Fixed a palette bug with Konami GX Type 4 games [David Haywood]

This commit is contained in:
Angelo Salese 2009-11-10 00:03:28 +00:00
parent 9ed78d5d0b
commit f311570712

View File

@ -605,14 +605,12 @@ WRITE32_HANDLER( konamigx_palette2_w )
COMBINE_DATA(&gx_subpaletteram32[offset]);
r = (gx_subpaletteram32[offset] >>16) & 0xff;
g = (gx_subpaletteram32[offset] >> 8) & 0xff;
b = (gx_subpaletteram32[offset] >> 0) & 0xff;
offset += (0x8000/4);
COMBINE_DATA(&paletteram32[offset]);
r = (paletteram32[offset] >>16) & 0xff;
g = (paletteram32[offset] >> 8) & 0xff;
b = (paletteram32[offset] >> 0) & 0xff;
palette_set_color(space->machine,offset,MAKE_RGB(r,g,b));
}