taito_b.cpp, tc0180vcu.cpp : Updates/Cleanups (#3668)

* taito_b.cpp, tc0180vcu.cpp : Updates/Cleanups
taito_b.cpp : Move tc0180vcu functions into tc0180vcu.cpp, Minor cleanups
tc0180vcu.cpp : Minor cleanups, Convert some arrays into required_shared_ptr, Add notes

* Fix taito_b.h

* taito_b.cpp : Minor cleanups

* taito_b.cpp : Reduce unnecessary gfxdecode (in Nastar schematics, TC0180VCU GFX ROM is 32-bit wide(CH0-31 is connected by data bus))

* taito_b.cpp : Remove unused

* tc0180vcu.cpp : Internalize gfxdecode
This commit is contained in:
cam900 2018-06-24 20:21:59 +09:00 committed by Vas Crabb
parent f871b84c9e
commit f5f123c184
5 changed files with 548 additions and 682 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,10 @@
// license:GPL-2.0+
// copyright-holders:Jarek Burczynski
#ifndef MAME_INCLUDES_TAITO_B_H
#define MAME_INCLUDES_TAITO_B_H
#pragma once
#include "machine/mb87078.h"
#include "machine/taitoio.h"
#include "video/hd63484.h"
@ -10,9 +15,8 @@
class taitob_state : public driver_device
{
public:
taitob_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_spriteram(*this, "spriteram"),
taitob_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_pixelram(*this, "pixelram"),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
@ -23,19 +27,19 @@ public:
m_tc0220ioc(*this, "tc0220ioc"),
m_tc0510nio(*this, "tc0510nio"),
m_mb87078(*this, "mb87078"),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette") { }
m_palette(*this, "palette"),
m_audiobank(*this, "audiobank"),
m_eepromout_io(*this, "EEPROMOUT"),
m_trackx_io(*this, "TRACKX%u", 1U),
m_tracky_io(*this, "TRACKY%u", 1U)
{ }
DECLARE_WRITE8_MEMBER(bankswitch_w);
DECLARE_READ16_MEMBER(tracky1_hi_r);
DECLARE_READ16_MEMBER(tracky1_lo_r);
DECLARE_READ16_MEMBER(trackx1_hi_r);
DECLARE_READ16_MEMBER(trackx1_lo_r);
DECLARE_READ16_MEMBER(tracky2_hi_r);
DECLARE_READ16_MEMBER(tracky2_lo_r);
DECLARE_READ16_MEMBER(trackx2_hi_r);
DECLARE_READ16_MEMBER(trackx2_lo_r);
template<int Player> DECLARE_READ16_MEMBER(tracky_hi_r);
template<int Player> DECLARE_READ16_MEMBER(tracky_lo_r);
template<int Player> DECLARE_READ16_MEMBER(trackx_hi_r);
template<int Player> DECLARE_READ16_MEMBER(trackx_lo_r);
DECLARE_WRITE16_MEMBER(gain_control_w);
DECLARE_READ16_MEMBER(eep_latch_r);
DECLARE_WRITE16_MEMBER(eeprom_w);
@ -47,21 +51,15 @@ public:
DECLARE_WRITE16_MEMBER(hitice_pixelram_w);
DECLARE_WRITE16_MEMBER(hitice_pixel_scroll_w);
DECLARE_WRITE16_MEMBER(realpunc_video_ctrl_w);
DECLARE_READ16_MEMBER(tc0180vcu_framebuffer_word_r);
DECLARE_WRITE16_MEMBER(tc0180vcu_framebuffer_word_w);
DECLARE_WRITE8_MEMBER(mb87078_gain_changed);
DECLARE_INPUT_CHANGED_MEMBER(realpunc_sensor);
void init_taito_b();
DECLARE_VIDEO_START(taitob_color_order0);
DECLARE_VIDEO_START(taitob_color_order1);
DECLARE_VIDEO_START(taitob_color_order2);
DECLARE_VIDEO_START(hitice);
DECLARE_VIDEO_RESET(hitice);
DECLARE_VIDEO_START(realpunc);
DECLARE_VIDEO_START(taitob_core);
uint32_t screen_update_taitob(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_realpunc(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank_taitob);
void spacedx(machine_config &config);
void rambo3(machine_config &config);
@ -105,23 +103,17 @@ protected:
virtual void machine_start() override;
virtual void machine_reset() override;
void tc0180vcu_memrw(address_map &map, u32 addr);
private:
/* memory pointers */
required_shared_ptr<uint16_t> m_spriteram;
optional_shared_ptr<uint16_t> m_pixelram;
/* video-related */
/* framebuffer is a raw bitmap, remapped as a last step */
std::unique_ptr<bitmap_ind16> m_framebuffer[2];
std::unique_ptr<bitmap_ind16> m_pixel_bitmap;
std::unique_ptr<bitmap_ind16> m_realpunc_bitmap;
uint16_t m_pixel_scroll[3];
int m_b_fg_color_base;
int m_b_sp_color_base;
int m_b_fg_color_base;
/* misc */
uint16_t m_eep_latch;
@ -139,13 +131,15 @@ private:
optional_device<tc0220ioc_device> m_tc0220ioc;
optional_device<tc0510nio_device> m_tc0510nio;
