PIT8253, 0)
MCFG_PIT8253_CLK0(XTAL_3_579545MHz/16) // this is a guess
MCFG_PIT8253_OUT0_HANDLER(WRITELINE(wackygtr_state, alligator0_ck))
MCFG_PIT8253_CLK1(XTAL_3_579545MHz/16) // this is a guess
MCFG_PIT8253_OUT1_HANDLER(WRITELINE(wackygtr_state, alligator1_ck))
MCFG_PIT8253_CLK2(XTAL_3_579545MHz/16) // this is a guess
MCFG_PIT8253_OUT2_HANDLER(WRITELINE(wackygtr_state, alligator2_ck))
MCFG_DEVICE_ADD("pit8253_1", PIT8253, 0)
MCFG_PIT8253_CLK0(XTAL_3_579545MHz/16) // this is a guess
MCFG_PIT8253_OUT0_HANDLER(INPUTLINE("maincpu", M6809_FIRQ_LINE))
MCFG_PIT8253_CLK1(XTAL_3_579545MHz/16) // this is a guess
MCFG_PIT8253_OUT1_HANDLER(WRITELINE(wackygtr_state, alligator3_ck))
MCFG_PIT8253_CLK2(XTAL_3_579545MHz/16) // this is a guess
MCFG_PIT8253_OUT2_HANDLER(WRITELINE(wackygtr_state, alligator4_ck))
MCFG_TICKET_DISPENSER_ADD("ticket", attotime::from_msec(200), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_HIGH)
MACHINE_CONFIG_END

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,929 @@
<!-- Pinball Machine, Bally ~ PowerPlay -->
<!-- [Quench] September 2015 -->
<!-- Any state="9" items are not displayed and are only used for object alignment -->
<mamelayout version="2">
<element name="Title_PowerPlay"><text string="PowerPlay"><color red="1.00" green="0.0" blue="0.5" /></text></element>
<!-- Switches -->
<element name="Switch_SlamTilt">
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="00" width="25" height="01" /></rect>
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="08" width="13" height="01.5" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="01" width="04" height="02" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="06" width="04" height="02" /></rect>
<rect state="0"><color red="0.70" green="0.70" blue="0.70" /><bounds x="19" y="01" width="06" height="04" /></rect>
<rect state="1"><color red="0.70" green="0.70" blue="0.70" /><bounds x="19" y="04" width="06" height="04" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="00" width="08" height="01" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="08" y="01" width="08" height="01" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="16" y="02" width="09" height="01" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="08" width="13" height="01.5" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="03" width="04" height="02" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="06" width="04" height="02" /></rect>
</element>
<element name="Switch_Tilt">
<rect ><color red="0.80" green="0.80" blue="0.00" /><bounds x="00" y="00" width="17" height="17" /></rect>
<disk ><color red="0.00" green="0.00" blue="0.00" /><bounds x="01" y="01" width="15" height="15" /></disk>
<disk state="0"><color red="0.50" green="0.50" blue="0.50" /><bounds x="04" y="04" width="09" height="09" /></disk>
<disk state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="07" width="02" height="02" /></disk>
<disk state="1"><color red="0.50" green="0.50" blue="0.50" /><bounds x="07" y="04" width="09" height="09" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="11" y="07" width="02" height="02" /></disk>
</element>
<element name="Switch_Leaf_Vertical">
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="0" y="00" width="01" height="06" /></rect>
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="8" y="00" width="01.5" height="06" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="1" y="01" width="02" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="6" y="01" width="02" height="04" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="1.5" y="00" width="01" height="06" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="6.5" y="00" width="01" height="06" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="2" y="01" width="02" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="4.5" y="01" width="02" height="04" /></rect>
</element>
<element name="Switch_RollOn_WireForm_Left">
<text string=">" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="8" y="0" width="11" height="11" /></text>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="0.1" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="09" height="0.1" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="8" width="09" height="0.1" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="3" y="6" width="08" height="0.1" /></rect>
<text string=">" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="8" y="0" width="11" height="11" /></text>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="0.1" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="09" height="0.1" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="8" width="09" height="0.1" /></rect>
</element>
<element name="Switch_RollOver_WireForm_Vertical">
<text string="/\" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="\/" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="17" width="07" height="10" /></text>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="09" width="0.1" height="09" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="5" y="09" width="0.1" height="09" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="3" y="07" width="0.1" height="13" /></rect>
<text string="/\" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="\/" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="17" width="07" height="10" /></text>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="09" width="0.1" height="09" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="5" y="09" width="0.1" height="09" /></rect>
</element>
<element name="Switch_Target_Red_Forward" defstate="0">
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="06" y="00" width="10" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="06" y="00" width="01" height="05" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="16" y="00" width="01" height="05" /></rect>
<disk state="0"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="05" width="24" height="06" /></disk>
<disk state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="02" width="24" height="06" /></disk>
</element>
<element name="Switch_RollOver_Button">
<text string="*" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="-10" y="-6" width="35" height="35" /></text>
<text string="*" state="1"><color red="0.00" green="0.00" blue="0.00" /><bounds x="-10" y="-6" width="35" height="35" /></text>
</element>
<element name="Lamp_RollOver_Button" defstate="0">
<disk state="0"><color red="0.15" green="0.04" blue="0.00" /><bounds x="0" y="0" width="15" height="15" /></disk>
<disk state="1"><color red="1.00" green="0.30" blue="0.00" /><bounds x="0" y="0" width="15" height="15" /></disk>
</element>
<element name="Lamp_RollOver_Button_On">
<disk><color red="1.00" green="0.30" blue="0.00" /><bounds x="0" y="0" width="15" height="15" /></disk>
</element>
<element name="Switch_Push-Button" defstate="0">
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="04" width="16" height="01" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="00" width="01" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="17" y="00" width="01" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="00" width="05" height="01" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="08.5" width="16" height="01" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="04.5" width="01" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="17" y="04.5" width="01" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="04.5" width="05" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="00" y="12" width="09" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="21" y="12" width="09" height="01" /></rect>
<disk ><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="10" width="06" height="06" /></disk>
<disk ><color red="1.00" green="1.00" blue="1.00" /><bounds x="18" y="10" width="06" height="06" /></disk>
</element>
<element name="Key_Z"> <text string="Z"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_X"> <text string="X"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_C"> <text string="C"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_V"> <text string="V"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_B"> <text string="B"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_N"> <text string="N"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_M"> <text string="M"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Comma"> <text string=","><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Dot"> <text string="."><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_FSlash"><text string="/"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_A"> <text string="A"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_S"> <text string="S"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_D"> <text string="D"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_F"> <text string="F"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_G"> <text string="G"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_H"> <text string="H"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_J"> <text string="J"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_K"> <text string="K"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_L"> <text string="L"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_SColon"><text string=";"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Quote"> <text string="'"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Enter">
<text string="&#60;"><color red="1.00" green="0.66" blue="0.66" /><bounds x="00" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="00" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="02" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="04" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="06" y="00" width="07" height="10" /></text>
<disk > <color red="1.00" green="0.66" blue="0.66" /><bounds x="10" y="02" width="0.5" height="03" /></disk>
</element>
<element name="Key_Q"> <text string="Q"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_W"> <text string="W"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_E"> <text string="E"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_R"> <text string="R"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_T"> <text string="T"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Y"> <text string="Y"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_U"> <text string="U"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_I"> <text string="I"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_O"> <text string="O"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_P"> <text string="P"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_OBrkt"> <text string="["><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_CBrkt"> <text string="]"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_BSlash"><text string="\"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_1"> <text string="1"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_5"> <text string="5"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_6"> <text string="6"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_7"> <text string="7"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_9"> <text string="9"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_0"> <text string="0"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_BSpace">
<text string="&#60;"><color red="1.00" green="0.66" blue="0.66" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="2" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="4" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="6" y="00" width="07" height="10" /></text>
</element>
<element name="Key_Equals"><text string="="><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Solenoid_DropTarget_Tall" defstate="0">
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="00" width="07" height="15" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="01" y="01" width="04" height="12" /></rect>
</element>
<element name="DropTarget_Tall" defstate="0">
<rect state="1"><color red="0.25" green="0.25" blue="0.25" /><bounds x="01" y="01" width="04" height="12" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="01" y="01" width="04" height="12" /></rect>
<rect state="9"><color red="0.00" green="1.00" blue="0.00" /><bounds x="00" y="00" width="07" height="15" /></rect>
</element>
<!-- Lamps -->
<element name="Lamp_White" defstate="0">
<disk state="0"><color red="0.15" green="0.15" blue="0.15" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
</element>
<element name="Lamp_Red" defstate="0"> <!-- Usually for Specials -->
<disk state="0"><color red="0.15" green="0.00" blue="0.00" /></disk>
<disk state="1"><color red="1.00" green="0.00" blue="0.00" /></disk>
</element>
<element name="Lamp_Amber" defstate="0"> <!-- Usually for Extra Ball-->
<disk state="0"><color red="0.15" green="0.06" blue="0.00" /></disk>
<disk state="1"><color red="1.00" green="0.40" blue="0.00" /></disk>
</element>
<element name="Lamp_P1">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="1" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="1" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_P2">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="2" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="2" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_P3">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="3" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
<text string="3" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_P4">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="4" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="4" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_1P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="1" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="1" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_2P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="2" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="2" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_3P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="3" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
<text string="3" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_4P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="4" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="4" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_2x" defstate="0">
<disk state="0"><color red="0.0" green="0.15" blue="0.0" /></disk>
<disk state="1"><color red="0.0" green="1.00" blue="0.0" /></disk>
<text string="2x"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_3x" defstate="0">
<disk state="0"><color red="0.15" green="0.15" blue="0.0" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="0.0" /></disk>
<text string="3x"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_5x" defstate="0">
