mirror of
https://github.com/holub/mame
synced 2025-05-25 15:25:33 +03:00
Fixed a palette bug with Konami GX Type 4 games [David Haywood]
This commit is contained in:
parent
9ed78d5d0b
commit
f311570712
@ -605,14 +605,12 @@ WRITE32_HANDLER( konamigx_palette2_w )
|
||||
|
||||
COMBINE_DATA(&gx_subpaletteram32[offset]);
|
||||
|
||||
r = (gx_subpaletteram32[offset] >>16) & 0xff;
|
||||
g = (gx_subpaletteram32[offset] >> 8) & 0xff;
|
||||
b = (gx_subpaletteram32[offset] >> 0) & 0xff;
|
||||
|
||||
offset += (0x8000/4);
|
||||
|
||||
COMBINE_DATA(&paletteram32[offset]);
|
||||
|
||||
r = (paletteram32[offset] >>16) & 0xff;
|
||||
g = (paletteram32[offset] >> 8) & 0xff;
|
||||
b = (paletteram32[offset] >> 0) & 0xff;
|
||||
|
||||
palette_set_color(space->machine,offset,MAKE_RGB(r,g,b));
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user