From f415b816165a6dc5034e453ed05f9900100ea960 Mon Sep 17 00:00:00 2001 From: hap Date: Sat, 26 Mar 2022 14:54:07 +0100 Subject: [PATCH] misatk: change title string --- src/devices/cpu/b5000/b5000base.cpp | 3 ++- src/mame/drivers/hh_b5000.cpp | 7 ++++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/src/devices/cpu/b5000/b5000base.cpp b/src/devices/cpu/b5000/b5000base.cpp index 08211dfa334..e6acd3a5aed 100644 --- a/src/devices/cpu/b5000/b5000base.cpp +++ b/src/devices/cpu/b5000/b5000base.cpp @@ -5,7 +5,7 @@ Rockwell B5000 family MCU cores This MCU series sits between A4000 and the more publicly available PPS4/1. -Known part numbers: A/B5000, A/B5300, A/B5500, A/B5900, B6000, B6100. +Known part numbers: A/B5000, A5300, A/B5500, A/B5900, B6000, B6100. The latter two were manufactured for Mattel, with small modifications useful for making handheld games. In fact, the programmer of the first Mattel handheld games was a circuit designer at Rockwell. @@ -13,6 +13,7 @@ Mattel handheld games was a circuit designer at Rockwell. The main difference between Axxxx and Bxxxx is that B runs on low power, there's also a small change with the way they output LEDs. +A5300 might not be in this series, the page size is 0x3f instead of 0x40. A4000 is similar, but too many differences to emulate in this device, probably. */ diff --git a/src/mame/drivers/hh_b5000.cpp b/src/mame/drivers/hh_b5000.cpp index b9ebda9e3da..accc1d4c5dc 100644 --- a/src/mame/drivers/hh_b5000.cpp +++ b/src/mame/drivers/hh_b5000.cpp @@ -235,14 +235,15 @@ ROM_END /*************************************************************************** - Mattel Missile Attack (model 2048) / Battlestar Galactica: Space Alert (model 2448) + Mattel Missile Attack (model 2048) / Space Alert (model 2448) * B6000 MCU (label B6001CA/EA, die label B6001) * 2-digit 7seg display, 21 other leds, 1-bit sound The initial release was called Missile Attack, it didn't sell well (Mattel blamed it on NBC for refusing to air their commercial). They changed the title/setting and advertised an upcoming rerelease as "Flash Gordon", but - changed plans and named it "Battlestar Galactica: Space Alert". + changed plans and named it "Space Alert" (aka "Battlestar Galactica: + Space Alert"). ***************************************************************************/ @@ -716,7 +717,7 @@ ROM_END // YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS CONS( 1976, autorace, 0, 0, autorace, autorace, autorace_state, empty_init, "Mattel Electronics", "Auto Race", MACHINE_SUPPORTS_SAVE ) -CONS( 1977, misatk, 0, 0, misatk, misatk, misatk_state, empty_init, "Mattel Electronics", "Missile Attack (Mattel)", MACHINE_SUPPORTS_SAVE ) +CONS( 1977, misatk, 0, 0, misatk, misatk, misatk_state, empty_init, "Mattel Electronics", "Missile Attack / Space Alert", MACHINE_SUPPORTS_SAVE ) CONS( 1977, mfootb, 0, 0, mfootb, mfootb, mfootb_state, empty_init, "Mattel Electronics", "Football (Mattel)", MACHINE_SUPPORTS_SAVE ) CONS( 1978, mbaseb, 0, 0, mbaseb, mbaseb, mbaseb_state, empty_init, "Mattel Electronics", "Baseball (Mattel)", MACHINE_SUPPORTS_SAVE ) CONS( 1980, gravity, 0, 0, gravity, gravity, gravity_state, empty_init, "Mattel Electronics", "Gravity (Mattel)", MACHINE_SUPPORTS_SAVE )