mirror of
https://github.com/holub/mame
synced 2025-05-25 15:25:33 +03:00
Marked cosmic alien colors as wrong, added TODO to the driver for fixing colors. Added new XTAL value for cosmic alien and switched driver to use it.
This commit is contained in:
parent
808ec88e8d
commit
f3dcc0209c
@ -83,6 +83,7 @@ enum
|
||||
XTAL_10_730MHz = 10730000, /* Ruleta RE-900 VDP Clock */
|
||||
XTAL_10_733MHz = 10733000, /* The Fairyland Story */
|
||||
XTAL_10_738635MHz = 10738635, /* TMS9918 family */
|
||||
XTAL_10_816MHz = 10816000, /* Universal 1979-1980 (Cosmic Alien, etc) */
|
||||
XTAL_11MHz = 11000000, /* Mario I8039 sound */
|
||||
XTAL_11_0592MHz = 11059200, /* Lethal Justice, Ruleta RE-900 */
|
||||
XTAL_11_2MHz = 11200000, /* New York, New York */
|
||||
|
@ -23,6 +23,16 @@ a physical DSW B but only read when SWA:3,4 are both set to OFF. Currently,
|
||||
* In devzone, setting SWA:3,4 on anything but OFF,OFF results in no coins
|
||||
accepted at all
|
||||
|
||||
TODO: Cosmic alien colors in-game are wrong;
|
||||
See http://www.andysarcade.net/pix/dumping/cosmic/
|
||||
The colors for the text on the "titlescreen" (with the 1979 universal
|
||||
copyright), and the status bars are correct in mame, but the sprite colors
|
||||
for the aliens when in formation are clearly wrong as compared to andy's pics.
|
||||
The shots on andy's page are the correct ones, as the aliens when 'breaking
|
||||
formation' in mame change to colors which match the ones in his pictures.
|
||||
There is probably a missing bit for color prom banking or for
|
||||
forcing all sprites on a row to have an added blue component.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
@ -33,8 +43,8 @@ a physical DSW B but only read when SWA:3,4 are both set to OFF. Currently,
|
||||
#include "sound/samples.h"
|
||||
#include "sound/dac.h"
|
||||
|
||||
#define MASTER_CLOCK (XTAL_9_828MHz)
|
||||
|
||||
#define COSMICG_MASTER_CLOCK (XTAL_9_828MHz)
|
||||
#define Z80_MASTER_CLOCK (XTAL_10_816MHz)
|
||||
|
||||
PALETTE_INIT( panic );
|
||||
PALETTE_INIT( cosmica );
|
||||
@ -1063,7 +1073,7 @@ static const samples_interface cosmicg_samples_interface =
|
||||
static MACHINE_DRIVER_START( cosmic )
|
||||
|
||||
/* basic machine hardware */
|
||||
MDRV_CPU_ADD("maincpu", Z80,10816000/6) /* 1.802 MHz*/
|
||||
MDRV_CPU_ADD("maincpu", Z80,Z80_MASTER_CLOCK/6) /* 1.8026 MHz*/
|
||||
|
||||
/* video hardware */
|
||||
MDRV_SCREEN_ADD("screen", RASTER)
|
||||
@ -1134,7 +1144,7 @@ MACHINE_DRIVER_END
|
||||
static MACHINE_DRIVER_START( cosmicg )
|
||||
|
||||
/* basic machine hardware */
|
||||
MDRV_CPU_ADD("maincpu", TMS9980, MASTER_CLOCK/8)
|
||||
MDRV_CPU_ADD("maincpu", TMS9980, COSMICG_MASTER_CLOCK/8)
|
||||
/* 9.828 MHz Crystal */
|
||||
/* R Nabet : huh ? This would imply the crystal frequency is somehow divided by 2 before being
|
||||
fed to the tms9904 or tms9980. Also, I have never heard of a tms9900/9980 operating under
|
||||
@ -1373,8 +1383,8 @@ ROM_START( cosmica2 ) /* this set is strange; bootleg, or maybe a hack to make t
|
||||
ROM_LOAD( "j0.bin", 0x2400, 0x0400, CRC(4ff70f45) SHA1(791499be62a7b91bde75e7a7ab6c546f5fb63027) )
|
||||
|
||||
ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */
|
||||
ROM_LOAD( "ii-7.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) )
|
||||
ROM_LOAD( "ii-6.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) )
|
||||
ROM_LOAD( "ii-7.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) ) // verify marking
|
||||
ROM_LOAD( "ii-6.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) ) // verify marking
|
||||
|
||||
ROM_REGION( 0x0020, "proms", 0 )
|
||||
ROM_LOAD( "u7910.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) )
|
||||
@ -1620,9 +1630,9 @@ static DRIVER_INIT( panic )
|
||||
|
||||
|
||||
GAME( 1979, cosmicg, 0, cosmicg, cosmicg, cosmicg, ROT270, "Universal", "Cosmic Guerilla", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
|
||||
GAME( 1979, cosmica, 0, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (version II)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1979, cosmica1, cosmica, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (first version)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1979, cosmica2, cosmica, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (bootleg or hack?)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1979, cosmica, 0, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (version II)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS )
|
||||
GAME( 1979, cosmica1, cosmica, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (first version)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS )
|
||||
GAME( 1979, cosmica2, cosmica, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (bootleg or hack?)", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS )
|
||||
GAME( 1980, nomnlnd, 0, nomnlnd, nomnlnd, nomnlnd, ROT270, "Universal", "No Man's Land", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1980, nomnlndg, nomnlnd, nomnlnd, nomnlndg, nomnlnd, ROT270, "Universal (Gottlieb license)", "No Man's Land (Gottlieb)", GAME_IMPERFECT_SOUND )
|
||||
GAME( 1980, magspot, 0, magspot, magspot, 0, ROT270, "Universal", "Magical Spot", GAME_IMPERFECT_SOUND )
|
||||
|
Loading…
Reference in New Issue
Block a user