<disk state="0"><color red="0.15" green="0.15" blue="0.15" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<text string="5x"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_1k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="1k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_2k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="2k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_3k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="3k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_4k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="4k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_5k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="5k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_6k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="6k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_7k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="7k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_8k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="8k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_9k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="9k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_10k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<text string="10k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.1" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Lamp_White_12k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<text string="12k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.1" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Lamp_White_15k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<text string="15k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.1" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Lamp_White_20k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<text string="20k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.1" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Credit_Indicator">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="2.5" y="0" width="1.0" height="1.0" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="2.5" y="0" width="1.0" height="1.0" /></disk>
<text string="Credit Indicator"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="1.1" width="6.5" height="0.90" /></text>
</element>
<!-- Backbox Indicators -->
<element name="Text_Credit"><text string="CREDIT"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Lamps"><text string="Lamps"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_15"><text string="U1 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_30"><text string="U2 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_45"><text string="U3 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_60"><text string="U4 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Solenoids"><text string="Momentary Solenoids"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Coils"><text string="Coils"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_MPU_LED"><text string="MPU LED"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Activity"><text string="Activity Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Service"><text string="Service Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Slam"><text string="Slam Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Tilt"><text string="Tilt Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Knocker"><text string="Knocker"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="High_Score_To_Date" defstate="0">
<text string="HIGH SCORE TO DATE" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="1" /></text>
<text string="HIGH SCORE TO DATE" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="1" /></text>
</element>
<element name="Ball_In_Play" defstate="0">
<text string="BALL IN PLAY" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.1" y="0.1" width="1" height="0.8" /></text>
<text string="BALL IN PLAY" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0.1" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Match" defstate="0">
<text string="MATCH" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="MATCH" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Game_Over" defstate="0">
<text string="GAME OVER" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="GAME OVER" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Tilt" defstate="0">
<text string="TILT" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="TILT" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Shoot_Again" defstate="0">
<text string="SAME PLAYER" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="SAME PLAYER" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="SHOOTS AGAIN" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.9" width="1" height="0.8" /></text>
<text string="SHOOTS AGAIN" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.9" width="1" height="0.8" /></text>
</element>
<element name="Digit" defstate="0">
<led7seg><color red="1.0" green="0.35" blue="0.0" /></led7seg>
</element>
<element name="LED_Green" defstate="1">
<disk state="0"><color red="0.0" green="0.25" blue="0.0" /></disk>
<disk state="1"><color red="0.0" green="1.00" blue="0.0" /></disk>
</element>
<!-- Solenoids -->
<element name="Solenoid_PullDown">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="3" y="0" width="03" height="09" /></rect>
<rect state="0"><color red="0.0" green="1.0" blue="1.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="0.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
</element>
<element name="Coil_PullDown">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="8" y="0" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="6" y="1" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="4" y="2" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="2" y="3" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="4" width="02" height="01" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="5" width="02" height="02" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="4" width="10" height="01" /></rect>
<rect state="0"><color red="0.0" green="1.0" blue="1.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="0.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
</element>
<element name="Solenoid_Knocker" defstate="0">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="03" y="14" width="03" height="08" /></rect>
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="03" y="00" width="03" height="04" /></rect>
<rect state="0"><color red="0.0" green="1.0" blue="1.0" /><bounds x="00" y="04" width="10" height="11" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="0.0" /><bounds x="00" y="04" width="10" height="11" /></rect>
</element>
<element name="Solenoid_Outhole" defstate="0">
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="17" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="02" y="00" width="05" height="16" /></text>
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="18" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="03" y="00" width="05" height="16" /></text>
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="19" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="04" y="00" width="05" height="16" /></text>
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="20" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="05" y="00" width="05" height="16" /></text>
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="02" y="02" width="18" height="10" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="14" width="25" height="02" /></rect>
<text string="Outhole" ><color red="1.0" green="1.0" blue="1.0" /><bounds x="30" y="12" width="28" height="9.5" /></text>
</element>
<element name="Solenoid_SlingShot_Left" defstate="0">
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="05" y="00" width="65" height="80" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="00" width="65" height="80" /></text>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="20" y="16" width="04" height="60" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="20" y="76" width="24.5" height="04" /></rect>
</element>
<element name="Solenoid_SlingShot_Right" defstate="0">
<text string="/" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="-5" y="00" width="65" height="80" /></text>
<text string="/" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="00" width="65" height="80" /></text>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="40" y="16" width="04" height="60" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="19.5" y="76" width="24" height="04" /></rect>
</element>
<element name="Solenoid_Bumper_Red_Star" defstate="0">
<disk state="0"> <color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="0" width="80" height="80" /></disk>
<disk state="1"> <color red="1.0" green="0.0" blue="0.0" /><bounds x="0" y="0" width="80" height="80" /></disk>
<text string="*"><color red="1.0" green="0.0" blue="0.0" /><bounds x="-61" y="-38.5" width="206" height="206" /></text>
<disk> <color red="1.0" green="1.0" blue="1.0" /><bounds x="18" y="18" width="44" height="44" /></disk>
</element>
<element name="Switch_Bumper_Red_Star" defstate="0">
<text string="*" state="9"><color red="1.0" green="0.0" blue="0.0" /><bounds x="-61" y="-38.5" width="206" height="206" /></text>
<disk state="0"><color red="1.0" green="0.0" blue="0.0" /><bounds x="14" y="15" width="50" height="50" /></disk>
<disk state="1"><color red="0.5" green="0.5" blue="0.5" /><bounds x="14" y="15" width="50" height="50" /></disk>
</element>
<element name="Lamp_Bumper_Red_1000" defstate="0">
<text string="*" state="9"><color red="0.0" green="0.0" blue="0.0" /><bounds x="-61" y="-38.5" width="206" height="206" /></text>
<disk state="0"><color red="0.7" green="0.7" blue="0.7" /><bounds x="18" y="18" width="44" height="44" /></disk>
<disk state="1"><color red="1.0" green="1.0" blue="1.0" /><bounds x="18" y="18" width="44" height="44" /></disk>
<text string="1000"> <color red="1.0" green="0.0" blue="0.0" /><bounds x="07" y="29" width="70" height="23" /></text>
</element>
<element name="Solenoid_Saucer" defstate="0">
<disk> <color red="1.0" green="0.8" blue="0.5" /><bounds x="00" y="00" width="70" height="70" /></disk> <!-- 71 -->
<disk> <color red="0.7" green="0.7" blue="0.7" /><bounds x="10" y="10" width="49" height="49" /></disk> <!-- 51 -->
<rect state="0"><color red="0.3" green="0.3" blue="0.3" /><bounds x="31" y="07" width="07" height="25" /></rect>
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="31" y="07" width="07" height="25" /></rect>
<disk> <color red="0.0" green="0.0" blue="0.0" /><bounds x="27" y="40" width="15" height="15" /></disk>
</element>
<element name="Switch_Saucer" defstate="0">
<disk state="9"><color red="1.0" green="0.8" blue="0.5" /><bounds x="00" y="00" width="70" height="70" /></disk>
<disk state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="30" y="43" width="09" height="09" /></disk>
<disk state="1"><color red="0.0" green="0.0" blue="0.0" /><bounds x="30" y="43" width="09" height="09" /></disk>
</element>
<element name="Coil_Post_Up" defstate="0">
<disk state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="00" y="00" width="21" height="21" /></disk>
</element>
<element name="Solenoid_Post_Down" defstate="0">
<disk state="9"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="00" width="21" height="21" /></disk>
<disk state="1"><color red="0.50" green="0.10" blue="0.00" /><bounds x="01" y="01" width="19" height="19" /></disk>
<disk state="1"><color red="0.15" green="0.06" blue="0.00" /><bounds x="02" y="02" width="17" height="17" /></disk>
<rect state="1"><color red="0.50" green="0.10" blue="0.00" /><bounds x="10" y="02" width="01" height="17" /></rect>
<rect state="1"><color red="0.50" green="0.10" blue="0.00" /><bounds x="02" y="10" width="17" height="01" /></rect>
<disk state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="08" y="08" width="06" height="06" /></disk>
</element>
<element name="Lamp_Post" defstate="0">
<disk state="9"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="00" width="21" height="21" /></disk>
<disk ><color red="0.50" green="0.10" blue="0.00" /><bounds x="01" y="01" width="19" height="19" /></disk>
<disk state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="02" y="02" width="17" height="17" /></disk>
<disk state="1"><color red="0.80" green="0.20" blue="0.00" /><bounds x="02" y="02" width="17" height="17" /></disk>
<rect ><color red="0.50" green="0.10" blue="0.00" /><bounds x="10" y="02" width="01" height="17" /></rect>
<rect ><color red="0.50" green="0.10" blue="0.00" /><bounds x="02" y="10" width="17" height="01" /></rect>
</element>
<!-- Line colours -->
<element name="Draw_White" defstate="1">
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
</element>
<element name="Draw_Red" defstate="1">
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
</element>
<element name="Draw_Amber" defstate="1">
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
</element>
<element name="Canvas">
<rect>
<color red="0.0" green="0.0" blue="0.0" />
<bounds left="0" top="0" right="1" bottom="1" />
</rect>
</element>
<view name="PowerPlay Playfield">
<!-- Background -->
<backdrop element="Canvas"><bounds x="000" y="000" width="640" height="480" /></backdrop>
<bezel element="Draw_White"><bounds x="000" y="000" width="640" height="001" /></bezel>
<bezel element="Draw_White"><bounds x="000" y="000" width="001" height="480" /></bezel>
<bezel element="Draw_White"><bounds x="640" y="000" width="001" height="480" /></bezel>
<bezel element="Draw_White"><bounds x="000" y="480" width="640" height="001" /></bezel>
<bezel element="Draw_White"><bounds x="320" y="000" width="001" height="480" /></bezel>
<bezel element="Draw_White"><bounds x="320" y="320" width="320" height="001" /></bezel>
<!-- <bezel element="Draw_White"><bounds x="159" y="000" width="001" height="480" /></bezel> -->
<bezel element="Title_PowerPlay"><bounds x="430" y="18" width="105" height="30" /></bezel>
<!-- Backbox -->
<!-- MPU Board Power On Self Test LED -->
<bezel element="Text_MPU_LED"> <bounds x="609" y="342" width="30" height="10" /></bezel>
<bezel name="led0" element="LED_Green"><bounds x="618" y="328" width="10" height="10" /></bezel>
<!-- MPU Board Activity Switch -->
<bezel element="Text_Activity"> <bounds x="540" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_Push-Button" inputtag="TEST" inputmask="0x02"><bounds x="550" y="331" width="20" height="10" /></bezel>
<bezel element="Key_0"> <bounds x="571" y="330" width="10" height="10" /></bezel>
<!-- Player 1 Score -->
<bezel name="lamp14" element="Lamp_P1"><bounds x="330" y="55" width="15" height="15" /></bezel> <!-- Backbox ~ 1st Player Up -->
<bezel name="digit17" element="Digit"><bounds x="360" y="55" width="10" height="15" /></bezel>
<bezel name="digit16" element="Digit"><bounds x="374" y="55" width="10" height="15" /></bezel>
<bezel name="digit15" element="Digit"><bounds x="388" y="55" width="10" height="15" /></bezel>
<bezel name="digit14" element="Digit"><bounds x="402" y="55" width="10" height="15" /></bezel>
<bezel name="digit13" element="Digit"><bounds x="416" y="55" width="10" height="15" /></bezel>
<bezel name="digit12" element="Digit"><bounds x="430" y="55" width="10" height="15" /></bezel>
<bezel name="digit11" element="Digit"><bounds x="444" y="55" width="10" height="15" /></bezel>
<!-- Player 2 Score -->
<bezel name="lamp29" element="Lamp_P2"><bounds x="615" y="55" width="15" height="15" /></bezel> <!-- Backbox ~ 2nd Player Up -->
<bezel name="digit27" element="Digit"><bounds x="506" y="55" width="10" height="15" /></bezel>
<bezel name="digit26" element="Digit"><bounds x="520" y="55" width="10" height="15" /></bezel>
<bezel name="digit25" element="Digit"><bounds x="534" y="55" width="10" height="15" /></bezel>
<bezel name="digit24" element="Digit"><bounds x="548" y="55" width="10" height="15" /></bezel>
<bezel name="digit23" element="Digit"><bounds x="562" y="55" width="10" height="15" /></bezel>
<bezel name="digit22" element="Digit"><bounds x="576" y="55" width="10" height="15" /></bezel>
<bezel name="digit21" element="Digit"><bounds x="590" y="55" width="10" height="15" /></bezel>
<!-- Player 3 Score -->
<bezel name="lamp44" element="Lamp_P3"><bounds x="330" y="250" width="15" height="15" /></bezel> <!-- Backbox ~ 3rd Player Up -->
<bezel name="digit37" element="Digit"><bounds x="360" y="250" width="10" height="15" /></bezel>
<bezel name="digit36" element="Digit"><bounds x="374" y="250" width="10" height="15" /></bezel>
<bezel name="digit35" element="Digit"><bounds x="388" y="250" width="10" height="15" /></bezel>
<bezel name="digit34" element="Digit"><bounds x="402" y="250" width="10" height="15" /></bezel>
<bezel name="digit33" element="Digit"><bounds x="416" y="250" width="10" height="15" /></bezel>
<bezel name="digit32" element="Digit"><bounds x="430" y="250" width="10" height="15" /></bezel>
