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erase_op actually clears only the 3d video buffer. Fixes fade-out in Top Landing.
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@ -423,7 +423,7 @@ void taitoair_state::fb_erase_op()
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cliprect.max_y = m_screen->height() - 1;
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m_framebuffer[0]->fill(0, cliprect);
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m_framebuffer[1]->fill(0, cliprect);
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//m_framebuffer[1]->fill(0, cliprect);
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}
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void taitoair_state::fb_fill_op()
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