optional_device<mb87078_device> m_mb87078;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_memory_bank m_audiobank;
optional_ioport m_eepromout_io;
optional_ioport_array<2> m_trackx_io;
optional_ioport_array<2> m_tracky_io;
void hitice_clear_pixel_bitmap( );
void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
void draw_framebuffer( bitmap_ind16 &bitmap, const rectangle &cliprect, int priority );
};
class taitob_c_state : public taitob_state
@ -155,3 +149,5 @@ public:
static constexpr feature_type unemulated_features() { return feature::CAMERA; }
void realpunc(machine_config &config);
};
#endif // MAME_INCLUDES_TAITO_B_H

View File

@ -39,50 +39,14 @@ WRITE16_MEMBER(taitob_state::realpunc_video_ctrl_w)
VIDEO_START_MEMBER(taitob_state,taitob_core)
{
m_framebuffer[0] = std::make_unique<bitmap_ind16>(512, 256);
m_framebuffer[1] = std::make_unique<bitmap_ind16>(512, 256);
m_pixel_bitmap = nullptr; /* only hitice needs this */
save_item(NAME(m_pixel_scroll));
save_item(NAME(*m_framebuffer[0]));
save_item(NAME(*m_framebuffer[1]));
}
VIDEO_START_MEMBER(taitob_state,taitob_color_order0)
{
/*graphics are shared, only that they use different palette*/
/*this is the basic layout used in: Nastar, Ashura Blaster, Hit the Ice, Rambo3, Tetris*/
/*Note that in both this and color order 1 pixel_color_base/color_granularity is equal to sprites color base. Pure coincidence? */
m_b_sp_color_base = 0x40 * 16; /*sprites */
/* bg, fg, tx color_base are set in the tc0180vcu interface */
VIDEO_START_CALL_MEMBER(taitob_core);
}
VIDEO_START_MEMBER(taitob_state,taitob_color_order1)
{
/* this is the reversed layout used in: Crime City, Puzzle Bobble */
m_b_sp_color_base = 0x80 * 16;
VIDEO_START_CALL_MEMBER(taitob_core);
}
VIDEO_START_MEMBER(taitob_state,taitob_color_order2)
{
/*this is used in: rambo3a, masterw, silentd, selfeena, ryujin */
m_b_sp_color_base = 0x10 * 16;
VIDEO_START_CALL_MEMBER(taitob_core);
}
VIDEO_START_MEMBER(taitob_state,hitice)
{
VIDEO_START_CALL_MEMBER(taitob_color_order0);
VIDEO_START_CALL_MEMBER(taitob_core);
m_b_fg_color_base = 0x80; /* hitice also uses this for the pixel_bitmap */
@ -102,267 +66,13 @@ VIDEO_START_MEMBER(taitob_state,realpunc)
{
m_realpunc_bitmap = std::make_unique<bitmap_ind16>(m_screen->width(), m_screen->height());
VIDEO_START_CALL_MEMBER(taitob_color_order0);
VIDEO_START_CALL_MEMBER(taitob_core);
}
READ16_MEMBER(taitob_state::tc0180vcu_framebuffer_word_r)
{
int sy = offset >> 8;
int sx = 2 * (offset & 0xff);
return (m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 0) << 8) | m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 1);
}
WRITE16_MEMBER(taitob_state::tc0180vcu_framebuffer_word_w)
{
int sy = offset >> 8;
int sx = 2 * (offset & 0xff);
if (ACCESSING_BITS_8_15)
m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 0) = data >> 8;
if (ACCESSING_BITS_0_7)
m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 1) = data & 0xff;
}
void taitob_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
/* Sprite format: (16 bytes per sprite)
offs: bits:
0000: 0xxxxxxxxxxxxxxx: tile code - 0x0000 to 0x7fff in qzshowby
0002: 0000000000xxxxxx: color (0x00 - 0x3f)
x000000000000000: flipy
0x00000000000000: flipx
00????????000000: unused ?
0004: xxxxxx0000000000: doesn't matter - some games (eg nastar) fill this with sign bit, some (eg ashura) do not
000000xxxxxxxxxx: x-coordinate 10 bits signed (all zero for sprites forming up a big sprite, except for the first one)
0006: xxxxxx0000000000: doesn't matter - same as x
000000xxxxxxxxxx: y-coordinate 10 bits signed (same as x)
0008: xxxxxxxx00000000: sprite x-zoom level
00000000xxxxxxxx: sprite y-zoom level
0x00 - non scaled = 100%
0x80 - scaled to 50%
0xc0 - scaled to 25%
0xe0 - scaled to 12.5%
0xff - scaled to zero pixels size (off)
Sprite zoom is used in Ashura Blaster just in the beginning
where you can see a big choplifter and a japanese title.
This japanese title is a scaled sprite.
