diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua index edff2785d78..13c106c5fa9 100644 --- a/scripts/target/mame/arcade.lua +++ b/scripts/target/mame/arcade.lua @@ -4662,7 +4662,6 @@ files { MAME_DIR .. "src/mame/drivers/s6.cpp", MAME_DIR .. "src/mame/drivers/s7.cpp", MAME_DIR .. "src/mame/drivers/s8.cpp", - MAME_DIR .. "src/mame/drivers/s8a.cpp", MAME_DIR .. "src/mame/drivers/s9.cpp", MAME_DIR .. "src/mame/drivers/sam.cpp", MAME_DIR .. "src/mame/drivers/sleic.cpp", diff --git a/src/mame/arcade.flt b/src/mame/arcade.flt index 398597cc417..8fc820b1d79 100644 --- a/src/mame/arcade.flt +++ b/src/mame/arcade.flt @@ -1102,7 +1102,6 @@ s4.cpp s6.cpp s7.cpp s8.cpp -s8a.cpp s9.cpp safarir.cpp sam.cpp diff --git a/src/mame/drivers/s8.cpp b/src/mame/drivers/s8.cpp index 8079002130c..f61ed281b76 100644 --- a/src/mame/drivers/s8.cpp +++ b/src/mame/drivers/s8.cpp @@ -4,9 +4,8 @@ PINBALL Williams System 8 -These are not true pinballs in the normal sense, but are unusual novelty - machines. Unfortunately they were mostly cancelled before production could - begin. +These are not true pinballs in the normal sense, but are unusual novelty machines. + Unfortunately they were mostly cancelled before production could begin. Differences to system 7: - PIA at 0x2200 removed @@ -23,9 +22,12 @@ Games: The first time run, the display will show the model number. Press F3 to clear this. -Pennant Fever is a baseball game where you aim for targets at the top of the - playfield, and the players advance towards a home run. There are no bumpers - or other 'usual' pinball items. 1 or 2 players. + +PENNANT FEVER +============= +This is a baseball game where you aim for targets at the top of the playfield, and the + players advance towards a home run. There are no bumpers or other 'usual' pinball + items. 1 or 2 players. Buttons: Pitch (Fast, Curve, Change Up), Bat. How to play: - Insert coin (credits shows in innings) @@ -42,15 +44,42 @@ Pennant Fever is a baseball game where you aim for targets at the top of the - After 3 Innings, it's game over. - Match digit appears in Outs digit. -Gridiron, a conversion kit for Pennant Fever. Didn't get past the prototype stage. - The display shows Player 1 and 2 (3 digits each), Possessions and Downs (2 digits each). -Still Crazy, also only a prototype. See s8a.cpp for more. +GRIDIRON +======== +A conversion kit for Pennant Fever. Didn't get past the prototype stage. The display shows + Player 1 and 2 (3 digits each), Possessions and Downs (2 digits each). -Break Street, another failed novelty, not much is known about it. Seems it - features a break-dancing toy and a spinning disk. -Arena, a one-off prototype table model, similar idea to the system-7 Defender. +STILL CRAZY +=========== +IMDB shows the number as 534, however both the game and the manual say 543. The + undumped System 10 game 4-in-1 (Pigskin/Poker/Willy at the Bat/Willy's Cup) also + was assigned number 543. + +A novelty game where the playfield is completely vertical. It has 4 flippers and the + idea is to get the ball up to the alcohol 'still' before the 'revenuers' do. The + idea didn't catch on, and the game was not officially released. 1 player. + The display shows Score and Batch. There is no credit display. + If the number of batches exceeds 9, the 'hidden digit' will show the tens. + You cannot get more than 99 batches. + The score only has 5 digits, but the game stores the 100,000 digit internally. + +How to play: Press 5, press 1, press Z. Add points by pressing F,G,H,J. Press J + a number of times to increment the batches. To end the game, hit X until the siren + is heard. If you scored > 99999 points, the high score will show 99999. + + +BREAK STREET +============ +Another failed