mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
catnmous: fix sprite banking
This commit is contained in:
parent
503ae769d1
commit
f489eeaaef
@ -282,7 +282,7 @@ WRITE8_MEMBER(laserbat_state::csound2_w)
|
||||
| 6 | SOUND 5 | PIA CA1 |
|
||||
| 7 | | |
|
||||
| 8 | | |
|
||||
| 9 | | |
|
||||
| 9 | | 14L A11 |
|
||||
| 10 | | |
|
||||
| 11 | | |
|
||||
| 12 | | |
|
||||
@ -292,6 +292,10 @@ WRITE8_MEMBER(laserbat_state::csound2_w)
|
||||
| 16 | RESET | Unknown |
|
||||
+-----+----------+-------------+
|
||||
|
||||
Bit 9 is used to select the sprite ROM bank. There's a wire visible
|
||||
on the component side of the PCB connecting it to the high address
|
||||
bit (A11) of the sprite ROM at 14L.
|
||||
|
||||
There could well be other connections on the sound board - these are
|
||||
just what can be deduced by tracing the sound program.
|
||||
|
||||
@ -308,8 +312,12 @@ WRITE8_MEMBER(catnmous_state::csound1_w)
|
||||
|
||||
WRITE8_MEMBER(catnmous_state::csound2_w)
|
||||
{
|
||||
// the bottom bit is used for sprite banking, of all things
|
||||
m_gfx2 = memregion("gfx2")->base() + ((data & 0x01) ? 0x0800 : 0x0000);
|
||||
|
||||
// the top bit is called RESET on the wiring diagram - assume it resets the sound CPU
|
||||
m_audiocpu->set_input_line(INPUT_LINE_RESET, (data & 0x80) ? ASSERT_LINE : CLEAR_LINE);
|
||||
|
||||
m_csound2 = data;
|
||||
}
|
||||
|
||||
|
@ -62,6 +62,9 @@
|
||||
* Service coin 1 input grants two credits the first time it's
|
||||
pushed, but remembers this and won't grant credits again unless
|
||||
unless you trigger the tilt input
|
||||
* The sprite ROM is twice the size as Laser Battle with the bank
|
||||
selected using bit 9 of the 16-bit sound interface (there's a wire
|
||||
making this connection visible on the component side of the PCB)
|
||||
* Judging by the PLA program, the colour weight resistors are likely
|
||||
different to what Laser Battle/Lazarian uses - we need a detailed
|
||||
colour photo of the game board or a schematic to confirm values
|
||||
@ -71,7 +74,6 @@
|
||||
|
||||
TODO:
|
||||
- work out where all the magic layer offsets come from
|
||||
- catnmous sprite ROM appears to be underdumped
|
||||
- need to confirm colour weight resistors on catnmous (detailed photo required):
|
||||
R58, R59, R60, R61, R62, R65, R66, R67, R68, R69, R72, R73, R74, R75
|
||||
(network connected between 11M, 12M, Q5, Q7, Q8)
|
||||
|
Loading…
Reference in New Issue
Block a user