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https://github.com/holub/mame
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(strange indentation)
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@ -177,13 +177,12 @@ void go2000_state::video_start()
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UINT32 go2000_state::screen_update_go2000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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UINT32 go2000_state::screen_update_go2000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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{
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int x,y;
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int count = 0;
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int count = 0;
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/* 0x600000 - 0x601fff / 0x610000 - 0x611fff */
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/* 0x600000 - 0x601fff / 0x610000 - 0x611fff */
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for (x = 0; x < 64; x++)
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for (int x = 0; x < 64; x++)
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{
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{
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for (y = 0; y < 32; y++)
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for (int y = 0; y < 32; y++)
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{
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{
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int tile = m_videoram[count];
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int tile = m_videoram[count];
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int attr = m_videoram2[count];
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int attr = m_videoram2[count];
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@ -193,9 +192,9 @@ UINT32 go2000_state::screen_update_go2000(screen_device &screen, bitmap_ind16 &b
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}
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}
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/* 0x602000 - 0x603fff / 0x612000 - 0x613fff */
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/* 0x602000 - 0x603fff / 0x612000 - 0x613fff */
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for (x = 0; x < 64; x++)
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for (int x = 0; x < 64; x++)
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{
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{
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for (y = 0; y < 32; y++)
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for (int y = 0; y < 32; y++)
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{
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{
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int tile = m_videoram[count];
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int tile = m_videoram[count];
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int attr = m_videoram2[count];
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int attr = m_videoram2[count];
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@ -205,13 +204,10 @@ UINT32 go2000_state::screen_update_go2000(screen_device &screen, bitmap_ind16 &b
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}
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}
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/*Sprite RAM code actually copied from video/suna16.c with minor modifications.*/
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/*Sprite RAM code actually copied from video/suna16.c with minor modifications.*/
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{
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int offs;
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int max_x = machine().primary_screen->width() - 8;
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int max_x = machine().primary_screen->width() - 8;
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int max_y = machine().primary_screen->height() - 8;
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int max_y = machine().primary_screen->height() - 8;
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for (offs = 0xf800 / 2; offs < 0x10000 / 2 ; offs += 4/2)
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for (int offs = 0xf800 / 2; offs < 0x10000 / 2 ; offs += 4/2)
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{
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{
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int srcpg, srcx, srcy, dimx, dimy;
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int srcpg, srcx, srcy, dimx, dimy;
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int tile_x, tile_xinc, tile_xstart;
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int tile_x, tile_xinc, tile_xstart;
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@ -301,8 +297,6 @@ UINT32 go2000_state::screen_update_go2000(screen_device &screen, bitmap_ind16 &b
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tile_y += tile_yinc;
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tile_y += tile_yinc;
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}
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}
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}
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}
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}
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return 0;
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return 0;
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