(this is a dummy commit to add notes to whatsnew)

namcos22.c updates [hap]
- fixed acedrvrw and victlapw crash from buffer overflow
- fixed dirtdash crash due to pointrom size, the game still doesn't work though
- improved display fader (used in raveracw)
- cleaned up inputs and added default nvram where useful
- properly emulated step lock motor status for the skiing games
This commit is contained in:
Michaël Banaan Ananas 2011-09-19 18:41:45 +00:00
parent 7237d22db0
commit f5615317c7

View File

@ -12,7 +12,6 @@
* Input
* - input ports require manual calibration through built-in diagnostics (or canned EEPROM)
* - new input port type needed for bicycle pedal speed
* - new input port needed for multi-value stick shift
* - text layer row placement may be incorrect (emulated Prop Cycle differs from real game)
*
* Output Devices
@ -2390,7 +2389,6 @@ static READ32_HANDLER( alpinesa_prot_r )
static WRITE32_HANDLER( alpinesa_prot_w )
{
namcos22_state *state = space->machine().driver_data<namcos22_state>();
#if 1
switch( data )
{
case 0:
@ -2405,16 +2403,6 @@ static WRITE32_HANDLER( alpinesa_prot_w )
default:
break;
}
#else
int i;
unsigned sptr = downcast<cpu_device *>(&space->device())->sp();
state->m_mAlpineSurferProtData = 0;
for(i=0;i<4;i++)
{
state->m_mAlpineSurferProtData<<=8;
state->m_mAlpineSurferProtData |= space->read_byte(sptr+4+i );
}
#endif
} /* alpinesa_prot_w */
/* Namco Super System 22 */