It is used in Crime City also at the end of the third level (in the garage)
where there are four columns on the sides of the screen
Heaviest usage is in Rambo 3 - almost every sprite in game is scaled
000a: xxxxxxxx00000000: x-sprites number (big sprite) decremented by one
00000000xxxxxxxx: y-sprites number (big sprite) decremented by one
000c - 000f: unused
*/
int x, y, xlatch = 0, ylatch = 0, x_no = 0, y_no = 0, x_num = 0, y_num = 0, big_sprite = 0;
int offs, code, color, flipx, flipy;
uint32_t data, zoomx, zoomy, zx, zy, zoomxlatch = 0, zoomylatch = 0;
for (offs = (0x1980 - 16) / 2; offs >=0; offs -= 8)
{
code = m_spriteram[offs];
color = m_spriteram[offs + 1];
flipx = color & 0x4000;
flipy = color & 0x8000;
#if 0
/*check the unknown bits*/
if (color & 0x3fc0)
{
logerror("sprite color (taitob)=%4x ofs=%4x\n", color, offs);
color = machine().rand() & 0x3f;
}
#endif
color = (color & 0x3f) * 16;
x = m_spriteram[offs + 2] & 0x3ff;
y = m_spriteram[offs + 3] & 0x3ff;
if (x >= 0x200) x -= 0x400;
if (y >= 0x200) y -= 0x400;
data = m_spriteram[offs + 5];
if (data)
{
if (!big_sprite)
{
x_num = (data >> 8) & 0xff;
y_num = (data >> 0) & 0xff;
x_no = 0;
y_no = 0;
xlatch = x;
ylatch = y;
data = m_spriteram[offs + 4];
zoomxlatch = (data >> 8) & 0xff;
zoomylatch = (data >> 0) & 0xff;
big_sprite = 1;
}
}
data = m_spriteram[offs + 4];
zoomx = (data >> 8) & 0xff;
zoomy = (data >> 0) & 0xff;
zx = (0x100 - zoomx) / 16;
zy = (0x100 - zoomy) / 16;
if (big_sprite)
{
zoomx = zoomxlatch;
zoomy = zoomylatch;
/* Note: like taito_f2.c, this zoom implementation is wrong,
chopped up into 16x16 sections instead of one sprite. This
is especially visible in rambo3. */
x = xlatch + (x_no * (0xff - zoomx) + 15) / 16;
y = ylatch + (y_no * (0xff - zoomy) + 15) / 16;
zx = xlatch + ((x_no + 1) * (0xff - zoomx) + 15) / 16 - x;
zy = ylatch + ((y_no + 1) * (0xff - zoomy) + 15) / 16 - y;
y_no++;
if (y_no > y_num)
{
y_no = 0;
x_no++;
if (x_no > x_num)
big_sprite = 0;
}
}
if ( zoomx || zoomy )
{
m_gfxdecode->gfx(1)->zoom_transpen_raw(bitmap,cliprect,
code,
color,
flipx,flipy,
x,y,
(zx << 16) / 16,(zy << 16) / 16,0);
}
else
{
m_gfxdecode->gfx(1)->transpen_raw(bitmap,cliprect,
code,
color,
flipx,flipy,
x,y,
0);
}
}
}
void taitob_state::draw_framebuffer( bitmap_ind16 &bitmap, const rectangle &cliprect, int priority )
{
rectangle myclip = cliprect;
int x, y;
address_space &space = machine().dummy_space();
uint8_t video_control = m_tc0180vcu->get_videoctrl(space, 0);
uint8_t framebuffer_page = m_tc0180vcu->get_fb_page(space, 0);
g_profiler.start(PROFILER_USER1);
priority <<= 4;
if (video_control & 0x08)
{
if (priority)
{
g_profiler.stop();
return;
}
if (video_control & 0x10) /*flip screen*/
{
/*popmessage("1. X[%3i;%3i] Y[%3i;%3i]", myclip.min_x, myclip.max_x, myclip.min_y, myclip.max_y);*/
for (y = myclip.min_y; y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst;
dst = &bitmap.pix16(bitmap.height()-1-y, myclip.max_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0)
*dst = m_b_sp_color_base + c;
dst--;
}
}
}
else
{
for (y = myclip.min_y; y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst = &bitmap.pix16(y, myclip.min_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0)
*dst = m_b_sp_color_base + c;
dst++;
}
}
}
}
else
{
if (video_control & 0x10) /*flip screen*/
{
/*popmessage("3. X[%3i;%3i] Y[%3i;%3i]", myclip.min_x, myclip.max_x, myclip.min_y, myclip.max_y);*/
for (y = myclip.min_y ;y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst;
dst = &bitmap.pix16(bitmap.height()-1-y, myclip.max_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0 && (c & 0x10) == priority)
*dst = m_b_sp_color_base + c;
dst--;
}
}
}
else
{
for (y = myclip.min_y; y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst = &bitmap.pix16(y, myclip.min_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0 && (c & 0x10) == priority)
*dst = m_b_sp_color_base + c;
dst++;
}
}
}
}
g_profiler.stop();