<bezel name="digit31" element="Digit"><bounds x="444" y="250" width="10" height="15" /></bezel>
<!-- Player 4 Score -->
<bezel name="lamp59" element="Lamp_P4"><bounds x="615" y="250" width="15" height="15" /></bezel> <!-- Backbox ~ 4th Player Up -->
<bezel name="digit47" element="Digit"><bounds x="506" y="250" width="10" height="15" /></bezel>
<bezel name="digit46" element="Digit"><bounds x="520" y="250" width="10" height="15" /></bezel>
<bezel name="digit45" element="Digit"><bounds x="534" y="250" width="10" height="15" /></bezel>
<bezel name="digit44" element="Digit"><bounds x="548" y="250" width="10" height="15" /></bezel>
<bezel name="digit43" element="Digit"><bounds x="562" y="250" width="10" height="15" /></bezel>
<bezel name="digit42" element="Digit"><bounds x="576" y="250" width="10" height="15" /></bezel>
<bezel name="digit41" element="Digit"><bounds x="590" y="250" width="10" height="15" /></bezel>
<!-- Credits and Ball In Play / Match -->
<bezel element="Text_Credit"><bounds x="542" y="142" width="48" height="8" /></bezel>
<bezel name="lamp12" element="Ball_In_Play"><bounds x="586" y="105" width="50" height="11" /></bezel> <!-- Backbox ~ Ball In Play -->
<bezel name="lamp25" element="Match"><bounds x="596" y="152" width="25" height="11" /></bezel> <!-- Backbox ~ Match -->
<bezel name="digit55" element="Digit"><bounds x="554" y="125" width="10" height="15" /></bezel>
<bezel name="digit54" element="Digit"><bounds x="568" y="125" width="10" height="15" /></bezel>
<bezel name="digit52" element="Digit"><bounds x="596" y="125" width="10" height="15" /></bezel>
<bezel name="digit51" element="Digit"><bounds x="610" y="125" width="10" height="15" /></bezel>
<bezel name="lamp10" element="Shoot_Again"><bounds x="420" y="295" width="60" height="19" /></bezel> <!-- Backbox ~ Same Player Shoots Again -->
<bezel name="lamp13" element="Lamp_1P"><bounds x="345" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 1 Player Game -->
<bezel name="lamp28" element="Lamp_2P"><bounds x="360" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 2 Player Game -->
<bezel name="lamp43" element="Lamp_3P"><bounds x="375" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 3 Player Game -->
<bezel name="lamp58" element="Lamp_4P"><bounds x="390" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 4 Player Game -->
<bezel name="lamp27" element="High_Score_To_Date"><bounds x="438" y="6" width="90" height="11" /></bezel> <!-- Backbox ~ High Score To Date -->
<bezel name="lamp42" element="Game_Over"><bounds x="580" y="300" width="45" height="11" /></bezel> <!-- Backbox ~ Game Over -->
<bezel name="lamp57" element="Tilt"><bounds x="480" y="297" width="50" height="16" /></bezel> <!-- Backbox ~ Tilt -->
<bezel element="Text_Lamps"><bounds x="410" y="360" width="60" height="11" /></bezel>
<bezel element="Text_15"><bounds x="552" y="373" width="30" height="11" /></bezel>
<bezel element="Text_30"><bounds x="552" y="388" width="30" height="11" /></bezel>
<bezel element="Text_45"><bounds x="552" y="403" width="30" height="11" /></bezel>
<bezel element="Text_60"><bounds x="552" y="418" width="30" height="11" /></bezel>
<!-- Lamps controlled by U1 on Lamp Driver Board -->
<bezel name="lamp0" element="Lamp_White"><bounds x="330" y="375" width="8" height="8" /></bezel>
<bezel name="lamp1" element="Lamp_White"><bounds x="345" y="375" width="8" height="8" /></bezel>
<bezel name="lamp2" element="Lamp_White"><bounds x="360" y="375" width="8" height="8" /></bezel>
<bezel name="lamp3" element="Lamp_White"><bounds x="375" y="375" width="8" height="8" /></bezel>
<bezel name="lamp4" element="Lamp_White"><bounds x="390" y="375" width="8" height="8" /></bezel>
<bezel name="lamp5" element="Lamp_White"><bounds x="405" y="375" width="8" height="8" /></bezel>
<bezel name="lamp6" element="Lamp_White"><bounds x="420" y="375" width="8" height="8" /></bezel>
<bezel name="lamp7" element="Lamp_White"><bounds x="435" y="375" width="8" height="8" /></bezel>
<bezel name="lamp8" element="Lamp_White"><bounds x="450" y="375" width="8" height="8" /></bezel>
<bezel name="lamp9" element="Lamp_White"><bounds x="465" y="375" width="8" height="8" /></bezel>
<bezel name="lamp10" element="Lamp_White"><bounds x="480" y="375" width="8" height="8" /></bezel>
<bezel name="lamp11" element="Lamp_White"><bounds x="495" y="375" width="8" height="8" /></bezel>
<bezel name="lamp12" element="Lamp_White"><bounds x="510" y="375" width="8" height="8" /></bezel>
<bezel name="lamp13" element="Lamp_White"><bounds x="525" y="375" width="8" height="8" /></bezel>
<bezel name="lamp14" element="Lamp_White"><bounds x="540" y="375" width="8" height="8" /></bezel>
<!-- Lamps controlled by U2 on Lamp Driver Board -->
<bezel name="lamp15" element="Lamp_White"><bounds x="330" y="390" width="8" height="8" /></bezel>
<bezel name="lamp16" element="Lamp_White"><bounds x="345" y="390" width="8" height="8" /></bezel>
<bezel name="lamp17" element="Lamp_White"><bounds x="360" y="390" width="8" height="8" /></bezel>
<bezel name="lamp18" element="Lamp_White"><bounds x="375" y="390" width="8" height="8" /></bezel>
<bezel name="lamp19" element="Lamp_White"><bounds x="390" y="390" width="8" height="8" /></bezel>
<bezel name="lamp20" element="Lamp_White"><bounds x="405" y="390" width="8" height="8" /></bezel>
<bezel name="lamp21" element="Lamp_White"><bounds x="420" y="390" width="8" height="8" /></bezel>
<bezel name="lamp22" element="Lamp_White"><bounds x="435" y="390" width="8" height="8" /></bezel>
<bezel name="lamp23" element="Lamp_White"><bounds x="450" y="390" width="8" height="8" /></bezel>
<bezel name="lamp24" element="Lamp_White"><bounds x="465" y="390" width="8" height="8" /></bezel>
<bezel name="lamp25" element="Lamp_White"><bounds x="480" y="390" width="8" height="8" /></bezel>
<bezel name="lamp26" element="Lamp_White"><bounds x="495" y="390" width="8" height="8" /></bezel>
<bezel name="lamp27" element="Lamp_White"><bounds x="510" y="390" width="8" height="8" /></bezel>
<bezel name="lamp28" element="Lamp_White"><bounds x="525" y="390" width="8" height="8" /></bezel>
<bezel name="lamp29" element="Lamp_White"><bounds x="540" y="390" width="8" height="8" /></bezel>
<!-- Lamps controlled by U3 on Lamp Driver Board -->
<bezel name="lamp30" element="Lamp_White"><bounds x="330" y="405" width="8" height="8" /></bezel>
<bezel name="lamp31" element="Lamp_White"><bounds x="345" y="405" width="8" height="8" /></bezel>
<bezel name="lamp32" element="Lamp_White"><bounds x="360" y="405" width="8" height="8" /></bezel>
<bezel name="lamp33" element="Lamp_White"><bounds x="375" y="405" width="8" height="8" /></bezel>
<bezel name="lamp34" element="Lamp_White"><bounds x="390" y="405" width="8" height="8" /></bezel>
<bezel name="lamp35" element="Lamp_White"><bounds x="405" y="405" width="8" height="8" /></bezel>
<bezel name="lamp36" element="Lamp_White"><bounds x="420" y="405" width="8" height="8" /></bezel>
<bezel name="lamp37" element="Lamp_White"><bounds x="435" y="405" width="8" height="8" /></bezel>
<bezel name="lamp38" element="Lamp_White"><bounds x="450" y="405" width="8" height="8" /></bezel>
<bezel name="lamp39" element="Lamp_White"><bounds x="465" y="405" width="8" height="8" /></bezel>
<bezel name="lamp40" element="Lamp_White"><bounds x="480" y="405" width="8" height="8" /></bezel>
<bezel name="lamp41" element="Lamp_White"><bounds x="495" y="405" width="8" height="8" /></bezel>
<bezel name="lamp42" element="Lamp_White"><bounds x="510" y="405" width="8" height="8" /></bezel>
<bezel name="lamp43" element="Lamp_White"><bounds x="525" y="405" width="8" height="8" /></bezel>
<bezel name="lamp44" element="Lamp_White"><bounds x="540" y="405" width="8" height="8" /></bezel>
<!-- Lamps controlled by U4 on Lamp Driver Board -->
<bezel name="lamp45" element="Lamp_White"><bounds x="330" y="420" width="8" height="8" /></bezel>
<bezel name="lamp46" element="Lamp_White"><bounds x="345" y="420" width="8" height="8" /></bezel>
<bezel name="lamp47" element="Lamp_White"><bounds x="360" y="420" width="8" height="8" /></bezel>
<bezel name="lamp48" element="Lamp_White"><bounds x="375" y="420" width="8" height="8" /></bezel>
<bezel name="lamp49" element="Lamp_White"><bounds x="390" y="420" width="8" height="8" /></bezel>
<bezel name="lamp50" element="Lamp_White"><bounds x="405" y="420" width="8" height="8" /></bezel>
<bezel name="lamp51" element="Lamp_White"><bounds x="420" y="420" width="8" height="8" /></bezel>
<bezel name="lamp52" element="Lamp_White"><bounds x="435" y="420" width="8" height="8" /></bezel>
<bezel name="lamp53" element="Lamp_White"><bounds x="450" y="420" width="8" height="8" /></bezel>
<bezel name="lamp54" element="Lamp_White"><bounds x="465" y="420" width="8" height="8" /></bezel>
<bezel name="lamp55" element="Lamp_White"><bounds x="480" y="420" width="8" height="8" /></bezel>
<bezel name="lamp56" element="Lamp_White"><bounds x="495" y="420" width="8" height="8" /></bezel>
<bezel name="lamp57" element="Lamp_White"><bounds x="510" y="420" width="8" height="8" /></bezel>
<bezel name="lamp58" element="Lamp_White"><bounds x="525" y="420" width="8" height="8" /></bezel>
<bezel name="lamp59" element="Lamp_White"><bounds x="540" y="420" width="8" height="8" /></bezel>
<bezel element="Text_Solenoids"><bounds x="382" y="437" width="100" height="11" /></bezel>
<bezel name="solenoid0" element="Solenoid_PullDown"><bounds x="330" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid1" element="Solenoid_PullDown"><bounds x="345" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid2" element="Solenoid_PullDown"><bounds x="360" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid3" element="Solenoid_PullDown"><bounds x="375" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid4" element="Solenoid_PullDown"><bounds x="390" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid5" element="Solenoid_PullDown"><bounds x="405" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid6" element="Solenoid_PullDown"><bounds x="420" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid7" element="Solenoid_PullDown"><bounds x="435" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid8" element="Solenoid_PullDown"><bounds x="450" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid9" element="Solenoid_PullDown"><bounds x="465" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid10" element="Solenoid_PullDown"><bounds x="480" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid11" element="Solenoid_PullDown"><bounds x="495" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid12" element="Solenoid_PullDown"><bounds x="510" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid13" element="Solenoid_PullDown"><bounds x="525" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid14" element="Solenoid_PullDown"><bounds x="540" y="452" width="9" height="19" /></bezel>
<bezel element="Text_Coils"><bounds x="572" y="437" width="50" height="11" /></bezel>
<bezel name="solenoid16" element="Coil_PullDown"><bounds x="570" y="459" width="09" height="12" /></bezel>
<bezel name="solenoid17" element="Coil_PullDown"><bounds x="585" y="459" width="09" height="12" /></bezel>
<bezel name="solenoid18" element="Coil_PullDown"><bounds x="600" y="459" width="09" height="12" /></bezel>
<bezel name="solenoid19" element="Coil_PullDown"><bounds x="615" y="459" width="09" height="12" /></bezel>
<!-- Cabinet Switches -->
<bezel element="Text_Service"> <bounds x="485" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_Push-Button" inputtag="TEST" inputmask="0x01"><bounds x="495" y="331" width="20" height="10" /></bezel>
<bezel element="Key_9"> <bounds x="516" y="330" width="10" height="10" /></bezel>
<bezel element="Text_Slam"> <bounds x="430" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_SlamTilt" inputtag="X1" inputmask="0x80"><bounds x="434" y="331" width="25" height="08" /></bezel>
<bezel element="Key_Equals"> <bounds x="461" y="330" width="10" height="10" /></bezel>
<bezel element="Text_Tilt"> <bounds x="380" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_Tilt" inputtag="X0" inputmask="0x40"><bounds x="390" y="324" width="17" height="17" /></bezel>
<bezel element="Key_T"> <bounds x="411" y="330" width="10" height="10" /></bezel>
<!-- Misc Solenoids -->
<bezel name="solenoid5" element="Solenoid_Knocker"><bounds x="336" y="321" width="09" height="22" /></bezel>
<bezel element="Text_Knocker"> <!-- Knocker --> <bounds x="322" y="342" width="40" height="10" /></bezel>
<!-- Misc Lamps -->
<bezel name="lamp55" element="Credit_Indicator"><bounds x="23" y="456" width="70" height="21" /></bezel><!-- Credit Indicator -->
<bezel name="lamp40" element="Lamp_Amber"><bounds x="100" y="330" width="13" height="13" /></bezel> <!-- Extra Ball -->
<bezel name="lamp56" element="Lamp_Red"> <bounds x="009" y="318" width="09" height="09" /></bezel> <!-- Special Outlane Left -->
<bezel name="lamp41" element="Lamp_Red"> <bounds x="301" y="318" width="09" height="09" /></bezel> <!-- Special Outlane Right -->
<!-- Bonus End of Ball Lamps -->
<bezel name="lamp0" element="Lamp_White_1k"> <bounds x="126" y="298" width="09" height="09" /></bezel> <!-- Bonus 1000 -->
<bezel name="lamp15" element="Lamp_White_2k"> <bounds x="133" y="316" width="09" height="09" /></bezel> <!-- Bonus 2000 -->
<bezel name="lamp30" element="Lamp_White_3k"> <bounds x="140" y="334" width="09" height="09" /></bezel> <!-- Bonus 3000 -->
<bezel name="lamp45" element="Lamp_White_4k"> <bounds x="148" y="352" width="09" height="09" /></bezel> <!-- Bonus 4000 -->
<bezel name="lamp1" element="Lamp_White_5k"> <bounds x="155" y="370" width="09" height="09" /></bezel> <!-- Bonus 5000 -->
<bezel name="lamp16" element="Lamp_White_6k"> <bounds x="162" y="352" width="09" height="09" /></bezel> <!-- Bonus 6000 -->
<bezel name="lamp31" element="Lamp_White_7k"> <bounds x="170" y="334" width="09" height="09" /></bezel> <!-- Bonus 7000 -->
<bezel name="lamp46" element="Lamp_White_8k"> <bounds x="177" y="316" width="09" height="09" /></bezel> <!-- Bonus 8000 -->
<bezel name="lamp2" element="Lamp_White_9k"> <bounds x="184" y="298" width="09" height="09" /></bezel> <!-- Bonus 9000 -->
<bezel name="lamp17" element="Lamp_White_10k"><bounds x="154" y="320" width="12" height="12" /></bezel> <!-- Bonus 10000 -->
<bezel name="lamp32" element="Lamp_White_20k"><bounds x="154" y="296" width="12" height="12" /></bezel> <!-- Bonus 20000 -->
<!-- Bonus Multiplier Lamps -->
<bezel name="lamp53" element="Lamp_2x"><bounds x="135" y="392" width="10" height="10" /></bezel> <!-- 2X Bonus -->
<bezel name="lamp38" element="Lamp_3x"><bounds x="155" y="390" width="10" height="10" /></bezel> <!-- 3X Bonus -->
<bezel name="lamp23" element="Lamp_5x"><bounds x="175" y="392" width="10" height="10" /></bezel> <!-- 5X Bonus -->
<!-- Drop Target Lamps -->
<bezel name="lamp4" element="Lamp_2x"> <bounds x="125" y="198" width="10" height="10" /></bezel> <!-- 2X Bonus Potential -->
<bezel name="lamp19" element="Lamp_3x"> <bounds x="140" y="198" width="10" height="10" /></bezel> <!-- 3X Bonus Potential -->
<bezel name="lamp34" element="Lamp_5x"> <bounds x="155" y="198" width="10" height="10" /></bezel> <!-- 5X Bonus Potential -->
<bezel name="lamp49" element="Lamp_Amber"><bounds x="170" y="198" width="10" height="10" /></bezel> <!-- Extra Ball Potential -->
<bezel name="lamp5" element="Lamp_Red"> <bounds x="185" y="198" width="10" height="10" /></bezel> <!-- Special Potential -->
<!-- Saucer Lamps -->
<bezel name="lamp6" element="Lamp_White_3k"> <bounds x="128" y="30" width="9" height="9" /></bezel> <!-- Upper 3000 -->
<bezel name="lamp21" element="Lamp_White_6k"> <bounds x="142" y="42" width="9" height="9" /></bezel> <!-- Upper 6000 -->
<bezel name="lamp36" element="Lamp_White_9k"> <bounds x="156" y="54" width="9" height="9" /></bezel> <!-- Upper 9000 -->
<bezel name="lamp51" element="Lamp_White_12k"><bounds x="170" y="42" width="9" height="9" /></bezel> <!-- Upper 12000 -->
