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asteroid.cpp: Document Asteroid Deluxe Revision 3 change and correct Difficulty dipswitch. [Brian Troha]
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@ -50,9 +50,69 @@ For kit 08-0303008 (from rev 02) swap the following:
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There is not a rev 03 known or dumped. An Asteroids rev 03 is not mentioned in any known Atari docs found to date.
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There is not a rev 03 known or dumped. An Asteroids rev 03 is not mentioned in any known Atari docs found to date.
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****************************************************************************
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For revision 3 of Asteroids Deluxe:
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U.S Update
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New Program with Easier Game Play for Asteroids Deluxe
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The read-only memories (ROMs) in this kit contain a new program that changes the Asteroids Deluxe
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game play. To attract new players, the game play is now operator-adjustable to be either easy for
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approximately the first 30,000 points or hard through-out the game.
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The technical manual describes the game play correctly if the game PCB option switch at R5 is set
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to "hard". If you set the switch to "easy", then the following game-play changes happen:
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* FOUR large asteroids begin the game. The second wave of asteroids begins with FIVE, and the
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susbequent waves start with SIX through NINE large asteroids. In addition, the asteriods move
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much more slowly across the screen. (If the option switch is set to hard, the waves begin with
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SIX to NINE large asteriods.)
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* The large ships ("death stars") when shot will break up into three slowly-moving diamonds. (If
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the option switch is set to hard, diamonds would immediatly begin chasing the player's
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spaceship at high speed.)
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After installing these five ROMs, we recommend you set your game to easy game play. To do so, refer
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to the figure that follows. You should note also that the self-test now deisplays and addition 0 or 1
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to represnt your game difficulty selection.
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ROM kit for Asteroids Deluxe Game PCB Assembly A036471-03 and -04 F
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Part Number PCB Location
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--------------------------------
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036430-02 D1
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036431-02 E/F1
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036432-02 H1
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036433-03 J1
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036800-02 R2
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***********************
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Self-Test screen shows:
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0000 (left to right: Coin Bonus Adder, Left Mech Mutiplier, Right Mech Multiplier & Game Price)
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01000 (left to right: Game Language, Ships at Game Start, Minimum Plays, Difficulty, Bonus Ship)
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^^ (Graphic display of the number of ships per game [up to 7])
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10000 (Point score at which a bonus ship is granted, blank is no bonus ship)
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NOTE: Previous program versions, for the second line would only show 4 digits. The 6th switch has
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a currently unknown effect in the game. However, on the Minimum Number of Plays display (on the
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Self-Test screen) changes the values shown from 0 for a 1-Play Minimum to show a 2 and from
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1 for a 2-Play Minimum to show a 3. Known documentation for ealier game versions state the 6th
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switch is "Unused"
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****************************************************************************
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Asteroids-deluxe state-prom added by HIGHWAYMAN.
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Asteroids-deluxe state-prom added by HIGHWAYMAN.
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The prom pcb location is:C8 and is 256x4
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The prom pcb location is:C8 and is 256x4
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(i need to update the dump, this one is read in 8bit-mode)
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(i need to update the dump, this one is read in 8bit-mode)
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****************************************************************************
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****************************************************************************
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Asteroids Memory Map (preliminary)
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Asteroids Memory Map (preliminary)
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@ -486,9 +546,9 @@ static INPUT_PORTS_START( astdelux )
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PORT_DIPNAME( 0x10, 0x00, "Minimum Plays" ) PORT_DIPLOCATION("R5:5")
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PORT_DIPNAME( 0x10, 0x00, "Minimum Plays" ) PORT_DIPLOCATION("R5:5")
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PORT_DIPSETTING ( 0x00, "1" )
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PORT_DIPSETTING ( 0x00, "1" )
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PORT_DIPSETTING ( 0x10, "2" )
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PORT_DIPSETTING ( 0x10, "2" )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" */
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("R5:6") /* Listed as "Unused" for pre Revision 03 versions */
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PORT_DIPSETTING ( 0x00, DEF_STR( Hard ) )
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PORT_DIPSETTING ( 0x20, DEF_STR( Hard ) )
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PORT_DIPSETTING ( 0x20, DEF_STR( Easy ) )
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PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
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PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("R5:7,8")
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PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("R5:7,8")
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PORT_DIPSETTING ( 0x00, "10000" )
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PORT_DIPSETTING ( 0x00, "10000" )
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PORT_DIPSETTING ( 0x40, "12000" )
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PORT_DIPSETTING ( 0x40, "12000" )
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