asteroid.cpp: Document Asteroid Deluxe Revision 3 change and correct Difficulty dipswitch. [Brian Troha]

This commit is contained in:
braintro 2018-06-11 23:40:21 -05:00
parent 200d03c46a
commit f3e3e2e5e5

View File

@ -50,9 +50,69 @@ For kit 08-0303008 (from rev 02) swap the following:
There is not a rev 03 known or dumped. An Asteroids rev 03 is not mentioned in any known Atari docs found to date. There is not a rev 03 known or dumped. An Asteroids rev 03 is not mentioned in any known Atari docs found to date.
****************************************************************************
For revision 3 of Asteroids Deluxe:
U.S Update
New Program with Easier Game Play for Asteroids Deluxe
The read-only memories (ROMs) in this kit contain a new program that changes the Asteroids Deluxe
game play. To attract new players, the game play is now operator-adjustable to be either easy for
approximately the first 30,000 points or hard through-out the game.
The technical manual describes the game play correctly if the game PCB option switch at R5 is set
to "hard". If you set the switch to "easy", then the following game-play changes happen:
* FOUR large asteroids begin the game. The second wave of asteroids begins with FIVE, and the
susbequent waves start with SIX through NINE large asteroids. In addition, the asteriods move
much more slowly across the screen. (If the option switch is set to hard, the waves begin with
SIX to NINE large asteriods.)
* The large ships ("death stars") when shot will break up into three slowly-moving diamonds. (If
the option switch is set to hard, diamonds would immediatly begin chasing the player's
spaceship at high speed.)
After installing these five ROMs, we recommend you set your game to easy game play. To do so, refer
to the figure that follows. You should note also that the self-test now deisplays and addition 0 or 1
to represnt your game difficulty selection.
ROM kit for Asteroids Deluxe Game PCB Assembly A036471-03 and -04 F
Part Number PCB Location
--------------------------------
036430-02 D1
036431-02 E/F1
036432-02 H1
036433-03 J1
036800-02 R2
***********************
Self-Test screen shows:
0000 (left to right: Coin Bonus Adder, Left Mech Mutiplier, Right Mech Multiplier & Game Price)
01000 (left to right: Game Language, Ships at Game Start, Minimum Plays, Difficulty, Bonus Ship)
^^ (Graphic display of the number of ships per game [up to 7])
10000 (Point score at which a bonus ship is granted, blank is no bonus ship)
NOTE: Previous program versions, for the second line would only show 4 digits. The 6th switch has
a currently unknown effect in the game. However, on the Minimum Number of Plays display (on the
Self-Test screen) changes the values shown from 0 for a 1-Play Minimum to show a 2 and from
1 for a 2-Play Minimum to show a 3. Known documentation for ealier game versions state the 6th
switch is "Unused"
****************************************************************************
Asteroids-deluxe state-prom added by HIGHWAYMAN. Asteroids-deluxe state-prom added by HIGHWAYMAN.
The prom pcb location is:C8 and is 256x4 The prom pcb location is:C8 and is 256x4
(i need to update the dump, this one is read in 8bit-mode) (i need to update the dump, this one is read in 8bit-mode)
**************************************************************************** ****************************************************************************
Asteroids Memory Map (preliminary) Asteroids Memory Map (preliminary)
@ -486,9 +546,9 @@ static INPUT_PORTS_START( astdelux )
PORT_DIPNAME( 0x10, 0x00, "Minimum Plays" ) PORT_DIPLOCATION("R5:5") PORT_DIPNAME( 0x10, 0x00, "Minimum Plays" ) PORT_DIPLOCATION("R5:5")
PORT_DIPSETTING ( 0x00, "1" ) PORT_DIPSETTING ( 0x00, "1" )
PORT_DIPSETTING ( 0x10, "2" ) PORT_DIPSETTING ( 0x10, "2" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" */ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" for pre Revision 03 versions */
PORT_DIPSETTING ( 0x00, DEF_STR( Hard ) ) PORT_DIPSETTING ( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING ( 0x20, DEF_STR( Easy ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("R5:7,8") PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("R5:7,8")
PORT_DIPSETTING ( 0x00, "10000" ) PORT_DIPSETTING ( 0x00, "10000" )
PORT_DIPSETTING ( 0x40, "12000" ) PORT_DIPSETTING ( 0x40, "12000" )