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https://github.com/holub/mame
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New working clones
------------------ Rail Chase 2 [lukemorse1] - misc/gms.cpp: added DIP definitions for cjdlz [little0]
This commit is contained in:
parent
da2d86c9a8
commit
f3bce9a9c4
@ -40057,6 +40057,7 @@ powsledr
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powsledm
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rascot2
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rchase2
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rchase2a
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schamp
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segawski
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sfight
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@ -1758,78 +1758,75 @@ static INPUT_PORTS_START( cjdlz ) // TODO
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// Only 4 DIP banks are actually populated on PCBs, but test mode reads all 6.
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// TODO: dips
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PORT_START("DSW1") // 16bit, in test mode first 8 are recognized as dsw1, second 8 as dsw4.
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:1")
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:2")
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:3")
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:4")
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:5")
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:6")
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8")
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:1")
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PORT_DIPNAME( 0x0007, 0x0000, "Pay Out Rate" ) PORT_DIPLOCATION("DSW1:1,2,3")
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PORT_DIPSETTING( 0x0000, "72" )
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PORT_DIPSETTING( 0x0001, "75" )
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PORT_DIPSETTING( 0x0002, "78" )
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PORT_DIPSETTING( 0x0003, "80" )
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PORT_DIPSETTING( 0x0004, "82" )
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PORT_DIPSETTING( 0x0005, "85" )
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PORT_DIPSETTING( 0x0006, "88" )
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PORT_DIPSETTING( 0x0007, "90" )
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PORT_DIPNAME( 0x0008, 0x0000, "Odd Rate" ) PORT_DIPLOCATION("DSW1:4")
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PORT_DIPSETTING( 0x0008, DEF_STR( High ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Low ) )
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PORT_DIPNAME( 0x0010, 0x0000, "Double Up Direct" ) PORT_DIPLOCATION("DSW1:5")
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PORT_DIPSETTING( 0x0010, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x0020, 0x0000, "Double Up" ) PORT_DIPLOCATION("DSW1:6")
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PORT_DIPSETTING( 0x0020, DEF_STR( No ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x00c0, 0x0000, "Double Up Rate" ) PORT_DIPLOCATION("DSW1:7,8")
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PORT_DIPSETTING( 0x0000, "70" )
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PORT_DIPSETTING( 0x0040, "75" )
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PORT_DIPSETTING( 0x0080, "80" )
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PORT_DIPSETTING( 0x00c0, "85" )
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PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW4:1")
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:2")
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:3")
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PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:4")
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PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:5")
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:6")
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:7")
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PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW4:8")
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0e00, 0x0000, "Break Max" ) PORT_DIPLOCATION("DSW4:2,3,4")
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PORT_DIPSETTING( 0x0000, "1000" )
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PORT_DIPSETTING( 0x0200, "2000" )
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PORT_DIPSETTING( 0x0400, "3000" )
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PORT_DIPSETTING( 0x0600, "5000" )
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PORT_DIPSETTING( 0x0800, "10000" )
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PORT_DIPSETTING( 0x0a00, "20000" )