novelty, not much is known about it. Seems it features a break-dancing + toy and a spinning disk. + + +ARENA +===== +A one-off prototype table model, similar idea to the system-7 Defender. + Status: - Playable @@ -64,11 +93,13 @@ ToDo: #include "machine/genpin.h" #include "cpu/m6800/m6800.h" +#include "audio/williams.h" #include "machine/6821pia.h" #include "sound/dac.h" #include "speaker.h" -#include "s8.lh" +#include "s8pfevr.lh" +#include "s8scrzy.lh" namespace { @@ -85,12 +116,16 @@ public: , m_pia24(*this, "pia24") , m_pia28(*this, "pia28") , m_pia30(*this, "pia30") + , m_s9sound(*this, "s9sound") , m_io_keyboard(*this, "X%d", 0U) , m_digits(*this, "digit%d", 0U) , m_io_outputs(*this, "out%d", 0U) { } void s8(machine_config &config); + void pfevr(machine_config &config); + void scrzy(machine_config &config); + void psound(machine_config &config); DECLARE_INPUT_CHANGED_MEMBER(main_nmi); DECLARE_INPUT_CHANGED_MEMBER(audio_nmi); @@ -108,6 +143,7 @@ private: void lamp1_w(u8 data); void sol2_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); }; // solenoids 8-15 void sol3_w(u8 data); // solenoids 0-7 + void scrzy_sol3_w(u8 data); // solenoids 0-7 void sound_w(u8 data); u8 switch_r(); void switch_w(u8 data); @@ -121,6 +157,7 @@ private: void audio_map(address_map &map); void main_map(address_map &map); + void scrzy_map(address_map &map); u8 m_sound_data = 0U; u8 m_strobe = 0U; @@ -130,12 +167,13 @@ private: emu_timer* m_irq_timer = nullptr; static const device_timer_id TIMER_IRQ = 0; required_device m_maincpu; - required_device m_audiocpu; - required_device m_pias; + optional_device m_audiocpu; + optional_device m_pias; required_device m_pia21; required_device m_pia24; required_device m_pia28; required_device m_pia30; + optional_device m_s9sound; required_ioport_array<8> m_io_keyboard; output_finder<61> m_digits; output_finder<86> m_io_outputs; // 22 solenoids + 64 lamps @@ -150,7 +188,14 @@ void s8_state::main_map(address_map &map) map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs - map(0x5000, 0x7fff).rom().region("maincpu", 0); + map(0x4000, 0x7fff).rom().region("maincpu", 0); +} + +void s8_state::scrzy_map(address_map &map) +{ + main_map(map); + map.global_mask(0x7fff); + map(0x2200, 0x2200).w(FUNC(s8_state::scrzy_sol3_w)); // solenoids } void s8_state::audio_map(address_map &map) @@ -160,7 +205,7 @@ void s8_state::audio_map(address_map &map) map(0xc000, 0xffff).rom().region("audiocpu", 0); } -static INPUT_PORTS_START( s8 ) +static INPUT_PORTS_START( pfevr ) PORT_START("X0") PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Plumb Tilt") // 3 touches before it tilts PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") @@ -207,6 +252,40 @@ static INPUT_PORTS_START( s8 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE INPUT_PORTS_END +static INPUT_PORTS_START( scrzy ) + PORT_START("X0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Top L Flip") // INP04 + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bot L Flip") // INP05 + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Top R Flip") // INP06 + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Bot R Flip") // INP07 + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Low L Drain") // INP08 + + PORT_START("X1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Lower Ramp Limit") // INP09 game mechanics are ready to start + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Top Drain") // INP10 + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("Middle R Drain") //INP11 + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Level 1") // INP12 + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Level 2") // INP13 + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Level 