}
uint32_t taitob_state::screen_update_taitob(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
address_space &space = machine().dummy_space();
uint8_t video_control = m_tc0180vcu->get_videoctrl(space, 0);
uint8_t const video_control = m_tc0180vcu->get_videoctrl();
if ((video_control & 0x20) == 0)
{
@ -373,7 +83,7 @@ uint32_t taitob_state::screen_update_taitob(screen_device &screen, bitmap_ind16
/* Draw playfields */
m_tc0180vcu->tilemap_draw(screen, bitmap, cliprect, 0, 1);
draw_framebuffer(bitmap, cliprect, 1);
m_tc0180vcu->draw_framebuffer(bitmap, cliprect, 1);
m_tc0180vcu->tilemap_draw(screen, bitmap, cliprect, 1, 0);
@ -388,7 +98,7 @@ uint32_t taitob_state::screen_update_taitob(screen_device &screen, bitmap_ind16
copyscrollbitmap_trans(bitmap, *m_pixel_bitmap, 1, &scrollx, 1, &scrolly, cliprect, m_b_fg_color_base * 16);
}
draw_framebuffer(bitmap, cliprect, 0);
m_tc0180vcu->draw_framebuffer(bitmap, cliprect, 0);
m_tc0180vcu->tilemap_draw(screen, bitmap, cliprect, 2, 0);
@ -399,9 +109,8 @@ uint32_t taitob_state::screen_update_taitob(screen_device &screen, bitmap_ind16
uint32_t taitob_state::screen_update_realpunc(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
address_space &space = machine().dummy_space();
const pen_t *palette = m_palette->pens();
uint8_t video_control = m_tc0180vcu->get_videoctrl(space, 0);
uint8_t const video_control = m_tc0180vcu->get_videoctrl();
int x, y;
/* Video blanked? */
@ -414,12 +123,12 @@ uint32_t taitob_state::screen_update_realpunc(screen_device &screen, bitmap_rgb3
/* Draw the palettized playfields to an indexed bitmap */
m_tc0180vcu->tilemap_draw(screen, *m_realpunc_bitmap, cliprect, 0, 1);
draw_framebuffer(*m_realpunc_bitmap, cliprect, 1);
m_tc0180vcu->draw_framebuffer(*m_realpunc_bitmap, cliprect, 1);
m_tc0180vcu->tilemap_draw(screen, *m_realpunc_bitmap, cliprect, 1, 0);
if (m_realpunc_video_ctrl & 0x0001)
draw_framebuffer(*m_realpunc_bitmap, cliprect, 0);
m_tc0180vcu->draw_framebuffer(*m_realpunc_bitmap, cliprect, 0);
/* Copy the intermediate bitmap to the output bitmap, applying the palette */
for (y = 0; y <= cliprect.max_y; y++)
@ -464,7 +173,7 @@ uint32_t taitob_state::screen_update_realpunc(screen_device &screen, bitmap_rgb3
m_realpunc_bitmap->fill(0, cliprect);
if (!(m_realpunc_video_ctrl & 0x0001))
draw_framebuffer(*m_realpunc_bitmap, cliprect, 0);
m_tc0180vcu->draw_framebuffer(*m_realpunc_bitmap, cliprect, 0);
m_tc0180vcu->tilemap_draw(screen, *m_realpunc_bitmap, cliprect, 2, 0);
@ -481,26 +190,3 @@ uint32_t taitob_state::screen_update_realpunc(screen_device &screen, bitmap_rgb3
return 0;
}
WRITE_LINE_MEMBER(taitob_state::screen_vblank_taitob)
{
// rising edge
if (state)
{
address_space &space = machine().dummy_space();
uint8_t video_control = m_tc0180vcu->get_videoctrl(space, 0);
uint8_t framebuffer_page = m_tc0180vcu->get_fb_page(space, 0);
if (~video_control & 0x01)
m_framebuffer[framebuffer_page]->fill(0, m_screen->visible_area());
if (~video_control & 0x80)
{
framebuffer_page ^= 1;
m_tc0180vcu->set_fb_page(space, 0, framebuffer_page);
}
draw_sprites(*m_framebuffer[framebuffer_page], m_screen->visible_area());
}
}

View File

@ -1,31 +1,71 @@
// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/* Taito TC0180VCU */
// Sprite/Framebuffer emulation by Jarek Burczynski (from taito_b.cpp)
#include "emu.h"
#include "tc0180vcu.h"
#include "screen.h"
#define TC0180VCU_RAM_SIZE 0x10000
#define TC0180VCU_SCROLLRAM_SIZE 0x0800
//#define TC0180VCU_RAM_SIZE 0x10000
//#define TC0180VCU_SCROLLRAM_SIZE 0x0800
const gfx_layout tc0180vcu_device::charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ 0, 8, RGN_FRAC(1,2), RGN_FRAC(1,2)+8 },
{ STEP8(0,1) },
{ STEP8(0,8*2) },
16*8
};
const gfx_layout tc0180vcu_device::tilelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ 0, 8, RGN_FRAC(1,2), RGN_FRAC(1,2)+8 },
{ STEP8(0,1), STEP8(8*8*2,1) },
{ STEP8(0,8*2), STEP8(8*8*2*2,8*2) },