<bezel name="lamp7" element="Lamp_White_15k"><bounds x="184" y="30" width="9" height="9" /></bezel> <!-- Upper 15000 -->
<!-- Outhole -->
<bezel name="solenoid6" element="Solenoid_Outhole"> <bounds x="150" y="455" width="58" height="22" /></bezel>
<bezel element="Switch_RollOn_WireForm_Left" inputtag="X0" inputmask="0x80"><bounds x="163" y="453" width="20" height="16" /></bezel>
<bezel element="Key_BSpace"> <bounds x="185" y="455" width="15" height="14" /></bezel>
<!-- Pop Bumper Left -->
<bezel name="solenoid8" element="Solenoid_Bumper_Red_Star"> <bounds x="064" y="090" width="80" height="80" /></bezel>
<bezel element="Switch_Bumper_Red_Star" inputtag="X4" inputmask="0x80"><bounds x="064" y="090" width="80" height="80" /></bezel>
<bezel name="lamp39" element="Lamp_Bumper_Red_1000"> <bounds x="064" y="090" width="80" height="80" /></bezel>
<bezel element="Key_Z"> <bounds x="121" y="116" width="09" height="09" /></bezel>
<!-- Pop Bumper Right -->
<bezel name="solenoid9" element="Solenoid_Bumper_Red_Star"> <bounds x="177" y="090" width="80" height="80" /></bezel>
<bezel element="Switch_Bumper_Red_Star" inputtag="X4" inputmask="0x40"><bounds x="177" y="090" width="80" height="80" /></bezel>
<bezel name="lamp39" element="Lamp_Bumper_Red_1000"> <bounds x="177" y="090" width="80" height="80" /></bezel>
<bezel element="Key_X"> <bounds x="188" y="116" width="09" height="09" /></bezel>
<!-- Pop Bumper Middle -->
<bezel name="solenoid10" element="Solenoid_Bumper_Red_Star"> <bounds x="121" y="123" width="80" height="80" /></bezel>
<bezel element="Switch_Bumper_Red_Star" inputtag="X4" inputmask="0x20"><bounds x="121" y="123" width="80" height="80" /></bezel>
<bezel name="lamp54" element="Lamp_Bumper_Red_1000"> <bounds x="121" y="123" width="80" height="80" /></bezel>
<bezel element="Key_C"> <bounds x="156" y="128" width="09" height="09" /></bezel>
<!-- Slingshot Left -->
<bezel name="solenoid11" element="Solenoid_SlingShot_Left"> <bounds x="035" y="320" width="69" height="80" /></bezel>
<bezel element="Switch_Leaf_Vertical" inputtag="X4" inputmask="0x10"><bounds x="060" y="384" width="08" height="09" /></bezel>
<bezel element="Key_V"> <bounds x="060" y="375" width="09" height="09" /></bezel>
<!-- Slingshot Right -->
<bezel name="solenoid13" element="Solenoid_SlingShot_Right"> <bounds x="221" y="320" width="69" height="80" /></bezel>
<bezel element="Switch_Leaf_Vertical" inputtag="X4" inputmask="0x08"><bounds x="257" y="384" width="08" height="09" /></bezel>
<bezel element="Key_B"> <bounds x="257" y="375" width="09" height="09" /></bezel>
<!-- Saucer -->
<bezel name="solenoid7" element="Solenoid_Saucer"> <bounds x="149" y="67" width="23" height="23" /></bezel>
<bezel element="Switch_Saucer" inputtag="X3" inputmask="0x80"><bounds x="149" y="67" width="23" height="23" /></bezel>
<bezel element="Key_Q"> <bounds x="156" y="91" width="09" height="09" /></bezel>
<!-- Drop Targets Leftside -->
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="090" y="166" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x80"><bounds x="090" y="166" width="07" height="15" /></bezel>
<bezel element="Key_A"> <bounds x="098" y="169" width="09" height="09" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="084" y="181" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x40"><bounds x="084" y="181" width="07" height="15" /></bezel>
<bezel element="Key_S"> <bounds x="092" y="184" width="09" height="09" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="078" y="196" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x20"><bounds x="078" y="196" width="07" height="15" /></bezel>
<bezel element="Key_D"> <bounds x="086" y="199" width="09" height="09" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="072" y="211" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x10"><bounds x="072" y="211" width="07" height="15" /></bezel>
<bezel element="Key_F"> <bounds x="080" y="214" width="09" height="09" /></bezel>
<!-- Drop Targets Rightside -->
<bezel name="solenoid14" element="Solenoid_DropTarget_Tall"> <bounds x="222" y="166" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x08"><bounds x="222" y="166" width="07" height="15" /></bezel>
<bezel element="Key_G"> <bounds x="214" y="169" width="09" height="09" /></bezel>
<bezel name="solenoid14" element="Solenoid_DropTarget_Tall"> <bounds x="228" y="181" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x04"><bounds x="228" y="181" width="07" height="15" /></bezel>
<bezel element="Key_H"> <bounds x="220" y="184" width="09" height="09" /></bezel>
<bezel name="solenoid14" element="Solenoid_DropTarget_Tall"> <bounds x="234" y="196" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x02"><bounds x="234" y="196" width="07" height="15" /></bezel>
<bezel element="Key_J"> <bounds x="226" y="199" width="09" height="09" /></bezel>
<bezel name="solenoid14" element="Solenoid_DropTarget_Tall"> <bounds x="240" y="211" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X2" inputmask="0x01"><bounds x="240" y="211" width="07" height="15" /></bezel>
<bezel element="Key_K"> <bounds x="232" y="214" width="09" height="09" /></bezel>
<!-- Drop Target Area Rebound switches -->
<bezel element="Switch_Leaf_Vertical" inputtag="X0" inputmask="0x04"><bounds x="249" y="188" width="08" height="09" /></bezel>
<bezel element="Key_OBrkt"> <bounds x="247" y="174" width="10" height="10" /></bezel>
<bezel element="Switch_Leaf_Vertical" inputtag="X0" inputmask="0x04"><bounds x="062" y="188" width="08" height="09" /></bezel>
<bezel element="Key_OBrkt"> <bounds x="060" y="174" width="10" height="10" /></bezel>
<!-- Upper Rebound switch -->
<bezel element="Switch_Leaf_Vertical" inputtag="X0" inputmask="0x02"><bounds x="259" y="42" width="08" height="09" /></bezel>
<bezel element="Key_FSlash"> <bounds x="257" y="28" width="10" height="10" /></bezel>
<!-- Rollover Buttons Left Alley switches -->
<bezel name="lamp48" element="Lamp_RollOver_Button"> <!-- Upper --> <bounds x="17" y="105" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X3" inputmask="0x10"><bounds x="07" y="099" width="35" height="35" /></bezel>
<bezel element="Key_R"> <bounds x="33" y="109" width="09" height="09" /></bezel>
<bezel name="lamp48" element="Lamp_RollOver_Button"> <!-- Middle --> <bounds x="12" y="135" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X4" inputmask="0x02"><bounds x="02" y="129" width="35" height="35" /></bezel>
<bezel element="Key_M"> <bounds x="28" y="139" width="09" height="09" /></bezel>
<bezel name="lamp33" element="Lamp_RollOver_Button"> <!-- Lower --> <bounds x="12" y="165" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X0" inputmask="0x08"><bounds x="02" y="159" width="35" height="35" /></bezel>
<bezel element="Key_CBrkt"> <bounds x="28" y="168" width="10" height="10" /></bezel>
<!-- Rollover Buttons Right Alley -->
<bezel name="lamp18" element="Lamp_RollOver_Button"> <!-- Upper --> <bounds x="290" y="105" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X3" inputmask="0x20"><bounds x="280" y="099" width="35" height="35" /></bezel>
<bezel element="Key_E"> <bounds x="280" y="109" width="09" height="09" /></bezel>
<bezel name="lamp18" element="Lamp_RollOver_Button"> <!-- Middle --> <bounds x="295" y="135" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X4" inputmask="0x04"><bounds x="285" y="129" width="35" height="35" /></bezel>
<bezel element="Key_N"> <bounds x="285" y="139" width="09" height="09" /></bezel>
<bezel name="lamp3" element="Lamp_RollOver_Button"> <!-- Lower --> <bounds x="295" y="165" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X0" inputmask="0x10"><bounds x="285" y="159" width="35" height="35" /></bezel>
<bezel element="Key_BSlash"> <bounds x="285" y="169" width="10" height="10" /></bezel>
<!-- Rollover Button Centre switch -->
<bezel element="Lamp_RollOver_Button_On"> <bounds x="153" y="228" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X3" inputmask="0x02"><bounds x="143" y="222" width="35" height="35" /></bezel>
<bezel element="Key_I"> <bounds x="156" y="245" width="09" height="09" /></bezel>
<!-- Post Between Flippers -->
<bezel name="lamp24" element="Lamp_Post"><bounds x="148" y="420" width="22" height="22" /></bezel>
<!-- Post Up and Advance - Upper Rollover button and Middle Target switch -->
<bezel name="solenoid16" element="Coil_Post_Up"> <bounds x="148" y="420" width="22" height="22" /></bezel>
<bezel element="Lamp_RollOver_Button_On"> <bounds x="153" y="28" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X4" inputmask="0x01"><bounds x="143" y="22" width="35" height="35" /></bezel>
<bezel element="Key_Comma"> <bounds x="153" y="12" width="14" height="14" /></bezel>
<bezel element="Switch_Target_Red_Forward" inputtag="X4" inputmask="0x01"><bounds x="153.5" y="172" width="12" height="08" /></bezel>
<bezel element="Key_Comma"> <bounds x="153" y="176" width="14" height="14" /></bezel>
<!-- Post Down - Middle Left and Middle Right Rollover Button switches -->
<bezel name="solenoid0" element="Solenoid_Post_Down"> <bounds x="148" y="420" width="22" height="22" /></bezel>
<bezel element="Lamp_RollOver_Button_On"> <bounds x="126" y="254" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X3" inputmask="0x01"><bounds x="116" y="248" width="35" height="35" /></bezel>
<bezel element="Key_O"> <bounds x="129" y="271" width="09" height="09" /></bezel>
<bezel element="Lamp_RollOver_Button_On"> <bounds x="180" y="254" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X3" inputmask="0x01"><bounds x="170" y="248" width="35" height="35" /></bezel>
<bezel element="Key_O"> <bounds x="183" y="271" width="09" height="09" /></bezel>
<!-- Outlane switches / lamps -->
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X3" inputmask="0x08"><bounds x="009" y="346" width="09" height="27" /></bezel>
<bezel element="Key_Y"> <bounds x="009" y="376" width="09" height="09" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X3" inputmask="0x04"><bounds x="301" y="346" width="09" height="27" /></bezel>
<bezel element="Key_U"> <bounds x="301" y="376" width="09" height="09" /></bezel>
<!-- Flipper Return Lane switches -->
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X0" inputmask="0x01"><bounds x="030" y="348" width="09" height="27" /></bezel>
<bezel element="Key_Dot"> <bounds x="028" y="374" width="14" height="14" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X0" inputmask="0x01"><bounds x="280" y="348" width="09" height="27" /></bezel>
<bezel element="Key_Dot"> <bounds x="278" y="374" width="14" height="14" /></bezel>
</view>
</mamelayout>

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<!-- Pinball Machine, Bally ~ Playboy -->
<!-- [Quench] June 2015 -->
<!-- Any state="9" items are not displayed and are only used for object alignment -->
<mamelayout version="2">
<element name="Title_Playboy"><text string="PLAYBOY"><color red="1.0" green="0.0" blue="1.0" /></text></element>
<!-- Switches -->
<element name="Switch_SlamTilt">
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="00" width="25" height="01" /></rect>
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="08" width="13" height="01.5" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="01" width="04" height="02" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="06" width="04" height="02" /></rect>
<rect state="0"><color red="0.70" green="0.70" blue="0.70" /><bounds x="19" y="01" width="06" height="04" /></rect>
<rect state="1"><color red="0.70" green="0.70" blue="0.70" /><bounds x="19" y="04" width="06" height="04" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="00" width="08" height="01" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="08" y="01" width="08" height="01" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="16" y="02" width="09" height="01" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="00" y="08" width="13" height="01.5" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="03" width="04" height="02" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="08" y="06" width="04" height="02" /></rect>
</element>
<element name="Switch_Tilt">
<rect ><color red="0.80" green="0.80" blue="0.00" /><bounds x="00" y="00" width="17" height="17" /></rect>
<disk ><color red="0.00" green="0.00" blue="0.00" /><bounds x="01" y="01" width="15" height="15" /></disk>
<disk state="0"><color red="0.50" green="0.50" blue="0.50" /><bounds x="04" y="04" width="09" height="09" /></disk>
<disk state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="07" width="02" height="02" /></disk>
<disk state="1"><color red="0.50" green="0.50" blue="0.50" /><bounds x="07" y="04" width="09" height="09" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="11" y="07" width="02" height="02" /></disk>
</element>
<element name="Switch_Leaf_Vertical">
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="0" y="00" width="01" height="06" /></rect>
<rect state="0"><color red="0.80" green="0.80" blue="0.80" /><bounds x="8" y="00" width="01.5" height="06" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="1" y="01" width="02" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="0.00" /><bounds x="6" y="01" width="02" height="04" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="1.5" y="00" width="01" height="06" /></rect>
<rect state="1"><color red="0.80" green="0.80" blue="0.80" /><bounds x="6.5" y="00" width="01" height="06" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="2" y="01" width="02" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="0.00" /><bounds x="4.5" y="01" width="02" height="04" /></rect>
</element>
<element name="Switch_RollOn_WireForm_Left">
<text string=">" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="8" y="0" width="11" height="11" /></text>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="0.1" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="09" height="0.1" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="8" width="09" height="0.1" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="3" y="6" width="08" height="0.1" /></rect>
<text string=">" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="8" y="0" width="11" height="11" /></text>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="0.1" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="4" width="09" height="0.1" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="8" width="09" height="0.1" /></rect>
</element>
<element name="Switch_RollOn_WireForm_Down">
<text string="/\" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="00" width="07" height="10" /></text>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="17" width="04" height="0.1" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="09" width="0.1" height="09" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="5" y="09" width="0.1" height="09" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="3" y="07" width="0.1" height="08" /></rect>
<text string="/\" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="00" width="07" height="10" /></text>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="17" width="04" height="0.1" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="09" width="0.1" height="09" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="5" y="09" width="0.1" height="09" /></rect>
</element>
<element name="Switch_RollOver_WireForm_Vertical">
<text string="/\" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="\/" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="17" width="07" height="10" /></text>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="09" width="0.1" height="09" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="5" y="09" width="0.1" height="09" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="3" y="07" width="0.1" height="13" /></rect>
