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https://github.com/holub/mame
synced 2025-05-22 21:58:57 +03:00
cosmetic changes in collision detection routine, no what's new
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@ -121,11 +121,11 @@ READ8_HANDLER( mermaid_collision_r )
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mermaid_state *state = (mermaid_state *)space->machine->driver_data;
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int collision = 0xff;
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if (state->coll_bit0) collision &= 0xfe;
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if (state->coll_bit1) collision &= 0xfd;
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if (state->coll_bit2) collision &= 0xfb;
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if (state->coll_bit3) collision &= 0xf7;
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if (state->coll_bit6) collision &= 0xbf;
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if (state->coll_bit0) collision ^= 0x01;
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if (state->coll_bit1) collision ^= 0x02;
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if (state->coll_bit2) collision ^= 0x04;
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if (state->coll_bit3) collision ^= 0x08;
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if (state->coll_bit6) collision ^= 0x40;
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return collision;
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}
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@ -229,11 +229,11 @@ static UINT8 collision_check( running_machine *machine, rectangle* rect )
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for (y = rect->min_y; y <= rect->max_y; y++)
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for (x = rect->min_x; x <= rect->max_x; x++)
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{
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UINT16 a = colortable_entry_get_value(machine->colortable, *BITMAP_ADDR16(state->helper, y, x));
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UINT16 b = colortable_entry_get_value(machine->colortable, *BITMAP_ADDR16(state->helper2, y, x));
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UINT16 a = colortable_entry_get_value(machine->colortable, *BITMAP_ADDR16(state->helper, y, x)) & 0x3f;
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UINT16 b = colortable_entry_get_value(machine->colortable, *BITMAP_ADDR16(state->helper2, y, x)) & 0x3f;
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if (b != 0)
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if ((a != 0) & (a != 0x40))
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if (b)
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if (a)
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data |= 0x01;
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}
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@ -248,11 +248,11 @@ VIDEO_EOF( mermaid )
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int offs, offs2;
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state->coll_bit0 = 0;
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state->coll_bit1 = 0;
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state->coll_bit2 = 0;
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state->coll_bit3 = 0;
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state->coll_bit6 = 0;
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state->coll_bit0 = 0;
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// check for bit 0 (sprite-sprite), 1 (sprite-foreground), 2 (sprite-background)
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