64*8
};
GFXDECODE_MEMBER( tc0180vcu_device::gfxinfo )
GFXDECODE_DEVICE( DEVICE_SELF, 0, charlayout, 0, 256 )
GFXDECODE_DEVICE( DEVICE_SELF, 0, tilelayout, 0, 256 )
GFXDECODE_END
void tc0180vcu_device::tc0180vcu_memrw(address_map &map)
{
map(0x00000, 0x0ffff).ram().w(FUNC(tc0180vcu_device::word_w)).share("vram");
map(0x10000, 0x1197f).ram().share("spriteram");
map(0x11980, 0x137ff).ram();
map(0x13800, 0x13fff).ram().share("scrollram");
map(0x18000, 0x1801f).ram().w(FUNC(tc0180vcu_device::ctrl_w)).share("ctrl");
map(0x40000, 0x7ffff).rw(FUNC(tc0180vcu_device::framebuffer_word_r), FUNC(tc0180vcu_device::framebuffer_word_w));
}
DEFINE_DEVICE_TYPE(TC0180VCU, tc0180vcu_device, "tc0180vcu", "Taito TC0180VCU")
tc0180vcu_device::tc0180vcu_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
: device_t(mconfig, TC0180VCU, tag, owner, clock),
tc0180vcu_device::tc0180vcu_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
device_t(mconfig, TC0180VCU, tag, owner, clock),
device_gfx_interface(mconfig, *this, gfxinfo),
device_video_interface(mconfig, *this),
m_ram(nullptr),
//m_scrollram(nullptr),
m_spriteram(*this, "spriteram"),
m_vram(*this, "vram"),
m_scrollram(*this, "scrollram"),
m_ctrl(*this, "ctrl"),
//m_bg_rambank(0),
//m_fg_rambank(0),
//m_tx_rambank(0),
m_framebuffer_page(0),
m_video_control(0),
m_fb_color_base(0),
m_bg_color_base(0),
m_fg_color_base(0),
m_tx_color_base(0),
m_gfxdecode(*this, finder_base::DUMMY_TAG),
m_inth_callback(*this),
m_intl_callback(*this),
m_intl_timer(nullptr)
@ -50,25 +90,19 @@ void tc0180vcu_device::device_resolve_objects()
void tc0180vcu_device::device_start()
{
if(!m_gfxdecode->started())
throw device_missing_dependencies();
m_tilemap[0] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0180vcu_device::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
m_tilemap[1] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0180vcu_device::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
m_tilemap[2] = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(FUNC(tc0180vcu_device::get_tx_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_tilemap[0] = &machine().tilemap().create(*this, tilemap_get_info_delegate(FUNC(tc0180vcu_device::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
m_tilemap[1] = &machine().tilemap().create(*this, tilemap_get_info_delegate(FUNC(tc0180vcu_device::get_fg_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
m_tilemap[2] = &machine().tilemap().create(*this, tilemap_get_info_delegate(FUNC(tc0180vcu_device::get_tx_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
m_tilemap[1]->set_transparent_pen(0);
m_tilemap[2]->set_transparent_pen(0);
m_ram = make_unique_clear<uint16_t[]>(TC0180VCU_RAM_SIZE / 2);
m_scrollram = make_unique_clear<uint16_t[]>(TC0180VCU_SCROLLRAM_SIZE / 2);
m_framebuffer[0] = std::make_unique<bitmap_ind16>(512, 256);
m_framebuffer[1] = std::make_unique<bitmap_ind16>(512, 256);
screen().register_vblank_callback(vblank_state_delegate(&tc0180vcu_device::vblank_callback, this));
m_intl_timer = timer_alloc(TIMER_INTL);
save_pointer(NAME(m_ram.get()), TC0180VCU_RAM_SIZE / 2);
save_pointer(NAME(m_scrollram.get()), TC0180VCU_SCROLLRAM_SIZE / 2);
save_item(NAME(m_bg_rambank));
save_item(NAME(m_fg_rambank));
save_item(NAME(m_tx_rambank));
@ -76,7 +110,9 @@ void tc0180vcu_device::device_start()
save_item(NAME(m_framebuffer_page));
save_item(NAME(m_video_control));
save_item(NAME(m_ctrl));
save_item(NAME(*m_framebuffer[0]));
save_item(NAME(*m_framebuffer[1]));
}
//-------------------------------------------------
@ -187,21 +223,6 @@ void tc0180vcu_device::device_timer(emu_timer &timer, device_timer_id id, int pa
*
*/
READ8_MEMBER( tc0180vcu_device::get_fb_page )
{
return m_framebuffer_page;
}
WRITE8_MEMBER( tc0180vcu_device::set_fb_page )
{
m_framebuffer_page = data;
}
READ8_MEMBER( tc0180vcu_device::get_videoctrl )
{
return m_video_control;
}
void tc0180vcu_device::video_control( uint8_t data )