3") // INP14 + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Level 4") // INP15 + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Upper Ramp Limit") // INP16 revenuers have reached the still + + PORT_START("X2") + PORT_START("X3") + PORT_START("X4") + PORT_START("X5") + PORT_START("X6") + PORT_START("X7") + + PORT_START("DIAGS") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s8_state, main_nmi, 1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE +INPUT_PORTS_END + INPUT_CHANGED_MEMBER( s8_state::main_nmi ) { // Diagnostic button sends a pulse to NMI pin @@ -230,6 +309,15 @@ void s8_state::sol3_w(u8 data) m_io_outputs[i] = BIT(data, i); } +void s8_state::scrzy_sol3_w(u8 data) +{ + if (data==0x0a) + m_samples->start(0, 7); // mechanical drum when you have 2 or more batches + + for (u8 i = 0; i < 8; i++) + m_io_outputs[i] = BIT(data, i); +} + void s8_state::sound_w(u8 data) { m_sound_data = data; @@ -244,7 +332,8 @@ READ_LINE_MEMBER( s8_state::pia21_ca1_r ) WRITE_LINE_MEMBER( s8_state::pia21_ca2_w ) { // sound ns - m_pias->ca1_w(state); + if (m_pias) + m_pias->ca1_w(state); } void s8_state::lamp0_w(u8 data) @@ -342,7 +431,6 @@ void s8_state::device_timer(emu_timer &timer, device_timer_id id, int param) void s8_state::machine_start() { - genpin_class::machine_start(); m_io_outputs.resolve(); m_digits.resolve(); @@ -350,7 +438,8 @@ void s8_state::machine_start() save_item(NAME(m_row)); save_item(NAME(m_data_ok)); save_item(NAME(m_lamp_data)); - save_item(NAME(m_sound_data)); + if (m_pias) + save_item(NAME(m_sound_data)); m_irq_timer = timer_alloc(TIMER_IRQ); m_irq_timer->adjust(attotime::from_ticks(980,1e6),1); @@ -358,11 +447,27 @@ void s8_state::machine_start() void s8_state::machine_reset() { - genpin_class::machine_reset(); for (u8 i = 0; i < m_io_outputs.size(); i++) m_io_outputs[i] = 0; } +// Pennant Fever sound card has PIA at a custom address +void s8_state::psound(machine_config &config) +{ + M6808(config, m_audiocpu, XTAL(4'000'000)); + m_audiocpu->set_addrmap(AS_PROGRAM, &s8_state::audio_map); + + SPEAKER(config, "speaker").front_center(); + MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5); + + PIA6821(config, m_pias, 0); + m_pias->readpa_handler().set(FUNC(s8_state::sound_r)); + m_pias->set_port_a_input_overrides_output_mask(0xff); + m_pias->writepb_handler().set("dac", FUNC(dac_byte_interface::data_w)); + m_pias->irqa_handler().set_inputline("audiocpu", M6808_IRQ_LINE); + m_pias->irqb_handler().set_inputline("audiocpu", M6808_IRQ_LINE); +} + void s8_state::s8(machine_config &config) { /* basic machine hardware */ @@ -370,9 +475,6 @@ void s8_state::s8(machine_config &config) m_maincpu->set_ram_enable(false); m_maincpu->set_addrmap(AS_PROGRAM, &s8_state::main_map); - /* Video */ - config.set_default_layout(layout_s8); - /* Sound */ genpin_audio(config); @@ -411,45 +513,72 @@ void s8_state::s8(machine_config &config) m_pia30->irqb_handler().set(FUNC(s8_state::pia_irq)); NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); +} + +void s8_state::pfevr(machine_config &config) +{ + s8(config); + + /* Video */ + config.set_default_layout(layout_s8pfevr); /* Add the soundcard */ - M6808(config, m_audiocpu, XTAL(4'000'000)); - m_audiocpu->set_addrmap(AS_PROGRAM, &s8_state::audio_map); - - SPEAKER(config, "speaker").front_center(); - MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5); - - PIA6821(config, m_pias, 0); - m_pias->readpa_handler().set(FUNC(s8_state::sound_r)); - m_pias->set_port_a_input_overrides_output_mask(0xff); - m_pias->writepb_handler().set("dac", FUNC(dac_byte_interface::data_w)); - m_pias->irqa_handler().set_inputline("audiocpu", M6808_IRQ_LINE); - m_pias->irqb_handler().set_inputline("audiocpu", M6808_IRQ_LINE); + psound(config); } +void