More proper solution for not connected IDE devices (no whatsnew)
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38abc5dac9
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@ -1286,8 +1286,13 @@ static UINT32 ide_controller_read(device_t *device, int bank, offs_t offset, int
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// if (BANK(bank, offset) != IDE_BANK0_DATA && BANK(bank, offset) != IDE_BANK0_STATUS_COMMAND && BANK(bank, offset) != IDE_BANK1_STATUS_CONTROL)
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// if (BANK(bank, offset) != IDE_BANK0_DATA && BANK(bank, offset) != IDE_BANK0_STATUS_COMMAND && BANK(bank, offset) != IDE_BANK1_STATUS_CONTROL)
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LOG(("%s:IDE read at %d:%X, size=%d\n", device->machine().describe_context(), bank, offset, size));
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LOG(("%s:IDE read at %d:%X, size=%d\n", device->machine().describe_context(), bank, offset, size));
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if (ide->drive[ide->cur_drive].slot->is_ready()) {
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if (ide->drive[ide->cur_drive].slot->is_connected())
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ide->status |= IDE_STATUS_DRIVE_READY;
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{
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if (ide->drive[ide->cur_drive].slot->is_ready()) {
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ide->status |= IDE_STATUS_DRIVE_READY;
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} else {
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ide->status &= ~IDE_STATUS_DRIVE_READY;
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}
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}
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}
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switch (BANK(bank, offset))
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switch (BANK(bank, offset))
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@ -67,6 +67,7 @@ public:
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UINT16 get_heads() { return (m_dev) ? m_dev->get_heads() : 0; }
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UINT16 get_heads() { return (m_dev) ? m_dev->get_heads() : 0; }
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void set_geometry(UINT8 sectors, UINT8 heads) { if (m_dev) m_dev->set_geometry(sectors,heads); }
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void set_geometry(UINT8 sectors, UINT8 heads) { if (m_dev) m_dev->set_geometry(sectors,heads); }
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bool is_ready() { return (m_dev) ? m_dev->is_ready() : false; }
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bool is_ready() { return (m_dev) ? m_dev->is_ready() : false; }
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bool is_connected() { return (m_dev) ? true : false; }
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void read_key(UINT8 key[]) { if (m_dev) m_dev->read_key(key); }
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void read_key(UINT8 key[]) { if (m_dev) m_dev->read_key(key); }
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protected:
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protected:
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// device-level overrides
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// device-level overrides
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@ -1774,6 +1774,10 @@ static MACHINE_CONFIG_START( cojagr3k, cojag_state )
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
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MACHINE_CONFIG_END
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( cojagr3k_rom, cojagr3k )
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MCFG_DEVICE_REMOVE("drive_0")
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MCFG_IDE_SLOT_ADD("drive_0", ide_devices, NULL, NULL, true)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_DERIVED( cojag68k, cojagr3k )
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static MACHINE_CONFIG_DERIVED( cojag68k, cojagr3k )
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@ -2529,14 +2533,14 @@ CONS( 1995, jaguarcd, jaguar, 0, jaguar, jaguar, cojag_state, jaguar
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GAME( 1996, area51, 0, cojagr3k, area51, cojag_state, area51, ROT0, "Atari Games", "Area 51 (R3000)", 0 )
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GAME( 1996, area51, 0, cojagr3k, area51, cojag_state, area51, ROT0, "Atari Games", "Area 51 (R3000)", 0 )
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GAME( 1995, area51t, area51, cojag68k, area51, cojag_state, area51a, ROT0, "Atari Games (Time Warner license)", "Area 51 (Time Warner license)", 0 )
