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ROM banking and base color, nw
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@ -54,8 +54,8 @@ void metlfrzr_state::legacy_fg_draw(bitmap_ind16 &bitmap,const rectangle &clipre
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int x = count / 32;
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UINT16 tile = m_vram[count*2+0] + ((m_vram[count*2+1] & 0xf0) << 4);
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UINT8 color = 0;//(m_fgattr[count] & 0x3f) + (m_pal_bank<<6);
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UINT8 color = m_vram[count*2+1] & 0xf;
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gfx_0->transpen(bitmap,cliprect,tile,color,0,0,x*8,y*8,0xf);
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}
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@ -72,6 +72,8 @@ UINT32 metlfrzr_state::screen_update_metlfrzr(screen_device &screen, bitmap_ind1
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WRITE8_MEMBER(metlfrzr_state::output_w)
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{
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// bit 7: flip screen
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membank("bank1")->set_entry((data & 0xc) >> 2);
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if(data & 0x7f)
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printf("%02x\n",data);
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}
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