midway submarine core emulation

This commit is contained in:
Michaël Banaan Ananas 2013-12-08 16:59:56 +00:00
parent 715da97c44
commit f44abbe706
3 changed files with 227 additions and 47 deletions

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@ -1,6 +1,8 @@
// license:BSD-3-Clause
// copyright-holders:hap
/* Midway's 18 Wheeler hardware, game number 653
/***************************************************************************
Midway's 18 Wheeler, game number 653
driver todo:
- discrete sound
@ -13,7 +15,7 @@ To diagnose game, turn on service mode and:
- test accelerator: reset with shifter in 1st gear
- test steering wheel: reset with shifter in 2nd gear
*/
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
@ -39,6 +41,12 @@ public:
};
/***************************************************************************
I/O, Memorymap
***************************************************************************/
WRITE8_MEMBER(mw18w_state::mw18w_sound0_w)
{
// sound write (airhorn, brake, crash) plus motor speed for backdrop, and coin counter
@ -98,6 +106,13 @@ static ADDRESS_MAP_START( mw18w_portmap, AS_IO, 8, mw18w_state )
ADDRESS_MAP_END
/***************************************************************************
Inputs
***************************************************************************/
static const ioport_value mw18w_controller_table[] =
{
// same encoder as sspeedr
@ -138,12 +153,6 @@ static INPUT_PORTS_START( mw18w )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:5,6")
PORT_DIPSETTING( 0x00, "60 seconds" )
PORT_DIPSETTING( 0x10, "70 seconds" )
PORT_DIPSETTING( 0x20, "80 seconds" )
PORT_DIPSETTING( 0x30, "90 seconds" )
PORT_DIPNAME( 0x0c, 0x00, "Extended Time" ) PORT_DIPLOCATION("SW:3,4")
PORT_DIPSETTING( 0x00, "20 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00) // @ 60 seconds
PORT_DIPSETTING( 0x04, "30 seconds at 8000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
@ -161,7 +170,11 @@ static INPUT_PORTS_START( mw18w )
PORT_DIPSETTING( 0x04, "30 seconds at 15000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
PORT_DIPSETTING( 0x08, "20 seconds at 15000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
PORT_DIPSETTING( 0x0c, "30 seconds at 20000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:5,6")
PORT_DIPSETTING( 0x00, "60 seconds" )
PORT_DIPSETTING( 0x10, "70 seconds" )
PORT_DIPSETTING( 0x20, "80 seconds" )
PORT_DIPSETTING( 0x30, "90 seconds" )
PORT_DIPNAME( 0x40, 0x40, "I/O Test" ) PORT_DIPLOCATION("SW:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -176,6 +189,13 @@ static INPUT_PORTS_START( mw18w )
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
static MACHINE_CONFIG_START( mw18w, mw18w_state )
/* basic machine hardware */
@ -191,6 +211,13 @@ static MACHINE_CONFIG_START( mw18w, mw18w_state )
MACHINE_CONFIG_END
/***************************************************************************
Game drivers
***************************************************************************/
ROM_START( 18w )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "18w_b1.rom1", 0x0000, 0x0800, CRC(200c5beb) SHA1(994d67a89f18df9716c5dd4dd60f6e7eeb880f1b) )

