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Adjusted setname from arcadia -> arcadian to resolve mess's emerson arcadia conflict. (nw)
Note: For now it looks like 3 .lst files are not automagically recompiled when adjusted, only if mame.lst is refreshed with a new time will this properly compile.
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@ -7635,7 +7635,7 @@ sabotenba // (c) 1992 NMK / Tecmo
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cactus // bootleg
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nouryoku // (c) 1995 Tecmo
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nouryokup // (c) 1995 Tecmo
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arcadia // (c) 1994 NMK
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arcadian // (c) 1994 NMK
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raphero // (c) 1994 Media Trading Corp
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// nmk16.c bootlegs using the Seibu Sound System
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@ -6179,7 +6179,7 @@ AWA94099-ROME
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*/
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ROM_START( arcadia )
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ROM_START( arcadian )
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_WORD_SWAP( "arcadia.3", 0x00000, 0x80000, CRC(8b46d609) SHA1(793870d74c9d7d04c53d898610c682b2dc90d0af) )
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@ -7359,8 +7359,9 @@ GAME( 1993, tdragon2, 0, tdragon2, tdragon2, driver_device, 0, ROT
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GAME( 1993, tdragon2a,tdragon2, tdragon2, tdragon2, driver_device, 0, ROT270, "NMK", "Thunder Dragon 2 (1st Oct. 1993)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, bigbang, tdragon2, tdragon2, tdragon2, driver_device, 0, ROT270, "NMK", "Big Bang (9th Nov. 1993)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
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GAME( 1994, arcadia, 0, raphero, raphero, driver_device, 0, ROT270, "NMK", "Arcadia", GAME_IMPERFECT_GRAPHICS ) // 23rd July 1993 in test mode, (c)1994 on title screen
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GAME( 1994, raphero, arcadia, raphero, raphero, driver_device, 0, ROT270, "Media Trading Corporation", "Rapid Hero", GAME_IMPERFECT_GRAPHICS ) // 23rd July 1993 in test mode, (c)1994 on title screen
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/* arcadia was a name conflict to the Emerson Arcadia 2001 in mess */
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GAME( 1994, arcadian, 0, raphero, raphero, driver_device, 0, ROT270, "NMK", "Arcadia", GAME_IMPERFECT_GRAPHICS ) // 23rd July 1993 in test mode, (c)1994 on title screen
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GAME( 1994, raphero, arcadian, raphero, raphero, driver_device, 0, ROT270, "Media Trading Corporation", "Rapid Hero", GAME_IMPERFECT_GRAPHICS ) // 23rd July 1993 in test mode, (c)1994 on title screen
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/* both sets of both these games show a date of 9th Mar 1992 in the test mode, they look like different revisions so I doubt this is accurate */
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GAME( 1992, sabotenb, 0, bjtwin, sabotenb, nmk16_state, nmk, ROT0, "NMK / Tecmo", "Saboten Bombers (set 1)", GAME_NO_COCKTAIL )
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