<text string="/\" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="\/" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="17" width="07" height="10" /></text>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="1" y="09" width="0.1" height="09" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="5" y="09" width="0.1" height="09" /></rect>
</element>
<element name="Switch_Target_Red_Forward" defstate="0">
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="06" y="00" width="10" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="06" y="00" width="01" height="05" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="16" y="00" width="01" height="05" /></rect>
<disk state="0"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="05" width="24" height="06" /></disk>
<disk state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="02" width="24" height="06" /></disk>
</element>
<element name="Target_White_Left" defstate="0">
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="00" y="06" width="01" height="10" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="00" y="06" width="05" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="00" y="16" width="05" height="01" /></rect>
<disk state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="05" y="00" width="06" height="24" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="02" y="00" width="06" height="24" /></disk>
</element>
<element name="Switch_RollOver_Button">
<text string="*" state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="-10" y="-6" width="35" height="35" /></text>
<text string="*" state="1"><color red="0.00" green="0.00" blue="0.00" /><bounds x="-10" y="-6" width="35" height="35" /></text>
</element>
<element name="Lamp_RollOver_Button" defstate="0">
<disk state="0"><color red="0.15" green="0.04" blue="0.00" /><bounds x="0" y="0" width="15" height="15" /></disk>
<disk state="1"><color red="1.00" green="0.30" blue="0.00" /><bounds x="0" y="0" width="15" height="15" /></disk>
</element>
<element name="Switch_Push-Button" defstate="0">
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="04" width="16" height="01" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="00" width="01" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="17" y="00" width="01" height="04" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="00" width="05" height="01" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="08.5" width="16" height="01" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="04.5" width="01" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="17" y="04.5" width="01" height="04" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="04.5" width="05" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="00" y="12" width="09" height="01" /></rect>
<rect ><color red="1.00" green="1.00" blue="1.00" /><bounds x="21" y="12" width="09" height="01" /></rect>
<disk ><color red="1.00" green="1.00" blue="1.00" /><bounds x="07" y="10" width="06" height="06" /></disk>
<disk ><color red="1.00" green="1.00" blue="1.00" /><bounds x="18" y="10" width="06" height="06" /></disk>
</element>
<element name="Key_Z"> <text string="Z"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_X"> <text string="X"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_C"> <text string="C"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_V"> <text string="V"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_B"> <text string="B"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_N"> <text string="N"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_M"> <text string="M"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Comma"> <text string=","><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Dot"> <text string="."><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_FSlash"><text string="/"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_A"> <text string="A"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_S"> <text string="S"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_D"> <text string="D"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_F"> <text string="F"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_G"> <text string="G"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_H"> <text string="H"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_J"> <text string="J"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_K"> <text string="K"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_L"> <text string="L"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_SColon"><text string=";"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Quote"> <text string="'"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Enter">
<text string="&#60;"><color red="1.00" green="0.66" blue="0.66" /><bounds x="00" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="00" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="02" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="04" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="06" y="00" width="07" height="10" /></text>
<disk > <color red="1.00" green="0.66" blue="0.66" /><bounds x="10" y="02" width="0.5" height="03" /></disk>
</element>
<element name="Key_Q"> <text string="Q"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_W"> <text string="W"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_E"> <text string="E"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_R"> <text string="R"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_T"> <text string="T"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_Y"> <text string="Y"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_U"> <text string="U"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_I"> <text string="I"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_O"> <text string="O"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_P"> <text string="P"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_OBrkt"> <text string="["><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_CBrkt"> <text string="]"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_BSlash"><text string="\"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_1"> <text string="1"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_5"> <text string="5"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_6"> <text string="6"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_7"> <text string="7"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_9"> <text string="9"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_0"> <text string="0"><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Key_BSpace">
<text string="&#60;"><color red="1.00" green="0.66" blue="0.66" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="0" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="2" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="4" y="00" width="07" height="10" /></text>
<text string="-"> <color red="1.00" green="0.66" blue="0.66" /><bounds x="6" y="00" width="07" height="10" /></text>
</element>
<element name="Key_Equals"><text string="="><color red="1.00" green="0.66" blue="0.66" /></text></element>
<element name="Solenoid_DropTarget_Tall" defstate="0">
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="00" width="07" height="15" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="01" y="01" width="04" height="12" /></rect>
</element>
<element name="DropTarget_Tall" defstate="0">
<rect state="1"><color red="0.25" green="0.25" blue="0.25" /><bounds x="01" y="01" width="04" height="12" /></rect>
<rect state="0"><color red="1.00" green="1.00" blue="1.00" /><bounds x="01" y="01" width="04" height="12" /></rect>
<rect state="9"><color red="0.00" green="1.00" blue="0.00" /><bounds x="00" y="00" width="07" height="15" /></rect>
</element>
<!-- Lamps -->
<element name="Lamp_White" defstate="0">
<disk state="0"><color red="0.15" green="0.15" blue="0.15" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
</element>
<element name="Lamp_Red" defstate="0"> <!-- Usually for Specials -->
<disk state="0"><color red="0.15" green="0.00" blue="0.00" /></disk>
<disk state="1"><color red="1.00" green="0.00" blue="0.00" /></disk>
</element>
<element name="Lamp_Amber" defstate="0"> <!-- Usually for Extra Ball-->
<disk state="0"><color red="0.15" green="0.06" blue="0.00" /></disk>
<disk state="1"><color red="1.00" green="0.40" blue="0.00" /></disk>
</element>
<element name="Lamp_P1">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="1" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="1" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_P2">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="2" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="2" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_P3">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="3" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
<text string="3" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_P4">
<rect><color red="0.10" green="0.10" blue="0.10" /></rect>
<text string="4" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="4" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_1P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="1" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="1" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_2P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="2" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="2" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_3P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="3" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
<text string="3" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.1" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_4P">
<disk><color red="0.10" green="0.10" blue="0.10" /></disk>
<text string="4" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="1" height="0.9" /></text>
<text string="4" state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="1" height="0.9" /></text>
</element>
<element name="Lamp_2x" defstate="0">
<disk state="0"><color red="0.0" green="0.15" blue="0.0" /></disk>
<disk state="1"><color red="0.0" green="1.00" blue="0.0" /></disk>
<text string="2x"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_3x" defstate="0">
<disk state="0"><color red="0.15" green="0.15" blue="0.0" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="0.0" /></disk>
<text string="3x"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_5x" defstate="0">
<disk state="0"><color red="0.15" green="0.15" blue="0.15" /></disk>
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<text string="5x"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_1k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="1k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_2k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="2k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_3k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="3k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_4k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="4k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_5k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="5k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_6k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="6k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_7k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="7k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_8k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="8k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_9k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="9k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_10k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="10k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.0" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Lamp_White_20k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<text string="20k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.1" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Lamp_White_25k">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0.0" y="0.0" width="1.10" height="1.00" /></disk>
<text string="25k"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0.1" y="0.1" width="1.00" height="0.75" /></text>
</element>
<element name="Lamp_White_March">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<text string="MARCH"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="9" width="21" height="09" /></text>
</element>
<element name="Lamp_White_May">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<text string="MAY"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="9" width="13" height="09" /></text>
</element>
<element name="Lamp_White_January">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<text string="JANUARY"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="9" width="29" height="09" /></text>
</element>
<element name="Lamp_White_July">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<text string="JULY"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="9" width="16" height="09" /></text>
</element>
<element name="Lamp_White_September">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="0" y="0" width="8.3" height="8.3" /></disk>
<text string="SEPTEMBER"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="9" width="37" height="09" /></text>
</element>
<element name="Lamp_White_1">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="1"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_2">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="2"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_3">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="3"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_4">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="4"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Lamp_White_5">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /></disk>
<text string="5"><color red="0.0" green="0.0" blue="0.0" /><bounds x="0" y="0.1" width="1" height="0.75" /></text>
</element>
<element name="Credit_Indicator">
<disk state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="2.5" y="0" width="1.0" height="1.0" /></disk>
<disk state="0"><color red="0.25" green="0.25" blue="0.25" /><bounds x="2.5" y="0" width="1.0" height="1.0" /></disk>
<text string="Credit Indicator"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="1.1" width="6.5" height="0.90" /></text>
</element>
<element name="Lamp_Red_Arrow_08" defstate="1"> <!-- Point at 8 o clock -->
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="28" y="00" width="08" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="28" y="00" width="08" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="23" y="03" width="08" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="23" y="03" width="08" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="18" y="06" width="08" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="18" y="06" width="08" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="10" y="03" width="02" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="10" y="03" width="02" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="08" y="06" width="06" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="08" y="06" width="06" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="06" y="09" width="15" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="06" y="09" width="15" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="04" y="12" width="14" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="04" y="12" width="14" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="02" y="15" width="17" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="02" y="15" width="17" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.00" blue="0.00" /><bounds x="00" y="18" width="20" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.00" blue="0.00" /><bounds x="00" y="18" width="20" height="03" /></rect>
</element>
<element name="Lamp_Amber_Arrow_10" defstate="1"> <!-- Point at 10 o clock -->
