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Fix build (nw)
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@ -509,8 +509,8 @@ void v53_device::install_peripheral_io()
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// unmap everything in I/O space up to the fixed position registers (we avoid overwriting them, it isn't a valid config)
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space(AS_INTERNAL_IO).unmap_readwrite(0, INTERNAL_IO_ADDR_MASK);
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space(AS_INTERNAL_IO).install_readwrite_handler(0, INTERNAL_IO_ADDR_MASK,
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read8sm_delegate(*this, FUNC(v53_device::temp_io_byte_r), this),
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write8sm_delegate(*this, FUNC(v53_device::temp_io_byte_w), this));
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read8sm_delegate(*this, FUNC(v53_device::temp_io_byte_r)),
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write8sm_delegate(*this, FUNC(v53_device::temp_io_byte_w)));
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// IOAG determines if the handlers used 8-bit or 16-bit access
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// the hng64.cpp games first set everything up in 8-bit mode, then
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