s8_state::scrzy(machine_config &config) +{ + s8(config); + m_maincpu->set_addrmap(AS_PROGRAM, &s8_state::scrzy_map); + + /* Video */ + config.set_default_layout(layout_s8scrzy); + + m_pia21->writepa_handler().set("s9sound", FUNC(williams_s9_sound_device::write)); + m_pia21->ca2_handler().set("s9sound", FUNC(williams_s9_sound_device::strobe)); + + /* Add the soundcard */ + SPEAKER(config, "mono").front_center(); + WILLIAMS_S9_SOUND(config, m_s9sound, 0).add_route(ALL_OUTPUTS, "mono", 1.0); +} + + /*------------------------------ / Pennant Fever (#526) 05/1984 /-------------------------------*/ ROM_START(pfevr_l2) - ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF) - ROM_LOAD("pf-rom1.u19", 0x0000, 0x1000, CRC(00be42bd) SHA1(72ca21c96e3ffa3c43499165f3339b669c8e94a5)) - ROM_LOAD("pf-rom2.u20", 0x1000, 0x2000, CRC(7b101534) SHA1(21e886d5872104d71bb528b9affb12230268597a)) + ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) + ROM_LOAD("pf-rom1.u19", 0x1000, 0x1000, CRC(00be42bd) SHA1(72ca21c96e3ffa3c43499165f3339b669c8e94a5)) + ROM_LOAD("pf-rom2.u20", 0x2000, 0x2000, CRC(7b101534) SHA1(21e886d5872104d71bb528b9affb12230268597a)) ROM_REGION(0x4000, "audiocpu", ROMREGION_ERASEFF) ROM_LOAD("cpu_u49.128", 0x0000, 0x4000, CRC(b0161712) SHA1(5850f1f1f11e3ac9b9629cff2b26c4ad32436b55)) ROM_END ROM_START(pfevr_p3) - ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF) - ROM_LOAD("cpu_u19.732", 0x0000, 0x1000, CRC(03796c6d) SHA1(38c95fcce9d0f357a74f041f0df006b9c6f6efc7)) - ROM_LOAD("cpu_u20.764", 0x1000, 0x2000, CRC(3a3acb39) SHA1(7844cc30a9486f718a556850fc9cef3be82f26b7)) + ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) + ROM_LOAD("cpu_u19.732", 0x1000, 0x1000, CRC(03796c6d) SHA1(38c95fcce9d0f357a74f041f0df006b9c6f6efc7)) + ROM_LOAD("cpu_u20.764", 0x2000, 0x2000, CRC(3a3acb39) SHA1(7844cc30a9486f718a556850fc9cef3be82f26b7)) ROM_REGION(0x4000, "audiocpu", ROMREGION_ERASEFF) ROM_LOAD("cpu_u49.128", 0x0000, 0x4000, CRC(b0161712) SHA1(5850f1f1f11e3ac9b9629cff2b26c4ad32436b55)) ROM_END +/*---------------------------- +/ Still Crazy (#543) 06/1984 +/-----------------------------*/ +ROM_START(scrzy_l1) + ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF) + ROM_LOAD("ic20.bin", 0x2000, 0x2000, CRC(b0df42e6) SHA1(bb10268d7b820d1de0c20e1b79aba558badd072b) ) + + ROM_REGION(0x8000, "s9sound:audiocpu", ROMREGION_ERASEFF) + // 1st and 2nd halves are identical + ROM_LOAD("ic49.bin", 0x4000, 0x4000, CRC(bcc8ccc4) SHA1(2312f9cc4f5a2dadfbfa61d13c31bb5838adf152) ) +ROM_END + } // Anonymous namespace -GAME(1984, pfevr_l2, 0, s8, s8, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, pfevr_p3, pfevr_l2, s8, s8, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (P-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1984, pfevr_l2, 0, pfevr, pfevr, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (L-2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1984, pfevr_p3, pfevr_l2, pfevr, pfevr, s8_state, empty_init, ROT0, "Williams", "Pennant Fever (P-3)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1984, scrzy_l1, 0, scrzy, scrzy, s8_state, empty_init, ROT0, "Williams", "Still Crazy", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/drivers/s8a.cpp b/src/mame/drivers/s8a.cpp deleted file mode 100644 index 996b5227ac2..00000000000 --- a/src/mame/drivers/s8a.cpp +++ /dev/null @@ -1,353 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Robbbert -/*********************************************************************************** - -PINBALL -Williams System 8: Still Crazy (#543) - -The first time run, the display will show the model number. Press F3 to clear this. - -IMDB shows the number as 534, however both the game and the manual say 543. The -undumped System 10 game 4-in-1 (Pigskin/Poker/Willy at the Bat/Willy's Cup) also -was assigned number 543. - -A novelty game where the playfield is completely vertical. It has 4 flippers and the - idea is to get the ball up to the alcohol 'still' before the 'revenuers' do. The - idea didn't catch on, and the game was not officially released. 