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GAME( 1995, area51t, area51, cojag68k, area51, cojag_state, area51a, ROT0, "Atari Games (Time Warner license)", "Area 51 (Time Warner license)", 0 )
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GAME( 1995, area51a, area51, cojag68k, area51, cojag_state, area51a, ROT0, "Atari Games", "Area 51 (Atari Games license)", 0 )
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GAME( 1995, area51a, area51, cojag68k, area51, cojag_state, area51a, ROT0, "Atari Games", "Area 51 (Atari Games license)", 0 )
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GAME( 1995, fishfren, 0, cojagr3k, fishfren, cojag_state, fishfren, ROT0, "Time Warner Interactive", "Fishin' Frenzy (prototype)", 0 )
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GAME( 1995, fishfren, 0, cojagr3k_rom, fishfren, cojag_state, fishfren, ROT0, "Time Warner Interactive", "Fishin' Frenzy (prototype)", 0 )
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GAME( 1996, freezeat, 0, cojagr3k, freezeat, cojag_state, freezeat, ROT0, "Atari Games", "Freeze (Atari) (prototype, English voice, 96/10/25)", 0 )
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GAME( 1996, freezeat, 0, cojagr3k_rom, freezeat, cojag_state, freezeat, ROT0, "Atari Games", "Freeze (Atari) (prototype, English voice, 96/10/25)", 0 )
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GAME( 1996, freezeatjp,freezeat, cojagr3k, freezeat, cojag_state, freezeat, ROT0, "Atari Games", "Freeze (Atari) (prototype, Japanese voice, 96/10/25)", 0 )
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GAME( 1996, freezeatjp,freezeat, cojagr3k_rom, freezeat, cojag_state, freezeat, ROT0, "Atari Games", "Freeze (Atari) (prototype, Japanese voice, 96/10/25)", 0 )
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GAME( 1996, freezeat2, freezeat, cojagr3k, freezeat, cojag_state, freezeat2,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/10/18)", 0 )
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GAME( 1996, freezeat2, freezeat, cojagr3k_rom, freezeat, cojag_state, freezeat2,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/10/18)", 0 )
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GAME( 1996, freezeat3, freezeat, cojagr3k, freezeat, cojag_state, freezeat3,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/10/07)", 0 )
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GAME( 1996, freezeat3, freezeat, cojagr3k_rom, freezeat, cojag_state, freezeat3,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/10/07)", 0 )
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GAME( 1996, freezeat4, freezeat, cojagr3k, freezeat, cojag_state, freezeat4,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/10/03)", 0 )
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GAME( 1996, freezeat4, freezeat, cojagr3k_rom, freezeat, cojag_state, freezeat4,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/10/03)", 0 )
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GAME( 1996, freezeat5, freezeat, cojagr3k, freezeat, cojag_state, freezeat5,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/09/20, AMOA-96)", 0 )
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GAME( 1996, freezeat5, freezeat, cojagr3k_rom, freezeat, cojag_state, freezeat5,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/09/20, AMOA-96)", 0 )
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GAME( 1996, freezeat6, freezeat, cojagr3k, freezeat, cojag_state, freezeat6,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/09/07, Jamma-96)", 0 )
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GAME( 1996, freezeat6, freezeat, cojagr3k_rom, freezeat, cojag_state, freezeat6,ROT0, "Atari Games", "Freeze (Atari) (prototype, 96/09/07, Jamma-96)", 0 )
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GAME( 1996, maxforce, 0, cojagr3k, area51, cojag_state, maxforce, ROT0, "Atari Games", "Maximum Force v1.05", 0 )
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GAME( 1996, maxforce, 0, cojagr3k, area51, cojag_state, maxforce, ROT0, "Atari Games", "Maximum Force v1.05", 0 )
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GAME( 1996, maxf_102, maxforce, cojagr3k, area51, cojag_state, maxforce, ROT0, "Atari Games", "Maximum Force v1.02", 0 )
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GAME( 1996, maxf_102, maxforce, cojagr3k, area51, cojag_state, maxforce, ROT0, "Atari Games", "Maximum Force v1.02", 0 )
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GAME( 1996, maxf_ng, maxforce, cojagr3k, area51, cojag_state, maxforce, ROT0, "Atari Games", "Maximum Force (No Gore version)", 0 )
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GAME( 1996, maxf_ng, maxforce, cojagr3k, area51, cojag_state, maxforce, ROT0, "Atari Games", "Maximum Force (No Gore version)", 0 )
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