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="28" y="18" width="08" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="28" y="18" width="08" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="23" y="15" width="08" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="23" y="15" width="08" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="18" y="12" width="08" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="18" y="12" width="08" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="10" y="15" width="02" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="10" y="15" width="02" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="08" y="12" width="06" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="08" y="12" width="06" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="06" y="09" width="15" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="06" y="09" width="15" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="04" y="06" width="14" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="04" y="06" width="14" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="02" y="03" width="17" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="02" y="03" width="17" height="03" /></rect>
<rect state="1"><color red="1.00" green="0.40" blue="0.00" /><bounds x="00" y="00" width="20" height="03" /></rect>
<rect state="0"><color red="0.15" green="0.06" blue="0.00" /><bounds x="00" y="00" width="20" height="03" /></rect>
</element>
<element name="Lamp_White_Arrow_01" defstate="1"> <!-- Point at 1 o clock -->
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="18" y="00" width="03" height="20" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="18" y="00" width="03" height="20" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="15" y="02" width="03" height="17" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="15" y="02" width="03" height="17" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="12" y="04" width="03" height="14" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="12" y="04" width="03" height="14" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="09" y="06" width="03" height="15" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="09" y="06" width="03" height="15" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="06" y="08" width="03" height="06" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="06" y="08" width="03" height="06" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="03" y="10" width="03" height="02" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="03" y="10" width="03" height="02" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="06" y="18" width="03" height="08" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="06" y="18" width="03" height="08" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="03" y="23" width="03" height="08" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="03" y="23" width="03" height="08" /></rect>
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="00" y="28" width="03" height="08" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="00" y="28" width="03" height="08" /></rect>
</element>
<!-- Backbox Indicators -->
<element name="Text_Credit"><text string="CREDIT"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Lamps"><text string="Lamps"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_15"><text string="U1 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_30"><text string="U2 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_45"><text string="U3 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_60"><text string="U4 0-14"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Solenoids"><text string="Momentary Solenoids"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Coils"><text string="Coils"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_MPU_LED"><text string="MPU LED"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Activity"><text string="Activity Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Service"><text string="Service Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Slam"><text string="Slam Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Tilt"><text string="Tilt Switch"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="Text_Knocker"><text string="Knocker"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="High_Score_To_Date" defstate="0">
<text string="HIGH SCORE TO DATE" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="1" /></text>
<text string="HIGH SCORE TO DATE" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="1" /></text>
</element>
<element name="Ball_In_Play" defstate="0">
<text string="BALL IN PLAY" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0.1" y="0.1" width="1" height="0.8" /></text>
<text string="BALL IN PLAY" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0.1" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Match" defstate="0">
<text string="MATCH" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="MATCH" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Game_Over" defstate="0">
<text string="GAME OVER" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="GAME OVER" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Tilt" defstate="0">
<text string="TILT" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="TILT" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
</element>
<element name="Shoot_Again" defstate="0">
<text string="SAME PLAYER" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="SAME PLAYER" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.1" width="1" height="0.8" /></text>
<text string="SHOOTS AGAIN" state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds x="0" y="0.9" width="1" height="0.8" /></text>
<text string="SHOOTS AGAIN" state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds x="0" y="0.9" width="1" height="0.8" /></text>
</element>
<element name="Digit" defstate="0">
<led7seg><color red="1.0" green="0.35" blue="0.0" /></led7seg>
</element>
<element name="LED_Green" defstate="1">
<disk state="0"><color red="0.0" green="0.25" blue="0.0" /></disk>
<disk state="1"><color red="0.0" green="1.00" blue="0.0" /></disk>
</element>
<!-- Solenoids -->
<element name="Solenoid_PullDown">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="3" y="0" width="03" height="09" /></rect>
<rect state="0"><color red="0.0" green="1.0" blue="1.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="0.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
</element>
<element name="Coil_PullDown">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="8" y="0" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="6" y="1" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="4" y="2" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="2" y="3" width="02" height="01" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="4" width="02" height="01" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="5" width="02" height="02" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="4" width="10" height="01" /></rect>
<rect state="0"><color red="0.0" green="1.0" blue="1.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="0.0" /><bounds x="0" y="8" width="10" height="11" /></rect>
</element>
<element name="Solenoid_Knocker" defstate="0">
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="03" width="09" height="03" /></rect>
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="18" y="03" width="05" height="03" /></rect>
<rect state="0"><color red="0.0" green="1.0" blue="1.0" /><bounds x="08" y="00" width="11" height="10" /></rect>
<rect state="1"><color red="1.0" green="1.0" blue="0.0" /><bounds x="08" y="00" width="11" height="10" /></rect>
</element>
<element name="Solenoid_Outhole" defstate="0">
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="17" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="02" y="00" width="05" height="16" /></text>
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="18" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="03" y="00" width="05" height="16" /></text>
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="19" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="04" y="00" width="05" height="16" /></text>
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="20" y="00" width="05" height="16" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="05" y="00" width="05" height="16" /></text>
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="02" y="02" width="18" height="10" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="13" width="25" height="03" /></rect>
<text string="Outhole" ><color red="1.0" green="1.0" blue="1.0" /><bounds x="30" y="12" width="28" height="9.5" /></text>
</element>
<element name="Solenoid_Kickback" defstate="0">
<rect state="1"><color red="1.0" green="1.0" blue="1.0" /><bounds x="3" y="00" width="03" height="15" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="3" y="07" width="03" height="08" /></rect>
<rect state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="0" y="00" width="10" height="04" /></rect>
<rect state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="07" width="10" height="04" /></rect>
</element>
<element name="Solenoid_SlingShot_Left" defstate="0">
<text string="\" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="05" y="00" width="65" height="80" /></text>
<text string="\" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="00" width="65" height="80" /></text>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="20" y="16" width="04" height="60" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="20" y="76" width="24.5" height="04" /></rect>
</element>
<element name="Solenoid_SlingShot_Right" defstate="0">
<text string="/" state="1"><color red="1.0" green="0.0" blue="0.0" /><bounds x="-5" y="00" width="65" height="80" /></text>
<text string="/" state="0"><color red="1.0" green="1.0" blue="1.0" /><bounds x="00" y="00" width="65" height="80" /></text>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="40" y="16" width="04" height="60" /></rect>
<rect ><color red="1.0" green="1.0" blue="1.0" /><bounds x="19.5" y="76" width="24" height="04" /></rect>
</element>
<element name="Solenoid_Bumper_Black_Star" defstate="0">
<disk state="0"> <color red="1.0" green="1.0" blue="1.0" /><bounds x="0" y="0" width="80" height="80" /></disk>
<disk state="1"> <color red="1.0" green="0.0" blue="0.0" /><bounds x="0" y="0" width="80" height="80" /></disk>
<text string="*"><color red="0.0" green="0.0" blue="0.0" /><bounds x="-61" y="-38.5" width="206" height="206" /></text>
<disk> <color red="1.0" green="1.0" blue="1.0" /><bounds x="18" y="18" width="44" height="44" /></disk>
</element>
<element name="Switch_Bumper_Black_Star" defstate="0">
<text string="*" state="9"><color red="0.0" green="0.0" blue="0.0" /><bounds x="-61" y="-38.5" width="206" height="206" /></text>
<disk state="0"><color red="0.0" green="0.0" blue="0.0" /><bounds x="14" y="15" width="50" height="50" /></disk>
<disk state="1"><color red="0.5" green="0.5" blue="0.5" /><bounds x="14" y="15" width="50" height="50" /></disk>
</element>
<element name="Lamp_Bumper_GI">
<text string="*" state="9"><color red="0.0" green="0.0" blue="0.0" /><bounds x="-61" y="-38.5" width="206" height="206" /></text>
<disk ><color red="1.0" green="1.0" blue="1.0" /><bounds x="18" y="18" width="44" height="44" /></disk>
</element>
<!-- Line colours -->
<element name="Draw_White" defstate="1">
<rect state="1"><color red="1.00" green="1.00" blue="1.00" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
<rect state="0"><color red="0.15" green="0.15" blue="0.15" /><bounds left="0" top="0" right="1" bottom="1" /></rect>
</element>
<element name="Canvas">
<rect>
<color red="0.0" green="0.0" blue="0.0" />
<bounds left="0" top="0" right="1" bottom="1" />
</rect>
</element>
<view name="Playboy Playfield">
<!-- Background -->
<backdrop element="Canvas"><bounds x="000" y="000" width="640" height="480" /></backdrop>
<bezel element="Draw_White"><bounds x="000" y="000" width="640" height="001" /></bezel>
<bezel element="Draw_White"><bounds x="000" y="000" width="001" height="480" /></bezel>
<bezel element="Draw_White"><bounds x="640" y="000" width="001" height="480" /></bezel>
<bezel element="Draw_White"><bounds x="000" y="480" width="640" height="001" /></bezel>
<bezel element="Draw_White"><bounds x="320" y="000" width="001" height="480" /></bezel>
<bezel element="Draw_White"><bounds x="320" y="320" width="320" height="001" /></bezel>
<!-- <bezel element="Draw_White"><bounds x="159" y="000" width="001" height="480" /></bezel> -->
<bezel element="Title_Playboy"><bounds x="430" y="18" width="105" height="30" /></bezel>
<!-- Backbox -->
<!-- MPU Board Power On Self Test LED -->
<bezel element="Text_MPU_LED"> <bounds x="609" y="342" width="30" height="10" /></bezel>
<bezel name="led0" element="LED_Green"><bounds x="618" y="328" width="10" height="10" /></bezel>
<!-- MPU Board Activity Switch -->
<bezel element="Text_Activity"> <bounds x="540" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_Push-Button" inputtag="TEST" inputmask="0x02"><bounds x="550" y="331" width="20" height="10" /></bezel>
<bezel element="Key_0"> <bounds x="571" y="330" width="10" height="10" /></bezel>
<!-- Player 1 Score -->
<bezel name="lamp14" element="Lamp_P1"><bounds x="330" y="55" width="15" height="15" /></bezel> <!-- Backbox ~ 1st Player Up -->
<bezel name="digit17" element="Digit"><bounds x="360" y="55" width="10" height="15" /></bezel>
<bezel name="digit16" element="Digit"><bounds x="374" y="55" width="10" height="15" /></bezel>
<bezel name="digit15" element="Digit"><bounds x="388" y="55" width="10" height="15" /></bezel>
<bezel name="digit14" element="Digit"><bounds x="402" y="55" width="10" height="15" /></bezel>
<bezel name="digit13" element="Digit"><bounds x="416" y="55" width="10" height="15" /></bezel>
<bezel name="digit12" element="Digit"><bounds x="430" y="55" width="10" height="15" /></bezel>
<bezel name="digit11" element="Digit"><bounds x="444" y="55" width="10" height="15" /></bezel>
<!-- Player 2 Score -->
<bezel name="lamp29" element="Lamp_P2"><bounds x="615" y="55" width="15" height="15" /></bezel> <!-- Backbox ~ 2nd Player Up -->
<bezel name="digit27" element="Digit"><bounds x="506" y="55" width="10" height="15" /></bezel>
<bezel name="digit26" element="Digit"><bounds x="520" y="55" width="10" height="15" /></bezel>
<bezel name="digit25" element="Digit"><bounds x="534" y="55" width="10" height="15" /></bezel>
<bezel name="digit24" element="Digit"><bounds x="548" y="55" width="10" height="15" /></bezel>
<bezel name="digit23" element="Digit"><bounds x="562" y="55" width="10" height="15" /></bezel>
<bezel name="digit22" element="Digit"><bounds x="576" y="55" width="10" height="15" /></bezel>
<bezel name="digit21" element="Digit"><bounds x="590" y="55" width="10" height="15" /></bezel>
<!-- Player 3 Score -->
<bezel name="lamp44" element="Lamp_P3"><bounds x="330" y="250" width="15" height="15" /></bezel> <!-- Backbox ~ 3rd Player Up -->
<bezel name="digit37" element="Digit"><bounds x="360" y="250" width="10" height="15" /></bezel>
<bezel name="digit36" element="Digit"><bounds x="374" y="250" width="10" height="15" /></bezel>
<bezel name="digit35" element="Digit"><bounds x="388" y="250" width="10" height="15" /></bezel>
<bezel name="digit34" element="Digit"><bounds x="402" y="250" width="10" height="15" /></bezel>
<bezel name="digit33" element="Digit"><bounds x="416" y="250" width="10" height="15" /></bezel>
<bezel name="digit32" element="Digit"><bounds x="430" y="250" width="10" height="15" /></bezel>
<bezel name="digit31" element="Digit"><bounds x="444" y="250" width="10" height="15" /></bezel>
<!-- Player 4 Score -->
<bezel name="lamp59" element="Lamp_P4"><bounds x="615" y="250" width="15" height="15" /></bezel> <!-- Backbox ~ 4th Player Up -->