1 player. - The display shows Score and Batch. There is no credit display. - If the number of batches exceeds 9, the 'hidden digit' will show the tens. - You cannot get more than 99 batches. - The score only has 5 digits, but the game stores the 100,000 digit internally. - -How to play: Press 5, press 1, press Z. Add points by pressing F,G,H,J. Press J - a number of times to increment the batches. To end the game, hit X until the siren - is heard. If you scored > 99999 points, the high score will show 99999. - -Status: -- Playable - -ToDo: -- Nothing - -************************************************************************************/ - -#include "emu.h" -#include "machine/genpin.h" - -#include "cpu/m6800/m6800.h" -#include "audio/williams.h" -#include "machine/6821pia.h" -#include "speaker.h" - -#include "s8a.lh" - - -namespace { - -class s8a_state : public genpin_class -{ -public: - s8a_state(const machine_config &mconfig, device_type type, const char *tag) - : genpin_class(mconfig, type, tag) - , m_maincpu(*this, "maincpu") - , m_s9sound(*this, "s9sound") - , m_pia21(*this, "pia21") - , m_pia24(*this, "pia24") - , m_pia28(*this, "pia28") - , m_pia30(*this, "pia30") - , m_io_keyboard(*this, "X%d", 0U) - , m_digits(*this, "digit%d", 0U) - , m_io_outputs(*this, "out%d", 0U) - { } - - void s8a(machine_config &config); - - DECLARE_INPUT_CHANGED_MEMBER(main_nmi); - -protected: - virtual void machine_start() override; - virtual void machine_reset() override; - virtual void device_timer(emu_timer &timer, device_timer_id id, int param) override; - -private: - void dig0_w(u8 data); - void dig1_w(u8 data); - void lamp0_w(u8 data); - void lamp1_w(u8 data); - void sol2_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); }; // solenoids 8-15 - void sol3_w(u8 data); // solenoids 0-7 - u8 switch_r(); - void switch_w(u8 data); - DECLARE_READ_LINE_MEMBER(pia21_ca1_r); - DECLARE_WRITE_LINE_MEMBER(pia21_cb2_w) { } // enable solenoids - DECLARE_WRITE_LINE_MEMBER(pia24_cb2_w) { m_io_outputs[16] = state; } // not used - DECLARE_WRITE_LINE_MEMBER(pia28_ca2_w) { } // comma3&4 (not used) - DECLARE_WRITE_LINE_MEMBER(pia28_cb2_w) { } // comma1&2 (not used) - DECLARE_WRITE_LINE_MEMBER(pia_irq); - - void main_map(address_map &map); - - u8 m_strobe = 0; - u8 m_row = 0; - bool m_data_ok = false; - u8 m_lamp_data = 0; - emu_timer* m_irq_timer = nullptr; - static const device_timer_id TIMER_IRQ = 0; - required_device m_maincpu; - required_device m_s9sound; - required_device m_pia21; - required_device m_pia24; - required_device m_pia28; - required_device m_pia30; - required_ioport_array<8> m_io_keyboard; - output_finder<61> m_digits; - output_finder<86> m_io_outputs; // 22 solenoids + 64 lamps -}; - -void s8a_state::main_map(address_map &map) -{ - map.global_mask(0x7fff); - map(0x0000, 0x07ff).ram().share("nvram"); - map(0x2100, 0x2103).rw(m_pia21, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // sound+solenoids - map(0x2200, 0x2200).w(FUNC(s8a_state::sol3_w)); // solenoids - map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps - map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display - map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs - map(0x6000, 0x7fff).rom().region("maincpu", 0); -} - -static INPUT_PORTS_START( s8a ) - PORT_START("X0") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Top L Flip") // INP04 - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bot L Flip") // INP05 - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Top R Flip") // INP06 - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Bot R Flip") // INP07 - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Low L Drain") // INP08 - - PORT_START("X1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Lower Ramp Limit") // INP09 game mechanics are ready to start - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Top Drain") // INP10 - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("Middle R Drain") //INP11 - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Level 1") // INP12 - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Level 2") // INP13 - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Level 3") // INP14 - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Level 4") // INP15 - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Upper Ramp Limit") // INP16 revenuers have reached the still - - PORT_START("X2") - PORT_START("X3") - PORT_START("X4") - PORT_START("X5") - PORT_START("X6") - PORT_START("X7") - - PORT_START("DIAGS") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s8a_state, main_nmi, 1) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE -INPUT_PORTS_END - -INPUT_CHANGED_MEMBER( s8a_state::main_nmi ) -{ - // Diagnostic button sends a pulse to NMI pin - if (newval==CLEAR_LINE) - m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero); -} - -void s8a_state::sol3_w(u8 data) -{ - if (data==0x0a) - m_samples->start(0, 7); // mechanical drum when you have 2 or more batches - - for (u8 i = 0; i < 8; i++) - m_io_outputs[i] = BIT(data, i); -} - -READ_LINE_MEMBER( s8a_state::pia21_ca1_r ) -{ -// sound busy - return 1; -} - -void s8a_state::lamp0_w(u8 data) -{ - m_lamp_data = data ^ 0xff; -} - -void s8a_state::lamp1_w(u8 data) -{ - // find out which row is active - for (u8 i = 0; i < 8; i++) - if (BIT(data, i)) - for (u8 j = 0; j < 8; j++) - m_io_outputs[22U+i*8U+j] = BIT(m_lamp_data, j); -} - -void s8a_state::dig0_w(u8 data) -{ - static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7447 - data &= 0x7f; - m_strobe = data & 15; - m_data_ok = true; - m_digits[60] = patterns[data>>4]; // diag digit -} - -void s8a_state::dig1_w(u8 data) -{ - static const u8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543 - if (m_data_ok) - { - m_digits[m_strobe+16] = patterns[data&15]; - m_digits[m_strobe] = patterns[data>>4]; - } - m_data_ok = false; -} - -u8 s8a_state::switch_r() -{ - u8 data = 0; - // there's hardware for 8 rows, but machine uses 2 - for (u8 i = 0; i < 2; i++) - if (BIT(m_row, i)) - data |= m_io_keyboard[i]->read(); - - return data; -} - -void s8a_state::switch_w(u8 data) -{ - m_row = data; -} - -WRITE_LINE_MEMBER( s8a_state::pia_irq ) -{ - if(state == CLEAR_LINE) - { - // restart IRQ timer - m_irq_timer->adjust(attotime::from_ticks(980,1e6),1); - } - else - { - // disable IRQ timer while other IRQs are being handled - // (counter is reset every 32 cycles while a PIA IRQ is handled) - m_irq_timer->adjust(attotime::zero); - } -} - -void s8a_state::device_timer(emu_timer &timer, device_timer_id id, int param) -{ - switch(id) - { - case TIMER_IRQ: - if(param == 1) - { - m_maincpu->set_input_line(M6802_IRQ_LINE, ASSERT_LINE); - m_irq_timer->adjust(attotime::from_ticks(32,1e6),0); - m_pia28->ca1_w(BIT(ioport("DIAGS")->read(), 2)); // Advance - m_pia28->cb1_w(BIT(ioport("DIAGS")->read(), 3)); // Up/Down - } - else - { - m_maincpu->set_input_line(M6802_IRQ_LINE, CLEAR_LINE); - m_irq_timer->adjust(attotime::from_ticks(980,1e6),1); - m_pia28->ca1_w(1); - m_pia28->cb1_w(1); - } - break; - } -} - -void s8a_state::machine_start() -{ - genpin_class::machine_start(); - m_io_outputs.resolve(); - m_digits.resolve(); - - save_item(NAME(m_strobe)); - save_item(NAME(m_row)); - save_item(NAME(m_data_ok)); - save_item(NAME(m_lamp_data)); - - m_irq_timer = timer_alloc(TIMER_IRQ); - m_irq_timer->adjust(attotime::from_ticks(980,1e6),1); -} - -void s8a_state::machine_reset() -{ - genpin_class::machine_reset(); - for (u8 i = 0; i < m_io_outputs.size(); i++) - m_io_outputs[i] = 0; -} - -void s8a_state::s8a(machine_config &config) -{ - /* basic machine hardware */ - M6802(config, m_maincpu, XTAL(4'000'000)); - m_maincpu->set_ram_enable(false); - m_maincpu->set_addrmap(AS_PROGRAM, &s8a_state::main_map); - - /* Video */ - config.set_default_layout(layout_s8a); - - /* Sound */ - genpin_audio(config); - - /* Devices */ - PIA6821(config, m_pia21, 0); - m_pia21->set_port_a_input_overrides_output_mask(0xff); - m_pia21->readca1_handler().set(FUNC(s8a_state::pia21_ca1_r)); - m_pia21->writepa_handler().set("s9sound", FUNC(williams_s9_sound_device::write)); - m_pia21->writepb_handler().set(FUNC(s8a_state::sol2_w)); - m_pia21->ca2_handler().set("s9sound", FUNC(williams_s9_sound_device::strobe)); - m_pia21->cb2_handler().set(FUNC(s8a_state::pia21_cb2_w)); - m_pia21->irqa_handler().set(FUNC(s8a_state::pia_irq)); - m_pia21->irqb_handler().set(FUNC(s8a_state::pia_irq)); - - PIA6821(config, m_pia24, 0); - m_pia24->writepa_handler().set(FUNC(s8a_state::lamp0_w)); - m_pia24->writepb_handler().set(FUNC(s8a_state::lamp1_w)); - m_pia24->cb2_handler().set(FUNC(s8a_state::pia24_cb2_w)); - m_pia24->irqa_handler().set(FUNC(s8a_state::pia_irq)); - m_pia24->irqb_handler().set(FUNC(s8a_state::pia_irq)); - - PIA6821(config, m_pia28, 0); - m_pia28->writepa_handler().set(FUNC(s8a_state::dig0_w)); - m_pia28->writepb_handler().set(FUNC(s8a_state::dig1_w)); - m_pia28->ca2_handler().set(FUNC(s8a_state::pia28_ca2_w)); - m_pia28->cb2_handler().set(FUNC(s8a_state::pia28_cb2_w)); - m_pia28->irqa_handler().set(FUNC(s8a_state::pia_irq)); - m_pia28->irqb_handler().set(FUNC(s8a_state::pia_irq)); - - PIA6821(config, m_pia30, 0); - m_pia30->readpa_handler().set(FUNC(s8a_state::switch_r)); - m_pia30->set_port_a_input_overrides_output_mask(0xff); - m_pia30->writepb_handler().set(FUNC(s8a_state::switch_w)); - m_pia30->irqa_handler().set(FUNC(s8a_state::pia_irq)); - m_pia30->irqb_handler().set(FUNC(s8a_state::pia_irq)); - - NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); - - /* Add the soundcard */ - SPEAKER(config, "mono").front_center(); - WILLIAMS_S9_SOUND(config, m_s9sound, 0).add_route(ALL_OUTPUTS, "mono", 1.0); -} - - -/*---------------------------- -/ Still Crazy (#543) 06/1984 -/-----------------------------*/ -ROM_START(scrzy_l1) - ROM_REGION(0x2000, "maincpu", ROMREGION_ERASEFF) - ROM_LOAD("ic20.bin", 0x0000, 0x2000, CRC(b0df42e6) SHA1(bb10268d7b820d1de0c20e1b79aba558badd072b) ) - - ROM_REGION(0x8000, "s9sound:audiocpu", ROMREGION_ERASEFF) - // 1st and 2nd halves are identical - ROM_LOAD("ic49.bin", 0x4000, 0x4000, CRC(bcc8ccc4) SHA1(2312f9cc4f5a2dadfbfa61d13c31bb5838adf152) ) -ROM_END - -} // Anonymous namespace - -GAME( 1984, scrzy_l1, 0, s8a, s8a, s8a_state, empty_init, ROT0, "Williams", "Still Crazy", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/layout/s8.lay b/src/mame/layout/s8pfevr.lay similarity index 100% rename from src/mame/layout/s8.lay rename to src/mame/layout/s8pfevr.lay diff --git a/src/mame/layout/s8a.lay b/src/mame/layout/s8scrzy.lay similarity index 100% rename from src/mame/layout/s8a.lay rename to src/mame/layout/s8scrzy.lay diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 1b683935514..f659a35ee94 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -37103,8 +37103,6 @@ wrlok_l3 // @source:s8.cpp pfevr_l2 // pfevr_p3 // - -@source:s8a.cpp scrzy_l1 // @source:s9.cpp