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PORT_DIPSETTING( 0x0c00, "30000" )
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PORT_DIPSETTING( 0x0e00, "50000" )
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PORT_DIPNAME( 0x3000, 0x0000, "Credits Max" ) PORT_DIPLOCATION("DSW4:5,6")
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PORT_DIPSETTING( 0x0000, "500" )
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PORT_DIPSETTING( 0x1000, "1000" )
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PORT_DIPSETTING( 0x2000, "2000" )
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PORT_DIPSETTING( 0x3000, "5000" )
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PORT_DIPNAME( 0x4000, 0x0000, "Golden Rush" ) PORT_DIPLOCATION("DSW4:7")
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PORT_DIPSETTING( 0x4000, "Less" )
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PORT_DIPSETTING( 0x0000, "More" )
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PORT_DIPNAME( 0x8000, 0x0000, "Number Type" ) PORT_DIPLOCATION("DSW4:8")
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PORT_DIPSETTING( 0x8000, "Dice" )
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PORT_DIPSETTING( 0x0000, "Number" )
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PORT_START("DSW2") // 16bit, in test mode first 8 are recognized as dsw2, second 8 as dsw5
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:1")
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:2")
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:3")
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:4")
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:5")
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPNAME( 0x0007, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW2:1,2,3")
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PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0004, "1 Coin/10 Credits" )
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PORT_DIPSETTING( 0x0005, "1 Coin/20 Credits" )
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PORT_DIPSETTING( 0x0006, "1 Coin/50 Credits" )
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PORT_DIPSETTING( 0x0007, "1 Coin/100 Credits" )
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PORT_DIPNAME( 0x0018, 0x0000, "Credits per Note" ) PORT_DIPLOCATION("DSW2:4,5,")
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PORT_DIPSETTING( 0x0018, "1 Note/5 Credits" )
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PORT_DIPSETTING( 0x0000, "1 Note/10 Credits" )
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PORT_DIPSETTING( 0x0008, "1 Note/20 Credits" )
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PORT_DIPSETTING( 0x0010, "1 Note/50 Credits" )
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PORT_DIPNAME( 0x0020, 0x0000, "Show Tiles after Reach" ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, "Pay Out Type" ) PORT_DIPLOCATION("DSW2:7")
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PORT_DIPSETTING( 0x0040, "Credits" )
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PORT_DIPSETTING( 0x0000, "Coins" )
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PORT_DIPNAME( 0x0080, 0x0080, "Controls" ) PORT_DIPLOCATION("DSW2:8") // should default to keyboard, but set on joystick since the former isn't emulated yet
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PORT_DIPSETTING( 0x0080, DEF_STR( Joystick ) )
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PORT_DIPSETTING( 0x0000, "Keyboard" )
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@ -1859,28 +1856,26 @@ static INPUT_PORTS_START( cjdlz ) // TODO
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_START("DSW3") // 16bit, in test mode first 8 are recognized as dsw3, second 8 as dsw6
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PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:1")
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:2")
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:3")
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PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:4")
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PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:5")
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:6")
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:7")
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PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW3:8")
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PORT_DIPNAME( 0x0003, 0x0000, "Min Bet" ) PORT_DIPLOCATION("DSW3:1,2")
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PORT_DIPSETTING( 0x0000, "1" )
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PORT_DIPSETTING( 0x0001, "2" )
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PORT_DIPSETTING( 0x0002, "5" )
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PORT_DIPSETTING( 0x0003, "10" )
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PORT_DIPNAME( 0x000c, 0x0000, "Max Bet" ) PORT_DIPLOCATION("DSW3:3,4")
