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Notes updates, stuff fixed yay (nw)
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@ -39,29 +39,29 @@
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TODO: (PC-9821AP)
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TODO: (PC-9821AP)
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- No way to exit the initial loop. Code looks broken/bad dump?
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- No way to exit the initial loop. Code looks broken/bad dump?
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floppy issues TODO (* denotes actually fixed)
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floppy issues TODO (* denotes actually fixed, to be moved into specific sheet)
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- 46 Okunen Monogatari - The Shinkaron
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- 46okunen (DOS not booting / disk swap);
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- AD&D Champions of Krynn
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* ckrynn
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- AI Shougi (asserts upon loading, 3'5 image?)
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- aishogi: (asserts upon loading, 3'5 image?)
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- Aki no Tsukasa no Fushigi no Kabe (works in PC-9801RS only)
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- akitsuka: (works in PC-9801RS only)
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- alice
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* alice
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- Aoki Ookami no Shiroki Mejika - Gengis Khan
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* genghis
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- Arcshu
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* arcshu
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- Arcus 2
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* arcus2
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- Art Jigsaw
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* artjigs1 / artjigs2 / artjigs3
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- Atlantia (disk swap?)
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* Atlantia (disk swap?)
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- Azusa 108 Jimusho
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- azusa108 (disk i/o error)
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- Bacta 2
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* bacta2
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- BattleTech (disk swap?)
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- btech (disk swap?)
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- Bay City Elegy (disk swap?)
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- baycity
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- Beast (keeps reading command sense)
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- beast (keeps reading command sense)
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- Beast 2
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* beast2
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- Bells Avenue (disk swap?)
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* bellsave (disk swap? select B on config menu)
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- Bible Master 2 (at new game loading)
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* biblems2 (at new game loading)
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- Birdy World
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* birdywld
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* Bokosuka Wars
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* Bokosuka Wars
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- Jangou 2: floppy fails to load after the title screen;
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* jangou2: floppy fails to load after the title screen;
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- runners (size assert)
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- runners (size assert)
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- Sorcerian (2dd image)
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- Sorcerian (2dd image)
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- Twilight Zone 3 (2dd image)
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- Twilight Zone 3 (2dd image)
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@ -74,16 +74,20 @@
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- alice: doesn't set bitmap interlace properly, can't do disk swaps via the File Manager;
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- alice: doesn't set bitmap interlace properly, can't do disk swaps via the File Manager;
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- applecl1: can't pass hands apparently;
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- applecl1: can't pass hands apparently;
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- arctic, fsmoon: Doesn't detect sound board (tied to 0x00ec ports);
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- arctic, fsmoon: Doesn't detect sound board (tied to 0x00ec ports);
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- arcus2: has intro glitches;
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- artjigs*: some text doesn't appear? Namely under the puzzles and when you clear one;
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- atragon: HDD install disk swap doesn't work?
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- atragon: HDD install disk swap doesn't work?
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- asokokof: black screen with BGM, executes invalid opcode (previous note "waits at 0x225f6");
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- asokokof: black screen with BGM, executes invalid opcode (previous note "waits at 0x225f6");
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- arquelph: beeps out at initial sound check, no voice samples, extra sound board tested;
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- arquelph: beeps out at initial sound check, no voice samples, extra sound board tested;
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- akitsuka: could not setup "initial data" (regression);
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- bandkun: can't install to HDD, has unemulated sound boards in settings (Roland MT-32 & D-10/D-110, Kawai MSB-98, Korg M1, MIDI);
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- bandkun: can't install to HDD, has unemulated sound boards in settings (Roland MT-32 & D-10/D-110, Kawai MSB-98, Korg M1, MIDI);
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- biblems2: initial GLODIA logo uses raster effects?
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- bishohzx: Soft House logo uses pseudo-ROZ effect (?), no title screen graphics?
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- bishohzx: Soft House logo uses pseudo-ROZ effect (?), no title screen graphics?
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- bishotsu: beeps out before game (missing sound board?), doesn't draw some text?
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- bishotsu: beeps out before game (missing sound board?), doesn't draw some text?
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- deflektr: no sound, moans about a DIP-SW setting during loading, has timing issues (keyboard being too fast on PC-9801RS);
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- deflektr: no sound, moans about a DIP-SW setting during loading, has timing issues (keyboard being too fast on PC-9801RS);
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- edge: has gfx glitch when intro scrolls to top-left;
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- edge: has gfx glitch when intro scrolls to top-left;
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- edge: user disk creation is offset?
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- edge: user disk creation screen is offset?
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- idolsaga: Moans with a "(program) ended. remove the floppy disk and turn off the power."
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- idolsaga: Moans with a "(program) ended. remove the floppy disk and turn off the power."
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- karateka: no sound;
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- karateka: no sound;
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- lovelyho: Doesn't show kanjis in PC-9801F version (tries to read them thru the 0xa9 port);
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- lovelyho: Doesn't show kanjis in PC-9801F version (tries to read them thru the 0xa9 port);
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