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(small inputs update)
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@ -4982,9 +4982,7 @@ static INPUT_PORTS_START( dirtdash )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("View Change")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_NAME("Shift Up")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_NAME("Shift Down")
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PORT_DIPNAME( 0x80, 0x80, "Motion Stop" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Motion-Stop")
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PORT_START("MCUP5B")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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@ -5336,7 +5334,7 @@ static INPUT_PORTS_START( acedrvr )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("View Switch")
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("View Change")
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
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@ -5345,20 +5343,11 @@ static INPUT_PORTS_START( acedrvr )
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Motion-Stop")
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DRIVING_ANALOG_PORTS
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INPUT_PORTS_END /* Ace Driver */
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static INPUT_PORTS_START( victlap )
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PORT_INCLUDE( acedrvr )
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PORT_MODIFY("INPUTS")
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PORT_DIPNAME( 0x8000, 0x8000, "Motion Stop" )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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INPUT_PORTS_END /* Victory Lap */
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static INPUT_PORTS_START( ridgera )
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PORT_START("DSW0") /* DIP2 and DIP3 */
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PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_NAME("DIP2-1 (Service Mode)")
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@ -5445,8 +5434,8 @@ static INPUT_PORTS_START( ridgeracf )
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PORT_DIPNAME( 0x8000, 0x8000, "DIP3-8 (Test Mode)" )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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// Like with Ridge Racer 2, some dipswitches are for debugging.
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// DIP3-1 to DIP3-3 are for setting up the viewing angle (game used one board per screen?)
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// Some of the other dipswitches are for debugging, like with Ridge Racer 2.
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PORT_MODIFY("INPUTS")
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Ignition Key")
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@ -5476,7 +5465,7 @@ static INPUT_PORTS_START( raveracw )
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PORT_INCLUDE( ridgera )
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PORT_MODIFY("INPUTS")
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("View Switch")
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("View Change")
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no coin2
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INPUT_PORTS_END /* Rave Racer */
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@ -5779,7 +5768,7 @@ GAME( 1994, ridgera2, 0, namcos22, ridgera2, ridger2j, ROT0, "Namco", "
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GAME( 1994, ridgera2j, ridgera2, namcos22, ridgera2, ridger2j, ROT0, "Namco", "Ridge Racer 2 (Rev. RRS1 Ver.B, Japan)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS ) // 1994-06-21
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GAME( 1994, ridgera2ja,ridgera2, namcos22, ridgera2, ridger2j, ROT0, "Namco", "Ridge Racer 2 (Rev. RRS1, Japan)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS ) // 1994-06-13
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GAME( 1994, acedrvrw, 0, namcos22, acedrvr, acedrvr, ROT0, "Namco", "Ace Driver (Rev. AD2, World)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
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GAME( 1996, victlapw, 0, namcos22, victlap, victlap, ROT0, "Namco", "Ace Driver: Victory Lap (Rev. ADV2, World)", GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
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GAME( 1996, victlapw, 0, namcos22, acedrvr, victlap, ROT0, "Namco", "Ace Driver: Victory Lap (Rev. ADV2, World)", GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
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/* Super System22 games */
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GAME( 1995, airco22b, 0, namcos22s, airco22, airco22, ROT0, "Namco", "Air Combat 22 (Rev. ACS1 Ver.B, Japan)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS|GAME_NOT_WORKING ) /* boots but missing sprite clear DMA? */
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