<bezel name="digit47" element="Digit"><bounds x="506" y="250" width="10" height="15" /></bezel>
<bezel name="digit46" element="Digit"><bounds x="520" y="250" width="10" height="15" /></bezel>
<bezel name="digit45" element="Digit"><bounds x="534" y="250" width="10" height="15" /></bezel>
<bezel name="digit44" element="Digit"><bounds x="548" y="250" width="10" height="15" /></bezel>
<bezel name="digit43" element="Digit"><bounds x="562" y="250" width="10" height="15" /></bezel>
<bezel name="digit42" element="Digit"><bounds x="576" y="250" width="10" height="15" /></bezel>
<bezel name="digit41" element="Digit"><bounds x="590" y="250" width="10" height="15" /></bezel>
<!-- Credits and Ball In Play / Match -->
<bezel element="Text_Credit"><bounds x="542" y="142" width="48" height="8" /></bezel>
<bezel name="lamp12" element="Ball_In_Play"><bounds x="586" y="105" width="50" height="11" /></bezel> <!-- Backbox ~ Ball In Play -->
<bezel name="lamp25" element="Match"><bounds x="596" y="152" width="25" height="11" /></bezel> <!-- Backbox ~ Match -->
<bezel name="digit55" element="Digit"><bounds x="554" y="125" width="10" height="15" /></bezel>
<bezel name="digit54" element="Digit"><bounds x="568" y="125" width="10" height="15" /></bezel>
<bezel name="digit52" element="Digit"><bounds x="596" y="125" width="10" height="15" /></bezel>
<bezel name="digit51" element="Digit"><bounds x="610" y="125" width="10" height="15" /></bezel>
<bezel name="lamp10" element="Shoot_Again"><bounds x="420" y="295" width="60" height="19" /></bezel> <!-- Backbox ~ Same Player Shoots Again -->
<bezel name="lamp13" element="Lamp_1P"><bounds x="345" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 1 Player Game -->
<bezel name="lamp28" element="Lamp_2P"><bounds x="360" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 2 Player Game -->
<bezel name="lamp43" element="Lamp_3P"><bounds x="375" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 3 Player Game -->
<bezel name="lamp58" element="Lamp_4P"><bounds x="390" y="297" width="15" height="15" /></bezel> <!-- Backbox ~ 4 Player Game -->
<bezel name="lamp27" element="High_Score_To_Date"><bounds x="438" y="6" width="90" height="11" /></bezel> <!-- Backbox ~ High Score To Date -->
<bezel name="lamp42" element="Game_Over"><bounds x="580" y="300" width="45" height="11" /></bezel> <!-- Backbox ~ Game Over -->
<bezel name="lamp57" element="Tilt"><bounds x="480" y="297" width="50" height="16" /></bezel> <!-- Backbox ~ Tilt -->
<bezel element="Text_Lamps"><bounds x="410" y="360" width="60" height="11" /></bezel>
<bezel element="Text_15"><bounds x="552" y="373" width="30" height="11" /></bezel>
<bezel element="Text_30"><bounds x="552" y="388" width="30" height="11" /></bezel>
<bezel element="Text_45"><bounds x="552" y="403" width="30" height="11" /></bezel>
<bezel element="Text_60"><bounds x="552" y="418" width="30" height="11" /></bezel>
<!-- Lamps controlled by U1 on Lamp Driver Board -->
<bezel name="lamp0" element="Lamp_White"><bounds x="330" y="375" width="8" height="8" /></bezel> <!-- U1 00 -->
<bezel name="lamp1" element="Lamp_White"><bounds x="345" y="375" width="8" height="8" /></bezel> <!-- U1 01 -->
<bezel name="lamp2" element="Lamp_White"><bounds x="360" y="375" width="8" height="8" /></bezel> <!-- U1 02 -->
<bezel name="lamp3" element="Lamp_White"><bounds x="375" y="375" width="8" height="8" /></bezel> <!-- U1 03 -->
<bezel name="lamp4" element="Lamp_White"><bounds x="390" y="375" width="8" height="8" /></bezel> <!-- U1 04 -->
<bezel name="lamp5" element="Lamp_White"><bounds x="405" y="375" width="8" height="8" /></bezel> <!-- U1 05 -->
<bezel name="lamp6" element="Lamp_White"><bounds x="420" y="375" width="8" height="8" /></bezel> <!-- U1 06 -->
<bezel name="lamp7" element="Lamp_White"><bounds x="435" y="375" width="8" height="8" /></bezel> <!-- U1 07 -->
<bezel name="lamp8" element="Lamp_White"><bounds x="450" y="375" width="8" height="8" /></bezel> <!-- U1 08 -->
<bezel name="lamp9" element="Lamp_White"><bounds x="465" y="375" width="8" height="8" /></bezel> <!-- U1 09 -->
<bezel name="lamp10" element="Lamp_White"><bounds x="480" y="375" width="8" height="8" /></bezel> <!-- U1 10 -->
<bezel name="lamp11" element="Lamp_White"><bounds x="495" y="375" width="8" height="8" /></bezel> <!-- U1 11 -->
<bezel name="lamp12" element="Lamp_White"><bounds x="510" y="375" width="8" height="8" /></bezel> <!-- U1 12 -->
<bezel name="lamp13" element="Lamp_White"><bounds x="525" y="375" width="8" height="8" /></bezel> <!-- U1 13 -->
<bezel name="lamp14" element="Lamp_White"><bounds x="540" y="375" width="8" height="8" /></bezel> <!-- U1 14 -->
<!-- Lamps controlled by U2 on Lamp Driver Board -->
<bezel name="lamp15" element="Lamp_White"><bounds x="330" y="390" width="8" height="8" /></bezel> <!-- U2 00 -->
<bezel name="lamp16" element="Lamp_White"><bounds x="345" y="390" width="8" height="8" /></bezel> <!-- U2 01 -->
<bezel name="lamp17" element="Lamp_White"><bounds x="360" y="390" width="8" height="8" /></bezel> <!-- U2 02 -->
<bezel name="lamp18" element="Lamp_White"><bounds x="375" y="390" width="8" height="8" /></bezel> <!-- U2 03 -->
<bezel name="lamp19" element="Lamp_White"><bounds x="390" y="390" width="8" height="8" /></bezel> <!-- U2 04 -->
<bezel name="lamp20" element="Lamp_White"><bounds x="405" y="390" width="8" height="8" /></bezel> <!-- U2 05 -->
<bezel name="lamp21" element="Lamp_White"><bounds x="420" y="390" width="8" height="8" /></bezel> <!-- U2 06 -->
<bezel name="lamp22" element="Lamp_White"><bounds x="435" y="390" width="8" height="8" /></bezel> <!-- U2 07 -->
<bezel name="lamp23" element="Lamp_White"><bounds x="450" y="390" width="8" height="8" /></bezel> <!-- U2 08 -->
<bezel name="lamp24" element="Lamp_White"><bounds x="465" y="390" width="8" height="8" /></bezel> <!-- U2 09 -->
<bezel name="lamp25" element="Lamp_White"><bounds x="480" y="390" width="8" height="8" /></bezel> <!-- U2 10 -->
<bezel name="lamp26" element="Lamp_White"><bounds x="495" y="390" width="8" height="8" /></bezel> <!-- U2 11 -->
<bezel name="lamp27" element="Lamp_White"><bounds x="510" y="390" width="8" height="8" /></bezel> <!-- U2 12 -->
<bezel name="lamp28" element="Lamp_White"><bounds x="525" y="390" width="8" height="8" /></bezel> <!-- U2 13 -->
<bezel name="lamp29" element="Lamp_White"><bounds x="540" y="390" width="8" height="8" /></bezel> <!-- U2 14 -->
<!-- Lamps controlled by U3 on Lamp Driver Board -->
<bezel name="lamp30" element="Lamp_White"><bounds x="330" y="405" width="8" height="8" /></bezel> <!-- U3 00 -->
<bezel name="lamp31" element="Lamp_White"><bounds x="345" y="405" width="8" height="8" /></bezel> <!-- U3 01 -->
<bezel name="lamp32" element="Lamp_White"><bounds x="360" y="405" width="8" height="8" /></bezel> <!-- U3 02 -->
<bezel name="lamp33" element="Lamp_White"><bounds x="375" y="405" width="8" height="8" /></bezel> <!-- U3 03 -->
<bezel name="lamp34" element="Lamp_White"><bounds x="390" y="405" width="8" height="8" /></bezel> <!-- U3 04 -->
<bezel name="lamp35" element="Lamp_White"><bounds x="405" y="405" width="8" height="8" /></bezel> <!-- U3 05 -->
<bezel name="lamp36" element="Lamp_White"><bounds x="420" y="405" width="8" height="8" /></bezel> <!-- U3 06 -->
<bezel name="lamp37" element="Lamp_White"><bounds x="435" y="405" width="8" height="8" /></bezel> <!-- U3 07 -->
<bezel name="lamp38" element="Lamp_White"><bounds x="450" y="405" width="8" height="8" /></bezel> <!-- U3 08 -->
<bezel name="lamp39" element="Lamp_White"><bounds x="465" y="405" width="8" height="8" /></bezel> <!-- U3 09 -->
<bezel name="lamp40" element="Lamp_White"><bounds x="480" y="405" width="8" height="8" /></bezel> <!-- U3 10 -->
<bezel name="lamp41" element="Lamp_White"><bounds x="495" y="405" width="8" height="8" /></bezel> <!-- U3 11 -->
<bezel name="lamp42" element="Lamp_White"><bounds x="510" y="405" width="8" height="8" /></bezel> <!-- U3 12 -->
<bezel name="lamp43" element="Lamp_White"><bounds x="525" y="405" width="8" height="8" /></bezel> <!-- U3 13 -->
<bezel name="lamp44" element="Lamp_White"><bounds x="540" y="405" width="8" height="8" /></bezel> <!-- U3 14 -->
<!-- Lamps controlled by U4 on Lamp Driver Board -->
<bezel name="lamp45" element="Lamp_White"><bounds x="330" y="420" width="8" height="8" /></bezel> <!-- U4 00 -->
<bezel name="lamp46" element="Lamp_White"><bounds x="345" y="420" width="8" height="8" /></bezel> <!-- U4 01 -->
<bezel name="lamp47" element="Lamp_White"><bounds x="360" y="420" width="8" height="8" /></bezel> <!-- U4 02 -->
<bezel name="lamp48" element="Lamp_White"><bounds x="375" y="420" width="8" height="8" /></bezel> <!-- U4 03 -->
<bezel name="lamp49" element="Lamp_White"><bounds x="390" y="420" width="8" height="8" /></bezel> <!-- U4 04 -->
<bezel name="lamp50" element="Lamp_White"><bounds x="405" y="420" width="8" height="8" /></bezel> <!-- U4 05 -->
<bezel name="lamp51" element="Lamp_White"><bounds x="420" y="420" width="8" height="8" /></bezel> <!-- U4 06 -->
<bezel name="lamp52" element="Lamp_White"><bounds x="435" y="420" width="8" height="8" /></bezel> <!-- U4 07 -->
<bezel name="lamp53" element="Lamp_White"><bounds x="450" y="420" width="8" height="8" /></bezel> <!-- U4 08 -->
<bezel name="lamp54" element="Lamp_White"><bounds x="465" y="420" width="8" height="8" /></bezel> <!-- U4 09 -->
<bezel name="lamp55" element="Lamp_White"><bounds x="480" y="420" width="8" height="8" /></bezel> <!-- U4 10 -->
<bezel name="lamp56" element="Lamp_White"><bounds x="495" y="420" width="8" height="8" /></bezel> <!-- U4 11 -->
<bezel name="lamp57" element="Lamp_White"><bounds x="510" y="420" width="8" height="8" /></bezel> <!-- U4 12 -->
<bezel name="lamp58" element="Lamp_White"><bounds x="525" y="420" width="8" height="8" /></bezel> <!-- U4 13 -->
<bezel name="lamp59" element="Lamp_White"><bounds x="540" y="420" width="8" height="8" /></bezel> <!-- U4 14 -->
<bezel element="Text_Solenoids"><bounds x="382" y="437" width="100" height="11" /></bezel>
<bezel name="solenoid0" element="Solenoid_PullDown"><bounds x="330" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid1" element="Solenoid_PullDown"><bounds x="345" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid2" element="Solenoid_PullDown"><bounds x="360" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid3" element="Solenoid_PullDown"><bounds x="375" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid4" element="Solenoid_PullDown"><bounds x="390" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid5" element="Solenoid_PullDown"><bounds x="405" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid6" element="Solenoid_PullDown"><bounds x="420" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid7" element="Solenoid_PullDown"><bounds x="435" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid8" element="Solenoid_PullDown"><bounds x="450" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid9" element="Solenoid_PullDown"><bounds x="465" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid10" element="Solenoid_PullDown"><bounds x="480" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid11" element="Solenoid_PullDown"><bounds x="495" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid12" element="Solenoid_PullDown"><bounds x="510" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid13" element="Solenoid_PullDown"><bounds x="525" y="452" width="9" height="19" /></bezel>
<bezel name="solenoid14" element="Solenoid_PullDown"><bounds x="540" y="452" width="9" height="19" /></bezel>
<bezel element="Text_Coils"><bounds x="572" y="437" width="50" height="11" /></bezel>
<bezel name="solenoid16" element="Coil_PullDown"><bounds x="570" y="459" width="09" height="12" /></bezel>
<bezel name="solenoid17" element="Coil_PullDown"><bounds x="585" y="459" width="09" height="12" /></bezel>
<bezel name="solenoid18" element="Coil_PullDown"><bounds x="600" y="459" width="09" height="12" /></bezel>
<bezel name="solenoid19" element="Coil_PullDown"><bounds x="615" y="459" width="09" height="12" /></bezel>
<!-- Cabinet Switches -->
<bezel element="Text_Service"> <bounds x="485" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_Push-Button" inputtag="TEST" inputmask="0x01"><bounds x="495" y="331" width="20" height="10" /></bezel>
<bezel element="Key_9"> <bounds x="516" y="330" width="10" height="10" /></bezel>
<bezel element="Text_Slam"> <bounds x="430" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_SlamTilt" inputtag="X1" inputmask="0x80"><bounds x="434" y="331" width="25" height="08" /></bezel>
<bezel element="Key_Equals"> <bounds x="461" y="330" width="10" height="10" /></bezel>
<bezel element="Text_Tilt"> <bounds x="380" y="342" width="50" height="10" /></bezel>
<bezel element="Switch_Tilt" inputtag="X0" inputmask="0x40"><bounds x="390" y="324" width="17" height="17" /></bezel>
<bezel element="Key_T"> <bounds x="411" y="330" width="10" height="10" /></bezel>
<!-- Misc Solenoids -->
<bezel name="solenoid5" element="Solenoid_Knocker"><bounds x="297" y="457" width="23" height="09" /></bezel>
<bezel element="Text_Knocker"> <!-- Knocker --> <bounds x="290" y="467" width="30" height="10" /></bezel>
<!-- Misc Lamps -->
<bezel name="lamp55" element="Credit_Indicator"> <bounds x="023" y="456" width="70" height="21" /></bezel> <!-- Credit Indicator -->
<bezel name="lamp40" element="Lamp_Amber"> <bounds x="153.5" y="420" width="12" height="12" /></bezel> <!-- Extra Ball -->
<bezel name="lamp49" element="Lamp_Red"> <bounds x="209" y="192" width="14" height="14" /></bezel> <!-- Special Drop Targets -->
<bezel name="lamp47" element="Lamp_Red"> <bounds x="155" y="023" width="09" height="9" /></bezel> <!-- Special 1 - 5 Keys -->
<bezel name="lamp56" element="Lamp_White_25k"> <bounds x="009" y="333" width="09" height="9" /></bezel> <!-- 25,000 Outlane Left -->
<bezel name="lamp41" element="Lamp_White_25k"> <bounds x="301" y="333" width="09" height="9" /></bezel> <!-- 25,000 Outlane Right -->
<bezel name="lamp53" element="Lamp_Amber_Arrow_10"><bounds x="055" y="198" width="20" height="12.5" /></bezel> <!-- Extra Ball Potential Rollover Button -->
<bezel name="lamp38" element="Lamp_Red_Arrow_08"> <bounds x="055" y="148" width="20" height="12.5" /></bezel> <!-- Special Potential Rollover Button -->
<!-- Bonus End of Ball Lamps -->
<bezel name="lamp0" element="Lamp_White_1k"> <bounds x="126" y="395" width="09" height="09" /></bezel>
<bezel name="lamp15" element="Lamp_White_2k"> <bounds x="126" y="380" width="09" height="09" /></bezel>
<bezel name="lamp30" element="Lamp_White_3k"> <bounds x="126" y="355" width="09" height="09" /></bezel>
<bezel name="lamp45" element="Lamp_White_4k"> <bounds x="126" y="340" width="09" height="09" /></bezel>
<bezel name="lamp1" element="Lamp_White_5k"> <bounds x="141" y="340" width="09" height="09" /></bezel>
<bezel name="lamp16" element="Lamp_White_6k"> <bounds x="169" y="340" width="09" height="09" /></bezel>
<bezel name="lamp31" element="Lamp_White_7k"> <bounds x="184" y="340" width="09" height="09" /></bezel>
<bezel name="lamp46" element="Lamp_White_8k"> <bounds x="184" y="355" width="09" height="09" /></bezel>
<bezel name="lamp2" element="Lamp_White_9k"> <bounds x="184" y="380" width="09" height="09" /></bezel>
<bezel name="lamp17" element="Lamp_White_10k"><bounds x="184" y="395" width="09" height="09" /></bezel>
<bezel name="lamp32" element="Lamp_White_20k"><bounds x="154" y="330" width="12" height="12" /></bezel>
<!-- Bonus Multiplier Lamps -->
<bezel name="lamp51" element="Lamp_2x"><bounds x="134" y="318" width="14" height="14" /></bezel> <!-- 2X Bonus -->
<bezel name="lamp36" element="Lamp_3x"><bounds x="172" y="318" width="14" height="14" /></bezel> <!-- 3X Bonus -->
<bezel name="lamp21" element="Lamp_5x"><bounds x="153" y="310" width="14" height="14" /></bezel> <!-- 5X Bonus -->
<!-- Grotto Lamps -->
<bezel name="lamp19" element="Lamp_White_25k"><bounds x="17" y="090" width="12" height="12" /></bezel> <!-- 25,000 Grotto -->