{
#if 0
@ -212,23 +233,18 @@ void tc0180vcu_device::video_control( uint8_t data )
m_video_control = data;
if (m_video_control & 0x80)
m_framebuffer_page = (~m_video_control & 0x40) >> 6;
m_framebuffer_page = BIT(~m_video_control, 6);
machine().tilemap().set_flip_all((m_video_control & 0x10) ? (TILEMAP_FLIPX | TILEMAP_FLIPY) : 0 );
}
READ16_MEMBER( tc0180vcu_device::ctrl_r )
{
return m_ctrl[offset];
}
WRITE16_MEMBER( tc0180vcu_device::ctrl_w )
{
uint16_t oldword = m_ctrl[offset];
COMBINE_DATA (&m_ctrl[offset]);
if (oldword != m_ctrl[offset])
if (oldword ^ m_ctrl[offset])
{
if (ACCESSING_BITS_8_15)
{
@ -262,10 +278,29 @@ WRITE16_MEMBER( tc0180vcu_device::ctrl_w )
}
}
READ16_MEMBER(tc0180vcu_device::framebuffer_word_r)
{
int sy = offset >> 8;
int sx = 2 * (offset & 0xff);
return (m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 0) << 8) | m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 1);
}
WRITE16_MEMBER(tc0180vcu_device::framebuffer_word_w)
{
int sy = offset >> 8;
int sx = 2 * (offset & 0xff);
if (ACCESSING_BITS_8_15)
m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 0) = data >> 8;
if (ACCESSING_BITS_0_7)
m_framebuffer[sy >> 8]->pix16(sy & 0xff, sx + 1) = data & 0xff;
}
TILE_GET_INFO_MEMBER(tc0180vcu_device::get_bg_tile_info)
{
int tile = m_ram[tile_index + m_bg_rambank[0]];
int color = m_ram[tile_index + m_bg_rambank[1]];
int tile = m_vram[tile_index + m_bg_rambank[0]];
int color = m_vram[tile_index + m_bg_rambank[1]];
SET_TILE_INFO_MEMBER(1, tile,
m_bg_color_base + (color & 0x3f),
@ -274,8 +309,8 @@ TILE_GET_INFO_MEMBER(tc0180vcu_device::get_bg_tile_info)
TILE_GET_INFO_MEMBER(tc0180vcu_device::get_fg_tile_info)
{
int tile = m_ram[tile_index + m_fg_rambank[0]];
int color = m_ram[tile_index + m_fg_rambank[1]];
int tile = m_vram[tile_index + m_fg_rambank[0]];
int color = m_vram[tile_index + m_fg_rambank[1]];
SET_TILE_INFO_MEMBER(1, tile,
m_fg_color_base + (color & 0x3f),
@ -284,7 +319,7 @@ TILE_GET_INFO_MEMBER(tc0180vcu_device::get_fg_tile_info)
TILE_GET_INFO_MEMBER(tc0180vcu_device::get_tx_tile_info)
{
int tile = m_ram[tile_index + m_tx_rambank];
int tile = m_vram[tile_index + m_tx_rambank];
SET_TILE_INFO_MEMBER(0,
(tile & 0x07ff) | ((m_ctrl[4 + ((tile & 0x800) >> 11)]>>8) << 11),
@ -292,24 +327,9 @@ TILE_GET_INFO_MEMBER(tc0180vcu_device::get_tx_tile_info)
0);
}
READ16_MEMBER( tc0180vcu_device::scroll_r )
{
return m_scrollram[offset];
}
WRITE16_MEMBER( tc0180vcu_device::scroll_w )
{
COMBINE_DATA(&m_scrollram[offset]);
}
READ16_MEMBER( tc0180vcu_device::word_r )
{
return m_ram[offset];
}
WRITE16_MEMBER( tc0180vcu_device::word_w )
{
COMBINE_DATA(&m_ram[offset]);
COMBINE_DATA(&m_vram[offset]);
if ((offset & 0x7000) == m_fg_rambank[0] || (offset & 0x7000) == m_fg_rambank[1])
m_tilemap[1]->mark_tile_dirty(offset & 0x0fff);
@ -368,3 +388,249 @@ void tc0180vcu_device::tilemap_draw( screen_device &screen, bitmap_ind16 &bitmap
}
}
}
void tc0180vcu_device::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect )
{
/* Sprite format: (16 bytes per sprite)
offs: bits:
0000: 0xxxxxxxxxxxxxxx: tile code - 0x0000 to 0x7fff in qzshowby
0002: 0000000000xxxxxx: color (0x00 - 0x3f)
x000000000000000: flipy
0x00000000000000: flipx
00????????000000: unused ?
0004: xxxxxx0000000000: doesn't matter - some games (eg nastar) fill this with sign bit, some (eg ashura) do not
000000xxxxxxxxxx: x-coordinate 10 bits signed (all zero for sprites forming up a big sprite, except for the first one)
0006: xxxxxx0000000000: doesn't matter - same as x
000000xxxxxxxxxx: y-coordinate 10 bits signed (same as x)
0008: xxxxxxxx00000000: sprite x-zoom level
00000000xxxxxxxx: sprite y-zoom level
0x00 - non scaled = 100%
0x80 - scaled to 50%
0xc0 - scaled to 25%
0xe0 - scaled to 12.5%
0xff - scaled to zero pixels size (off)
Sprite zoom is used in Ashura Blaster just in the beginning
where you can see a big choplifter and a japanese title.