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PORT_DIPSETTING( 0x0000, "10" )
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PORT_DIPSETTING( 0x0004, "20" )
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PORT_DIPSETTING( 0x0008, "30" )
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PORT_DIPSETTING( 0x000c, "50" )
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PORT_DIPNAME( 0x0010, 0x0000, "Main Credits Game" ) PORT_DIPLOCATION("DSW3:5")
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PORT_DIPSETTING( 0x0010, "Introduction" )
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PORT_DIPSETTING( 0x0000, "Lucky Door" )
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PORT_DIPNAME( 0x0020, 0x0000, "Insert Coin Continue" ) PORT_DIPLOCATION("DSW3:6")
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PORT_DIPSETTING( 0x0000, "30 Seconds" )
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PORT_DIPSETTING( 0x0020, "Unlimited" )
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PORT_DIPNAME( 0x0040, 0x0000, "Introduction" ) PORT_DIPLOCATION("DSW3:7")
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PORT_DIPSETTING( 0x0040, "1" )
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PORT_DIPSETTING( 0x0000, "2" )
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PORT_DIPNAME( 0x0080, 0x0000, "Tiles Sound" ) PORT_DIPLOCATION("DSW3:8")
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PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW6:1")
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@ -675,7 +675,8 @@ void model2b_state::copro_sharc_iop_w(offs_t offset, u32 data)
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(strcmp(machine().system().name, "vonj" ) == 0) ||
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(strcmp(machine().system().name, "vonr" ) == 0) ||
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(strcmp(machine().system().name, "vonu" ) == 0) ||
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(strcmp(machine().system().name, "rchase2" ) == 0))
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(strcmp(machine().system().name, "rchase2" ) == 0) ||
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(strcmp(machine().system().name, "rchase2a" ) == 0))
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{
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m_copro_adsp->external_iop_write(offset, data);
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}
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@ -2039,6 +2040,30 @@ static INPUT_PORTS_START( rchase2 )
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_Y) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE
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INPUT_PORTS_END
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static INPUT_PORTS_START( rchase2a )
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PORT_INCLUDE(model2crx)
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PORT_MODIFY("IN1")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(1)
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2)
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PORT_BIT(0xfc, IP_ACTIVE_LOW, IPT_UNUSED)
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PORT_MODIFY("IN2")
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PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED)
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PORT_START("P1_X")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(1)
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PORT_START("P1_Y")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_Y) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(1)
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PORT_START("P2_X")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(2)
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PORT_START("P2_Y")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_Y) PORT_MINMAX(0x00, 0xff) PORT_SENSITIVITY(50) PORT_KEYDELTA(15) PORT_PLAYER(2)
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INPUT_PORTS_END
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static INPUT_PORTS_START( vstriker )
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PORT_INCLUDE(model2crx)
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@ -5447,6 +5472,48 @@ ROM_START( rchase2 ) /* Rail Chase 2 Revision A, Model 2B. Sega game ID# 833-118
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ROM_LOAD("epr-17895.ic8", 0x0000, 0x8000, CRC(8fd7003d) SHA1(b8b16e20e3ed07326330ba335ea1e701cc0bec17) )
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ROM_END
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ROM_START( rchase2a ) /* Rail Chase 2, Model 2B */
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ROM_REGION( 0x200000, "maincpu", 0 ) // i960 program
