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Cool Riders: some hooks to allow FBI logo drawing [Angelo Salese]
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05fc796369
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@ -66,25 +66,27 @@ static VIDEO_START(coolridr)
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static VIDEO_UPDATE(coolridr)
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static VIDEO_UPDATE(coolridr)
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{
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{
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/*
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/*
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0x3e0bc00-0x3e0cbff and 0x3e0cc00-0x3e0dbff looks like tilemap planes.
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0x3e0bc00-0x3e0dbff looks like tilemap planes.
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0x3e00000 onward seems to contain video registers, I've seen MAP registers that clearly points to the aforementioned planes.
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0x3e00000 onward seems to contain video registers, I've seen MAP registers that clearly points to the aforementioned planes.
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*/
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*/
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const gfx_element *gfx = screen->machine->gfx[5];
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const gfx_element *gfx = screen->machine->gfx[5];
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int count = 0x0bc00/4;
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int count = 0x0bc00/4;
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int y,x;
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int y,x;
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/* The following is just a hack to draw the FBI logo */
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for (y=0;y<64;y++)
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for (y=0;y<64;y++)
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{
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{
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for (x=0;x<64;x+=2)
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for (x=0;x<128;x+=2)
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{
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{
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int tile;
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int tile;
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tile = (framebuffer_vram[count] & 0x0fff0000) >> 16;
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tile = (framebuffer_vram[count] & 0x0fff0000) >> 16;
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//int colour = tile>>12;
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//int colour = tile>>12;
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drawgfx_opaque(bitmap,cliprect,gfx,tile,0,0,0,(x+0)*8,y*8);
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drawgfx_opaque(bitmap,cliprect,gfx,tile|0x1000,0,0,0,(x+0)*16,y*16);
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tile = (framebuffer_vram[count] & 0x00000fff) >> 0;
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tile = (framebuffer_vram[count] & 0x00000fff) >> 0;
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drawgfx_opaque(bitmap,cliprect,gfx,tile,0,0,0,(x+1)*8,y*8);
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drawgfx_opaque(bitmap,cliprect,gfx,tile|0x1000,0,0,0,(x+1)*16,y*16);
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count++;
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count++;
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}
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}
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@ -260,7 +262,7 @@ static const gfx_layout tiles8x8_layout =
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16*128
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16*128
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};
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};
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#if 0
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static const gfx_layout test =
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static const gfx_layout test =
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{
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{
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8,8,
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8,8,
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@ -271,6 +273,7 @@ static const gfx_layout test =
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{ 0*8*4, 1*8*4, 2*8*4, 3*8*4, 4*8*4, 5*8*4, 6*8*4, 7*8*4 },
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{ 0*8*4, 1*8*4, 2*8*4, 3*8*4, 4*8*4, 5*8*4, 6*8*4, 7*8*4 },
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8*8*4
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8*8*4
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};
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};
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#endif
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static GFXDECODE_START( coolridr )
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static GFXDECODE_START( coolridr )
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GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
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@ -278,7 +281,7 @@ static GFXDECODE_START( coolridr )
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GFXDECODE_ENTRY( "gfx3", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx3", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx4", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx4", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx5", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "gfx5", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_ENTRY( "maincpu", 0x56840, test, 0, 16 )
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GFXDECODE_ENTRY( "maincpu", 0, tiles8x8_layout, 0, 16 )
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GFXDECODE_END
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GFXDECODE_END
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static INPUT_PORTS_START( coolridr )
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static INPUT_PORTS_START( coolridr )
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@ -333,8 +336,8 @@ static MACHINE_DRIVER_START( coolridr )
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MDRV_SCREEN_REFRESH_RATE(60)
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MDRV_SCREEN_REFRESH_RATE(60)
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
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MDRV_SCREEN_SIZE(64*8, 64*8)
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MDRV_SCREEN_SIZE(128*8, 64*8)
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MDRV_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0*8, 64*8-1)
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MDRV_SCREEN_VISIBLE_AREA(0*8, 128*8-1, 0*8, 64*8-1) //TODO: these are just two different screens
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MDRV_PALETTE_LENGTH(0x10000)
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MDRV_PALETTE_LENGTH(0x10000)
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MDRV_MACHINE_RESET(coolridr)
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MDRV_MACHINE_RESET(coolridr)
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@ -409,4 +412,4 @@ static DRIVER_INIT( coolridr )
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memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x60d8894, 0x060d8897, 0, 0, coolridr_hack2_r );
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memory_install_read32_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x60d8894, 0x060d8897, 0, 0, coolridr_hack2_r );
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}
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}
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GAME( 1995, coolridr, 0, coolridr, coolridr, coolridr, ROT0, "Sega", "Cool Riders",GAME_NOT_WORKING|GAME_NO_SOUND )
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GAME( 1995, coolridr, 0, coolridr, coolridr, coolridr, ROT0, "Sega", "Cool Riders (US)",GAME_NOT_WORKING|GAME_NO_SOUND )
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