<bezel name="lamp5" element="Lamp_White_1"> <bounds x="09" y="132" width="09" height="09" /></bezel> <!-- 1 -->
<bezel name="lamp20" element="Lamp_White_2"> <bounds x="09" y="147" width="09" height="09" /></bezel> <!-- 2 -->
<bezel name="lamp35" element="Lamp_White_3"> <bounds x="09" y="162" width="09" height="09" /></bezel> <!-- 3 -->
<bezel name="lamp50" element="Lamp_White_4"> <bounds x="09" y="177" width="09" height="09" /></bezel> <!-- 4 -->
<bezel name="lamp6" element="Lamp_White_5"> <bounds x="09" y="192" width="09" height="09" /></bezel> <!-- 5 -->
<!-- Playmate of the Month Lamps -->
<bezel name="lamp7" element="Lamp_White_March"> <bounds x="56" y="225" width="21" height="18" /></bezel> <!-- March -->
<bezel name="lamp22" element="Lamp_White_May"> <bounds x="50" y="244" width="13" height="18" /></bezel> <!-- May -->
<bezel name="lamp37" element="Lamp_White_January"> <bounds x="44" y="263" width="29" height="18" /></bezel> <!-- January -->
<bezel name="lamp52" element="Lamp_White_July"> <bounds x="38" y="282" width="16" height="18" /></bezel> <!-- July -->
<bezel name="lamp8" element="Lamp_White_September"><bounds x="32" y="301" width="37" height="18" /></bezel> <!-- September -->
<!-- Outhole -->
<bezel name="solenoid6" element="Solenoid_Outhole"> <bounds x="150" y="455" width="58" height="22" /></bezel>
<bezel element="Switch_RollOn_WireForm_Left" inputtag="X0" inputmask="0x80"><bounds x="163" y="453" width="20" height="16" /></bezel>
<bezel element="Key_BSpace"> <bounds x="185" y="455" width="15" height="14" /></bezel>
<!-- Pop Bumper Left -->
<bezel name="solenoid8" element="Solenoid_Bumper_Black_Star"> <bounds x="084" y="100" width="80" height="80" /></bezel>
<bezel element="Switch_Bumper_Black_Star" inputtag="X4" inputmask="0x80"><bounds x="084" y="100" width="80" height="80" /></bezel>
<bezel element="Lamp_Bumper_GI"> <bounds x="084" y="100" width="80" height="80" /></bezel>
<bezel element="Key_Z"> <bounds x="141" y="126" width="09" height="09" /></bezel>
<!-- Pop Bumper Right -->
<bezel name="solenoid9" element="Solenoid_Bumper_Black_Star"> <bounds x="157" y="100" width="80" height="80" /></bezel>
<bezel element="Switch_Bumper_Black_Star" inputtag="X4" inputmask="0x40"><bounds x="157" y="100" width="80" height="80" /></bezel>
<bezel element="Lamp_Bumper_GI"> <bounds x="157" y="100" width="80" height="80" /></bezel>
<bezel element="Key_X"> <bounds x="169" y="126" width="09" height="09" /></bezel>
<!-- Pop Bumper Middle -->
<bezel name="solenoid10" element="Solenoid_Bumper_Black_Star"> <bounds x="121" y="153" width="80" height="80" /></bezel>
<bezel element="Switch_Bumper_Black_Star" inputtag="X4" inputmask="0x20"><bounds x="121" y="153" width="80" height="80" /></bezel>
<bezel element="Lamp_Bumper_GI"> <bounds x="121" y="153" width="80" height="80" /></bezel>
<bezel element="Key_C"> <bounds x="155" y="157" width="09" height="09" /></bezel>
<!-- Slingshot Left -->
<bezel name="solenoid13" element="Solenoid_SlingShot_Right"> <bounds x="221" y="335" width="69" height="80" /></bezel>
<bezel element="Switch_Leaf_Vertical" inputtag="X4" inputmask="0x10"><bounds x="060" y="399" width="08" height="09" /></bezel>
<bezel element="Key_V"> <bounds x="060" y="390" width="09" height="09" /></bezel>
<!-- Slingshot Right -->
<bezel name="solenoid11" element="Solenoid_SlingShot_Left"> <bounds x="35" y="335" width="69" height="80" /></bezel>
<bezel element="Switch_Leaf_Vertical" inputtag="X4" inputmask="0x08"><bounds x="257" y="399" width="08" height="09" /></bezel>
<bezel element="Key_B"> <bounds x="257" y="390" width="09" height="09" /></bezel>
<!-- Kickback Grotto -->
<bezel name="solenoid7" element="Solenoid_Kickback"> <bounds x="008" y="230" width="10" height="15" /></bezel>
<bezel element="Switch_RollOn_WireForm_Down" inputtag="X3" inputmask="0x80"><bounds x="009" y="210" width="09" height="18" /></bezel>
<bezel element="Key_Q"> <bounds x="017" y="210" width="09" height="09" /></bezel>
<!-- Drop Targets Rightside -->
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="222" y="156" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X0" inputmask="0x10"><bounds x="222" y="156" width="07" height="15" /></bezel>
<bezel element="Key_BSlash"> <bounds x="230" y="156" width="10" height="10" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="228" y="171" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X0" inputmask="0x08"><bounds x="228" y="171" width="07" height="15" /></bezel>
<bezel element="Key_CBrkt"> <bounds x="236" y="171" width="10" height="10" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="234" y="186" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X0" inputmask="0x04"><bounds x="234" y="186" width="07" height="15" /></bezel>
<bezel element="Key_OBrkt"> <bounds x="240" y="186" width="10" height="10" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="240" y="201" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X0" inputmask="0x02"><bounds x="240" y="201" width="07" height="15" /></bezel>
<bezel element="Key_FSlash"> <bounds x="248" y="201" width="10" height="10" /></bezel>
<bezel name="solenoid12" element="Solenoid_DropTarget_Tall"> <bounds x="246" y="216" width="07" height="15" /></bezel>
<bezel element="DropTarget_Tall" inputtag="X0" inputmask="0x01"><bounds x="246" y="216" width="07" height="15" /></bezel>
<bezel element="Key_Dot"> <bounds x="252" y="216" width="14" height="14" /></bezel>
<!-- Drop Target Area Rebound Switch -->
<bezel element="Switch_Leaf_Vertical" inputtag="X4" inputmask="0x01"><bounds x="260" y="186" width="08" height="09" /></bezel>
<bezel element="Key_Comma"><bounds x="258" y="169" width="14" height="14" /></bezel>
<!-- 1 - 5 Key Lanes / Target -->
<bezel name="lamp3" element="Lamp_White_1"> <bounds x="098" y="037" width="14" height="14" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x10"><bounds x="100" y="060" width="09" height="27" /></bezel>
<bezel element="Key_F"> <bounds x="100" y="090" width="09" height="09" /></bezel>
<bezel name="lamp18" element="Lamp_White_2"> <bounds x="134" y="037" width="14" height="14" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x08"><bounds x="136" y="060" width="09" height="27" /></bezel>
<bezel element="Key_G"> <bounds x="136" y="090" width="09" height="09" /></bezel>
<bezel name="lamp33" element="Lamp_White_3"> <bounds x="171" y="037" width="14" height="14" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x04"><bounds x="173" y="060" width="09" height="27" /></bezel>
<bezel element="Key_H"> <bounds x="173" y="090" width="09" height="09" /></bezel>
<bezel name="lamp48" element="Lamp_White_4"> <bounds x="206" y="037" width="14" height="14" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x02"><bounds x="208" y="060" width="09" height="27" /></bezel>
<bezel element="Key_J"> <bounds x="208" y="090" width="09" height="09" /></bezel>
<bezel name="lamp4" element="Lamp_White_5"> <bounds x="153" y="225" width="14" height="14" /></bezel>
<bezel element="Switch_Target_Red_Forward" inputtag="X2" inputmask="0x01"><bounds x="153.5" y="212" width="12" height="08" /></bezel>
<bezel element="Key_K"> <bounds x="155" y="202" width="09" height="09" /></bezel>
<!-- Right Middle 500/5000 Lane -->
<bezel name="lamp34" element="Lamp_White_Arrow_01"> <bounds x="283" y="248" width="12.5" height="20" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X3" inputmask="0x40"><bounds x="301" y="155" width="09" height="27" /></bezel>
<bezel element="Key_W"> <bounds x="301" y="185" width="09" height="09" /></bezel>
<!-- Outlane Switches -->
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x40"><bounds x="009" y="361" width="09" height="27" /></bezel>
<bezel element="Key_S"> <bounds x="009" y="391" width="09" height="09" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x20"><bounds x="301" y="361" width="09" height="27" /></bezel>
<bezel element="Key_D"> <bounds x="301" y="391" width="09" height="09" /></bezel>
<!-- Flipper Return Lane Switches -->
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x80"><bounds x="030" y="361" width="09" height="27" /></bezel>
<bezel element="Key_A"> <bounds x="030" y="391" width="09" height="09" /></bezel>
<bezel element="Switch_RollOver_WireForm_Vertical" inputtag="X2" inputmask="0x80"><bounds x="280" y="361" width="09" height="27" /></bezel>
<bezel element="Key_A"> <bounds x="280" y="391" width="09" height="09" /></bezel>
<!-- Extra Ball / Special Rollover Button Switch -->
<bezel name="lamp23" element="Lamp_RollOver_Button"><bounds x="35" y="170" width="15" height="15" /></bezel>
<bezel element="Switch_RollOver_Button" inputtag="X3" inputmask="0x20"><bounds x="25" y="164" width="35" height="35" /></bezel>
<bezel element="Key_E"> <bounds x="50" y="173" width="09" height="09" /></bezel>
<!-- Playmate Targets Leftside -->
<bezel element="Target_White_Left" inputtag="X3" inputmask="0x10"><bounds x="40" y="223" width="08" height="12" /></bezel>
<bezel element="Key_R"> <bounds x="30" y="223" width="09" height="09" /></bezel>
<bezel element="Target_White_Left" inputtag="X3" inputmask="0x08"><bounds x="34" y="242" width="08" height="12" /></bezel>
<bezel element="Key_Y"> <bounds x="24" y="242" width="09" height="09" /></bezel>
<bezel element="Target_White_Left" inputtag="X3" inputmask="0x04"><bounds x="28" y="261" width="08" height="12" /></bezel>
<bezel element="Key_U"> <bounds x="18" y="261" width="09" height="09" /></bezel>
<bezel element="Target_White_Left" inputtag="X3" inputmask="0x02"><bounds x="22" y="280" width="08" height="12" /></bezel>
<bezel element="Key_I"> <bounds x="12" y="280" width="09" height="09" /></bezel>
<bezel element="Target_White_Left" inputtag="X3" inputmask="0x01"><bounds x="16" y="299" width="08" height="12" /></bezel>
<bezel element="Key_O"> <bounds x="06" y="299" width="09" height="09" /></bezel>
</view>
</mamelayout>

View File

@ -0,0 +1,224 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.0" blue="0.0" />
</led7seg>
</element>
<element name="lamp" defstate="0">
<disk state="0">
<color red="0.2" green="0.2" blue="0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="1">
<color red="1" green="1" blue="0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
</element>
<element name="rect" defstate="0">
<rect state="0">
<color red="1" green="1" blue="0" />
<bounds x="0" y="0" width="1" height="1" />
</rect>
</element>
<element name="alligator" defstate="0">
<rect state="0">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="2" />
</rect>
<disk state="0">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="4" />
</disk>
<rect state="1">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="5" />
</rect>
<disk state="1">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="10" />
</disk>
<rect state="2">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="8" />
</rect>
<disk state="2">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="16" />
</disk>
<rect state="3">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="13" />
</rect>
<disk state="3">
<color red="0" green="1" blue="0" />
<bounds x="0" y="5" width="10" height="16" />
</disk>
<rect state="4">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="18" />
</rect>
<disk state="4">
<color red="0" green="1" blue="0" />
<bounds x="0" y="10" width="10" height="16" />
</disk>
<rect state="5">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="23" />
</rect>
<disk state="5">
<color red="0" green="1" blue="0" />
<bounds x="0" y="15" width="10" height="16" />
</disk>
</element>
<view name="Default Layout">
<!-- wacks -->
<bezel name="digit5" element="digit">
<bounds x="25" y="10" width="8" height="10" />
</bezel>
<bezel name="digit4" element="digit">
<bounds x="35" y="10" width="8" height="10" />
</bezel>
<!-- bites -->
<bezel name="digit3" element="digit">
<bounds x="25" y="25" width="8" height="10" />
</bezel>
<bezel name="digit2" element="digit">
<bounds x="35" y="25" width="8" height="10" />
</bezel>
<!-- score -->
<bezel name="digit1" element="digit">
<bounds x="25" y="40" width="8" height="10" />
</bezel>
<bezel name="digit0" element="digit">
<bounds x="35" y="40" width="8" height="10" />
</bezel>
<!-- high score -->
<bezel name="digit7" element="digit">
<bounds x="55" y="25" width="8" height="10" />
</bezel>
<bezel name="digit6" element="digit">
<bounds x="65" y="25" width="8" height="10" />
</bezel>
<!-- shadow box lamps -->
<bezel name="lamp4" element="lamp">
<bounds x="10" y="10" width="10" height="4" />
</bezel>
<bezel name="lamp3" element="lamp">
<bounds x="10" y="18" width="10" height="4" />
</bezel>
<bezel name="lamp2" element="lamp">
<bounds x="10" y="26" width="10" height="4" />
</bezel>
<bezel name="lamp1" element="lamp">
<bounds x="10" y="34" width="10" height="4" />
</bezel>
<bezel name="lamp0" element="lamp">
<bounds x="10" y="42" width="10" height="4" />
</bezel>
<!-- game over lamp -->
<bezel name="lamp5" element="lamp">
<bounds x="35" y="55" width="9" height="4" />
</bezel>
<!-- left timing lamps -->
<bezel name="lamp8" element="lamp">
<bounds x="25" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp9" element="lamp">
<bounds x="15" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp11" element="lamp">
<bounds x="5" y="2" width="4" height="4" />
</bezel>
<bezel name="lamp10" element="lamp">
<bounds x="0" y="10" width="4" height="4" />
</bezel>
<bezel name="lamp12" element="lamp">
<bounds x="0" y="21" width="4" height="4" />
</bezel>
<bezel name="lamp13" element="lamp">
<bounds x="0" y="33" width="4" height="4" />
</bezel>
<bezel name="lamp15" element="lamp">
<bounds x="0" y="45" width="4" height="4" />
</bezel>
<bezel name="lamp14" element="lamp">
<bounds x="5" y="53" width="4" height="4" />
</bezel>
<bezel name="lamp16" element="lamp">
<bounds x="15" y="55" width="4" height="4" />
</bezel>
<bezel name="lamp17" element="lamp">
<bounds x="25" y="55" width="4" height="4" />
</bezel>
<!-- right timing lamps -->
<bezel name="lamp27" element="lamp">
<bounds x="50" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp26" element="lamp">
<bounds x="60" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp24" element="lamp">
<bounds x="70" y="2" width="4" height="4" />
</bezel>
<bezel name="lamp25" element="lamp">
<bounds x="75" y="10" width="4" height="4" />
</bezel>
<bezel name="lamp23" element="lamp">
<bounds x="75" y="21" width="4" height="4" />
</bezel>
<bezel name="lamp22" element="lamp">
<bounds x="75" y="33" width="4" height="4" />
</bezel>
<bezel name="lamp20" element="lamp">
<bounds x="75" y="45" width="4" height="4" />
</bezel>
<bezel name="lamp21" element="lamp">
<bounds x="70" y="53" width="4" height="4" />
</bezel>
<bezel name="lamp19" element="lamp">
<bounds x="60" y="55" width="4" height="4" />
</bezel>
<bezel name="lamp18" element="lamp">
<bounds x="50" y="55" width="4" height="4" />
</bezel>
<!-- alligators -->
<bezel name="alligator0" element="alligator" inputtag="IN2" inputmask="0x01">
<bounds x="5" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator1" element="alligator" inputtag="IN2" inputmask="0x02">
<bounds x="20" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator2" element="alligator" inputtag="IN2" inputmask="0x04">
<bounds x="35" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator3" element="alligator" inputtag="IN2" inputmask="0x08">
<bounds x="50" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator4" element="alligator" inputtag="IN2" inputmask="0x10">
<bounds x="65" y="65" width="10" height="40" />
</bezel>
<bezel name="cave" element="rect">
<bounds x="0" y="65" width="80" height="4" />
</bezel>
</view>
</mamelayout>

View File

@ -21,6 +21,15 @@ const char *const genpin_sample_names[] =
"knocker",
"sling",
"coinin",
"outhole",
"kickback",
"drop_target_reset",
"coil_coinlockout_engage",
"coil_coinlockout_release",
"relay_engage",
"relay_release",
"solenoid_engage",
"solenoid_release",
0 /* end of array */
};