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ROM_LOAD32_WORD("epr-18143.15", 0x000000, 0x080000, CRC(07ae7e58) SHA1(8802529e33a598618480a81dcd2b9541ff481e04) ) // X & Y axis controls reversed compared to rchase2
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ROM_LOAD32_WORD("epr-18144.16", 0x000002, 0x080000, CRC(a1aa3e54) SHA1(6fc0394abce176b503a350d669f7b54d2c0c4033) ) // maybe a factory conversion set??
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ROM_LOAD32_WORD("epr-18145.13", 0x100000, 0x080000, CRC(8d685f38) SHA1(4a8997d0fd20c771a5d66aff7d2c6170e94b130e) )
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ROM_LOAD32_WORD("epr-18146.14", 0x100002, 0x080000, CRC(412df17a) SHA1(f963dd72bbf1bc7ab707aecf21471677177e0f5a) )
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ROM_REGION32_LE( 0x2000000, "main_data", 0 ) // Data
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ROM_LOAD32_WORD("mpr-18037.11", 0x000000, 0x200000, CRC(dea8f896) SHA1(8eb45e46bd14a2ffbdaac47d381a1ea9b9a03ca2) )
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ROM_LOAD32_WORD("mpr-18038.12", 0x000002, 0x200000, CRC(441f7709) SHA1(cbfa687839b6cad6a5ace45b44b95c45e4cfab0d) )
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ROM_LOAD32_WORD("mpr-18039.9", 0x400000, 0x200000, CRC(b98c6f06) SHA1(dd1ff9c682778de1c6c09e7a5cbc95a8149488c4) )
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ROM_LOAD32_WORD("mpr-18040.10", 0x400002, 0x200000, CRC(0d872667) SHA1(33e56486ec6b953341552b6bc21dc66f6f8aaf74) )
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ROM_LOAD32_WORD("mpr-18041.7", 0x800000, 0x200000, CRC(e511ab0a) SHA1(c6ea14b3bdefdc59603bd2fc152ac0421fae4d6f) )
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ROM_LOAD32_WORD("mpr-18042.8", 0x800002, 0x200000, CRC(e9a04159) SHA1(0204ba86af2707bc9e277cac68dd9ef759189c23) )
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||||
ROM_LOAD32_WORD("mpr-18043.5", 0xc00000, 0x200000, CRC(ff84dfd6) SHA1(82833bf4cb1f367aea5fec6cffb7023cbbd3c8cb) )
|
||||
ROM_LOAD32_WORD("mpr-18044.6", 0xc00002, 0x200000, CRC(ab9b406d) SHA1(62e95ceea6f71eedbebae59e188aac03e6129e62) )
|
||||
|
||||
ROM_REGION32_LE( 0x800000, "copro_data", ROMREGION_ERASEFF ) // Copro extra data (collision/height map/etc)
|
||||
/* empty?? */
|
||||
|
||||
ROM_REGION( 0x1000000, "polygons", 0 ) // Models
|
||||
ROM_LOAD32_WORD("mpr-18031.17", 0x0000000, 0x200000, CRC(25d0deae) SHA1(2d0339dd7eeb2625f78e2fbe4ebdc976967175a4) )
|
||||
ROM_LOAD32_WORD("mpr-18032.21", 0x0000002, 0x200000, CRC(dbae35c2) SHA1(9510104975192a0ef1750251636daff7f089feb9) )
|
||||
ROM_LOAD32_WORD("mpr-18033.18", 0x0400000, 0x200000, CRC(1e75946c) SHA1(7dee991f0c43de9bfe17ae44767f65f12e83c811) )
|
||||
ROM_LOAD32_WORD("mpr-18034.22", 0x0400002, 0x200000, CRC(215235ad) SHA1(48227544209412fca3035e85a00d33ea654dc7b5) )
|
||||
|
||||
ROM_REGION( 0x1000000, "textures", 0 ) // Textures
|
||||
ROM_LOAD32_WORD("mpr-18035.27", 0x000000, 0x200000, CRC(4423f66e) SHA1(c1f8dda4781dea00bd97dbf9ecfbb626dadd2c35) )
|
||||
ROM_LOAD32_WORD("mpr-18036.25", 0x000002, 0x200000, CRC(69221cf5) SHA1(e39644a08aa631dbdcfc7c0dc356e73f6a4412a9) )
|
||||
|
||||
ROM_REGION( 0x080000, "audiocpu", 0 ) // Sound program
|
||||
ROM_LOAD16_WORD_SWAP("epr-18047.31", 0x000000, 0x080000, CRC(4c31d459) SHA1(424d5e5a7787d0d4c68aa919ba7d575babfd1ce0) )
|
||||
|
||||
ROM_REGION16_BE( 0x800000, "samples", 0 ) // Samples
|
||||
ROM_LOAD16_WORD_SWAP("mpr-18029.32", 0x0000000, 0x200000, CRC(f6804150) SHA1(ef40c11008c75d04159772ad30f02cdb8c5464f3) )
|
||||
ROM_LOAD16_WORD_SWAP("mpr-18030.34", 0x0400000, 0x200000, CRC(1167615d) SHA1(bae0060aec3c15f08342f11df665c05c5703523d) )
|
||||
|
||||
/* Z80 code located on the I/O board type 837-11694. Z80 @ 4Mhz with 8-way DSW & SONY CXD1095Q QFP64 chip */
|
||||
ROM_REGION( 0x8000, "iocpu", 0 )
|
||||
ROM_LOAD("epr-17895.ic8", 0x0000, 0x8000, CRC(8fd7003d) SHA1(b8b16e20e3ed07326330ba335ea1e701cc0bec17) )
|
||||
ROM_END
|
||||
|
||||
|
||||
/*
|
||||
Behind Enemy Lines
|
||||
@ -7467,6 +7534,7 @@ GAME( 1998, hpyagu98, 0, model2a, vf2, model2a_state, empty_
|
||||
|
||||
// Model 2B-CRX (SHARC, SCSP sound board)
|
||||
GAME( 1994, rchase2, 0, rchase2, rchase2, model2b_state, empty_init, ROT0, "Sega", "Rail Chase 2 (Revision A)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_IMPERFECT_SOUND )
|
||||
GAME( 1994, rchase2a, rchase2, rchase2, rchase2a, model2b_state, empty_init, ROT0, "Sega", "Rail Chase 2", MACHINE_IMPERFECT_GRAPHICS|MACHINE_IMPERFECT_SOUND )
|
||||
GAME( 1994, vstriker, 0, model2b, vstriker, model2b_state, empty_init, ROT0, "Sega", "Virtua Striker (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
|
||||
GAME( 1994, vstrikero, vstriker, model2b, vstriker, model2b_state, empty_init, ROT0, "Sega", "Virtua Striker", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
|
||||
GAME( 1995, fvipers, 0, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Fighting Vipers (Revision D)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
|
||||
|
Loading…
Reference in New Issue
Block a user