This japanese title is a scaled sprite.
It is used in Crime City also at the end of the third level (in the garage)
where there are four columns on the sides of the screen
Heaviest usage is in Rambo 3 - almost every sprite in game is scaled
000a: xxxxxxxx00000000: x-sprites number (big sprite) decremented by one
00000000xxxxxxxx: y-sprites number (big sprite) decremented by one
000c - 000f: unused
*/
int x, y, xlatch = 0, ylatch = 0, x_no = 0, y_no = 0, x_num = 0, y_num = 0, big_sprite = 0;
int offs, code, color, flipx, flipy;
uint32_t data, zoomx, zoomy, zx, zy, zoomxlatch = 0, zoomylatch = 0;
for (offs = (0x1980 - 16) / 2; offs >=0; offs -= 8)
{
code = m_spriteram[offs];
color = m_spriteram[offs + 1];
flipx = color & 0x4000;
flipy = color & 0x8000;
#if 0
/*check the unknown bits*/
if (color & 0x3fc0)
{
logerror("sprite color (taitob)=%4x ofs=%4x\n", color, offs);
color = machine().rand() & 0x3f;
}
#endif
color = (color & 0x3f) * 16;
x = m_spriteram[offs + 2] & 0x3ff;
y = m_spriteram[offs + 3] & 0x3ff;
if (x >= 0x200) x -= 0x400;
if (y >= 0x200) y -= 0x400;
data = m_spriteram[offs + 5];
if (data)
{
if (!big_sprite)
{
x_num = (data >> 8) & 0xff;
y_num = (data >> 0) & 0xff;
x_no = 0;
y_no = 0;
xlatch = x;
ylatch = y;
data = m_spriteram[offs + 4];
zoomxlatch = (data >> 8) & 0xff;
zoomylatch = (data >> 0) & 0xff;
big_sprite = 1;
}
}
data = m_spriteram[offs + 4];
zoomx = (data >> 8) & 0xff;
zoomy = (data >> 0) & 0xff;
zx = (0x100 - zoomx) / 16;
zy = (0x100 - zoomy) / 16;
if (big_sprite)
{
zoomx = zoomxlatch;
zoomy = zoomylatch;
/* Note: like taito_f2.cpp, this zoom implementation is wrong,
chopped up into 16x16 sections instead of one sprite. This
is especially visible in rambo3. */
x = xlatch + (x_no * (0xff - zoomx) + 15) / 16;
y = ylatch + (y_no * (0xff - zoomy) + 15) / 16;
zx = xlatch + ((x_no + 1) * (0xff - zoomx) + 15) / 16 - x;
zy = ylatch + ((y_no + 1) * (0xff - zoomy) + 15) / 16 - y;
y_no++;
if (y_no > y_num)
{
y_no = 0;
x_no++;
if (x_no > x_num)
big_sprite = 0;
}
}
if ( zoomx || zoomy )
{
gfx(1)->zoom_transpen_raw(bitmap,cliprect,
code,
color,
flipx,flipy,
x,y,
(zx << 16) / 16,(zy << 16) / 16,0);
}
else
{
gfx(1)->transpen_raw(bitmap,cliprect,
code,
color,
flipx,flipy,
x,y,
0);
}
}
}
void tc0180vcu_device::draw_framebuffer( bitmap_ind16 &bitmap, const rectangle &cliprect, int priority )
{
rectangle myclip = cliprect;
int x, y;
g_profiler.start(PROFILER_USER1);
priority <<= 4;
if (m_video_control & 0x08)
{
if (priority)
{
g_profiler.stop();
return;
}
if (m_video_control & 0x10) /*flip screen*/
{
/*popmessage("1. X[%3i;%3i] Y[%3i;%3i]", myclip.min_x, myclip.max_x, myclip.min_y, myclip.max_y);*/
for (y = myclip.min_y; y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[m_framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst;
dst = &bitmap.pix16(bitmap.height()-1-y, myclip.max_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0)
*dst = m_fb_color_base + c;
dst--;
}
}
}
else
{
for (y = myclip.min_y; y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[m_framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst = &bitmap.pix16(y, myclip.min_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0)
*dst = m_fb_color_base + c;
dst++;
}
}
}
}
else
{
if (m_video_control & 0x10) /*flip screen*/
{
/*popmessage("3. X[%3i;%3i] Y[%3i;%3i]", myclip.min_x, myclip.max_x, myclip.min_y, myclip.max_y);*/
for (y = myclip.min_y ;y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[m_framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst;
dst = &bitmap.pix16(bitmap.height()-1-y, myclip.max_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0 && (c & 0x10) == priority)
*dst = m_fb_color_base + c;
dst--;
}
}
}
else
{
for (y = myclip.min_y; y <= myclip.max_y; y++)
{
uint16_t *src = &m_framebuffer[m_framebuffer_page]->pix16(y, myclip.min_x);
uint16_t *dst = &bitmap.pix16(y, myclip.min_x);
