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Merit Match Games driver: Some cleanup for coding standards,
and fixed Coinage DIP switches. [Roberto Fresca]
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@ -516,10 +516,8 @@ WRITE8_MEMBER(mgames_state::outport7_w)
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05 | ---- | ---- | ---- | bit2
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WRITE8_MEMBER(mgames_state::sound_w)
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//{
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// m_dac->write_unsigned8(data);
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//}
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We're tracing the discrete circuitry...
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*/
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static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, mgames_state )
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@ -572,8 +570,8 @@ static INPUT_PORTS_START( mgames )
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PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x05, "5 Coins/2 Credits" )
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PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
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// PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) --> damn check... you can't set 2 different bits pointing to the same coinage.
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PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) // Yes, again...
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PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 2C_5C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
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@ -654,9 +652,8 @@ static MACHINE_CONFIG_START( mgames, mgames_state )
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MCFG_PALETTE_INIT_OWNER(mgames_state, mgames)
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/* sound hardware */
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// MCFG_SPEAKER_STANDARD_MONO("mono")
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// MCFG_DAC_ADD("dac")
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// MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
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// to do...
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MACHINE_CONFIG_END
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