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@ -1,9 +1,15 @@
// license:BSD-3-Clause
// copyright-holders:hap
/* Midway's Submarine hardware, game number 760
/***************************************************************************
Midway's Submarine, game number 760
*/
TODO:
- needs extensive artwork
- discrete sound
- identify sensors
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
@ -20,71 +26,180 @@ public:
{ }
required_device<cpu_device> m_maincpu;
DECLARE_READ8_MEMBER(submar_sensor0_r);
DECLARE_READ8_MEMBER(submar_sensor1_r);
DECLARE_WRITE8_MEMBER(submar_motor_w);
DECLARE_WRITE8_MEMBER(submar_lamp_w);
DECLARE_WRITE8_MEMBER(submar_solenoid_w);
DECLARE_WRITE8_MEMBER(submar_sound_w);
DECLARE_WRITE8_MEMBER(submar_led_w);
DECLARE_WRITE8_MEMBER(submar_irq_clear_w);
};
/***************************************************************************
I/O, Memorymap
***************************************************************************/
READ8_MEMBER(submar_state::submar_sensor0_r)
{
// ?
return 0;
}
READ8_MEMBER(submar_state::submar_sensor1_r)
{
// ?
return (ioport("IN1")->read() & 0x70) | 0x8f;
}
WRITE8_MEMBER(submar_state::submar_motor_w)
{
// d0: torpedo follow
// d1: ship movement
// d2: n/c
// d3: torpedo timing
// d4: torpedo timing
// d5: target shipsink
// d6: stir water
// d7: n/c
for (int i = 0; i < 8; i++)
output_set_indexed_value("motor", i, data >> i & 1);
}
WRITE8_MEMBER(submar_state::submar_lamp_w)
{
// d0: torpedo
// d1: target ship on water
// d2: target ship under water
// d3: explosion
// d4: game over
// d5: extended play
// d6: front ship hit
// d7: scenery
for (int i = 0; i < 8; i++)
output_set_lamp_value(i, data >> i & 1);
}
WRITE8_MEMBER(submar_state::submar_solenoid_w)
{
// d0-d4: ship1-5
// d5-d7: n/c
for (int i = 0; i < 8; i++)
output_set_indexed_value("solenoid", i, data >> i & 1);
}
WRITE8_MEMBER(submar_state::submar_sound_w)
{
// d0: torpedo
// d1: summer
// d2: ship hit
// d3: target ship hit
// d4: sonar circuit
// d5: sonar circuit
// d6: n/c
// d7: n/c
}
WRITE8_MEMBER(submar_state::submar_led_w)
{
// 7447 (BCD to LED segment)
const UINT8 led_map[16] =
{ 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0x00 };
// 2 digits per write. port 4: time, port 5: score
output_set_digit_value((offset << 1 & 2) | 0, led_map[data >> 4]);
output_set_digit_value((offset << 1 & 2) | 1, led_map[data & 0x0f]);
}
WRITE8_MEMBER(submar_state::submar_irq_clear_w)
{
m_maincpu->set_input_line(0, CLEAR_LINE);
}
static ADDRESS_MAP_START( submar_map, AS_PROGRAM, 8, submar_state )
ADDRESS_MAP_GLOBAL_MASK(0x7fff)
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x207f) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( submar_portmap, AS_IO, 8, submar_state )
ADDRESS_MAP_UNMAP_HIGH
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READWRITE(submar_sensor0_r, submar_motor_w)
AM_RANGE(0x01, 0x01) AM_READWRITE(submar_sensor1_r, submar_lamp_w)
AM_RANGE(0x02, 0x02) AM_WRITE(submar_solenoid_w)
AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW") AM_WRITE(submar_sound_w)
AM_RANGE(0x04, 0x05) AM_WRITE(submar_led_w)
AM_RANGE(0x06, 0x06) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x07, 0x07) AM_WRITE(submar_irq_clear_w)
ADDRESS_MAP_END
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( submar )
PORT_START("IN0")
PORT_DIPNAME( 0x01, 0x01, "01" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "02" )
PORT_START("IN1")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:1")
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "04" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "08" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "10" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "20" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "40" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "80" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0c, 0x00, "Extended Time" ) PORT_DIPLOCATION("SW:3,4")
PORT_DIPSETTING( 0x00, "15 seconds at 1000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00) // @ 60 seconds
PORT_DIPSETTING( 0x04, "15 seconds at 2000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
PORT_DIPSETTING( 0x08, "30 seconds at 2000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
PORT_DIPSETTING( 0x0c, "30 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
PORT_DIPSETTING( 0x00, "15 seconds at 2000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10) // @ 70 seconds
PORT_DIPSETTING( 0x04, "15 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
PORT_DIPSETTING( 0x08, "30 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
PORT_DIPSETTING( 0x0c, "30 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
PORT_DIPSETTING( 0x00, "15 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20) // @ 80 seconds
PORT_DIPSETTING( 0x04, "15 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
PORT_DIPSETTING( 0x08, "30 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
PORT_DIPSETTING( 0x0c, "30 seconds at 5000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
PORT_DIPSETTING( 0x00, "15 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30) // @ 90 seconds
PORT_DIPSETTING( 0x04, "15 seconds at 5000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
PORT_DIPSETTING( 0x08, "30 seconds at 5000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
PORT_DIPSETTING( 0x0c, "30 seconds at 6000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:5,6")
PORT_DIPSETTING( 0x00, "60 seconds" )
PORT_DIPSETTING( 0x10, "70 seconds" )
PORT_DIPSETTING( 0x20, "80 seconds" )
PORT_DIPSETTING( 0x30, "90 seconds" )
PORT_DIPNAME( 0x40, 0x00, "Alignment Mode" ) PORT_DIPLOCATION("SW:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_HIGH, "SW:8" )
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
static MACHINE_CONFIG_START( submar, submar_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_19_968MHz/8)
MCFG_CPU_PERIODIC_INT_DRIVER(submar_state, irq0_line_hold, 960.516) // 555 IC - where is irqack?
MCFG_CPU_PERIODIC_INT_DRIVER(submar_state, irq0_line_assert, 124.675) // 555 IC
MCFG_CPU_PROGRAM_MAP(submar_map)
MCFG_CPU_IO_MAP(submar_portmap)
@ -95,6 +210,13 @@ static MACHINE_CONFIG_START( submar, submar_state )
MACHINE_CONFIG_END
/***************************************************************************
Game drivers
***************************************************************************/
ROM_START( submar )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sub.a1", 0x0000, 0x0800, CRC(bcef5db4) SHA1(8ae5099672fbdb7bcdc617e1f8cbc5435fbb738a) )
@ -102,5 +224,4 @@ ROM_START( submar )
ROM_END
GAMEL( 1979, submar, 0, submar, submar, driver_device, 0, ROT0, "Midway", "Submarine (Midway)", GAME_NO_SOUND | GAME_NOT_WORKING | GAME_MECHANICAL, layout_submar )

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@ -6,8 +6,40 @@
</led7seg>
</element>
<element name="digit0" defstate="63">
<led7seg>
<color red="1.0" green="0.3" blue="0.0" />
</led7seg>
</element>
<view name="Simple LEDs">
<bounds left="0" right="256" top="0" bottom="256" />
<!-- SCORE -->
<!-- x1000, x100 -->
<bezel name="digit2" element="digit">
<bounds x="0" y="0" width="10" height="15" />
</bezel>
<bezel name="digit3" element="digit">
<bounds x="10" y="0" width="10" height="15" />
</bezel>
<!-- x10, x1: stuck to 0 -->
<bezel name="dummy_digita" element="digit0">
<bounds x="20" y="0" width="10" height="15" />
</bezel>
<bezel name="dummy_digitb" element="digit0">
<bounds x="30" y="0" width="10" height="15" />
</bezel>
<!-- TIME -->
<bezel name="digit0" element="digit">
<bounds x="50" y="0" width="10" height="15" />
</bezel>
<bezel name="digit1" element="digit">
<bounds x="60" y="0" width="10" height="15" />
</bezel>
</view>
</mamelayout>