for (x = myclip.min_x; x <= myclip.max_x; x++)
{
uint16_t c = *src++;
if (c != 0 && (c & 0x10) == priority)
*dst = m_fb_color_base + c;
dst++;
}
}
}
}
g_profiler.stop();
}
WRITE_LINE_MEMBER(tc0180vcu_device::screen_vblank)
{
// rising edge
if (state)
{
if (~m_video_control & 0x01)
m_framebuffer[m_framebuffer_page]->fill(0, screen().visible_area());
if (~m_video_control & 0x80)
{
m_framebuffer_page ^= 1;
}
draw_sprites(*m_framebuffer[m_framebuffer_page], screen().visible_area());
}
}

View File

@ -10,30 +10,30 @@
#define MCFG_TC0180VCU_INTL_CALLBACK(_write) \
devcb = &downcast<tc0180vcu_device &>(*device).set_intl_callback(DEVCB_##_write);
class tc0180vcu_device : public device_t, public device_video_interface
class tc0180vcu_device : public device_t, public device_gfx_interface, public device_video_interface
{
public:
tc0180vcu_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
// configuration
void set_gfxdecode_tag(const char *tag) { m_gfxdecode.set_tag(tag); }
void set_fb_colorbase(int color) { m_fb_color_base = color * 16; }
void set_bg_colorbase(int color) { m_bg_color_base = color; }
void set_fg_colorbase(int color) { m_fg_color_base = color; }
void set_tx_colorbase(int color) { m_tx_color_base = color; }
template <class Object> devcb_base &set_inth_callback(Object &&cb) { return m_inth_callback.set_callback(std::forward<Object>(cb)); }
template <class Object> devcb_base &set_intl_callback(Object &&cb) { return m_intl_callback.set_callback(std::forward<Object>(cb)); }
DECLARE_READ8_MEMBER( get_fb_page );
DECLARE_WRITE8_MEMBER( set_fb_page );
DECLARE_READ8_MEMBER( get_videoctrl );
DECLARE_READ16_MEMBER( ctrl_r );
uint8_t get_videoctrl() { return m_video_control; }
DECLARE_WRITE16_MEMBER( ctrl_w );
DECLARE_READ16_MEMBER( scroll_r );
DECLARE_WRITE16_MEMBER( scroll_w );
DECLARE_READ16_MEMBER( word_r );
DECLARE_WRITE16_MEMBER( word_w );
DECLARE_READ16_MEMBER( framebuffer_word_r );
DECLARE_WRITE16_MEMBER( framebuffer_word_w );
void tilemap_draw(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int tmap_num, int plane);
void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect );
void draw_framebuffer( bitmap_ind16 &bitmap, const rectangle &cliprect, int priority );
DECLARE_WRITE_LINE_MEMBER(screen_vblank);
void tc0180vcu_memrw(address_map &map);
protected:
// device-level overrides
virtual void device_resolve_objects() override;
@ -49,10 +49,13 @@ private:
void vblank_callback(screen_device &screen, bool state);
// internal state
uint16_t m_ctrl[0x10];
std::unique_ptr<uint16_t[]> m_ram;
std::unique_ptr<uint16_t[]> m_scrollram;
required_shared_ptr<uint16_t> m_spriteram;
required_shared_ptr<uint16_t> m_vram;
required_shared_ptr<uint16_t> m_scrollram;
required_shared_ptr<uint16_t> m_ctrl;
/* framebuffer is a raw bitmap, remapped as a last step */
std::unique_ptr<bitmap_ind16> m_framebuffer[2];
tilemap_t *m_tilemap[3];
@ -60,11 +63,13 @@ private:
uint8_t m_framebuffer_page;
uint8_t m_video_control;
int m_fb_color_base;
int m_bg_color_base;
int m_fg_color_base;
int m_tx_color_base;
required_device<gfxdecode_device> m_gfxdecode;
static const gfx_layout charlayout, tilelayout;
DECLARE_GFXDECODE_MEMBER(gfxinfo);
devcb_write_line m_inth_callback;
devcb_write_line m_intl_callback;
@ -79,6 +84,9 @@ private:
DECLARE_DEVICE_TYPE(TC0180VCU, tc0180vcu_device)
#define MCFG_TC0180VCU_FB_COLORBASE(_color) \
downcast<tc0180vcu_device &>(*device).set_fb_colorbase(_color);
#define MCFG_TC0180VCU_BG_COLORBASE(_color) \
downcast<tc0180vcu_device &>(*device).set_bg_colorbase(_color);
@ -88,7 +96,4 @@ DECLARE_DEVICE_TYPE(TC0180VCU, tc0180vcu_device)
#define MCFG_TC0180VCU_TX_COLORBASE(_color) \
downcast<tc0180vcu_device &>(*device).set_tx_colorbase(_color);
#define MCFG_TC0180VCU_GFXDECODE(_gfxtag) \
downcast<tc0180vcu_device &>(*device).set_gfxdecode_tag(_gfxtag);
#endif // MAME_VIDEO_TC0180VCU_H